d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001628: [03:39:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001628: [03:39:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001628: [03:39:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001628: [03:39:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001628: [03:39:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7096 RDOC 007096: [03:39:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007096: [03:39:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007096: [03:39:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007096: [03:39:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007096: [03:39:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007096: [03:39:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007096: [03:39:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007096: [03:39:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007096: [03:39:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007096: [03:39:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007096: [03:39:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007096: [03:39:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007096: [03:39:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007096: [03:39:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001628: [03:39:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7096] RDOC 007096: [03:39:18] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007096: [03:39:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002D7F4ABCEB8 RDOC 007096: [03:39:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007096: [03:39:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007096: [03:39:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D7F4ABCEB8 RDOC 007096: [03:39:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002D7F4ABCEB8 RDOC 007096: [03:39:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007096: [03:39:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002D7F4ABCEB8 / 0x000000000002004E RDOC 007096: [03:39:19] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007096: [03:39:19] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001628: [03:39:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007096: [03:39:19] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007096: [03:39:19] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007096: [03:39:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007096: [03:39:19] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 007096: [03:39:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 007096: [03:39:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007096: [03:39:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39089 (1.55 %) RDOC 007096: [03:39:19] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.042868 seconds RDOC 007096: [03:39:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 007096: [03:39:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 007096: [03:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 001628: [03:39:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45400 bytes) (time 1716431959) 2527 byte thumbnail RDOC 001628: [03:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 001628: [03:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001628: [03:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001628: [03:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001628: [03:39:20] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001628: [03:39:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001628: [03:39:20] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001628: [03:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001628: [03:39:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001628: [03:39:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001628: [03:39:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001628: [03:39:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001628: [03:39:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 51.138 ms RDOC 001628: [03:39:20] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001628: [03:39:20] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001628: [03:39:20] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001628: [03:39:20] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001628: [03:39:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006996: [03:39:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006996: [03:39:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006996: [03:39:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006996: [03:39:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006996: [03:39:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 248 RDOC 000248: [03:39:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 000248: [03:39:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000248: [03:39:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000248: [03:39:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000248: [03:39:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000248: [03:39:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000248: [03:39:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000248: [03:39:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000248: [03:39:20] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000248: [03:39:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000248: [03:39:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000248: [03:39:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000248: [03:39:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000248: [03:39:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000248: [03:39:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006996: [03:39:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [248] RDOC 000248: [03:39:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002684B64B828 RDOC 000248: [03:39:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000248: [03:39:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000248: [03:39:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000002684B64B828 RDOC 000248: [03:39:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002684B64B828 RDOC 000248: [03:39:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000248: [03:39:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002684B64B828 / 0x000000000003004E RDOC 000248: [03:39:21] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000248: [03:39:21] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006996: [03:39:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000248: [03:39:21] d3d11_device.cpp(1954) - Log - Starting capture RDOC 000248: [03:39:21] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000248: [03:39:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000248: [03:39:21] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 000248: [03:39:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 000248: [03:39:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000248: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60412 (2.36 %) RDOC 000248: [03:39:21] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.031426 seconds RDOC 000248: [03:39:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 000248: [03:39:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 000248: [03:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006996: [03:39:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70391 bytes) (time 1716431961) 5476 byte thumbnail RDOC 006996: [03:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006996: [03:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006996: [03:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006996: [03:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006996: [03:39:22] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006996: [03:39:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006996: [03:39:22] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006996: [03:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006996: [03:39:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006996: [03:39:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006996: [03:39:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006996: [03:39:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006996: [03:39:22] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 22.765 ms RDOC 006996: [03:39:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009696: [03:39:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009696: [03:39:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009696: [03:39:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009696: [03:39:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009696: [03:39:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11048 RDOC 011048: [03:39:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 011048: [03:39:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011048: [03:39:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011048: [03:39:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011048: [03:39:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011048: [03:39:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011048: [03:39:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011048: [03:39:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011048: [03:39:22] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011048: [03:39:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011048: [03:39:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011048: [03:39:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011048: [03:39:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011048: [03:39:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011048: [03:39:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009696: [03:39:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11048] RDOC 011048: [03:39:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000205793AB198 RDOC 011048: [03:39:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011048: [03:39:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011048: [03:39:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000205793AB198 RDOC 011048: [03:39:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000205793AB198 RDOC 011048: [03:39:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011048: [03:39:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000205793AB198 / 0x000000000004004E RDOC 011048: [03:39:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011048: [03:39:22] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011048: [03:39:22] d3d11_device.cpp(1954) - Log - Starting capture RDOC 011048: [03:39:22] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009696: [03:39:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011048: [03:39:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:39:23] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 011048: [03:39:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011048: [03:39:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011048: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32054 (5.62 %) RDOC 011048: [03:39:23] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.047957 seconds RDOC 011048: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:39:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011048: [03:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009696: [03:39:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41803 bytes) (time 1716431963) 5116 byte thumbnail RDOC 009696: [03:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009696: [03:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009696: [03:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009696: [03:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009696: [03:39:24] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009696: [03:39:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009696: [03:39:24] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009696: [03:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009696: [03:39:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009696: [03:39:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009696: [03:39:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009696: [03:39:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009696: [03:39:24] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.092 ms RDOC 009696: [03:39:24] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 5.518 ms RDOC 009696: [03:39:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006420: [03:39:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006420: [03:39:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006420: [03:39:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006420: [03:39:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006420: [03:39:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10612 RDOC 010612: [03:39:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010612: [03:39:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010612: [03:39:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010612: [03:39:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010612: [03:39:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010612: [03:39:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010612: [03:39:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010612: [03:39:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010612: [03:39:24] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010612: [03:39:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010612: [03:39:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010612: [03:39:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010612: [03:39:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010612: [03:39:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010612: [03:39:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006420: [03:39:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10612] RDOC 010612: [03:39:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA744DA908 RDOC 010612: [03:39:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010612: [03:39:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010612: [03:39:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EA744DA908 RDOC 010612: [03:39:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA744DA908 RDOC 010612: [03:39:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010612: [03:39:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA744DA908 / 0x0000000000020334 RDOC 010612: [03:39:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010612: [03:39:24] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006420: [03:39:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010612: [03:39:24] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010612: [03:39:24] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010612: [03:39:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010612: [03:39:24] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 010612: [03:39:24] d3d11_device.cpp(2315) - Log - Failed to capture, frame 5: Uncapped command list RDOC 010612: [03:39:24] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010612: [03:39:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010612: [03:39:24] d3d11_device.cpp(2036) - Log - Finished capture, Frame 6 RDOC 010612: [03:39:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010612: [03:39:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010612: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23211 (2.72 %) RDOC 010612: [03:39:24] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.044203 seconds RDOC 010612: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010612: [03:39:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010612: [03:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006420: [03:39:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31300 bytes) (time 1716431964) 3961 byte thumbnail RDOC 006420: [03:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006420: [03:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006420: [03:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006420: [03:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006420: [03:39:25] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006420: [03:39:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006420: [03:39:26] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006420: [03:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006420: [03:39:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006420: [03:39:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006420: [03:39:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006420: [03:39:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006420: [03:39:26] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.892 ms RDOC 006420: [03:39:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000152: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 000152: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000152: [03:39:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000152: [03:39:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000152: [03:39:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1968 RDOC 001968: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001968: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001968: [03:39:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001968: [03:39:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001968: [03:39:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001968: [03:39:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001968: [03:39:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001968: [03:39:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001968: [03:39:26] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001968: [03:39:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001968: [03:39:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001968: [03:39:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001968: [03:39:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001968: [03:39:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001968: [03:39:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000152: [03:39:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1968] RDOC 001968: [03:39:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001792A46BC88 RDOC 001968: [03:39:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001968: [03:39:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001968: [03:39:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001792A46BC88 RDOC 001968: [03:39:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001792A46BC88 RDOC 001968: [03:39:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001968: [03:39:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001792A46BC88 / 0x0000000000030334 RDOC 001968: [03:39:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001968: [03:39:26] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000152: [03:39:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001968: [03:39:26] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001968: [03:39:26] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 001968: [03:39:26] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 001968: [03:39:26] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 001968: [03:39:27] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 001968: [03:39:27] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 001968: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1286543 (0.76 %) RDOC 001968: [03:39:27] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.272636 seconds RDOC 001968: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001968: [03:39:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001968: [03:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 000152: [03:39:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1293197 bytes) (time 1716431967) 2526 byte thumbnail RDOC 000152: [03:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 000152: [03:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000152: [03:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000152: [03:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000152: [03:39:28] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000152: [03:39:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000152: [03:39:28] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000152: [03:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000152: [03:39:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000152: [03:39:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000152: [03:39:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000152: [03:39:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000152: [03:39:28] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 271.615 ms RDOC 000152: [03:39:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007412: [03:39:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007412: [03:39:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007412: [03:39:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007412: [03:39:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007412: [03:39:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10952 RDOC 010952: [03:39:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010952: [03:39:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010952: [03:39:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010952: [03:39:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010952: [03:39:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010952: [03:39:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010952: [03:39:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010952: [03:39:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010952: [03:39:31] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010952: [03:39:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010952: [03:39:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010952: [03:39:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010952: [03:39:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010952: [03:39:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010952: [03:39:31] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007412: [03:39:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10952] RDOC 010952: [03:39:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002301E26B828 RDOC 010952: [03:39:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010952: [03:39:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010952: [03:39:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000002301E26B828 RDOC 010952: [03:39:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002301E26B828 RDOC 010952: [03:39:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010952: [03:39:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002301E26B828 / 0x0000000000040334 RDOC 010952: [03:39:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010952: [03:39:32] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010952: [03:39:32] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010952: [03:39:32] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010952: [03:39:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010952: [03:39:32] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 007412: [03:39:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010952: [03:39:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 010952: [03:39:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010952: [03:39:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84713 (3.31 %) RDOC 010952: [03:39:32] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.054683 seconds RDOC 010952: [03:39:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 010952: [03:39:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 010952: [03:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 007412: [03:39:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100088 bytes) (time 1716431972) 9588 byte thumbnail RDOC 007412: [03:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 007412: [03:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007412: [03:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007412: [03:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007412: [03:39:33] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007412: [03:39:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007412: [03:39:33] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007412: [03:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007412: [03:39:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007412: [03:39:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007412: [03:39:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007412: [03:39:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007412: [03:39:33] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 11.357 ms RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007412: [03:39:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010876: [03:39:33] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010876: [03:39:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [03:39:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010876: [03:39:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [03:39:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3460 RDOC 003460: [03:39:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003460: [03:39:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003460: [03:39:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003460: [03:39:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003460: [03:39:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003460: [03:39:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003460: [03:39:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003460: [03:39:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003460: [03:39:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003460: [03:39:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003460: [03:39:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003460: [03:39:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003460: [03:39:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003460: [03:39:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003460: [03:39:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010876: [03:39:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3460] RDOC 003460: [03:39:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A80579BB08 RDOC 003460: [03:39:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003460: [03:39:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003460: [03:39:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A80579BB08 RDOC 003460: [03:39:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A80579BB08 RDOC 003460: [03:39:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003460: [03:39:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002A80579BB08 / 0x0000000000050334 RDOC 003460: [03:39:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003460: [03:39:34] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010876: [03:39:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003460: [03:39:34] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003460: [03:39:34] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003460: [03:39:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003460: [03:39:34] d3d11_device.cpp(2036) - Log - Finished capture, Frame 4294967295 RDOC 003460: [03:39:34] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 003460: [03:39:34] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 003460: [03:39:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 669 (2.77 %) RDOC 003460: [03:39:34] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.041505 seconds RDOC 003460: [03:39:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 003460: [03:39:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003460: [03:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010876: [03:39:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22969 bytes) (time 1716431974) 8220 byte thumbnail RDOC 010876: [03:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010876: [03:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010876: [03:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010876: [03:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010876: [03:39:35] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010876: [03:39:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010876: [03:39:35] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010876: [03:39:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010876: [03:39:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010876: [03:39:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010876: [03:39:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010876: [03:39:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010876: [03:39:35] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.501 ms RDOC 010876: [03:39:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008180: [03:39:35] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008180: [03:39:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008180: [03:39:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008180: [03:39:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008180: [03:39:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10860 RDOC 010860: [03:39:35] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010860: [03:39:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010860: [03:39:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010860: [03:39:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010860: [03:39:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010860: [03:39:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010860: [03:39:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010860: [03:39:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010860: [03:39:35] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010860: [03:39:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010860: [03:39:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010860: [03:39:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010860: [03:39:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010860: [03:39:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010860: [03:39:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008180: [03:39:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10860] RDOC 010860: [03:39:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000230DFB9DFA8 RDOC 010860: [03:39:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010860: [03:39:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010860: [03:39:36] core.cpp(2028) - Log - Removing device frame capturer for 0x00000230DFB9DFA8 RDOC 010860: [03:39:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000230DFB9DFA8 RDOC 010860: [03:39:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010860: [03:39:36] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 010860: [03:39:36] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000230DFB9DFA8 / 0x0000000000060334 RDOC 010860: [03:39:36] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010860: [03:39:36] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008180: [03:39:36] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010860: [03:39:36] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010860: [03:39:36] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010860: [03:39:36] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010860: [03:39:36] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 010860: [03:39:36] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 010860: [03:39:36] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010860: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32742 (5.75 %) RDOC 010860: [03:39:36] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.028385 seconds RDOC 010860: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010860: [03:39:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010860: [03:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008180: [03:39:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42491 bytes) (time 1716431976) 5116 byte thumbnail RDOC 008180: [03:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008180: [03:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008180: [03:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008180: [03:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008180: [03:39:37] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008180: [03:39:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008180: [03:39:37] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008180: [03:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008180: [03:39:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008180: [03:39:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008180: [03:39:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008180: [03:39:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008180: [03:39:37] dxbc_container.cpp(1674) - Warning - Unknown chunk Aon9 RDOC 008180: [03:39:37] dxbc_container.cpp(2040) - Warning - Unknown chunk: Aon9 RDOC 008180: [03:39:37] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.653 ms RDOC 008180: [03:39:37] dxbc_container.cpp(1674) - Warning - Unknown chunk Aon9 RDOC 008180: [03:39:37] dxbc_container.cpp(2040) - Warning - Unknown chunk: Aon9 RDOC 008180: [03:39:37] dxbc_container.cpp(1674) - Warning - Unknown chunk Aon9 RDOC 008180: [03:39:37] dxbc_container.cpp(2040) - Warning - Unknown chunk: Aon9 RDOC 008180: [03:39:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007012: [03:39:37] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007012: [03:39:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007012: [03:39:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007012: [03:39:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007012: [03:39:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10852 RDOC 010852: [03:39:37] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010852: [03:39:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010852: [03:39:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010852: [03:39:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010852: [03:39:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010852: [03:39:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010852: [03:39:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010852: [03:39:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010852: [03:39:37] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010852: [03:39:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010852: [03:39:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010852: [03:39:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010852: [03:39:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010852: [03:39:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010852: [03:39:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007012: [03:39:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10852] RDOC 010852: [03:39:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001740C4AD138 RDOC 010852: [03:39:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010852: [03:39:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010852: [03:39:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000001740C4AD138 RDOC 010852: [03:39:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001740C4AD138 RDOC 010852: [03:39:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010852: [03:39:38] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001740C4AD138 / 0x0000000000070334 RDOC 010852: [03:39:38] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010852: [03:39:38] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 010852: [03:39:38] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 010852: [03:39:38] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010852: [03:39:38] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010852: [03:39:38] d3d11_device.cpp(2036) - Log - Finished capture, Frame 0 RDOC 007012: [03:39:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010852: [03:39:38] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 010852: [03:39:38] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 010852: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6603 (9.66 %) RDOC 010852: [03:39:38] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.073473 seconds RDOC 010852: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010852: [03:39:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 010852: [03:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007012: [03:39:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16352 bytes) (time 1716431978) 5116 byte thumbnail RDOC 007012: [03:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007012: [03:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007012: [03:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007012: [03:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007012: [03:39:39] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007012: [03:39:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007012: [03:39:39] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007012: [03:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007012: [03:39:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007012: [03:39:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007012: [03:39:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007012: [03:39:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007012: [03:39:39] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.746 ms RDOC 007012: [03:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007012: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2813 (4.12 %) RDOC 007012: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007012: [03:39:39] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.228 ms RDOC 007012: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2813 (4.12 %) RDOC 007012: [03:39:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 007012: [03:39:39] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 007012: [03:39:39] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 007012: [03:39:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010500: [03:39:39] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010500: [03:39:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010500: [03:39:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010500: [03:39:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010500: [03:39:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11060 RDOC 011060: [03:39:39] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 011060: [03:39:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011060: [03:39:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011060: [03:39:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011060: [03:39:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011060: [03:39:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011060: [03:39:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011060: [03:39:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011060: [03:39:39] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011060: [03:39:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011060: [03:39:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011060: [03:39:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011060: [03:39:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011060: [03:39:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011060: [03:39:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010500: [03:39:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11060] RDOC 011060: [03:39:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002351923B648 RDOC 011060: [03:39:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011060: [03:39:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011060: [03:39:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000002351923B648 RDOC 011060: [03:39:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002351923B648 RDOC 011060: [03:39:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011060: [03:39:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002351923B648 / 0x0000000000080334 RDOC 011060: [03:39:40] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011060: [03:39:40] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010500: [03:39:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011060: [03:39:40] d3d11_device.cpp(1954) - Log - Starting capture RDOC 011060: [03:39:40] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011060: [03:39:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011060: [03:39:40] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 011060: [03:39:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011060: [03:39:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011060: [03:39:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560095 (0.42 %) RDOC 011060: [03:39:40] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.059493 seconds RDOC 011060: [03:39:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011060: [03:39:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011060: [03:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010500: [03:39:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569844 bytes) (time 1716431980) 5116 byte thumbnail RDOC 010500: [03:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010500: [03:39:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010500: [03:39:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010500: [03:39:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010500: [03:39:41] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010500: [03:39:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010500: [03:39:41] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010500: [03:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010500: [03:39:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010500: [03:39:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010500: [03:39:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010500: [03:39:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010500: [03:39:42] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 212.846 ms RDOC 010500: [03:39:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002872: [03:39:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002872: [03:39:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002872: [03:39:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002872: [03:39:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002872: [03:39:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1460 RDOC 001460: [03:39:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001460: [03:39:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001460: [03:39:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001460: [03:39:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001460: [03:39:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001460: [03:39:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001460: [03:39:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001460: [03:39:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001460: [03:39:42] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001460: [03:39:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001460: [03:39:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001460: [03:39:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001460: [03:39:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001460: [03:39:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002872: [03:39:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1460] RDOC 001460: [03:39:42] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001460: [03:39:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001592080C188 RDOC 001460: [03:39:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001460: [03:39:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001460: [03:39:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001592080C188 RDOC 001460: [03:39:42] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001592080C188 RDOC 001460: [03:39:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001460: [03:39:42] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001592080C188 / 0x0000000000090334 RDOC 001460: [03:39:42] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001460: [03:39:42] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002872: [03:39:42] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001460: [03:39:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:45] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001460: [03:39:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50000 RDOC 001460: [03:39:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34256 (6.03 %) RDOC 001460: [03:39:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.055678 seconds RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001460: [03:39:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50001 RDOC 001460: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001460: [03:39:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44005 bytes) (time 1716431985) 5116 byte thumbnail RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15071 (2.65 %) RDOC 001460: [03:39:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062392 seconds RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 001460: [03:39:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50002 RDOC 001460: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 002872: [03:39:45] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24820 bytes) (time 1716431985) 5116 byte thumbnail RDOC 001460: [03:39:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15074 (2.65 %) RDOC 001460: [03:39:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.077802 seconds RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 001460: [03:39:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50003 RDOC 001460: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 001460: [03:39:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:45] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24823 bytes) (time 1716431985) 5116 byte thumbnail RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15069 (2.65 %) RDOC 001460: [03:39:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061215 seconds RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 001460: [03:39:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50004 RDOC 001460: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 001460: [03:39:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:45] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24818 bytes) (time 1716431985) 5116 byte thumbnail RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15069 (2.65 %) RDOC 001460: [03:39:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062181 seconds RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 001460: [03:39:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50005 RDOC 001460: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 001460: [03:39:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:45] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24818 bytes) (time 1716431985) 5116 byte thumbnail RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15103 (2.66 %) RDOC 001460: [03:39:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.092939 seconds RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 001460: [03:39:45] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:45] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50006 RDOC 001460: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 001460: [03:39:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:45] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24852 bytes) (time 1716431985) 5116 byte thumbnail RDOC 001460: [03:39:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15099 (2.66 %) RDOC 001460: [03:39:45] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061887 seconds RDOC 001460: [03:39:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 001460: [03:39:46] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:46] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50007 RDOC 001460: [03:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 001460: [03:39:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:46] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24848 bytes) (time 1716431986) 5116 byte thumbnail RDOC 001460: [03:39:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15073 (2.65 %) RDOC 001460: [03:39:46] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061441 seconds RDOC 001460: [03:39:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 001460: [03:39:46] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:46] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50008 RDOC 001460: [03:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 001460: [03:39:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:46] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24822 bytes) (time 1716431986) 5116 byte thumbnail RDOC 001460: [03:39:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15075 (2.65 %) RDOC 001460: [03:39:46] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047239 seconds RDOC 001460: [03:39:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001460: [03:39:46] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001460: [03:39:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001460: [03:39:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001460: [03:39:46] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50009 RDOC 001460: [03:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001460: [03:39:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001460: [03:39:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002872: [03:39:46] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24824 bytes) (time 1716431986) 5116 byte thumbnail RDOC 001460: [03:39:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15074 (2.65 %) RDOC 001460: [03:39:46] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.077614 seconds RDOC 001460: [03:39:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001460: [03:39:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 001460: [03:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 002872: [03:39:46] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24823 bytes) (time 1716431986) 5116 byte thumbnail RDOC 002872: [03:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002872: [03:39:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002872: [03:39:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002872: [03:39:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002872: [03:39:47] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002872: [03:39:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002872: [03:39:47] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002872: [03:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002872: [03:39:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002872: [03:39:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002872: [03:39:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002872: [03:39:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002872: [03:39:47] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.401 ms RDOC 002872: [03:39:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010032: [03:39:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010032: [03:39:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [03:39:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010032: [03:39:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [03:39:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6600 RDOC 006600: [03:39:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006600: [03:39:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006600: [03:39:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006600: [03:39:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006600: [03:39:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006600: [03:39:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006600: [03:39:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006600: [03:39:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006600: [03:39:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006600: [03:39:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006600: [03:39:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006600: [03:39:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006600: [03:39:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006600: [03:39:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006600: [03:39:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010032: [03:39:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6600] RDOC 006600: [03:39:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F75943AA38 RDOC 006600: [03:39:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006600: [03:39:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006600: [03:39:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F75943AA38 RDOC 006600: [03:39:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F75943AA38 RDOC 006600: [03:39:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006600: [03:39:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F75943AA38 / 0x000000000003025A RDOC 006600: [03:39:48] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006600: [03:39:48] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010032: [03:39:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006600: [03:39:48] d3d11_device.cpp(1954) - Log - Starting capture RDOC 006600: [03:39:48] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006600: [03:39:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006600: [03:39:48] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 006600: [03:39:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 006600: [03:39:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006600: [03:39:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37780 (2.47 %) RDOC 006600: [03:39:48] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.046785 seconds RDOC 006600: [03:39:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 006600: [03:39:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006600: [03:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010032: [03:39:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50535 bytes) (time 1716431988) 8292 byte thumbnail RDOC 010032: [03:39:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 010032: [03:39:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010032: [03:39:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010032: [03:39:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010032: [03:39:49] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010032: [03:39:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010032: [03:39:49] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010032: [03:39:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010032: [03:39:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010032: [03:39:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010032: [03:39:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010032: [03:39:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010032: [03:39:49] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.733 ms RDOC 010032: [03:39:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009504: [03:39:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009504: [03:39:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009504: [03:39:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009504: [03:39:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009504: [03:39:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8360 RDOC 008360: [03:39:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008360: [03:39:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008360: [03:39:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008360: [03:39:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008360: [03:39:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008360: [03:39:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008360: [03:39:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008360: [03:39:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008360: [03:39:49] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008360: [03:39:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008360: [03:39:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008360: [03:39:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008360: [03:39:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008360: [03:39:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008360: [03:39:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009504: [03:39:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8360] RDOC 008360: [03:39:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023E8F8CB858 RDOC 008360: [03:39:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008360: [03:39:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008360: [03:39:49] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023E8F8CB858 RDOC 008360: [03:39:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023E8F8CB858 RDOC 008360: [03:39:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008360: [03:39:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023E8F8CB858 / 0x000000000010002C RDOC 008360: [03:39:50] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008360: [03:39:50] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008360: [03:39:50] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008360: [03:39:50] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009504: [03:39:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008360: [03:39:50] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 008360: [03:39:50] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 008360: [03:39:50] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 008360: [03:39:50] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 008360: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 369493 (2.15 %) RDOC 008360: [03:39:50] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.102554 seconds RDOC 008360: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 008360: [03:39:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 008360: [03:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009504: [03:39:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (385920 bytes) (time 1716431990) 9847 byte thumbnail RDOC 009504: [03:39:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009504: [03:39:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009504: [03:39:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009504: [03:39:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009504: [03:39:51] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009504: [03:39:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009504: [03:39:51] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009504: [03:39:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009504: [03:39:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009504: [03:39:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009504: [03:39:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009504: [03:39:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009504: [03:39:51] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 51.626 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.803 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.209 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.244 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 28.038 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.976 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.276 ms RDOC 009504: [03:39:51] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.083 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.530 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.096 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.384 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.298 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.067 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.352 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 6.548 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.224 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.283 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.081 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.080 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.597 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.414 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.331 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.104 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.371 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.100 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.337 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.074 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.067 ms RDOC 009504: [03:39:52] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.566 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.316 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.471 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.157 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.292 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.118 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.447 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.115 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.297 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.045 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.426 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.300 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.069 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.415 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.084 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.313 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.105 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.448 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.114 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.398 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.068 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.081 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.371 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.096 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.261 ms RDOC 009504: [03:39:53] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009504: [03:39:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009908: [03:39:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009908: [03:39:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009908: [03:39:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009908: [03:39:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009908: [03:39:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8008 RDOC 008008: [03:39:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008008: [03:39:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008008: [03:39:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008008: [03:39:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008008: [03:39:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008008: [03:39:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008008: [03:39:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008008: [03:39:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008008: [03:39:54] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008008: [03:39:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008008: [03:39:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008008: [03:39:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008008: [03:39:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008008: [03:39:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008008: [03:39:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009908: [03:39:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8008] RDOC 008008: [03:39:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002312EAEB798 RDOC 008008: [03:39:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008008: [03:39:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008008: [03:39:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000002312EAEB798 RDOC 008008: [03:39:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002312EAEB798 RDOC 008008: [03:39:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008008: [03:39:54] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002312EAEB798 / 0x0000000000280310 RDOC 008008: [03:39:54] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008008: [03:39:54] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009908: [03:39:54] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008008: [03:39:54] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:54] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008008: [03:39:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:54] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50 RDOC 008008: [03:39:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59506 (1.13 %) RDOC 008008: [03:39:54] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.058359 seconds RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(2036) - Log - Finished capture, Frame 51 RDOC 008008: [03:39:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009908: [03:39:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69255 bytes) (time 1716431994) 5116 byte thumbnail RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42864 (0.81 %) RDOC 008008: [03:39:54] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061134 seconds RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(2036) - Log - Finished capture, Frame 52 RDOC 008008: [03:39:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009908: [03:39:54] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52613 bytes) (time 1716431994) 5116 byte thumbnail RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42740 (0.81 %) RDOC 008008: [03:39:54] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060600 seconds RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(2036) - Log - Finished capture, Frame 53 RDOC 009908: [03:39:54] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52489 bytes) (time 1716431994) 5116 byte thumbnail RDOC 008008: [03:39:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42550 (0.81 %) RDOC 008008: [03:39:54] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.077451 seconds RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(2036) - Log - Finished capture, Frame 54 RDOC 009908: [03:39:54] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52299 bytes) (time 1716431994) 5116 byte thumbnail RDOC 008008: [03:39:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43211 (0.82 %) RDOC 008008: [03:39:54] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076922 seconds RDOC 008008: [03:39:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008008: [03:39:54] d3d11_device.cpp(2036) - Log - Finished capture, Frame 55 RDOC 009908: [03:39:54] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52960 bytes) (time 1716431994) 5116 byte thumbnail RDOC 008008: [03:39:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43033 (0.82 %) RDOC 008008: [03:39:55] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.075503 seconds RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008008: [03:39:55] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:55] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008008: [03:39:55] d3d11_device.cpp(2036) - Log - Finished capture, Frame 56 RDOC 008008: [03:39:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009908: [03:39:55] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52782 bytes) (time 1716431995) 5116 byte thumbnail RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43320 (0.82 %) RDOC 008008: [03:39:55] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076308 seconds RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008008: [03:39:55] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:55] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008008: [03:39:55] d3d11_device.cpp(2036) - Log - Finished capture, Frame 57 RDOC 008008: [03:39:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009908: [03:39:55] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (53069 bytes) (time 1716431995) 5116 byte thumbnail RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43172 (0.82 %) RDOC 008008: [03:39:55] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.077698 seconds RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008008: [03:39:55] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:55] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008008: [03:39:55] d3d11_device.cpp(2036) - Log - Finished capture, Frame 58 RDOC 008008: [03:39:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009908: [03:39:55] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52921 bytes) (time 1716431995) 5116 byte thumbnail RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43295 (0.82 %) RDOC 008008: [03:39:55] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060779 seconds RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008008: [03:39:55] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008008: [03:39:55] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008008: [03:39:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:39:55] d3d11_device.cpp(2036) - Log - Finished capture, Frame 59 RDOC 008008: [03:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008008: [03:39:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008008: [03:39:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009908: [03:39:55] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53044 bytes) (time 1716431995) 5116 byte thumbnail RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43216 (0.82 %) RDOC 008008: [03:39:55] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062906 seconds RDOC 008008: [03:39:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:39:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 008008: [03:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 009908: [03:39:55] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52965 bytes) (time 1716431995) 5116 byte thumbnail RDOC 009908: [03:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009908: [03:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009908: [03:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009908: [03:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009908: [03:39:56] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009908: [03:39:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009908: [03:39:56] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009908: [03:39:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009908: [03:39:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009908: [03:39:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009908: [03:39:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009908: [03:39:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009908: [03:39:56] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 70.498 ms RDOC 009908: [03:39:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006088: [03:39:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006088: [03:39:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006088: [03:39:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006088: [03:39:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006088: [03:39:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3580 RDOC 003580: [03:39:57] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003580: [03:39:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003580: [03:39:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003580: [03:39:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003580: [03:39:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003580: [03:39:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003580: [03:39:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003580: [03:39:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003580: [03:39:57] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003580: [03:39:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003580: [03:39:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003580: [03:39:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003580: [03:39:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003580: [03:39:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003580: [03:39:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006088: [03:39:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3580] RDOC 003580: [03:39:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002E33DC8BFC8 RDOC 003580: [03:39:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003580: [03:39:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003580: [03:39:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000002E33DC8BFC8 RDOC 003580: [03:39:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002E33DC8BFC8 RDOC 003580: [03:39:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003580: [03:39:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002E33DC8BFC8 / 0x000000000012002C RDOC 003580: [03:39:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003580: [03:39:57] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006088: [03:39:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003580: [03:39:57] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003580: [03:39:57] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003580: [03:39:57] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003580: [03:39:57] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 003580: [03:39:57] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 003580: [03:39:57] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003580: [03:39:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43773 (7.11 %) RDOC 003580: [03:39:57] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.041240 seconds RDOC 003580: [03:39:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 003580: [03:39:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 003580: [03:39:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006088: [03:39:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57820 bytes) (time 1716431997) 8902 byte thumbnail RDOC 006088: [03:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006088: [03:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006088: [03:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006088: [03:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006088: [03:39:58] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006088: [03:39:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006088: [03:39:58] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006088: [03:39:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006088: [03:39:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006088: [03:39:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006088: [03:39:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006088: [03:39:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006088: [03:39:58] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.510 ms RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:39:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006052: [03:39:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006052: [03:39:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006052: [03:39:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006052: [03:39:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006052: [03:39:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7792 RDOC 007792: [03:39:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007792: [03:39:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007792: [03:39:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007792: [03:39:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007792: [03:39:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007792: [03:39:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007792: [03:39:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007792: [03:39:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007792: [03:39:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007792: [03:39:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007792: [03:39:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007792: [03:39:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007792: [03:39:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007792: [03:39:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007792: [03:39:59] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006052: [03:39:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7792] RDOC 007792: [03:39:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DC4CD1F3A8 RDOC 007792: [03:39:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007792: [03:39:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007792: [03:39:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DC4CD1F3A8 RDOC 007792: [03:39:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DC4CD1F3A8 RDOC 007792: [03:39:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007792: [03:39:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DC4CD1F3A8 / 0x000000000013002C RDOC 007792: [03:39:59] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007792: [03:39:59] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006052: [03:39:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007792: [03:39:59] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007792: [03:39:59] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007792: [03:39:59] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007792: [03:39:59] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 007792: [03:39:59] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 007792: [03:39:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007792: [03:39:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28122 (4.95 %) RDOC 007792: [03:39:59] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.045669 seconds RDOC 007792: [03:39:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007792: [03:39:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 007792: [03:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006052: [03:39:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38031 bytes) (time 1716431999) 5744 byte thumbnail RDOC 006052: [03:40:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006052: [03:40:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006052: [03:40:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006052: [03:40:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006052: [03:40:00] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006052: [03:40:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006052: [03:40:00] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006052: [03:40:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006052: [03:40:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006052: [03:40:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006052: [03:40:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006052: [03:40:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006052: [03:40:00] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.494 ms RDOC 006052: [03:40:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005440: [03:40:00] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005440: [03:40:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005440: [03:40:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005440: [03:40:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005440: [03:40:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8976 RDOC 008976: [03:40:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008976: [03:40:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008976: [03:40:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008976: [03:40:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008976: [03:40:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008976: [03:40:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008976: [03:40:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008976: [03:40:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008976: [03:40:01] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008976: [03:40:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008976: [03:40:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008976: [03:40:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008976: [03:40:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008976: [03:40:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008976: [03:40:01] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005440: [03:40:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8976] RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30BEE0 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008976: [03:40:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008976: [03:40:01] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008976: [03:40:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002915A30C508 RDOC 008976: [03:40:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008976: [03:40:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002915A30BEE0 RDOC 008976: [03:40:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002915A30BEE0 RDOC 008976: [03:40:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008976: [03:40:01] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002915A30BEE0 / 0x000000000014002C RDOC 008976: [03:40:01] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008976: [03:40:01] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008976: [03:40:01] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 008976: [03:40:01] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 005440: [03:40:01] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008976: [03:40:01] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008976: [03:40:01] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008976: [03:40:01] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008976: [03:40:01] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 008976: [03:40:01] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 008976: [03:40:01] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008976: [03:40:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31576 (5.57 %) RDOC 008976: [03:40:01] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.043816 seconds RDOC 008976: [03:40:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008976: [03:40:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008976: [03:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005440: [03:40:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41325 bytes) (time 1716432001) 5116 byte thumbnail RDOC 005440: [03:40:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005440: [03:40:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005440: [03:40:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005440: [03:40:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005440: [03:40:02] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005440: [03:40:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005440: [03:40:02] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005440: [03:40:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005440: [03:40:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005440: [03:40:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005440: [03:40:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005440: [03:40:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005440: [03:40:02] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.404 ms RDOC 005440: [03:40:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006336: [03:40:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006336: [03:40:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006336: [03:40:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006336: [03:40:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006336: [03:40:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10652 RDOC 010652: [03:40:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010652: [03:40:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010652: [03:40:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010652: [03:40:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010652: [03:40:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010652: [03:40:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010652: [03:40:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010652: [03:40:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010652: [03:40:03] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010652: [03:40:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010652: [03:40:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010652: [03:40:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010652: [03:40:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010652: [03:40:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010652: [03:40:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006336: [03:40:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10652] RDOC 010652: [03:40:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CD13F6BB08 RDOC 010652: [03:40:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010652: [03:40:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010652: [03:40:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CD13F6BB08 RDOC 010652: [03:40:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CD13F6BB08 RDOC 010652: [03:40:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010652: [03:40:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CD13F6BB08 / 0x000000000015002C RDOC 010652: [03:40:03] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010652: [03:40:03] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006336: [03:40:03] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 006336: [03:40:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010652: [03:40:03] d3d11_device.cpp(1954) - Log - Starting capture RDOC 010652: [03:40:03] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010652: [03:40:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010652: [03:40:03] d3d11_device.cpp(2036) - Log - Finished capture, Frame 200 RDOC 010652: [03:40:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 010652: [03:40:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010652: [03:40:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37984 (5.83 %) RDOC 010652: [03:40:03] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.049416 seconds RDOC 010652: [03:40:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010652: [03:40:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010652: [03:40:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006336: [03:40:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51398 bytes) (time 1716432003) 7788 byte thumbnail RDOC 006336: [03:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006336: [03:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006336: [03:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006336: [03:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006336: [03:40:04] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006336: [03:40:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006336: [03:40:04] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006336: [03:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006336: [03:40:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006336: [03:40:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006336: [03:40:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006336: [03:40:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006336: [03:40:04] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.086 ms RDOC 006336: [03:40:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008228: [03:40:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008228: [03:40:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008228: [03:40:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008228: [03:40:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008228: [03:40:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1916 RDOC 001916: [03:40:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001916: [03:40:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001916: [03:40:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001916: [03:40:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001916: [03:40:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001916: [03:40:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001916: [03:40:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001916: [03:40:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001916: [03:40:05] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001916: [03:40:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001916: [03:40:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001916: [03:40:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001916: [03:40:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001916: [03:40:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001916: [03:40:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008228: [03:40:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1916] RDOC 001916: [03:40:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002567B57D858 RDOC 001916: [03:40:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001916: [03:40:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001916: [03:40:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000002567B57D858 RDOC 001916: [03:40:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002567B57D858 RDOC 001916: [03:40:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001916: [03:40:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002567B57D858 / 0x000000000016002C RDOC 001916: [03:40:05] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001916: [03:40:05] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008228: [03:40:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001916: [03:40:05] d3d11_device.cpp(1954) - Log - Starting capture RDOC 001916: [03:40:05] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001916: [03:40:05] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 001916: [03:40:05] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 001916: [03:40:05] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 001916: [03:40:05] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 001916: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 843008 bytes to 111901 (13.27 %) RDOC 001916: [03:40:05] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.803955 MB capture section in 0.055888 seconds RDOC 001916: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001916: [03:40:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001916: [03:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008228: [03:40:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118555 bytes) (time 1716432005) 2526 byte thumbnail RDOC 008228: [03:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008228: [03:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008228: [03:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008228: [03:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008228: [03:40:06] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008228: [03:40:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008228: [03:40:06] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008228: [03:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008228: [03:40:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008228: [03:40:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008228: [03:40:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008228: [03:40:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008228: [03:40:07] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.629 ms RDOC 008228: [03:40:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008228: [03:40:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008228: [03:40:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008228: [03:40:09] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008228: [03:40:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008228: [03:40:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008228: [03:40:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008228: [03:40:09] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:09] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 008228: [03:40:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001036: [03:40:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001036: [03:40:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001036: [03:40:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001036: [03:40:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001036: [03:40:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7720 RDOC 007720: [03:40:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007720: [03:40:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007720: [03:40:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007720: [03:40:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007720: [03:40:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007720: [03:40:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007720: [03:40:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007720: [03:40:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007720: [03:40:10] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007720: [03:40:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007720: [03:40:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007720: [03:40:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007720: [03:40:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007720: [03:40:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007720: [03:40:10] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001036: [03:40:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7720] RDOC 007720: [03:40:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019A640AE7B8 RDOC 007720: [03:40:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007720: [03:40:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007720: [03:40:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019A640AE7B8 RDOC 007720: [03:40:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019A640AE7B8 RDOC 007720: [03:40:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007720: [03:40:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000019A640AE7B8 / 0x000000000017002C RDOC 007720: [03:40:11] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007720: [03:40:11] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001036: [03:40:11] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007720: [03:40:11] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007720: [03:40:11] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007720: [03:40:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007720: [03:40:11] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 007720: [03:40:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007720: [03:40:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007720: [03:40:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37428 (1.50 %) RDOC 007720: [03:40:11] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.057404 seconds RDOC 007720: [03:40:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007720: [03:40:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 007720: [03:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001036: [03:40:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44082 bytes) (time 1716432011) 2526 byte thumbnail RDOC 001036: [03:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 001036: [03:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001036: [03:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001036: [03:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001036: [03:40:12] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001036: [03:40:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001036: [03:40:12] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001036: [03:40:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001036: [03:40:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001036: [03:40:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001036: [03:40:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001036: [03:40:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001036: [03:40:12] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 11.564 ms RDOC 001036: [03:40:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005392: [03:40:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005392: [03:40:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005392: [03:40:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005392: [03:40:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005392: [03:40:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9140 RDOC 009140: [03:40:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009140: [03:40:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009140: [03:40:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009140: [03:40:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009140: [03:40:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009140: [03:40:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009140: [03:40:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009140: [03:40:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009140: [03:40:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009140: [03:40:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009140: [03:40:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009140: [03:40:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009140: [03:40:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009140: [03:40:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009140: [03:40:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005392: [03:40:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9140] RDOC 009140: [03:40:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019247D2B808 RDOC 009140: [03:40:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009140: [03:40:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009140: [03:40:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019247D2B808 RDOC 009140: [03:40:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019247D2B808 RDOC 009140: [03:40:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009140: [03:40:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000019247D2B808 / 0x000000000018002C RDOC 009140: [03:40:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009140: [03:40:13] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005392: [03:40:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009140: [03:40:13] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009140: [03:40:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009140: [03:40:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009140: [03:40:13] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 009140: [03:40:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009140: [03:40:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009140: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31792 (5.60 %) RDOC 009140: [03:40:13] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.045985 seconds RDOC 009140: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009140: [03:40:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009140: [03:40:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 005392: [03:40:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41541 bytes) (time 1716432013) 5116 byte thumbnail RDOC 005392: [03:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 005392: [03:40:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005392: [03:40:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005392: [03:40:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005392: [03:40:14] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005392: [03:40:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005392: [03:40:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005392: [03:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005392: [03:40:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005392: [03:40:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005392: [03:40:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005392: [03:40:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005392: [03:40:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.456 ms RDOC 005392: [03:40:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005908: [03:40:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005908: [03:40:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005908: [03:40:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005908: [03:40:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005908: [03:40:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6844 RDOC 006844: [03:40:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006844: [03:40:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006844: [03:40:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006844: [03:40:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006844: [03:40:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006844: [03:40:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006844: [03:40:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006844: [03:40:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006844: [03:40:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006844: [03:40:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006844: [03:40:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006844: [03:40:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006844: [03:40:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006844: [03:40:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006844: [03:40:14] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005908: [03:40:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6844] RDOC 006844: [03:40:14] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A639ACC268 RDOC 006844: [03:40:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006844: [03:40:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006844: [03:40:14] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A639ACC268 RDOC 006844: [03:40:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A639ACC268 RDOC 006844: [03:40:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006844: [03:40:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002A639ACC268 / 0x000000000019002C RDOC 006844: [03:40:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006844: [03:40:15] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006844: [03:40:15] d3d11_device.cpp(1954) - Log - Starting capture RDOC 006844: [03:40:15] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006844: [03:40:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006844: [03:40:15] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 005908: [03:40:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006844: [03:40:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 006844: [03:40:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006844: [03:40:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 177966 (4.02 %) RDOC 006844: [03:40:15] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.050133 seconds RDOC 006844: [03:40:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006844: [03:40:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006844: [03:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005908: [03:40:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184620 bytes) (time 1716432015) 2526 byte thumbnail RDOC 005908: [03:40:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005908: [03:40:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005908: [03:40:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005908: [03:40:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005908: [03:40:16] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005908: [03:40:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005908: [03:40:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005908: [03:40:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005908: [03:40:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005908: [03:40:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005908: [03:40:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005908: [03:40:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005908: [03:40:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 17.525 ms RDOC 005908: [03:40:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011140: [03:40:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 011140: [03:40:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:40:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011140: [03:40:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:40:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7348 RDOC 007348: [03:40:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007348: [03:40:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007348: [03:40:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007348: [03:40:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007348: [03:40:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007348: [03:40:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007348: [03:40:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007348: [03:40:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007348: [03:40:17] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007348: [03:40:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007348: [03:40:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007348: [03:40:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007348: [03:40:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007348: [03:40:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007348: [03:40:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011140: [03:40:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7348] RDOC 007348: [03:40:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001707B54BAF8 RDOC 007348: [03:40:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007348: [03:40:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007348: [03:40:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001707B54BAF8 RDOC 007348: [03:40:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001707B54BAF8 RDOC 007348: [03:40:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007348: [03:40:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001707B54BAF8 / 0x00000000001A002C RDOC 007348: [03:40:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007348: [03:40:17] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007348: [03:40:17] d3d11_device.cpp(1954) - Log - Starting capture RDOC 007348: [03:40:17] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007348: [03:40:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007348: [03:40:17] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 007348: [03:40:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011140: [03:40:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007348: [03:40:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007348: [03:40:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32098 (5.62 %) RDOC 007348: [03:40:18] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.057624 seconds RDOC 007348: [03:40:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007348: [03:40:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007348: [03:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011140: [03:40:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41847 bytes) (time 1716432018) 5116 byte thumbnail RDOC 011140: [03:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011140: [03:40:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011140: [03:40:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011140: [03:40:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011140: [03:40:19] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011140: [03:40:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011140: [03:40:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011140: [03:40:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011140: [03:40:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011140: [03:40:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011140: [03:40:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011140: [03:40:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011140: [03:40:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.627 ms RDOC 011140: [03:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011140: [03:40:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14387 (2.52 %) RDOC 011140: [03:40:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011140: [03:40:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.908 ms RDOC 011140: [03:40:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14387 (2.52 %) RDOC 011140: [03:40:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000008 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 011140: [03:40:19] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000182 RDOC 011140: [03:40:19] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 011140: [03:40:19] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011140: [03:40:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010548: [03:40:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010548: [03:40:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010548: [03:40:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010548: [03:40:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010548: [03:40:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2764 RDOC 002764: [03:40:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002764: [03:40:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002764: [03:40:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002764: [03:40:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002764: [03:40:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002764: [03:40:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002764: [03:40:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002764: [03:40:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002764: [03:40:19] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002764: [03:40:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002764: [03:40:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002764: [03:40:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002764: [03:40:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002764: [03:40:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002764: [03:40:19] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010548: [03:40:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2764] RDOC 002764: [03:40:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017DF0DAB1E8 RDOC 002764: [03:40:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002764: [03:40:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002764: [03:40:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017DF0DAB1E8 RDOC 002764: [03:40:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017DF0DAB1E8 RDOC 002764: [03:40:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002764: [03:40:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000017DF0DAB1E8 / 0x00000000001B002C RDOC 002764: [03:40:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002764: [03:40:20] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010548: [03:40:20] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002764: [03:40:20] d3d11_device.cpp(1954) - Log - Starting capture RDOC 002764: [03:40:20] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002764: [03:40:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002764: [03:40:20] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 002764: [03:40:20] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 002764: [03:40:20] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010548: [03:40:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002764: [03:40:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34293 (5.48 %) RDOC 002764: [03:40:20] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.042799 seconds RDOC 002764: [03:40:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 002764: [03:40:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002764: [03:40:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010548: [03:40:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45472 bytes) (time 1716432020) 6356 byte thumbnail RDOC 010548: [03:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010548: [03:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010548: [03:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010548: [03:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010548: [03:40:21] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010548: [03:40:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010548: [03:40:21] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010548: [03:40:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010548: [03:40:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010548: [03:40:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010548: [03:40:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010548: [03:40:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010548: [03:40:21] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 11.576 ms RDOC 010548: [03:40:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008432: [03:40:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008432: [03:40:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [03:40:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008432: [03:40:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [03:40:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6428 RDOC 006428: [03:40:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006428: [03:40:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006428: [03:40:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006428: [03:40:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006428: [03:40:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006428: [03:40:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006428: [03:40:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006428: [03:40:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006428: [03:40:21] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006428: [03:40:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006428: [03:40:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006428: [03:40:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006428: [03:40:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006428: [03:40:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006428: [03:40:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008432: [03:40:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6428] RDOC 006428: [03:40:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA5E68E588 RDOC 006428: [03:40:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006428: [03:40:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006428: [03:40:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EA5E68E588 RDOC 006428: [03:40:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA5E68E588 RDOC 006428: [03:40:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006428: [03:40:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA5E68E588 / 0x00000000001C002C RDOC 006428: [03:40:21] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006428: [03:40:21] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006428: [03:40:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA5E68E588 / 0x00000000000C0334 RDOC 006428: [03:40:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA5E68E588 / 0x00000000000B0336 RDOC 006428: [03:40:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA5E68E588 / 0x00000000000A0338 RDOC 006428: [03:40:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA5E68E588 / 0x000000000009033A RDOC 006428: [03:40:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA5E68E588 / 0x000000000009033E RDOC 006428: [03:40:21] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA5E68E588 / 0x0000000000010340 RDOC 008432: [03:40:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006428: [03:40:21] d3d11_device.cpp(1954) - Log - Starting capture RDOC 006428: [03:40:21] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006428: [03:40:21] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006428: [03:40:21] d3d11_device.cpp(2036) - Log - Finished capture, Frame 50 RDOC 006428: [03:40:21] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 006428: [03:40:21] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 006428: [03:40:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 95274 (1.07 %) RDOC 006428: [03:40:22] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.058209 seconds RDOC 006428: [03:40:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 006428: [03:40:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 006428: [03:40:22] d3d11_device.cpp(1954) - Log - Starting capture RDOC 006428: [03:40:22] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006428: [03:40:22] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006428: [03:40:22] d3d11_device.cpp(2036) - Log - Finished capture, Frame 57 RDOC 006428: [03:40:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008432: [03:40:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (106288 bytes) (time 1716432022) 6530 byte thumbnail RDOC 008432: [03:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008432: [03:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008432: [03:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008432: [03:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008432: [03:40:23] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008432: [03:40:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008432: [03:40:23] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008432: [03:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008432: [03:40:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008432: [03:40:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008432: [03:40:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008432: [03:40:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008432: [03:40:23] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 37.487 ms RDOC 008432: [03:40:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006024: [03:40:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006024: [03:40:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006024: [03:40:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006024: [03:40:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006024: [03:40:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9836 RDOC 009836: [03:40:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009836: [03:40:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009836: [03:40:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009836: [03:40:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009836: [03:40:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009836: [03:40:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009836: [03:40:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009836: [03:40:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009836: [03:40:23] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009836: [03:40:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009836: [03:40:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009836: [03:40:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009836: [03:40:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009836: [03:40:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009836: [03:40:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006024: [03:40:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9836] RDOC 009836: [03:40:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E4BE68CA08 RDOC 009836: [03:40:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009836: [03:40:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009836: [03:40:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E4BE68CA08 RDOC 009836: [03:40:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E4BE68CA08 RDOC 009836: [03:40:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009836: [03:40:23] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E4BE68CA08 / 0x000000000011027E RDOC 009836: [03:40:23] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009836: [03:40:23] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006024: [03:40:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009836: [03:40:23] d3d11_device.cpp(1954) - Log - Starting capture RDOC 009836: [03:40:23] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009836: [03:40:23] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009836: [03:40:23] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 009836: [03:40:23] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 009836: [03:40:23] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009836: [03:40:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33468 (5.90 %) RDOC 009836: [03:40:24] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.045143 seconds RDOC 009836: [03:40:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 009836: [03:40:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009836: [03:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006024: [03:40:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43733 bytes) (time 1716432024) 5798 byte thumbnail RDOC 006024: [03:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006024: [03:40:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006024: [03:40:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006024: [03:40:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006024: [03:40:25] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006024: [03:40:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006024: [03:40:25] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006024: [03:40:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006024: [03:40:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006024: [03:40:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006024: [03:40:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006024: [03:40:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006024: [03:40:25] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 12.361 ms RDOC 006024: [03:40:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002636: [03:40:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002636: [03:40:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002636: [03:40:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002636: [03:40:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002636: [03:40:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 152 RDOC 000152: [03:40:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 000152: [03:40:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000152: [03:40:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000152: [03:40:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000152: [03:40:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000152: [03:40:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000152: [03:40:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000152: [03:40:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000152: [03:40:25] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000152: [03:40:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000152: [03:40:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000152: [03:40:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000152: [03:40:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000152: [03:40:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000152: [03:40:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002636: [03:40:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [152] RDOC 000152: [03:40:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020C350FBBE8 RDOC 000152: [03:40:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000152: [03:40:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000152: [03:40:25] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020C350FBBE8 RDOC 000152: [03:40:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020C350FBBE8 RDOC 000152: [03:40:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000152: [03:40:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020C350FBBE8 / 0x000000000012027E RDOC 000152: [03:40:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000152: [03:40:25] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002636: [03:40:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000152: [03:40:25] d3d11_device.cpp(1954) - Log - Starting capture RDOC 000152: [03:40:25] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 000152: [03:40:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000152: [03:40:25] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 000152: [03:40:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 000152: [03:40:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000152: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37568 (6.35 %) RDOC 000152: [03:40:25] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.053882 seconds RDOC 000152: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 000152: [03:40:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000152: [03:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002636: [03:40:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46778 bytes) (time 1716432025) 4687 byte thumbnail RDOC 002636: [03:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002636: [03:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002636: [03:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002636: [03:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002636: [03:40:27] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002636: [03:40:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002636: [03:40:27] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002636: [03:40:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002636: [03:40:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002636: [03:40:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002636: [03:40:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002636: [03:40:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002636: [03:40:27] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.683 ms RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002636: [03:40:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002496: [03:40:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002496: [03:40:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002496: [03:40:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002496: [03:40:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002496: [03:40:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10156 RDOC 010156: [03:40:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010156: [03:40:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010156: [03:40:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010156: [03:40:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010156: [03:40:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010156: [03:40:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010156: [03:40:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010156: [03:40:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010156: [03:40:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010156: [03:40:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010156: [03:40:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010156: [03:40:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010156: [03:40:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010156: [03:40:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002496: [03:40:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10156] RDOC 010156: [03:40:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010156: [03:40:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014C6517E398 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010156: [03:40:27] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010156: [03:40:27] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014C6517E398 RDOC 010156: [03:40:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010156: [03:40:27] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010156: [03:40:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014C6517E398 RDOC 010156: [03:40:27] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 002496: [03:40:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010156: [03:40:28] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010156: [03:40:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014C6517E398 / 0x000000000013027E RDOC 010156: [03:40:28] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010156: [03:40:28] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002496: [03:40:28] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010156: [03:40:29] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010156: [03:40:29] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010156: [03:40:29] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010156: [03:40:29] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 010156: [03:40:29] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010156: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 27062 (1.29 %) RDOC 010156: [03:40:29] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.098058 seconds RDOC 010156: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010156: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010156: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010156: [03:40:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010156: [03:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002496: [03:40:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2593144 bytes) (time 1716432029) 4886 byte thumbnail RDOC 002496: [03:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002496: [03:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002496: [03:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002496: [03:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002496: [03:40:30] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002496: [03:40:30] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 002496: [03:40:30] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 002496: [03:40:30] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002496: [03:40:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002496: [03:40:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002496: [03:40:30] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002496: [03:40:30] d3d12_replay.cpp(4747) - Log - Created device. RDOC 002496: [03:40:30] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002496: [03:40:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002496: [03:40:30] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 002496: [03:40:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 002496: [03:40:32] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002496: [03:40:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002496: [03:40:32] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002496: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002496: [03:40:33] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 2821.387 ms RDOC 002496: [03:40:33] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 002496: [03:40:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011156: [03:40:33] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 011156: [03:40:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011156: [03:40:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011156: [03:40:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011156: [03:40:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9352 RDOC 009352: [03:40:33] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009352: [03:40:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009352: [03:40:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009352: [03:40:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009352: [03:40:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009352: [03:40:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009352: [03:40:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009352: [03:40:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009352: [03:40:33] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009352: [03:40:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009352: [03:40:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009352: [03:40:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009352: [03:40:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009352: [03:40:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011156: [03:40:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9352] RDOC 009352: [03:40:33] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009352: [03:40:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021CA0ACD0B8 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 009352: [03:40:33] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009352: [03:40:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021CA0ACD0B8 RDOC 009352: [03:40:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009352: [03:40:33] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009352: [03:40:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021CA0ACD0B8 RDOC 009352: [03:40:34] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 011156: [03:40:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009352: [03:40:34] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009352: [03:40:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021CA0ACD0B8 / 0x000000000005032A RDOC 011156: [03:40:34] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009352: [03:40:34] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009352: [03:40:34] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009352: [03:40:34] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009352: [03:40:34] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009352: [03:40:34] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009352: [03:40:34] d3d12_device.cpp(2906) - Log - Capture used DXIL RDOC 009352: [03:40:34] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 009352: [03:40:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 009352: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 69973 (3.23 %) RDOC 009352: [03:40:34] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.110054 seconds RDOC 009352: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 009352: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 009352: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009352: [03:40:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009352: [03:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011156: [03:40:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2636144 bytes) (time 1716432034) 4975 byte thumbnail RDOC 011156: [03:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011156: [03:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011156: [03:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011156: [03:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011156: [03:40:35] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011156: [03:40:35] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 011156: [03:40:35] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 011156: [03:40:35] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011156: [03:40:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011156: [03:40:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011156: [03:40:35] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011156: [03:40:36] d3d12_replay.cpp(4747) - Log - Created device. RDOC 011156: [03:40:36] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011156: [03:40:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011156: [03:40:36] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 011156: [03:40:36] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 011156: [03:40:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 011156: [03:40:36] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011156: [03:40:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011156: [03:40:36] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011156: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 011156: [03:40:37] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1054.825 ms RDOC 011156: [03:40:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006020: [03:40:37] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006020: [03:40:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006020: [03:40:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006020: [03:40:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006020: [03:40:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9276 RDOC 009276: [03:40:37] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009276: [03:40:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009276: [03:40:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009276: [03:40:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009276: [03:40:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009276: [03:40:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009276: [03:40:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009276: [03:40:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009276: [03:40:37] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009276: [03:40:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009276: [03:40:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009276: [03:40:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009276: [03:40:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009276: [03:40:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006020: [03:40:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9276] RDOC 009276: [03:40:37] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009276: [03:40:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018FE85FD828 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 009276: [03:40:37] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009276: [03:40:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018FE85FD828 RDOC 009276: [03:40:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009276: [03:40:37] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009276: [03:40:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018FE85FD828 RDOC 009276: [03:40:37] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006020: [03:40:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009276: [03:40:37] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009276: [03:40:37] d3d12_device.cpp(2556) - Log - Creating direct queue as none was found in the application RDOC 009276: [03:40:37] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009276: [03:40:38] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009276: [03:40:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009276: [03:40:38] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009276: [03:40:38] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 009276: [03:40:38] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 009276: [03:40:38] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 009276: [03:40:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15815 (7.40 %) RDOC 009276: [03:40:38] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.100597 seconds RDOC 009276: [03:40:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 009276: [03:40:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 009276: [03:40:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 009276: [03:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 006020: [03:40:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2572516 bytes) (time 1716432038) 0 byte thumbnail RDOC 006020: [03:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 006020: [03:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006020: [03:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006020: [03:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006020: [03:40:39] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006020: [03:40:39] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006020: [03:40:39] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006020: [03:40:39] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006020: [03:40:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006020: [03:40:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006020: [03:40:39] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006020: [03:40:39] d3d12_replay.cpp(4747) - Log - Created device. RDOC 006020: [03:40:39] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006020: [03:40:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006020: [03:40:39] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006020: [03:40:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006020: [03:40:40] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006020: [03:40:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006020: [03:40:40] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006020: [03:40:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006020: [03:40:40] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1059.851 ms RDOC 006020: [03:40:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005068: [03:40:40] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005068: [03:40:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005068: [03:40:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005068: [03:40:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005068: [03:40:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2224 RDOC 002224: [03:40:41] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002224: [03:40:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002224: [03:40:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002224: [03:40:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002224: [03:40:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002224: [03:40:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002224: [03:40:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002224: [03:40:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002224: [03:40:41] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002224: [03:40:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002224: [03:40:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002224: [03:40:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002224: [03:40:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002224: [03:40:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005068: [03:40:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2224] RDOC 002224: [03:40:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002224: [03:40:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000210E62DD0C8 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 002224: [03:40:41] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002224: [03:40:41] core.cpp(2028) - Log - Removing device frame capturer for 0x00000210E62DD0C8 RDOC 002224: [03:40:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002224: [03:40:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002224: [03:40:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000210E62DD0C8 RDOC 002224: [03:40:41] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005068: [03:40:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002224: [03:40:41] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002224: [03:40:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000210E62DD0C8 / 0x0000000000380310 RDOC 002224: [03:40:41] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002224: [03:40:41] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005068: [03:40:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002224: [03:40:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002224: [03:40:42] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 002224: [03:40:42] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002224: [03:40:42] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 002224: [03:40:42] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 002224: [03:40:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8829 (12.64 %) RDOC 002224: [03:40:42] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.118318 seconds RDOC 002224: [03:40:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 002224: [03:40:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 002224: [03:40:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002224: [03:40:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002224: [03:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005068: [03:40:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575132 bytes) (time 1716432042) 5116 byte thumbnail RDOC 005068: [03:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005068: [03:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005068: [03:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005068: [03:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005068: [03:40:43] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005068: [03:40:43] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 005068: [03:40:43] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 005068: [03:40:43] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005068: [03:40:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005068: [03:40:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005068: [03:40:43] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005068: [03:40:43] d3d12_replay.cpp(4747) - Log - Created device. RDOC 005068: [03:40:43] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005068: [03:40:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005068: [03:40:43] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005068: [03:40:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 005068: [03:40:44] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005068: [03:40:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005068: [03:40:44] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005068: [03:40:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005068: [03:40:44] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1131.470 ms RDOC 005068: [03:40:44] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 5.794 ms RDOC 005068: [03:40:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009760: [03:40:44] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009760: [03:40:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009760: [03:40:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009760: [03:40:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009760: [03:40:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2392 RDOC 002392: [03:40:44] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002392: [03:40:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002392: [03:40:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002392: [03:40:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002392: [03:40:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002392: [03:40:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002392: [03:40:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002392: [03:40:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002392: [03:40:44] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002392: [03:40:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002392: [03:40:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002392: [03:40:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002392: [03:40:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002392: [03:40:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009760: [03:40:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2392] RDOC 002392: [03:40:45] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002392: [03:40:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020562FFCDB8 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002392: [03:40:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020562FFCDB8 RDOC 002392: [03:40:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002392: [03:40:45] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002392: [03:40:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020562FFCDB8 RDOC 002392: [03:40:45] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009760: [03:40:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002392: [03:40:45] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002392: [03:40:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020562FFCDB8 / 0x000000000016027E RDOC 002392: [03:40:45] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002392: [03:40:45] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 009760: [03:40:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002392: [03:40:45] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002392: [03:40:45] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 002392: [03:40:45] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002392: [03:40:45] d3d12_device.cpp(2906) - Log - Capture used DXIL RDOC 002392: [03:40:45] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 22 referenced resources RDOC 002392: [03:40:45] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 13 unreferenced RDOC 002392: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 331648 bytes to 63797 (19.24 %) RDOC 002392: [03:40:45] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.316284 MB capture section in 0.117719 seconds RDOC 002392: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 002392: [03:40:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 002392: [03:40:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 32585 bytes to 32585 (100.00 %) RDOC 002392: [03:40:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 002392: [03:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009760: [03:40:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2667213 bytes) (time 1716432046) 14063 byte thumbnail RDOC 009760: [03:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009760: [03:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009760: [03:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009760: [03:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009760: [03:40:47] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009760: [03:40:47] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009760: [03:40:47] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009760: [03:40:47] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009760: [03:40:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009760: [03:40:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009760: [03:40:47] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009760: [03:40:47] d3d12_replay.cpp(4747) - Log - Created device. RDOC 009760: [03:40:47] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009760: [03:40:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009760: [03:40:47] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009760: [03:40:47] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 009760: [03:40:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009760: [03:40:48] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009760: [03:40:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009760: [03:40:48] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009760: [03:40:48] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009760: [03:40:48] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1248.419 ms RDOC 009760: [03:40:48] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009760: [03:40:48] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009760: [03:40:48] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009760: [03:40:48] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009760: [03:40:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010380: [03:40:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010380: [03:40:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010380: [03:40:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010380: [03:40:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010380: [03:40:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7868 RDOC 007868: [03:40:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007868: [03:40:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007868: [03:40:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007868: [03:40:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007868: [03:40:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007868: [03:40:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007868: [03:40:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007868: [03:40:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007868: [03:40:48] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007868: [03:40:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007868: [03:40:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007868: [03:40:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007868: [03:40:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007868: [03:40:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010380: [03:40:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7868] RDOC 007868: [03:40:49] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007868: [03:40:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001449AC8D078 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007868: [03:40:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001449AC8D078 RDOC 007868: [03:40:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007868: [03:40:49] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007868: [03:40:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001449AC8D078 RDOC 007868: [03:40:49] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010380: [03:40:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007868: [03:40:49] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007868: [03:40:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001449AC8D078 / 0x000000000017027E RDOC 010380: [03:40:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007868: [03:40:49] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007868: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 007868: [03:40:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007868: [03:40:50] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 007868: [03:40:50] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007868: [03:40:50] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 007868: [03:40:50] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 007868: [03:40:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131200 bytes to 1267127 (0.58 %) RDOC 007868: [03:40:50] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 209.933472 MB capture section in 0.335188 seconds RDOC 007868: [03:40:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007868: [03:40:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007868: [03:40:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 007868: [03:40:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 007868: [03:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010380: [03:40:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3834211 bytes) (time 1716432050) 4956 byte thumbnail RDOC 010380: [03:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010380: [03:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010380: [03:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010380: [03:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010380: [03:40:51] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010380: [03:40:51] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010380: [03:40:51] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010380: [03:40:51] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010380: [03:40:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010380: [03:40:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010380: [03:40:51] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010380: [03:40:51] d3d12_replay.cpp(4747) - Log - Created device. RDOC 010380: [03:40:51] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010380: [03:40:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010380: [03:40:51] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010380: [03:40:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010380: [03:40:52] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010380: [03:40:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010380: [03:40:52] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010380: [03:40:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 010380: [03:40:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010380: [03:40:53] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1474.973 ms RDOC 010380: [03:40:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008712: [03:40:57] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008712: [03:40:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008712: [03:40:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008712: [03:40:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008712: [03:40:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9048 RDOC 009048: [03:40:57] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009048: [03:40:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009048: [03:40:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009048: [03:40:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009048: [03:40:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009048: [03:40:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009048: [03:40:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009048: [03:40:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009048: [03:40:57] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009048: [03:40:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009048: [03:40:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009048: [03:40:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009048: [03:40:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009048: [03:40:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008712: [03:40:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9048] RDOC 009048: [03:40:57] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009048: [03:40:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001797617D898 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 009048: [03:40:57] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009048: [03:40:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001797617D898 RDOC 009048: [03:40:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009048: [03:40:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009048: [03:40:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001797617D898 RDOC 009048: [03:40:58] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008712: [03:40:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009048: [03:40:58] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009048: [03:40:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001797617D898 / 0x00000000000A033C RDOC 009048: [03:40:58] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009048: [03:40:58] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008712: [03:40:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009048: [03:40:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009048: [03:40:58] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009048: [03:40:58] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009048: [03:40:58] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 009048: [03:40:58] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009048: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61684 (2.86 %) RDOC 009048: [03:40:58] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.082682 seconds RDOC 009048: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 009048: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 009048: [03:40:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 009048: [03:40:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 009048: [03:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008712: [03:40:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633613 bytes) (time 1716432058) 9588 byte thumbnail RDOC 008712: [03:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008712: [03:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008712: [03:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008712: [03:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008712: [03:40:59] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008712: [03:40:59] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008712: [03:40:59] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008712: [03:40:59] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008712: [03:40:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008712: [03:40:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008712: [03:40:59] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008712: [03:41:00] d3d12_replay.cpp(4747) - Log - Created device. RDOC 008712: [03:41:00] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008712: [03:41:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008712: [03:41:00] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008712: [03:41:00] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008712: [03:41:00] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008712: [03:41:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008712: [03:41:00] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008712: [03:41:01] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008712: [03:41:01] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1105.393 ms RDOC 008712: [03:41:01] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008712: [03:41:01] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 008712: [03:41:01] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008712: [03:41:01] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008712: [03:41:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005524: [03:41:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005524: [03:41:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005524: [03:41:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005524: [03:41:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005524: [03:41:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10756 RDOC 010756: [03:41:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010756: [03:41:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010756: [03:41:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010756: [03:41:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010756: [03:41:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010756: [03:41:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010756: [03:41:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010756: [03:41:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010756: [03:41:01] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010756: [03:41:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010756: [03:41:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010756: [03:41:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010756: [03:41:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010756: [03:41:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005524: [03:41:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10756] RDOC 010756: [03:41:02] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010756: [03:41:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018C5BC7D1C8 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010756: [03:41:02] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010756: [03:41:02] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018C5BC7D1C8 RDOC 010756: [03:41:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010756: [03:41:02] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010756: [03:41:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018C5BC7D1C8 RDOC 010756: [03:41:02] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005524: [03:41:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010756: [03:41:02] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010756: [03:41:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018C5BC7D1C8 / 0x00000000003C0310 RDOC 010756: [03:41:02] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010756: [03:41:02] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 005524: [03:41:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010756: [03:41:02] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010756: [03:41:02] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 010756: [03:41:02] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 010756: [03:41:02] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 010756: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 010756: [03:41:02] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.086372 seconds RDOC 010756: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010756: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010756: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 010756: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 010756: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005524: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2579230 bytes) (time 1716432063) 8307 byte thumbnail RDOC 005524: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005524: [03:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005524: [03:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005524: [03:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005524: [03:41:04] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005524: [03:41:04] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 005524: [03:41:04] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 005524: [03:41:04] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005524: [03:41:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005524: [03:41:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005524: [03:41:04] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005524: [03:41:04] d3d12_replay.cpp(4747) - Log - Created device. RDOC 005524: [03:41:04] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005524: [03:41:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005524: [03:41:04] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005524: [03:41:04] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 005524: [03:41:04] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005524: [03:41:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005524: [03:41:04] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005524: [03:41:05] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1087.605 ms RDOC 005524: [03:41:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003240: [03:41:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003240: [03:41:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003240: [03:41:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003240: [03:41:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003240: [03:41:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3560 RDOC 003560: [03:41:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003560: [03:41:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003560: [03:41:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003560: [03:41:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003560: [03:41:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003560: [03:41:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003560: [03:41:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003560: [03:41:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003560: [03:41:05] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003560: [03:41:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003560: [03:41:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003560: [03:41:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003560: [03:41:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003560: [03:41:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003240: [03:41:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3560] RDOC 003560: [03:41:05] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003560: [03:41:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002351AF6D858 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 003560: [03:41:05] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003560: [03:41:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000002351AF6D858 RDOC 003560: [03:41:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003560: [03:41:05] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003560: [03:41:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002351AF6D858 RDOC 003560: [03:41:05] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 003240: [03:41:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003560: [03:41:06] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003560: [03:41:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002351AF6D858 / 0x00000000003D0310 RDOC 003560: [03:41:06] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003560: [03:41:06] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 003240: [03:41:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003560: [03:41:06] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 003560: [03:41:06] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003560: [03:41:06] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 003560: [03:41:06] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 003560: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 704882 (0.47 %) RDOC 003560: [03:41:06] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.148077 seconds RDOC 003560: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003560: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003560: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 003560: [03:41:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003560: [03:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003240: [03:41:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3289686 bytes) (time 1716432066) 21921 byte thumbnail RDOC 003240: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003240: [03:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003240: [03:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003240: [03:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003240: [03:41:07] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003240: [03:41:07] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 003240: [03:41:07] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 003240: [03:41:07] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003240: [03:41:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003240: [03:41:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003240: [03:41:07] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003240: [03:41:07] d3d12_replay.cpp(4747) - Log - Created device. RDOC 003240: [03:41:07] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003240: [03:41:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003240: [03:41:07] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 003240: [03:41:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 003240: [03:41:08] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003240: [03:41:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003240: [03:41:08] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003240: [03:41:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 003240: [03:41:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 003240: [03:41:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 003240: [03:41:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 003240: [03:41:09] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1284.422 ms RDOC 003240: [03:41:09] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003240: [03:41:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008920: [03:41:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008920: [03:41:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008920: [03:41:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008920: [03:41:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008920: [03:41:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9108 RDOC 009108: [03:41:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009108: [03:41:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009108: [03:41:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009108: [03:41:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009108: [03:41:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009108: [03:41:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009108: [03:41:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009108: [03:41:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009108: [03:41:24] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009108: [03:41:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009108: [03:41:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009108: [03:41:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009108: [03:41:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009108: [03:41:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008920: [03:41:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9108] RDOC 009108: [03:41:24] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009108: [03:41:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022EBEFAEC48 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 009108: [03:41:24] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009108: [03:41:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022EBEFAEC48 RDOC 009108: [03:41:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009108: [03:41:24] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009108: [03:41:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022EBEFAEC48 RDOC 009108: [03:41:24] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008920: [03:41:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009108: [03:41:25] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009108: [03:41:25] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022EBEFAEC48 / 0x00000000003E0310 RDOC 009108: [03:41:25] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 009108: [03:41:25] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009108: [03:41:25] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008920: [03:41:25] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009108: [03:41:25] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009108: [03:41:25] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009108: [03:41:25] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009108: [03:41:25] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 009108: [03:41:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009108: [03:41:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8330 (18.05 %) RDOC 009108: [03:41:25] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.103623 seconds RDOC 009108: [03:41:25] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 009108: [03:41:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 009108: [03:41:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009108: [03:41:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 009108: [03:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008920: [03:41:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574633 bytes) (time 1716432085) 5116 byte thumbnail RDOC 008920: [03:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008920: [03:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008920: [03:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008920: [03:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008920: [03:41:26] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008920: [03:41:26] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008920: [03:41:26] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008920: [03:41:26] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008920: [03:41:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008920: [03:41:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008920: [03:41:26] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008920: [03:41:26] d3d12_replay.cpp(4747) - Log - Created device. RDOC 008920: [03:41:26] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008920: [03:41:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008920: [03:41:26] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008920: [03:41:26] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008920: [03:41:27] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008920: [03:41:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008920: [03:41:27] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008920: [03:41:27] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008920: [03:41:27] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 982.052 ms RDOC 008920: [03:41:27] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008920: [03:41:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001608: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001608: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001608: [03:41:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001608: [03:41:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001608: [03:41:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7856 RDOC 007856: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007856: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007856: [03:41:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007856: [03:41:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007856: [03:41:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007856: [03:41:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007856: [03:41:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007856: [03:41:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007856: [03:41:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007856: [03:41:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007856: [03:41:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007856: [03:41:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007856: [03:41:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007856: [03:41:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001608: [03:41:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7856] RDOC 007856: [03:41:28] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007856: [03:41:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BA0525D9F8 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007856: [03:41:28] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007856: [03:41:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BA0525D9F8 RDOC 007856: [03:41:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007856: [03:41:28] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007856: [03:41:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BA0525D9F8 RDOC 007856: [03:41:28] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 001608: [03:41:28] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007856: [03:41:28] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007856: [03:41:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BA0525D9F8 / 0x00000000003F0310 RDOC 007856: [03:41:28] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007856: [03:41:28] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 007856: [03:41:28] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007856: [03:41:28] d3d12_device.cpp(2690) - Log - Finished capture, Frame 0 RDOC 001608: [03:41:28] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007856: [03:41:28] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 007856: [03:41:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 007856: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 273799 (0.41 %) RDOC 007856: [03:41:28] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 64.049194 MB capture section in 0.121603 seconds RDOC 007856: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007856: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007856: [03:41:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007856: [03:41:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007856: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001608: [03:41:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2840102 bytes) (time 1716432089) 5116 byte thumbnail RDOC 001608: [03:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001608: [03:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001608: [03:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001608: [03:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001608: [03:41:30] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001608: [03:41:30] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 001608: [03:41:30] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 001608: [03:41:30] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001608: [03:41:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001608: [03:41:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001608: [03:41:30] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001608: [03:41:30] d3d12_replay.cpp(4747) - Log - Created device. RDOC 001608: [03:41:30] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001608: [03:41:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001608: [03:41:30] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 001608: [03:41:30] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 001608: [03:41:30] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001608: [03:41:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001608: [03:41:30] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001608: [03:41:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 001608: [03:41:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 001608: [03:41:31] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1110.482 ms RDOC 001608: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 001608: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17608 (0.03 %) RDOC 001608: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 001608: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 001608: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001608: [03:41:31] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 62.366 ms RDOC 001608: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17608 (0.03 %) RDOC 001608: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 001608: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 001608: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001608: [03:41:32] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 001608: [03:41:32] d3d12_replay.cpp(3723) - Error - Getting texture data for buffer ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 001608: [03:41:32] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 001608: [03:41:32] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 001608: [03:41:32] d3d12_replay.cpp(3723) - Error - Getting texture data for buffer ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 001608: [03:41:32] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 001608: [03:41:32] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000294) RDOC 001608: [03:41:32] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000310! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000310! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000314) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 001608: [03:41:32] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001608: [03:41:32] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001608: [03:41:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009920: [03:41:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009920: [03:41:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009920: [03:41:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009920: [03:41:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009920: [03:41:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5228 RDOC 005228: [03:41:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005228: [03:41:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [03:41:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [03:41:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005228: [03:41:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005228: [03:41:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005228: [03:41:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005228: [03:41:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005228: [03:41:32] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005228: [03:41:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005228: [03:41:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005228: [03:41:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005228: [03:41:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005228: [03:41:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009920: [03:41:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5228] RDOC 005228: [03:41:33] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005228: [03:41:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002532D06E478 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005228: [03:41:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000002532D06E478 RDOC 005228: [03:41:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005228: [03:41:33] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005228: [03:41:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002532D06E478 RDOC 005228: [03:41:33] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009920: [03:41:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005228: [03:41:33] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005228: [03:41:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002532D06E478 / 0x0000000000400310 RDOC 005228: [03:41:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005228: [03:41:33] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009920: [03:41:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005228: [03:41:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005228: [03:41:33] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005228: [03:41:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005228: [03:41:33] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 005228: [03:41:33] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 005228: [03:41:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536789 (0.40 %) RDOC 005228: [03:41:33] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.231851 seconds RDOC 005228: [03:41:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 005228: [03:41:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 005228: [03:41:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005228: [03:41:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 005228: [03:41:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009920: [03:41:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3103092 bytes) (time 1716432094) 5116 byte thumbnail RDOC 009920: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009920: [03:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009920: [03:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009920: [03:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009920: [03:41:35] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009920: [03:41:35] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009920: [03:41:35] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009920: [03:41:35] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009920: [03:41:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009920: [03:41:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009920: [03:41:35] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009920: [03:41:35] d3d12_replay.cpp(4747) - Log - Created device. RDOC 009920: [03:41:35] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009920: [03:41:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009920: [03:41:35] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009920: [03:41:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009920: [03:41:35] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009920: [03:41:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009920: [03:41:35] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009920: [03:41:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::279 from upload to default for efficient replay RDOC 009920: [03:41:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009920: [03:41:36] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1143.795 ms RDOC 009920: [03:41:36] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009920: [03:41:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007536: [03:41:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007536: [03:41:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007536: [03:41:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007536: [03:41:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007536: [03:41:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10256 RDOC 010256: [03:41:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010256: [03:41:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010256: [03:41:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010256: [03:41:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010256: [03:41:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010256: [03:41:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010256: [03:41:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010256: [03:41:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010256: [03:41:36] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010256: [03:41:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010256: [03:41:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010256: [03:41:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010256: [03:41:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010256: [03:41:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007536: [03:41:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10256] RDOC 010256: [03:41:37] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010256: [03:41:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C30984D9F8 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010256: [03:41:37] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010256: [03:41:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C30984D9F8 RDOC 010256: [03:41:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010256: [03:41:37] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010256: [03:41:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C30984D9F8 RDOC 010256: [03:41:37] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 007536: [03:41:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010256: [03:41:37] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010256: [03:41:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C30984D9F8 / 0x0000000000410310 RDOC 007536: [03:41:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010256: [03:41:51] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:51] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010256: [03:41:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010256: [03:41:51] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:51] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50000 RDOC 010256: [03:41:51] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:51] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 010256: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325940 (4.70 %) RDOC 010256: [03:41:51] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.175813 seconds RDOC 010256: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 010256: [03:41:51] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:51] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010256: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007536: [03:41:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892243 bytes) (time 1716432111) 5116 byte thumbnail RDOC 010256: [03:41:52] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:52] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50001 RDOC 010256: [03:41:52] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:52] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325924 (4.70 %) RDOC 010256: [03:41:52] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.164989 seconds RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 010256: [03:41:52] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:52] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010256: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007536: [03:41:52] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892227 bytes) (time 1716432112) 5116 byte thumbnail RDOC 010256: [03:41:52] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:52] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50002 RDOC 010256: [03:41:52] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:52] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329458 (4.68 %) RDOC 010256: [03:41:52] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.166751 seconds RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 010256: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 010256: [03:41:52] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:52] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007536: [03:41:52] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895761 bytes) (time 1716432112) 5116 byte thumbnail RDOC 010256: [03:41:52] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:52] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50003 RDOC 010256: [03:41:52] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:52] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329388 (4.68 %) RDOC 010256: [03:41:52] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.181058 seconds RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 010256: [03:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 010256: [03:41:53] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:53] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007536: [03:41:53] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895691 bytes) (time 1716432113) 5116 byte thumbnail RDOC 010256: [03:41:53] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:53] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50004 RDOC 010256: [03:41:53] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:53] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329404 (4.68 %) RDOC 010256: [03:41:53] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.202409 seconds RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 010256: [03:41:53] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:53] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010256: [03:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007536: [03:41:53] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895707 bytes) (time 1716432113) 5116 byte thumbnail RDOC 010256: [03:41:53] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:53] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50005 RDOC 010256: [03:41:53] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:53] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329390 (4.68 %) RDOC 010256: [03:41:53] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.195446 seconds RDOC 010256: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 010256: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 010256: [03:41:54] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:54] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007536: [03:41:54] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895693 bytes) (time 1716432114) 5116 byte thumbnail RDOC 010256: [03:41:54] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:54] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50006 RDOC 010256: [03:41:54] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:54] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329418 (4.68 %) RDOC 010256: [03:41:54] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185781 seconds RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 010256: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 010256: [03:41:54] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:54] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007536: [03:41:54] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895721 bytes) (time 1716432114) 5116 byte thumbnail RDOC 010256: [03:41:54] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:54] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50007 RDOC 010256: [03:41:54] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:54] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329392 (4.68 %) RDOC 010256: [03:41:54] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.170811 seconds RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 010256: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 010256: [03:41:54] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:54] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007536: [03:41:54] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895695 bytes) (time 1716432114) 5116 byte thumbnail RDOC 010256: [03:41:54] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:54] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50008 RDOC 010256: [03:41:54] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:55] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329404 (4.68 %) RDOC 010256: [03:41:55] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.171386 seconds RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 010256: [03:41:55] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010256: [03:41:55] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 010256: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007536: [03:41:55] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895707 bytes) (time 1716432115) 5116 byte thumbnail RDOC 010256: [03:41:55] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 010256: [03:41:55] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50009 RDOC 010256: [03:41:55] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 010256: [03:41:55] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329366 (4.68 %) RDOC 010256: [03:41:55] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.193260 seconds RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010256: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010256: [03:41:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 010256: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007536: [03:41:55] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895669 bytes) (time 1716432115) 5116 byte thumbnail RDOC 007536: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007536: [03:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007536: [03:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007536: [03:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007536: [03:41:56] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007536: [03:41:56] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 007536: [03:41:56] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 007536: [03:41:56] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007536: [03:41:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007536: [03:41:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007536: [03:41:56] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007536: [03:41:56] d3d12_replay.cpp(4747) - Log - Created device. RDOC 007536: [03:41:56] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007536: [03:41:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007536: [03:41:56] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 007536: [03:41:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 007536: [03:41:57] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007536: [03:41:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007536: [03:41:57] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007536: [03:41:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007536: [03:41:58] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1323.559 ms RDOC 007536: [03:41:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009368: [03:41:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009368: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009368: [03:41:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009368: [03:41:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009368: [03:41:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7944 RDOC 007944: [03:41:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007944: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007944: [03:41:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007944: [03:41:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007944: [03:41:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007944: [03:41:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007944: [03:41:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007944: [03:41:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007944: [03:41:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007944: [03:41:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007944: [03:41:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007944: [03:41:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007944: [03:41:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007944: [03:41:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009368: [03:41:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7944] RDOC 007944: [03:41:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007944: [03:41:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026A9A16D898 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007944: [03:41:58] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007944: [03:41:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026A9A16D898 RDOC 007944: [03:41:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007944: [03:41:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007944: [03:41:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026A9A16D898 RDOC 007944: [03:41:58] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009368: [03:41:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007944: [03:41:59] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007944: [03:41:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000026A9A16D898 / 0x0000000000420310 RDOC 009368: [03:41:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007944: [03:42:04] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007944: [03:42:04] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007944: [03:42:04] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007944: [03:42:05] d3d12_device.cpp(2690) - Log - Finished capture, Frame 40 RDOC 007944: [03:42:05] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007944: [03:42:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007944: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7926 (17.90 %) RDOC 007944: [03:42:05] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.246443 seconds RDOC 007944: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007944: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007944: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007944: [03:42:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007944: [03:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009368: [03:42:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2574229 bytes) (time 1716432125) 5116 byte thumbnail RDOC 009368: [03:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009368: [03:42:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009368: [03:42:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009368: [03:42:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009368: [03:42:06] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009368: [03:42:06] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009368: [03:42:06] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009368: [03:42:06] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009368: [03:42:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009368: [03:42:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009368: [03:42:06] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009368: [03:42:06] d3d12_replay.cpp(4747) - Log - Created device. RDOC 009368: [03:42:06] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009368: [03:42:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009368: [03:42:06] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009368: [03:42:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009368: [03:42:07] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009368: [03:42:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009368: [03:42:07] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009368: [03:42:07] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009368: [03:42:07] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 992.003 ms RDOC 009368: [03:42:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009724: [03:42:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009724: [03:42:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009724: [03:42:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009724: [03:42:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009724: [03:42:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 256 RDOC 000256: [03:42:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 000256: [03:42:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [03:42:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [03:42:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000256: [03:42:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000256: [03:42:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000256: [03:42:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000256: [03:42:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000256: [03:42:07] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000256: [03:42:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000256: [03:42:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000256: [03:42:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000256: [03:42:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000256: [03:42:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009724: [03:42:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [256] RDOC 000256: [03:42:08] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000256: [03:42:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000220E2F70BF8 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 000256: [03:42:08] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000256: [03:42:08] core.cpp(2028) - Log - Removing device frame capturer for 0x00000220E2F70BF8 RDOC 000256: [03:42:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000256: [03:42:08] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000256: [03:42:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000220E2F70BF8 RDOC 000256: [03:42:08] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009724: [03:42:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000256: [03:42:08] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000256: [03:42:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000220E2F70BF8 / 0x0000000000430310 RDOC 000256: [03:42:08] d3d12_device.cpp(2552) - Log - Starting capture RDOC 000256: [03:42:08] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009724: [03:42:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000256: [03:42:08] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 000256: [03:42:08] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 000256: [03:42:08] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 000256: [03:42:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 000256: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15640 (10.09 %) RDOC 000256: [03:42:08] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.105842 seconds RDOC 000256: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 000256: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 000256: [03:42:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000256: [03:42:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 000256: [03:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009724: [03:42:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582358 bytes) (time 1716432129) 5531 byte thumbnail RDOC 009724: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009724: [03:42:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009724: [03:42:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009724: [03:42:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009724: [03:42:10] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009724: [03:42:10] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009724: [03:42:10] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009724: [03:42:10] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009724: [03:42:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009724: [03:42:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009724: [03:42:10] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009724: [03:42:10] d3d12_replay.cpp(4747) - Log - Created device. RDOC 009724: [03:42:10] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009724: [03:42:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009724: [03:42:10] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009724: [03:42:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009724: [03:42:10] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009724: [03:42:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009724: [03:42:10] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009724: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009724: [03:42:11] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1024.770 ms RDOC 009724: [03:42:11] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009724: [03:42:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006288: [03:42:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006288: [03:42:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006288: [03:42:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006288: [03:42:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006288: [03:42:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8604 RDOC 008604: [03:42:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008604: [03:42:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008604: [03:42:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008604: [03:42:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008604: [03:42:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008604: [03:42:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008604: [03:42:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008604: [03:42:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008604: [03:42:11] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008604: [03:42:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008604: [03:42:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008604: [03:42:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008604: [03:42:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008604: [03:42:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006288: [03:42:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8604] RDOC 008604: [03:42:11] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008604: [03:42:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025D2BDDDD18 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008604: [03:42:11] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008604: [03:42:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025D2BDDDD18 RDOC 008604: [03:42:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008604: [03:42:11] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008604: [03:42:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025D2BDDDD18 RDOC 008604: [03:42:11] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006288: [03:42:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008604: [03:42:12] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008604: [03:42:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025D2BDDDD18 / 0x0000000000440310 RDOC 008604: [03:42:12] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008604: [03:42:12] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006288: [03:42:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008604: [03:42:12] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008604: [03:42:12] d3d12_command_queue_wrap.cpp( 989) - Log - Doing GPU readback of mapped memory RDOC 008604: [03:42:12] d3d12_command_queue_wrap.cpp(1013) - Log - Persistent map flush forced for ResourceId::279 (0 -> 196608) RDOC 008604: [03:42:12] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008604: [03:42:12] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 11 referenced resources RDOC 008604: [03:42:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 008604: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438272 bytes to 10049 (2.29 %) RDOC 008604: [03:42:12] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.417969 MB capture section in 0.131298 seconds RDOC 008604: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008604: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008604: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008604: [03:42:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 008604: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006288: [03:42:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2576352 bytes) (time 1716432132) 5116 byte thumbnail RDOC 006288: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006288: [03:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006288: [03:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006288: [03:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006288: [03:42:13] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006288: [03:42:13] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006288: [03:42:13] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006288: [03:42:13] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006288: [03:42:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006288: [03:42:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006288: [03:42:13] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006288: [03:42:13] d3d12_replay.cpp(4747) - Log - Created device. RDOC 006288: [03:42:13] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006288: [03:42:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006288: [03:42:13] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006288: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006288: [03:42:14] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006288: [03:42:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006288: [03:42:14] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006288: [03:42:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006288: [03:42:14] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1022.246 ms RDOC 006288: [03:42:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006980: [03:42:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006980: [03:42:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006980: [03:42:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006980: [03:42:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006980: [03:42:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8476 RDOC 008476: [03:42:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008476: [03:42:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008476: [03:42:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008476: [03:42:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008476: [03:42:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008476: [03:42:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008476: [03:42:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008476: [03:42:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008476: [03:42:15] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008476: [03:42:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008476: [03:42:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008476: [03:42:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008476: [03:42:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008476: [03:42:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006980: [03:42:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8476] RDOC 008476: [03:42:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008476: [03:42:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025336FAE118 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008476: [03:42:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025336FAE118 RDOC 008476: [03:42:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008476: [03:42:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008476: [03:42:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025336FAE118 RDOC 008476: [03:42:15] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006980: [03:42:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008476: [03:42:15] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008476: [03:42:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025336FAE118 / 0x0000000000450310 RDOC 008476: [03:42:15] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008476: [03:42:15] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006980: [03:42:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008476: [03:42:15] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008476: [03:42:15] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008476: [03:42:16] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008476: [03:42:16] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 008476: [03:42:16] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 008476: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17612 (2.08 %) RDOC 008476: [03:42:16] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.079054 seconds RDOC 008476: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008476: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008476: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 008476: [03:42:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 008476: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006980: [03:42:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2587062 bytes) (time 1716432136) 8427 byte thumbnail RDOC 006980: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 006980: [03:42:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006980: [03:42:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006980: [03:42:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006980: [03:42:17] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006980: [03:42:17] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006980: [03:42:17] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006980: [03:42:17] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006980: [03:42:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006980: [03:42:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006980: [03:42:17] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006980: [03:42:17] d3d12_replay.cpp(4747) - Log - Created device. RDOC 006980: [03:42:17] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006980: [03:42:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006980: [03:42:17] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006980: [03:42:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006980: [03:42:18] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006980: [03:42:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006980: [03:42:18] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006980: [03:42:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006980: [03:42:18] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1002.998 ms RDOC 006980: [03:42:18] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 006980: [03:42:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001708: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001708: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001708: [03:42:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001708: [03:42:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001708: [03:42:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2208 RDOC 002208: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002208: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002208: [03:42:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002208: [03:42:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002208: [03:42:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002208: [03:42:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002208: [03:42:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002208: [03:42:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002208: [03:42:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002208: [03:42:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002208: [03:42:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002208: [03:42:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002208: [03:42:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002208: [03:42:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001708: [03:42:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2208] RDOC 002208: [03:42:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002208: [03:42:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DA4AC9D818 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002208: [03:42:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DA4AC9D818 RDOC 002208: [03:42:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002208: [03:42:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 002208: [03:42:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DA4AC9D818 RDOC 002208: [03:42:19] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 001708: [03:42:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002208: [03:42:19] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002208: [03:42:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DA4AC9D818 / 0x0000000000460310 RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 001708: [03:42:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002208: [03:42:19] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002208: [03:42:19] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 002208: [03:42:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 002208: [03:42:19] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 002208: [03:42:19] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002208: [03:42:19] d3d12_device.cpp(2906) - Log - Capture used DXIL RDOC 002208: [03:42:19] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 002208: [03:42:19] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 002208: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 795442 (2.85 %) RDOC 002208: [03:42:19] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.231778 seconds RDOC 002208: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 002208: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 002208: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 002208: [03:42:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 002208: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 001708: [03:42:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3368423 bytes) (time 1716432140) 9847 byte thumbnail RDOC 001708: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 001708: [03:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001708: [03:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001708: [03:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001708: [03:42:21] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001708: [03:42:21] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 001708: [03:42:21] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 001708: [03:42:21] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001708: [03:42:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001708: [03:42:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001708: [03:42:21] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001708: [03:42:21] d3d12_replay.cpp(4747) - Log - Created device. RDOC 001708: [03:42:21] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001708: [03:42:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001708: [03:42:21] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 001708: [03:42:21] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 001708: [03:42:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 001708: [03:42:21] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001708: [03:42:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001708: [03:42:21] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001708: [03:42:22] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 001708: [03:42:22] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1208.471 ms RDOC 001708: [03:42:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 28.391 ms RDOC 001708: [03:42:22] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.195 ms RDOC 001708: [03:42:22] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 001708: [03:42:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 20.353 ms RDOC 001708: [03:42:22] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 16.606 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 126.469 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 31.585 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.050 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.365 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.528 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.041 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.895 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.079 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.145 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.847 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.273 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.434 ms RDOC 001708: [03:42:23] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.857 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 100.443 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 30.720 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.048 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.576 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.775 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 19.347 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.860 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.801 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.534 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.742 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.350 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.048 ms RDOC 001708: [03:42:24] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.924 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.654 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.858 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.479 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.357 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.682 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.122 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.940 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.735 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.943 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.743 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.744 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.128 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.706 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.779 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.019 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.975 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.285 ms RDOC 001708: [03:42:25] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.681 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.331 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.935 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.854 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.052 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.288 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.784 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.486 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.699 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.568 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.215 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.499 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.544 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.814 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.180 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.616 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.916 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.715 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.566 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.270 ms RDOC 001708: [03:42:26] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.729 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.818 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.644 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 93.526 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 30.885 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.617 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.830 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.543 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.441 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.043 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.731 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.540 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.541 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.487 ms RDOC 001708: [03:42:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.384 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.955 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.748 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.352 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.633 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 93.077 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 30.651 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 13.982 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.927 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.639 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.337 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.775 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.190 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.910 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.682 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.578 ms RDOC 001708: [03:42:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.482 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.181 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.593 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.427 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.720 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.523 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.486 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.154 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.774 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.672 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.359 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.974 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.055 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.526 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.795 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.654 ms RDOC 001708: [03:42:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.562 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.367 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.745 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.499 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.140 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.818 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.522 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.378 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.719 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.493 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.209 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.792 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 9.631 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.856 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.696 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.743 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.105 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.922 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.924 ms RDOC 001708: [03:42:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.844 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.976 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.770 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.265 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.263 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.627 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.307 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.829 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.302 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.785 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.015 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.913 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 19.877 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.021 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.884 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.990 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 95.793 ms RDOC 001708: [03:42:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 31.819 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 12.307 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.670 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.443 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.422 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.948 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.435 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 12.387 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.270 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.608 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.847 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.543 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.467 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.784 ms RDOC 001708: [03:42:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.838 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 94.744 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 39.928 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.462 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.602 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.507 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.875 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.762 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.792 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 12.862 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.430 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.478 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.827 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.875 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.718 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.517 ms RDOC 001708: [03:42:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.374 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.573 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.777 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.284 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.674 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.662 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.325 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 19.703 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.656 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.726 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.569 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.986 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.329 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.978 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.992 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.813 ms RDOC 001708: [03:42:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.842 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.217 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.188 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.418 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.767 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.422 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.420 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.884 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.207 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.427 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.401 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.265 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.151 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.747 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.841 ms RDOC 001708: [03:42:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.171 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.102 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.946 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.706 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.004 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.667 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.889 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.669 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.911 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.163 ms RDOC 001708: [03:42:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.976 ms RDOC 001708: [03:42:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000472: [03:42:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 000472: [03:42:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000472: [03:42:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000472: [03:42:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000472: [03:42:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1412 RDOC 001412: [03:42:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001412: [03:42:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001412: [03:42:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001412: [03:42:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001412: [03:42:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001412: [03:42:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001412: [03:42:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001412: [03:42:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001412: [03:42:36] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001412: [03:42:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001412: [03:42:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001412: [03:42:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001412: [03:42:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001412: [03:42:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000472: [03:42:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1412] RDOC 001412: [03:42:36] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001412: [03:42:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB3B18D8A8 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 001412: [03:42:36] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001412: [03:42:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB3B18D8A8 RDOC 001412: [03:42:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001412: [03:42:36] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 001412: [03:42:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB3B18D8A8 RDOC 001412: [03:42:37] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 000472: [03:42:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001412: [03:42:37] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001412: [03:42:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FB3B18D8A8 / 0x0000000000470310 RDOC 000472: [03:42:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001412: [03:42:37] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001412: [03:42:37] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 001412: [03:42:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 001412: [03:42:37] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 001412: [03:42:37] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001412: [03:42:37] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 001412: [03:42:37] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 001412: [03:42:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 630897 (0.44 %) RDOC 001412: [03:42:37] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.121633 seconds RDOC 001412: [03:42:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 001412: [03:42:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 001412: [03:42:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001412: [03:42:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 001412: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000472: [03:42:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3198160 bytes) (time 1716432157) 6076 byte thumbnail RDOC 000472: [03:42:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000472: [03:42:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000472: [03:42:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000472: [03:42:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000472: [03:42:38] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000472: [03:42:38] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 000472: [03:42:38] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 000472: [03:42:38] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000472: [03:42:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000472: [03:42:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000472: [03:42:38] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000472: [03:42:38] d3d12_replay.cpp(4747) - Log - Created device. RDOC 000472: [03:42:38] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000472: [03:42:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000472: [03:42:39] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 000472: [03:42:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 000472: [03:42:39] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000472: [03:42:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000472: [03:42:39] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000472: [03:42:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 000472: [03:42:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 000472: [03:42:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 000472: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 000472: [03:42:40] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1223.954 ms RDOC 000472: [03:42:40] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000472: [03:42:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000008: [03:42:40] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 000008: [03:42:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000008: [03:42:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000008: [03:42:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000008: [03:42:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5924 RDOC 005924: [03:42:40] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005924: [03:42:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005924: [03:42:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005924: [03:42:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005924: [03:42:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005924: [03:42:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005924: [03:42:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005924: [03:42:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005924: [03:42:40] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005924: [03:42:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005924: [03:42:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005924: [03:42:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005924: [03:42:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005924: [03:42:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000008: [03:42:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5924] RDOC 005924: [03:42:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005924: [03:42:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000286C68EFA58 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 005924: [03:42:40] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005924: [03:42:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000286C68EFA58 RDOC 005924: [03:42:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005924: [03:42:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005924: [03:42:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000286C68EFA58 RDOC 005924: [03:42:40] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 000008: [03:42:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005924: [03:42:41] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005924: [03:42:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000286C68EFA58 / 0x0000000000480310 RDOC 005924: [03:42:41] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005924: [03:42:41] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 000008: [03:42:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005924: [03:42:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005924: [03:42:41] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 005924: [03:42:41] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005924: [03:42:41] d3d12_device.cpp(2906) - Log - Capture used DXIL RDOC 005924: [03:42:41] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 53 referenced resources RDOC 005924: [03:42:41] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 005924: [03:42:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21878784 bytes to 276897 (1.27 %) RDOC 005924: [03:42:41] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 20.865234 MB capture section in 0.364222 seconds RDOC 005924: [03:42:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 005924: [03:42:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 005924: [03:42:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 005924: [03:42:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005924: [03:42:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 000008: [03:42:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2858129 bytes) (time 1716432162) 17101 byte thumbnail RDOC 000008: [03:42:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 000008: [03:42:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000008: [03:42:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000008: [03:42:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000008: [03:42:43] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000008: [03:42:43] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 000008: [03:42:43] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 000008: [03:42:43] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000008: [03:42:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000008: [03:42:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000008: [03:42:43] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000008: [03:42:43] d3d12_replay.cpp(4747) - Log - Created device. RDOC 000008: [03:42:43] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000008: [03:42:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000008: [03:42:43] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 000008: [03:42:43] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 000008: [03:42:43] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 000008: [03:42:43] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000008: [03:42:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000008: [03:42:43] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000008: [03:42:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 000008: [03:42:44] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1166.607 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 50.975 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.020 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.387 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.064 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 38.976 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 39.166 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 27.486 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.986 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 44.503 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.462 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 48.205 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.462 ms RDOC 000008: [03:42:44] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 42.238 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 215.094 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 39.659 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 26.851 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.622 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.010 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.738 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 45.710 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 46.008 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.822 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.666 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 36.245 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 45.504 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 50.834 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 52.823 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 28.465 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.785 ms RDOC 000008: [03:42:45] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 27.497 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.098 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 44.016 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 43.778 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 45.078 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 37.982 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.394 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 197.870 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 41.839 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 26.406 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 37.653 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 43.330 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 42.821 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 46.711 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 27.715 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 26.475 ms RDOC 000008: [03:42:46] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.883 ms RDOC 000008: [03:42:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006088: [03:42:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006088: [03:42:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006088: [03:42:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006088: [03:42:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006088: [03:42:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4040 RDOC 004040: [03:42:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 004040: [03:42:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004040: [03:42:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004040: [03:42:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004040: [03:42:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004040: [03:42:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004040: [03:42:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004040: [03:42:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004040: [03:42:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004040: [03:42:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004040: [03:42:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004040: [03:42:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004040: [03:42:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004040: [03:42:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006088: [03:42:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4040] RDOC 004040: [03:42:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004040: [03:42:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DADEFBE3D8 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 004040: [03:42:47] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004040: [03:42:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DADEFBE3D8 RDOC 004040: [03:42:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004040: [03:42:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004040: [03:42:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DADEFBE3D8 RDOC 004040: [03:42:47] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006088: [03:42:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004040: [03:42:48] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004040: [03:42:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DADEFBE3D8 / 0x0000000000490310 RDOC 004040: [03:42:48] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004040: [03:42:48] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006088: [03:42:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004040: [03:42:48] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 004040: [03:42:48] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004040: [03:42:48] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 004040: [03:42:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 004040: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19389 (11.83 %) RDOC 004040: [03:42:48] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.111224 seconds RDOC 004040: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 004040: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 004040: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004040: [03:42:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 004040: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 006088: [03:42:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2589990 bytes) (time 1716432168) 8902 byte thumbnail RDOC 006088: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 006088: [03:42:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006088: [03:42:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006088: [03:42:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006088: [03:42:49] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006088: [03:42:49] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006088: [03:42:49] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006088: [03:42:49] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006088: [03:42:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006088: [03:42:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006088: [03:42:49] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006088: [03:42:49] d3d12_replay.cpp(4747) - Log - Created device. RDOC 006088: [03:42:49] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006088: [03:42:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006088: [03:42:49] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006088: [03:42:49] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006088: [03:42:50] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006088: [03:42:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006088: [03:42:50] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006088: [03:42:50] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006088: [03:42:50] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1036.778 ms RDOC 006088: [03:42:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000840: [03:42:50] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 000840: [03:42:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000840: [03:42:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000840: [03:42:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000840: [03:42:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3440 RDOC 003440: [03:42:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003440: [03:42:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003440: [03:42:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003440: [03:42:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003440: [03:42:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003440: [03:42:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003440: [03:42:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003440: [03:42:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003440: [03:42:51] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003440: [03:42:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003440: [03:42:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003440: [03:42:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003440: [03:42:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003440: [03:42:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000840: [03:42:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3440] RDOC 003440: [03:42:51] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003440: [03:42:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9CBCBDCB8 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003440: [03:42:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C9CBCBDCB8 RDOC 003440: [03:42:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003440: [03:42:51] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003440: [03:42:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9CBCBDCB8 RDOC 003440: [03:42:51] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 000840: [03:42:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003440: [03:42:51] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003440: [03:42:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C9CBCBDCB8 / 0x00000000004A0310 RDOC 000840: [03:42:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003440: [03:42:51] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003440: [03:42:51] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003440: [03:42:51] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 003440: [03:42:51] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 003440: [03:42:51] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003440: [03:42:51] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 003440: [03:42:51] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 003440: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 9017 (12.91 %) RDOC 003440: [03:42:51] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.124698 seconds RDOC 003440: [03:42:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003440: [03:42:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003440: [03:42:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003440: [03:42:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 003440: [03:42:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 000840: [03:42:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575320 bytes) (time 1716432172) 5116 byte thumbnail RDOC 000840: [03:42:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 000840: [03:42:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000840: [03:42:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000840: [03:42:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000840: [03:42:53] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000840: [03:42:53] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 000840: [03:42:53] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 000840: [03:42:53] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000840: [03:42:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000840: [03:42:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000840: [03:42:53] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000840: [03:42:53] d3d12_replay.cpp(4747) - Log - Created device. RDOC 000840: [03:42:53] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 000840: [03:42:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000840: [03:42:53] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 000840: [03:42:53] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 000840: [03:42:53] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000840: [03:42:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000840: [03:42:53] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000840: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 000840: [03:42:54] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1039.802 ms RDOC 000840: [03:42:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006008: [03:42:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006008: [03:42:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006008: [03:42:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006008: [03:42:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006008: [03:42:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8688 RDOC 008688: [03:42:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008688: [03:42:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008688: [03:42:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008688: [03:42:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008688: [03:42:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008688: [03:42:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008688: [03:42:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008688: [03:42:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008688: [03:42:54] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008688: [03:42:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008688: [03:42:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008688: [03:42:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008688: [03:42:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008688: [03:42:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006008: [03:42:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8688] RDOC 008688: [03:42:54] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008688: [03:42:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C1BABF4608 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 008688: [03:42:54] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008688: [03:42:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C1BABF4608 RDOC 008688: [03:42:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008688: [03:42:55] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008688: [03:42:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C1BABF4608 RDOC 008688: [03:42:55] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006008: [03:42:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008688: [03:42:55] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008688: [03:42:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C1BABF4608 / 0x00000000004B0310 RDOC 008688: [03:42:55] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008688: [03:42:55] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 006008: [03:42:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008688: [03:42:55] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008688: [03:42:55] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008688: [03:42:55] d3d12_device.cpp(2906) - Log - Capture used DXIL RDOC 008688: [03:42:55] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 008688: [03:42:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 008688: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100664 (40.50 %) RDOC 008688: [03:42:55] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.098910 seconds RDOC 008688: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 008688: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 008688: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4846 bytes to 4846 (100.00 %) RDOC 008688: [03:42:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008688: [03:42:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006008: [03:42:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2667655 bytes) (time 1716432175) 5377 byte thumbnail RDOC 006008: [03:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006008: [03:42:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006008: [03:42:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006008: [03:42:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006008: [03:42:56] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006008: [03:42:56] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 006008: [03:42:56] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 006008: [03:42:56] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006008: [03:42:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006008: [03:42:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006008: [03:42:56] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006008: [03:42:57] d3d12_replay.cpp(4747) - Log - Created device. RDOC 006008: [03:42:57] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006008: [03:42:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006008: [03:42:57] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 006008: [03:42:57] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 006008: [03:42:57] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 006008: [03:42:57] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006008: [03:42:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006008: [03:42:57] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006008: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006008: [03:42:58] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1033.580 ms RDOC 006008: [03:42:58] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006008: [03:42:58] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006008: [03:42:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005748: [03:42:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005748: [03:42:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005748: [03:42:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005748: [03:42:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005748: [03:42:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7660 RDOC 007660: [03:42:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007660: [03:42:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007660: [03:42:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007660: [03:42:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007660: [03:42:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007660: [03:42:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007660: [03:42:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007660: [03:42:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007660: [03:42:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007660: [03:42:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007660: [03:42:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007660: [03:42:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007660: [03:42:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007660: [03:42:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005748: [03:42:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7660] RDOC 007660: [03:42:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007660: [03:42:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000013C27F618C8 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007660: [03:42:58] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007660: [03:42:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000013C27F618C8 RDOC 007660: [03:42:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007660: [03:42:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007660: [03:42:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000013C27F618C8 RDOC 007660: [03:42:58] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005748: [03:42:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007660: [03:42:59] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007660: [03:42:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000013C27F618C8 / 0x00000000004C0310 RDOC 007660: [03:42:59] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007660: [03:42:59] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 005748: [03:42:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007660: [03:42:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007660: [03:42:59] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 007660: [03:42:59] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007660: [03:42:59] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 007660: [03:42:59] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 007660: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41148 (0.84 %) RDOC 007660: [03:42:59] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.106362 seconds RDOC 007660: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007660: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007660: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007660: [03:42:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007660: [03:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 005748: [03:42:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2604360 bytes) (time 1716432179) 2530 byte thumbnail RDOC 005748: [03:43:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 005748: [03:43:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005748: [03:43:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005748: [03:43:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005748: [03:43:00] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005748: [03:43:00] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 005748: [03:43:00] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 005748: [03:43:00] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005748: [03:43:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005748: [03:43:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005748: [03:43:00] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005748: [03:43:00] d3d12_replay.cpp(4747) - Log - Created device. RDOC 005748: [03:43:00] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005748: [03:43:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005748: [03:43:00] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005748: [03:43:00] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 005748: [03:43:01] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005748: [03:43:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005748: [03:43:01] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005748: [03:43:01] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005748: [03:43:01] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 984.154 ms RDOC 005748: [03:43:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009688: [03:43:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009688: [03:43:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009688: [03:43:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009688: [03:43:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009688: [03:43:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10904 RDOC 010904: [03:43:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010904: [03:43:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010904: [03:43:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010904: [03:43:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010904: [03:43:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010904: [03:43:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010904: [03:43:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010904: [03:43:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010904: [03:43:02] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010904: [03:43:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010904: [03:43:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010904: [03:43:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010904: [03:43:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010904: [03:43:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009688: [03:43:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10904] RDOC 010904: [03:43:02] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010904: [03:43:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024A8C33E308 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010904: [03:43:02] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024A8C33E308 RDOC 010904: [03:43:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010904: [03:43:02] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010904: [03:43:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024A8C33E308 RDOC 010904: [03:43:02] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009688: [03:43:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010904: [03:43:02] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010904: [03:43:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024A8C33E308 / 0x00000000004D0310 RDOC 010904: [03:43:02] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010904: [03:43:02] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009688: [03:43:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010904: [03:43:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010904: [03:43:02] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010904: [03:43:02] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010904: [03:43:02] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 010904: [03:43:02] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 010904: [03:43:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26874 (2.69 %) RDOC 010904: [03:43:02] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.107674 seconds RDOC 010904: [03:43:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010904: [03:43:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010904: [03:43:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 010904: [03:43:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 010904: [03:43:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009688: [03:43:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596556 bytes) (time 1716432183) 8201 byte thumbnail RDOC 009688: [03:43:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009688: [03:43:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009688: [03:43:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009688: [03:43:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009688: [03:43:04] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009688: [03:43:04] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009688: [03:43:04] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009688: [03:43:04] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009688: [03:43:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009688: [03:43:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009688: [03:43:04] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009688: [03:43:04] d3d12_replay.cpp(4747) - Log - Created device. RDOC 009688: [03:43:04] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009688: [03:43:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009688: [03:43:04] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009688: [03:43:04] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009688: [03:43:04] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009688: [03:43:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009688: [03:43:04] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009688: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009688: [03:43:05] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1005.252 ms RDOC 009688: [03:43:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010060: [03:43:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010060: [03:43:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010060: [03:43:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010060: [03:43:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010060: [03:43:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5052 RDOC 005052: [03:43:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005052: [03:43:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005052: [03:43:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005052: [03:43:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005052: [03:43:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005052: [03:43:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005052: [03:43:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005052: [03:43:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005052: [03:43:05] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005052: [03:43:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005052: [03:43:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005052: [03:43:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005052: [03:43:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005052: [03:43:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010060: [03:43:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5052] RDOC 005052: [03:43:05] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005052: [03:43:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002591645DA18 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 005052: [03:43:05] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005052: [03:43:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000002591645DA18 RDOC 005052: [03:43:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005052: [03:43:05] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005052: [03:43:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002591645DA18 RDOC 005052: [03:43:05] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010060: [03:43:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005052: [03:43:06] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005052: [03:43:06] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002591645DA18 / 0x00000000004E0310 RDOC 010060: [03:43:06] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005052: [03:43:11] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005052: [03:43:11] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 005052: [03:43:11] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005052: [03:43:11] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 005052: [03:43:11] d3d12_device.cpp(2690) - Log - Finished capture, Frame 200 RDOC 005052: [03:43:11] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 005052: [03:43:11] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 005052: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46433 (0.79 %) RDOC 005052: [03:43:11] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.125947 seconds RDOC 005052: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 005052: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 005052: [03:43:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005052: [03:43:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 005052: [03:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010060: [03:43:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2616401 bytes) (time 1716432191) 7788 byte thumbnail RDOC 010060: [03:43:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010060: [03:43:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010060: [03:43:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010060: [03:43:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010060: [03:43:12] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010060: [03:43:12] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010060: [03:43:12] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010060: [03:43:12] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010060: [03:43:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010060: [03:43:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010060: [03:43:12] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010060: [03:43:12] d3d12_replay.cpp(4747) - Log - Created device. RDOC 010060: [03:43:12] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010060: [03:43:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010060: [03:43:12] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010060: [03:43:12] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010060: [03:43:13] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010060: [03:43:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010060: [03:43:13] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010060: [03:43:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 010060: [03:43:13] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010060: [03:43:13] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1027.515 ms RDOC 010060: [03:43:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010712: [03:43:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010712: [03:43:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010712: [03:43:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010712: [03:43:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010712: [03:43:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10620 RDOC 010620: [03:43:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010620: [03:43:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010620: [03:43:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010620: [03:43:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010620: [03:43:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010620: [03:43:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010620: [03:43:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010620: [03:43:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010620: [03:43:13] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010620: [03:43:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010620: [03:43:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010620: [03:43:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010620: [03:43:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010620: [03:43:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010712: [03:43:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10620] RDOC 010620: [03:43:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010620: [03:43:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000269B4BAE5C8 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010620: [03:43:14] core.cpp(2028) - Log - Removing device frame capturer for 0x00000269B4BAE5C8 RDOC 010620: [03:43:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010620: [03:43:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010620: [03:43:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000269B4BAE5C8 RDOC 010620: [03:43:14] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010712: [03:43:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010620: [03:43:14] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010620: [03:43:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000269B4BAE5C8 / 0x00000000004F0310 RDOC 010712: [03:43:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010620: [03:43:14] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010620: [03:43:14] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 010620: [03:43:14] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010620: [03:43:14] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 010620: [03:43:14] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010620: [03:43:14] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 010620: [03:43:14] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 010620: [03:43:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 608075 (0.42 %) RDOC 010620: [03:43:14] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.140737 seconds RDOC 010620: [03:43:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010620: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010620: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010620: [03:43:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010620: [03:43:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010712: [03:43:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3171286 bytes) (time 1716432195) 2529 byte thumbnail RDOC 010712: [03:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010712: [03:43:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010712: [03:43:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010712: [03:43:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010712: [03:43:16] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010712: [03:43:16] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010712: [03:43:16] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010712: [03:43:16] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010712: [03:43:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010712: [03:43:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010712: [03:43:16] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010712: [03:43:16] d3d12_replay.cpp(4747) - Log - Created device. RDOC 010712: [03:43:16] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010712: [03:43:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010712: [03:43:16] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010712: [03:43:16] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010712: [03:43:16] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010712: [03:43:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010712: [03:43:16] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010712: [03:43:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 010712: [03:43:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010712: [03:43:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 010712: [03:43:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::287 from upload to default for efficient replay RDOC 010712: [03:43:17] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010712: [03:43:17] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1219.499 ms RDOC 010712: [03:43:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005472: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005472: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005472: [03:43:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005472: [03:43:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005472: [03:43:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7548 RDOC 007548: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007548: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007548: [03:43:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007548: [03:43:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007548: [03:43:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007548: [03:43:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007548: [03:43:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007548: [03:43:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007548: [03:43:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007548: [03:43:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007548: [03:43:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007548: [03:43:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007548: [03:43:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007548: [03:43:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005472: [03:43:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7548] RDOC 007548: [03:43:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007548: [03:43:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001603FEFD198 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007548: [03:43:18] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007548: [03:43:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000001603FEFD198 RDOC 007548: [03:43:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007548: [03:43:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007548: [03:43:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001603FEFD198 RDOC 007548: [03:43:18] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005472: [03:43:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007548: [03:43:19] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007548: [03:43:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001603FEFD198 / 0x0000000000500310 RDOC 007548: [03:43:19] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007548: [03:43:19] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 005472: [03:43:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007548: [03:43:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007548: [03:43:19] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:43:19] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007548: [03:43:19] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 007548: [03:43:19] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 007548: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 144929 (20.85 %) RDOC 007548: [03:43:19] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.123804 seconds RDOC 007548: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007548: [03:43:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007548: [03:43:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 007548: [03:43:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007548: [03:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005472: [03:43:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2710950 bytes) (time 1716432200) 4931 byte thumbnail RDOC 005472: [03:43:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005472: [03:43:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005472: [03:43:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005472: [03:43:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005472: [03:43:21] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005472: [03:43:21] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 005472: [03:43:21] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 005472: [03:43:21] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005472: [03:43:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005472: [03:43:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005472: [03:43:21] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005472: [03:43:21] d3d12_replay.cpp(4747) - Log - Created device. RDOC 005472: [03:43:21] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005472: [03:43:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005472: [03:43:21] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005472: [03:43:21] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 005472: [03:43:21] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005472: [03:43:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005472: [03:43:21] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005472: [03:43:22] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005472: [03:43:22] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1147.210 ms RDOC 005472: [03:43:25] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:25] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:25] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:25] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:25] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:25] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:25] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:25] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:26] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:30] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:30] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:30] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005472: [03:43:30] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:30] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:30] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:30] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:30] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005472: [03:43:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008180: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008180: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008180: [03:43:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008180: [03:43:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008180: [03:43:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10516 RDOC 010516: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010516: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010516: [03:43:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010516: [03:43:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010516: [03:43:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010516: [03:43:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010516: [03:43:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010516: [03:43:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010516: [03:43:31] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010516: [03:43:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010516: [03:43:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010516: [03:43:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010516: [03:43:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010516: [03:43:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008180: [03:43:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10516] RDOC 010516: [03:43:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010516: [03:43:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B55BD212A8 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010516: [03:43:31] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010516: [03:43:31] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B55BD212A8 RDOC 010516: [03:43:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010516: [03:43:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010516: [03:43:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B55BD212A8 RDOC 010516: [03:43:31] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008180: [03:43:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010516: [03:43:32] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010516: [03:43:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B55BD212A8 / 0x0000000000510310 RDOC 010516: [03:43:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010516: [03:43:32] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008180: [03:43:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010516: [03:43:32] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010516: [03:43:32] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010516: [03:43:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010516: [03:43:32] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 010516: [03:43:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010516: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17679 (0.89 %) RDOC 010516: [03:43:32] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.108357 seconds RDOC 010516: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010516: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010516: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 010516: [03:43:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010516: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008180: [03:43:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2597440 bytes) (time 1716432212) 9073 byte thumbnail RDOC 008180: [03:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008180: [03:43:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008180: [03:43:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008180: [03:43:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008180: [03:43:33] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008180: [03:43:33] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008180: [03:43:33] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008180: [03:43:33] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008180: [03:43:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008180: [03:43:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008180: [03:43:33] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008180: [03:43:33] d3d12_replay.cpp(4747) - Log - Created device. RDOC 008180: [03:43:33] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008180: [03:43:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008180: [03:43:33] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008180: [03:43:33] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008180: [03:43:34] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008180: [03:43:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008180: [03:43:34] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008180: [03:43:34] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008180: [03:43:34] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 998.652 ms RDOC 008180: [03:43:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009908: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009908: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009908: [03:43:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009908: [03:43:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009908: [03:43:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3376 RDOC 003376: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003376: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003376: [03:43:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003376: [03:43:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003376: [03:43:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003376: [03:43:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003376: [03:43:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003376: [03:43:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003376: [03:43:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003376: [03:43:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003376: [03:43:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003376: [03:43:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003376: [03:43:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003376: [03:43:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009908: [03:43:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3376] RDOC 003376: [03:43:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003376: [03:43:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014B015DD6E8 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003376: [03:43:35] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014B015DD6E8 RDOC 003376: [03:43:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003376: [03:43:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003376: [03:43:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014B015DD6E8 RDOC 003376: [03:43:35] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009908: [03:43:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003376: [03:43:35] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003376: [03:43:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014B015DD6E8 / 0x0000000000520310 RDOC 003376: [03:43:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003376: [03:43:35] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009908: [03:43:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003376: [03:43:35] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 003376: [03:43:35] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003376: [03:43:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003376: [03:43:35] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 003376: [03:43:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 003376: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8226 (17.85 %) RDOC 003376: [03:43:35] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.096130 seconds RDOC 003376: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 003376: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 003376: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003376: [03:43:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 003376: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009908: [03:43:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574529 bytes) (time 1716432216) 5116 byte thumbnail RDOC 009908: [03:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009908: [03:43:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009908: [03:43:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009908: [03:43:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009908: [03:43:37] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009908: [03:43:37] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009908: [03:43:37] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009908: [03:43:37] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009908: [03:43:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009908: [03:43:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009908: [03:43:37] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009908: [03:43:37] d3d12_replay.cpp(4747) - Log - Created device. RDOC 009908: [03:43:37] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009908: [03:43:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009908: [03:43:37] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009908: [03:43:37] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009908: [03:43:37] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009908: [03:43:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009908: [03:43:37] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009908: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009908: [03:43:38] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1007.601 ms RDOC 009908: [03:43:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008592: [03:43:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008592: [03:43:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008592: [03:43:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008592: [03:43:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008592: [03:43:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10272 RDOC 010272: [03:43:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010272: [03:43:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010272: [03:43:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010272: [03:43:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010272: [03:43:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010272: [03:43:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010272: [03:43:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010272: [03:43:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010272: [03:43:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010272: [03:43:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010272: [03:43:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010272: [03:43:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010272: [03:43:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010272: [03:43:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008592: [03:43:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10272] RDOC 010272: [03:43:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010272: [03:43:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025AC940E398 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 010272: [03:43:38] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010272: [03:43:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025AC940E398 RDOC 010272: [03:43:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010272: [03:43:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010272: [03:43:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025AC940E398 RDOC 010272: [03:43:38] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008592: [03:43:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010272: [03:43:39] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010272: [03:43:39] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025AC940E398 / 0x0000000000530310 RDOC 010272: [03:43:39] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010272: [03:43:39] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008592: [03:43:39] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010272: [03:43:39] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010272: [03:43:39] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010272: [03:43:39] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010272: [03:43:39] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 010272: [03:43:39] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 010272: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 129383 (3.83 %) RDOC 010272: [03:43:39] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.116894 seconds RDOC 010272: [03:43:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 010272: [03:43:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 010272: [03:43:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010272: [03:43:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010272: [03:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008592: [03:43:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2692594 bytes) (time 1716432220) 2529 byte thumbnail RDOC 008592: [03:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008592: [03:43:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008592: [03:43:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008592: [03:43:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008592: [03:43:41] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008592: [03:43:41] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 008592: [03:43:41] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 008592: [03:43:41] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008592: [03:43:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008592: [03:43:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008592: [03:43:41] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008592: [03:43:41] d3d12_replay.cpp(4747) - Log - Created device. RDOC 008592: [03:43:41] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008592: [03:43:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008592: [03:43:41] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 008592: [03:43:41] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 008592: [03:43:41] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008592: [03:43:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008592: [03:43:41] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008592: [03:43:42] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 008592: [03:43:42] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1164.907 ms RDOC 008592: [03:43:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003412: [03:43:43] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003412: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003412: [03:43:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003412: [03:43:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003412: [03:43:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6552 RDOC 006552: [03:43:44] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006552: [03:43:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006552: [03:43:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006552: [03:43:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006552: [03:43:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006552: [03:43:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006552: [03:43:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006552: [03:43:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006552: [03:43:44] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006552: [03:43:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006552: [03:43:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006552: [03:43:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006552: [03:43:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006552: [03:43:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006552: [03:43:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003412: [03:43:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6552] RDOC 006552: [03:43:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F73F1FD1F8 RDOC 006552: [03:43:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006552: [03:43:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006552: [03:43:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F73F20F398 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006552: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F73F20F398 RDOC 006552: [03:43:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006552: [03:43:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006552: [03:43:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F73F20F398 RDOC 006552: [03:43:44] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 003412: [03:43:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006552: [03:43:44] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006552: [03:43:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F73F20F398 / 0x0000000000540310 RDOC 006552: [03:43:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006552: [03:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F73F1FD1F8 RDOC 006552: [03:43:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F73F1FD1F8 RDOC 006552: [03:43:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006552: [03:43:44] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006552: [03:43:44] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003412: [03:43:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006552: [03:43:44] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006552: [03:43:44] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006552: [03:43:44] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006552: [03:43:44] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006552: [03:43:44] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006552: [03:43:44] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006552: [03:43:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006552: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11201 (5.61 %) RDOC 006552: [03:43:44] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.109822 seconds RDOC 006552: [03:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006552: [03:43:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006552: [03:43:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 006552: [03:43:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 006552: [03:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 003412: [03:43:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2576531 bytes) (time 1716432225) 4639 byte thumbnail RDOC 003412: [03:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 003412: [03:43:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003412: [03:43:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003412: [03:43:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003412: [03:43:46] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003412: [03:43:46] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 003412: [03:43:46] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 003412: [03:43:46] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003412: [03:43:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003412: [03:43:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003412: [03:43:46] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003412: [03:43:46] d3d12_replay.cpp(4747) - Log - Created device. RDOC 003412: [03:43:46] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003412: [03:43:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003412: [03:43:46] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 003412: [03:43:46] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 003412: [03:43:46] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003412: [03:43:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003412: [03:43:46] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003412: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 003412: [03:43:47] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 998.470 ms RDOC 003412: [03:43:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007104: [03:43:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007104: [03:43:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007104: [03:43:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007104: [03:43:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007104: [03:43:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4456 RDOC 004456: [03:43:47] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 004456: [03:43:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004456: [03:43:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004456: [03:43:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004456: [03:43:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004456: [03:43:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004456: [03:43:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004456: [03:43:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004456: [03:43:47] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004456: [03:43:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004456: [03:43:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004456: [03:43:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004456: [03:43:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004456: [03:43:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007104: [03:43:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4456] RDOC 004456: [03:43:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004456: [03:43:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C0671DE038 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 004456: [03:43:47] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004456: [03:43:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C0671DE038 RDOC 004456: [03:43:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004456: [03:43:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004456: [03:43:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C0671DE038 RDOC 004456: [03:43:47] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 007104: [03:43:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004456: [03:43:48] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004456: [03:43:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C0671DE038 / 0x0000000000550310 RDOC 004456: [03:43:48] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004456: [03:43:48] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 007104: [03:43:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004456: [03:43:48] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004456: [03:43:48] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004456: [03:43:48] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004456: [03:43:48] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004456: [03:43:48] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004456: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8827 (12.64 %) RDOC 004456: [03:43:48] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.111998 seconds RDOC 004456: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 004456: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 004456: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004456: [03:43:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 004456: [03:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007104: [03:43:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575130 bytes) (time 1716432228) 5116 byte thumbnail RDOC 007104: [03:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007104: [03:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007104: [03:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007104: [03:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007104: [03:43:49] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007104: [03:43:49] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 007104: [03:43:49] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 007104: [03:43:49] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007104: [03:43:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007104: [03:43:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007104: [03:43:49] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007104: [03:43:49] d3d12_replay.cpp(4747) - Log - Created device. RDOC 007104: [03:43:49] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007104: [03:43:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007104: [03:43:49] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 007104: [03:43:50] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 007104: [03:43:50] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007104: [03:43:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007104: [03:43:50] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007104: [03:43:50] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007104: [03:43:50] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1015.491 ms RDOC 007104: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3877 (5.55 %) RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007104: [03:43:51] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1.012 ms RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3877 (5.55 %) RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007104: [03:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007104: [03:43:51] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000280) RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 007104: [03:43:51] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 007104: [03:43:51] d3d12_replay.cpp(3723) - Error - Getting texture data for buffer ResourceId::0! RDOC 007104: [03:43:51] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 007104: [03:43:51] d3d12_replay.cpp(3723) - Error - Getting texture data for buffer ResourceId::0! RDOC 007104: [03:43:51] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000286! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000286! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000287! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000287! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 007104: [03:43:51] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 007104: [03:43:51] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 007104: [03:43:51] d3d12_replay.cpp(3369) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 007104: [03:43:51] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::308) RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000305! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000305! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000312! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000312! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 007104: [03:43:51] d3d12_replay.cpp(3360) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007104: [03:43:51] d3d12_replay.cpp(3716) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007104: [03:43:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007104: [03:43:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009916: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009916: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [03:43:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009916: [03:43:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [03:43:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7264 RDOC 007264: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007264: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007264: [03:43:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007264: [03:43:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007264: [03:43:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007264: [03:43:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007264: [03:43:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007264: [03:43:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007264: [03:43:51] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007264: [03:43:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007264: [03:43:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007264: [03:43:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007264: [03:43:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007264: [03:43:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009916: [03:43:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7264] RDOC 007264: [03:43:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007264: [03:43:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D539900288 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007264: [03:43:52] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007264: [03:43:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D539900288 RDOC 007264: [03:43:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007264: [03:43:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007264: [03:43:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D539900288 RDOC 007264: [03:43:52] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009916: [03:43:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007264: [03:43:52] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007264: [03:43:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D539900288 / 0x0000000000560310 RDOC 007264: [03:43:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D539900288 / 0x0000000000130336 RDOC 009916: [03:43:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007264: [03:43:52] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007264: [03:43:52] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007264: [03:43:52] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007264: [03:43:52] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007264: [03:43:52] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 007264: [03:43:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007264: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8183 (18.03 %) RDOC 007264: [03:43:52] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.092898 seconds RDOC 007264: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007264: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007264: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007264: [03:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007264: [03:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009916: [03:43:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575751 bytes) (time 1716432233) 6530 byte thumbnail RDOC 009916: [03:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009916: [03:43:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009916: [03:43:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009916: [03:43:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009916: [03:43:54] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009916: [03:43:54] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 009916: [03:43:54] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 009916: [03:43:54] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009916: [03:43:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009916: [03:43:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009916: [03:43:54] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009916: [03:43:54] d3d12_replay.cpp(4747) - Log - Created device. RDOC 009916: [03:43:54] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 009916: [03:43:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009916: [03:43:54] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 009916: [03:43:54] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 009916: [03:43:54] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009916: [03:43:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009916: [03:43:54] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009916: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 009916: [03:43:55] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 998.204 ms RDOC 009916: [03:43:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004732: [03:43:55] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 004732: [03:43:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004732: [03:43:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004732: [03:43:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004732: [03:43:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6152 RDOC 006152: [03:43:55] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006152: [03:43:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006152: [03:43:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006152: [03:43:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006152: [03:43:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006152: [03:43:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006152: [03:43:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006152: [03:43:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006152: [03:43:55] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006152: [03:43:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006152: [03:43:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006152: [03:43:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006152: [03:43:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006152: [03:43:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004732: [03:43:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6152] RDOC 006152: [03:43:55] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006152: [03:43:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000202AFB5D768 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006152: [03:43:55] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006152: [03:43:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000202AFB5D768 RDOC 006152: [03:43:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006152: [03:43:55] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006152: [03:43:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000202AFB5D768 RDOC 006152: [03:43:55] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 004732: [03:43:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006152: [03:43:56] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006152: [03:43:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000202AFB5D768 / 0x0000000000570310 RDOC 004732: [03:43:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006152: [03:43:56] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006152: [03:43:56] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006152: [03:43:56] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006152: [03:43:56] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006152: [03:43:56] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 006152: [03:43:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 006152: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7793 (17.44 %) RDOC 006152: [03:43:56] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.094417 seconds RDOC 006152: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006152: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006152: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006152: [03:43:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006152: [03:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004732: [03:43:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575233 bytes) (time 1716432236) 6419 byte thumbnail RDOC 004732: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004732: [03:43:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004732: [03:43:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004732: [03:43:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004732: [03:43:57] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004732: [03:43:57] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 004732: [03:43:57] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 004732: [03:43:57] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004732: [03:43:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004732: [03:43:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004732: [03:43:57] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004732: [03:43:57] d3d12_replay.cpp(4747) - Log - Created device. RDOC 004732: [03:43:57] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004732: [03:43:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004732: [03:43:57] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 004732: [03:43:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 004732: [03:43:58] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004732: [03:43:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004732: [03:43:58] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004732: [03:43:58] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004732: [03:43:58] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1007.105 ms RDOC 004732: [03:43:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004724: [03:43:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 004724: [03:43:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004724: [03:43:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004724: [03:43:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004724: [03:43:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7008 RDOC 007008: [03:43:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007008: [03:43:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007008: [03:43:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007008: [03:43:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007008: [03:43:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007008: [03:43:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007008: [03:43:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007008: [03:43:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007008: [03:43:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007008: [03:43:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007008: [03:43:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007008: [03:43:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007008: [03:43:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007008: [03:43:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004724: [03:43:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7008] RDOC 007008: [03:43:59] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007008: [03:43:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000241F6C10628 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007008: [03:43:59] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007008: [03:43:59] core.cpp(2028) - Log - Removing device frame capturer for 0x00000241F6C10628 RDOC 007008: [03:43:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007008: [03:43:59] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007008: [03:43:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000241F6C10628 RDOC 007008: [03:43:59] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 004724: [03:43:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007008: [03:43:59] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007008: [03:43:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000241F6C10628 / 0x0000000000580310 RDOC 007008: [03:44:00] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007008: [03:44:00] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004724: [03:44:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007008: [03:44:00] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007008: [03:44:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007008: [03:44:00] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007008: [03:44:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007008: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16242 (23.81 %) RDOC 007008: [03:44:00] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.092170 seconds RDOC 007008: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007008: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007008: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007008: [03:44:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007008: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004724: [03:44:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582006 bytes) (time 1716432240) 4687 byte thumbnail RDOC 004724: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004724: [03:44:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004724: [03:44:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004724: [03:44:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004724: [03:44:01] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004724: [03:44:01] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 004724: [03:44:01] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 004724: [03:44:01] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004724: [03:44:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004724: [03:44:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004724: [03:44:01] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004724: [03:44:01] d3d12_replay.cpp(4747) - Log - Created device. RDOC 004724: [03:44:01] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004724: [03:44:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004724: [03:44:01] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 004724: [03:44:01] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 004724: [03:44:02] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004724: [03:44:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004724: [03:44:02] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004724: [03:44:02] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 004724: [03:44:02] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1013.602 ms RDOC 004724: [03:44:02] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 004724: [03:44:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007972: [03:44:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007972: [03:44:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007972: [03:44:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007972: [03:44:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007972: [03:44:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11020 RDOC 011020: [03:44:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 011020: [03:44:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011020: [03:44:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011020: [03:44:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011020: [03:44:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011020: [03:44:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011020: [03:44:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011020: [03:44:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011020: [03:44:02] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011020: [03:44:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011020: [03:44:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011020: [03:44:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011020: [03:44:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011020: [03:44:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007972: [03:44:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11020] RDOC 011020: [03:44:02] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011020: [03:44:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000270DF0FD118 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 011020: [03:44:03] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011020: [03:44:03] core.cpp(2028) - Log - Removing device frame capturer for 0x00000270DF0FD118 RDOC 011020: [03:44:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011020: [03:44:03] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011020: [03:44:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000270DF0FD118 RDOC 011020: [03:44:03] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 007972: [03:44:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011020: [03:44:03] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011020: [03:44:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000270DF0FD118 / 0x000000000036027E RDOC 011020: [03:44:03] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011020: [03:44:03] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007972: [03:44:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011020: [03:44:03] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011020: [03:44:03] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011020: [03:44:03] d3d12_device.cpp(2906) - Log - Capture used DXIL RDOC 011020: [03:44:03] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 011020: [03:44:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011020: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 31307 (22.98 %) RDOC 011020: [03:44:03] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.105672 seconds RDOC 011020: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 011020: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 011020: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 011020: [03:44:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011020: [03:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 007972: [03:44:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599485 bytes) (time 1716432243) 6469 byte thumbnail RDOC 007972: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 007972: [03:44:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007972: [03:44:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007972: [03:44:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007972: [03:44:05] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007972: [03:44:05] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 007972: [03:44:05] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 007972: [03:44:05] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007972: [03:44:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007972: [03:44:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007972: [03:44:05] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007972: [03:44:05] d3d12_replay.cpp(4747) - Log - Created device. RDOC 007972: [03:44:05] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007972: [03:44:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007972: [03:44:05] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 007972: [03:44:05] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 007972: [03:44:05] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 007972: [03:44:05] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007972: [03:44:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007972: [03:44:05] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007972: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007972: [03:44:06] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1028.861 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 20.003 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.492 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.224 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.277 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.098 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.013 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.419 ms RDOC 007972: [03:44:06] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007972: [03:44:06] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 007972: [03:44:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 22.469 ms RDOC 007972: [03:44:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005224: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005224: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005224: [03:44:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005224: [03:44:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005224: [03:44:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7048 RDOC 007048: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007048: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007048: [03:44:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007048: [03:44:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007048: [03:44:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007048: [03:44:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007048: [03:44:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007048: [03:44:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007048: [03:44:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007048: [03:44:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007048: [03:44:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007048: [03:44:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007048: [03:44:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007048: [03:44:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005224: [03:44:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7048] RDOC 007048: [03:44:06] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007048: [03:44:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025014D4F718 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 007048: [03:44:06] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007048: [03:44:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025014D4F718 RDOC 007048: [03:44:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007048: [03:44:07] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 007048: [03:44:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025014D4F718 RDOC 007048: [03:44:07] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005224: [03:44:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007048: [03:44:07] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007048: [03:44:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025014D4F718 / 0x000000000037027E RDOC 005224: [03:44:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007048: [03:44:07] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007048: [03:44:07] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007048: [03:44:07] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 007048: [03:44:07] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007048: [03:44:07] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007048: [03:44:07] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007048: [03:44:07] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 007048: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132548 (0.44 %) RDOC 007048: [03:44:07] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.148284 seconds RDOC 007048: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 007048: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 007048: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 007048: [03:44:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007048: [03:44:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 005224: [03:44:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697717 bytes) (time 1716432247) 4618 byte thumbnail RDOC 005224: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 005224: [03:44:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005224: [03:44:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005224: [03:44:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005224: [03:44:08] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005224: [03:44:08] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 005224: [03:44:08] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 005224: [03:44:08] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005224: [03:44:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005224: [03:44:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005224: [03:44:08] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005224: [03:44:09] d3d12_replay.cpp(4747) - Log - Created device. RDOC 005224: [03:44:09] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 005224: [03:44:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005224: [03:44:09] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 005224: [03:44:09] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 005224: [03:44:09] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005224: [03:44:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005224: [03:44:09] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005224: [03:44:10] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 005224: [03:44:10] d3d12_device.cpp(3552) - Log - Ignoring return code E_INVALIDARG RDOC 005224: [03:44:10] d3d12_initstate.cpp(1481) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 005224: [03:44:10] d3d12_device.cpp(3552) - Log - Ignoring return code E_INVALIDARG RDOC 005224: [03:44:10] d3d12_initstate.cpp(1481) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 005224: [03:44:10] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1034.624 ms RDOC 005224: [03:44:10] d3d12_device.cpp(3552) - Log - Ignoring return code E_INVALIDARG RDOC 005224: [03:44:10] d3d12_initstate.cpp(1481) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 005224: [03:44:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 003804: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003804: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003804: [03:44:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003804: [03:44:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003804: [03:44:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9188 RDOC 009188: [03:44:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009188: [03:44:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009188: [03:44:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009188: [03:44:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009188: [03:44:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009188: [03:44:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009188: [03:44:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009188: [03:44:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009188: [03:44:10] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009188: [03:44:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009188: [03:44:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009188: [03:44:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009188: [03:44:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009188: [03:44:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009188: [03:44:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003804: [03:44:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9188] RDOC 009188: [03:44:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009188: [03:44:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A7DC5D56F0 RDOC 009188: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009188: [03:44:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009188: [03:44:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009188: [03:44:10] gl_driver.cpp(1126) - Log - Deleting shader group 000001A7DC5D56F0 RDOC 009188: [03:44:10] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009188: [03:44:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A7DC5D54F0 RDOC 009188: [03:44:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009188: [03:44:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009188: [03:44:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009188: [03:44:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009188: [03:44:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009188: [03:44:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000038027E RDOC 003804: [03:44:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009188: [03:44:10] gl_driver.cpp(2231) - Log - Starting capture RDOC 009188: [03:44:10] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003804: [03:44:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009188: [03:44:10] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009188: [03:44:10] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 009188: [03:44:10] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 009188: [03:44:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009188: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5441 (9.73 %) RDOC 009188: [03:44:10] gl_driver.cpp(2451) - Log - Captured GL frame with 0.053345 MB capture section in 0.031815 seconds RDOC 009188: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009188: [03:44:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 009188: [03:44:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003804: [03:44:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15191 bytes) (time 1716432250) 5116 byte thumbnail RDOC 003804: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003804: [03:44:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003804: [03:44:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003804: [03:44:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003804: [03:44:11] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003804: [03:44:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003804: [03:44:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003804: [03:44:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003804: [03:44:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003804: [03:44:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003804: [03:44:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003804: [03:44:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003804: [03:44:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003804: [03:44:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 003804: [03:44:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003804: [03:44:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003804: [03:44:13] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003804: [03:44:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003804: [03:44:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003804: [03:44:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:44:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:44:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:44:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:44:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 72.865 ms RDOC 003804: [03:44:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006432: [03:44:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006432: [03:44:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006432: [03:44:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006432: [03:44:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006432: [03:44:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6424 RDOC 006424: [03:44:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006424: [03:44:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006424: [03:44:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006424: [03:44:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006424: [03:44:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006424: [03:44:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006424: [03:44:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006424: [03:44:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006424: [03:44:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006424: [03:44:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006424: [03:44:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006424: [03:44:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006424: [03:44:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006424: [03:44:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006424: [03:44:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006432: [03:44:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6424] RDOC 006424: [03:44:14] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006424: [03:44:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E6EB296550 RDOC 006424: [03:44:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006424: [03:44:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006424: [03:44:14] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006424: [03:44:14] gl_driver.cpp(1126) - Log - Deleting shader group 000001E6EB296550 RDOC 006424: [03:44:14] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006424: [03:44:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E6EB296A50 RDOC 006424: [03:44:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006424: [03:44:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006424: [03:44:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006424: [03:44:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 006424: [03:44:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006432: [03:44:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006424: [03:44:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D033E RDOC 006432: [03:44:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006424: [03:44:16] gl_driver.cpp(2231) - Log - Starting capture RDOC 006424: [03:44:16] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006424: [03:44:16] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006424: [03:44:16] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006424: [03:44:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 006424: [03:44:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006424: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10624658 (21.10 %) RDOC 006424: [03:44:17] gl_driver.cpp(2451) - Log - Captured GL frame with 48.026306 MB capture section in 0.491253 seconds RDOC 006424: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006424: [03:44:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006424: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006432: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10634408 bytes) (time 1716432257) 5116 byte thumbnail RDOC 006432: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006432: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006432: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006432: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006432: [03:44:18] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006432: [03:44:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006432: [03:44:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006432: [03:44:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006432: [03:44:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006432: [03:44:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006432: [03:44:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006432: [03:44:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006432: [03:44:18] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006432: [03:44:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006432: [03:44:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006432: [03:44:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006432: [03:44:18] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006432: [03:44:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006432: [03:44:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006432: [03:44:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006432: [03:44:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006432: [03:44:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006432: [03:44:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006432: [03:44:22] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 3980.161 ms RDOC 006432: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006432: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3148690 (6.25 %) RDOC 006432: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006432: [03:44:24] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 429.608 ms RDOC 006432: [03:44:28] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006432: [03:44:28] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006432: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3148690 (6.25 %) RDOC 006432: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006432: [03:44:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 002912: [03:44:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002912: [03:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002912: [03:44:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002912: [03:44:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002912: [03:44:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7248 RDOC 007248: [03:44:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007248: [03:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007248: [03:44:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007248: [03:44:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007248: [03:44:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007248: [03:44:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007248: [03:44:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007248: [03:44:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007248: [03:44:29] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007248: [03:44:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007248: [03:44:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007248: [03:44:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007248: [03:44:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007248: [03:44:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007248: [03:44:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002912: [03:44:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7248] RDOC 007248: [03:44:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007248: [03:44:29] gl_driver.cpp(1227) - Log - Created new sharegroup 000001D728C44890 RDOC 007248: [03:44:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007248: [03:44:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007248: [03:44:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007248: [03:44:29] gl_driver.cpp(1126) - Log - Deleting shader group 000001D728C44890 RDOC 007248: [03:44:29] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007248: [03:44:29] gl_driver.cpp(1227) - Log - Created new sharegroup 000001D728C44890 RDOC 007248: [03:44:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007248: [03:44:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007248: [03:44:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007248: [03:44:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 007248: [03:44:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002912: [03:44:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007248: [03:44:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F032A RDOC 007248: [03:44:29] gl_driver.cpp(2231) - Log - Starting capture RDOC 007248: [03:44:29] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007248: [03:44:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007248: [03:44:29] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002912: [03:44:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007248: [03:44:29] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 007248: [03:44:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007248: [03:44:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17734 (0.91 %) RDOC 007248: [03:44:29] gl_driver.cpp(2451) - Log - Captured GL frame with 1.861023 MB capture section in 0.055038 seconds RDOC 007248: [03:44:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 007248: [03:44:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 007248: [03:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002912: [03:44:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27714 bytes) (time 1716432269) 5476 byte thumbnail RDOC 002912: [03:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002912: [03:44:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002912: [03:44:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002912: [03:44:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002912: [03:44:30] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002912: [03:44:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002912: [03:44:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002912: [03:44:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002912: [03:44:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002912: [03:44:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002912: [03:44:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002912: [03:44:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002912: [03:44:30] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002912: [03:44:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 002912: [03:44:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002912: [03:44:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002912: [03:44:31] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002912: [03:44:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002912: [03:44:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002912: [03:44:31] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 130.574 ms RDOC 002912: [03:44:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002912: [03:44:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 002912: [03:44:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002912: [03:44:31] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002912: [03:44:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006208: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006208: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006208: [03:44:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006208: [03:44:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006208: [03:44:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7632 RDOC 007632: [03:44:31] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007632: [03:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007632: [03:44:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007632: [03:44:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007632: [03:44:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007632: [03:44:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007632: [03:44:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007632: [03:44:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007632: [03:44:31] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007632: [03:44:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007632: [03:44:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007632: [03:44:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007632: [03:44:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007632: [03:44:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007632: [03:44:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006208: [03:44:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7632] RDOC 007632: [03:44:31] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007632: [03:44:31] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F70E865C20 RDOC 007632: [03:44:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007632: [03:44:31] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007632: [03:44:31] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007632: [03:44:31] gl_driver.cpp(1126) - Log - Deleting shader group 000001F70E865C20 RDOC 007632: [03:44:31] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007632: [03:44:31] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F70E65EF50 RDOC 007632: [03:44:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007632: [03:44:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007632: [03:44:31] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007632: [03:44:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 007632: [03:44:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007632: [03:44:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C033C RDOC 006208: [03:44:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006208: [03:44:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007632: [03:44:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 007632: [03:44:31] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 007632: [03:44:31] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 007632: [03:44:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 007632: [03:44:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 007632: [03:44:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 007632: [03:44:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 007632: [03:44:31] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 007632: [03:44:31] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 007632: [03:44:32] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007632: [03:44:32] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 007632: [03:44:32] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 007632: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69952 bytes to 10248 (14.65 %) RDOC 007632: [03:44:32] gl_driver.cpp(2451) - Log - Captured GL frame with 0.066711 MB capture section in 0.107423 seconds RDOC 007632: [03:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 007632: [03:44:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 007632: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006208: [03:44:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27144 bytes) (time 1716432272) 12678 byte thumbnail RDOC 006208: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006208: [03:44:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006208: [03:44:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006208: [03:44:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006208: [03:44:33] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006208: [03:44:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006208: [03:44:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006208: [03:44:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006208: [03:44:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006208: [03:44:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006208: [03:44:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006208: [03:44:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006208: [03:44:33] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006208: [03:44:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006208: [03:44:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006208: [03:44:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006208: [03:44:33] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006208: [03:44:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006208: [03:44:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006208: [03:44:33] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 116.117 ms RDOC 006208: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 006208: [03:44:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 000472: [03:44:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 000472: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000472: [03:44:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000472: [03:44:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000472: [03:44:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4076 RDOC 004076: [03:44:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 004076: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004076: [03:44:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004076: [03:44:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004076: [03:44:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004076: [03:44:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004076: [03:44:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004076: [03:44:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004076: [03:44:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004076: [03:44:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004076: [03:44:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004076: [03:44:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004076: [03:44:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004076: [03:44:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004076: [03:44:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000472: [03:44:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4076] RDOC 004076: [03:44:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004076: [03:44:34] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EAB26455E0 RDOC 004076: [03:44:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004076: [03:44:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004076: [03:44:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004076: [03:44:34] gl_driver.cpp(1126) - Log - Deleting shader group 000001EAB26455E0 RDOC 004076: [03:44:34] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004076: [03:44:34] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EAB2644FA0 RDOC 004076: [03:44:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004076: [03:44:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004076: [03:44:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004076: [03:44:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 004076: [03:44:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004076: [03:44:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000014033E RDOC 000472: [03:44:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000472: [03:44:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004076: [03:44:34] gl_driver.cpp(2231) - Log - Starting capture RDOC 004076: [03:44:34] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004076: [03:44:34] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004076: [03:44:34] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 004076: [03:44:34] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 004076: [03:44:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004076: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38556 (1.94 %) RDOC 004076: [03:44:34] gl_driver.cpp(2451) - Log - Captured GL frame with 1.892761 MB capture section in 0.062513 seconds RDOC 004076: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004076: [03:44:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 004076: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 000472: [03:44:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48174 bytes) (time 1716432274) 4975 byte thumbnail RDOC 000472: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 000472: [03:44:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000472: [03:44:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000472: [03:44:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000472: [03:44:35] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 000472: [03:44:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000472: [03:44:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000472: [03:44:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000472: [03:44:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000472: [03:44:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000472: [03:44:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000472: [03:44:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000472: [03:44:35] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 000472: [03:44:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 000472: [03:44:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000472: [03:44:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000472: [03:44:36] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000472: [03:44:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000472: [03:44:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000472: [03:44:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000472: [03:44:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000472: [03:44:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000472: [03:44:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000472: [03:44:36] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 73.101 ms RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].b RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[0].a RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[1].a RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[2].a RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[3].a RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[0].a RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[1].a RDOC 000472: [03:44:36] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[2].a RDOC 000472: [03:44:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 009548: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009548: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009548: [03:44:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009548: [03:44:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009548: [03:44:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9412 RDOC 009412: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009412: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009412: [03:44:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009412: [03:44:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009412: [03:44:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009412: [03:44:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009412: [03:44:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009412: [03:44:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009412: [03:44:36] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009412: [03:44:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009412: [03:44:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009412: [03:44:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009412: [03:44:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009412: [03:44:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009412: [03:44:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009548: [03:44:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9412] RDOC 009412: [03:44:36] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009412: [03:44:36] gl_driver.cpp(1227) - Log - Created new sharegroup 00000150D8AE61B0 RDOC 009412: [03:44:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009412: [03:44:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009412: [03:44:36] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009412: [03:44:36] gl_driver.cpp(1126) - Log - Deleting shader group 00000150D8AE61B0 RDOC 009412: [03:44:36] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009412: [03:44:36] gl_driver.cpp(1227) - Log - Created new sharegroup 00000150D9079E00 RDOC 009412: [03:44:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009412: [03:44:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009412: [03:44:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009412: [03:44:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009412: [03:44:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009412: [03:44:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000015033A RDOC 009548: [03:44:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009412: [03:44:37] gl_driver.cpp(2231) - Log - Starting capture RDOC 009412: [03:44:37] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009412: [03:44:37] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009412: [03:44:37] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009548: [03:44:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009412: [03:44:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009412: [03:44:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009412: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3214 (10.80 %) RDOC 009412: [03:44:37] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.039578 seconds RDOC 009412: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 5016 bytes to 5016 (100.00 %) RDOC 009412: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009412: [03:44:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009412: [03:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009548: [03:44:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (18049 bytes) (time 1716432277) 5116 byte thumbnail RDOC 009548: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009548: [03:44:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009548: [03:44:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009548: [03:44:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009548: [03:44:38] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009548: [03:44:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009548: [03:44:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009548: [03:44:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009548: [03:44:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009548: [03:44:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009548: [03:44:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009548: [03:44:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009548: [03:44:38] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009548: [03:44:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 009548: [03:44:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009548: [03:44:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009548: [03:44:38] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009548: [03:44:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009548: [03:44:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009548: [03:44:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009548: [03:44:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009548: [03:44:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009548: [03:44:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009548: [03:44:38] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 68.884 ms RDOC 009548: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009548: [03:44:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 009548: [03:44:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 009548: [03:44:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 009548: [03:44:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 009548: [03:45:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 009548: [03:45:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 009548: [03:45:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 009548: [03:45:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 009548: [03:45:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 009548: [03:45:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 009548: [03:45:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 009548: [03:45:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 009548: [03:45:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 009548: [03:46:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 009548: [03:46:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 009548: [03:46:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 009548: [03:46:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 009548: [03:46:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 009548: [03:46:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 009548: [03:46:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 009548: [03:46:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 009548: [03:46:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 009548: [03:46:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 009548: [03:46:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 009548: [03:46:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 009548: [03:46:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 009548: [03:46:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 009548: [03:46:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 009548: [03:46:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 009548: [03:46:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 009548: [03:46:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 009548: [03:46:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 009548: [03:46:56] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 009548: [03:46:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 009548: [03:46:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 009548: [03:47:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 009548: [03:47:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 009548: [03:47:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 009548: [03:47:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 009548: [03:47:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 009548: [03:47:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 009548: [03:47:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 009548: [03:47:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 009548: [03:47:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 009548: [03:47:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 009548: [03:47:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 009548: [03:47:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 009548: [03:47:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 009548: [03:47:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 009548: [03:47:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 009548: [03:47:48] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 009548: [03:47:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 009548: [03:47:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 009548: [03:47:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 009548: [03:47:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 009548: [03:47:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 009548: [03:47:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 009548: [03:47:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 009548: [03:47:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 009548: [03:47:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 009548: [03:47:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for imagehlp.pdb RDOC 009548: [03:47:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptsp.pdb RDOC 009548: [03:48:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for rsaenh.pdb RDOC 009548: [03:48:00] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvgpucomp64.pdb RDOC 009548: [03:48:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 009548: [03:48:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 009548: [03:48:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 009548: [03:48:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 009548: [03:48:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 009548: [03:48:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006240: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006240: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006240: [03:48:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006240: [03:48:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006240: [03:48:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2152 RDOC 002152: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002152: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002152: [03:48:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002152: [03:48:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002152: [03:48:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002152: [03:48:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002152: [03:48:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002152: [03:48:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002152: [03:48:07] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002152: [03:48:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002152: [03:48:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002152: [03:48:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002152: [03:48:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002152: [03:48:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002152: [03:48:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006240: [03:48:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2152] RDOC 002152: [03:48:07] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002152: [03:48:07] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019DD20F5EE0 RDOC 002152: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002152: [03:48:07] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002152: [03:48:07] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002152: [03:48:07] gl_driver.cpp(1126) - Log - Deleting shader group 0000019DD20F5EE0 RDOC 002152: [03:48:07] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002152: [03:48:07] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019DD20F65E0 RDOC 002152: [03:48:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002152: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002152: [03:48:07] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002152: [03:48:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002152: [03:48:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002152: [03:48:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000018033E RDOC 006240: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002152: [03:48:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 002152: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002152: [03:48:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002152: [03:48:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002152: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 002152: [03:48:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006240: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002152: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3206 (10.50 %) RDOC 002152: [03:48:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.028664 seconds RDOC 002152: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002152: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 002152: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006240: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12956 bytes) (time 1716432487) 5116 byte thumbnail RDOC 006240: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006240: [03:48:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006240: [03:48:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006240: [03:48:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006240: [03:48:08] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006240: [03:48:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006240: [03:48:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006240: [03:48:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006240: [03:48:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006240: [03:48:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006240: [03:48:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006240: [03:48:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006240: [03:48:08] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006240: [03:48:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006240: [03:48:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006240: [03:48:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006240: [03:48:09] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006240: [03:48:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006240: [03:48:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006240: [03:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006240: [03:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006240: [03:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006240: [03:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006240: [03:48:09] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 50.653 ms RDOC 006240: [03:48:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 004004: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 004004: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004004: [03:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004004: [03:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004004: [03:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3064 RDOC 003064: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003064: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003064: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003064: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003064: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003064: [03:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003064: [03:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003064: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003064: [03:48:09] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003064: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003064: [03:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003064: [03:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003064: [03:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003064: [03:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003064: [03:48:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004004: [03:48:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3064] RDOC 003064: [03:48:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A86366C478 RDOC 003064: [03:48:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003064: [03:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003064: [03:48:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A86366C478 RDOC 003064: [03:48:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A86366C478 RDOC 003064: [03:48:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003064: [03:48:09] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003064: [03:48:09] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003064: [03:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003064: [03:48:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003064: [03:48:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A86C6B4750 RDOC 003064: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003064: [03:48:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003064: [03:48:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003064: [03:48:10] gl_driver.cpp(1126) - Log - Deleting shader group 000001A86C6B4750 RDOC 003064: [03:48:10] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003064: [03:48:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A86C1C3590 RDOC 003064: [03:48:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003064: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003064: [03:48:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003064: [03:48:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 003064: [03:48:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003064: [03:48:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000037033C RDOC 004004: [03:48:10] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 004004: [03:48:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003064: [03:48:10] gl_driver.cpp(2231) - Log - Starting capture RDOC 003064: [03:48:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003064: [03:48:10] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 004004: [03:48:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003064: [03:48:10] gl_driver.cpp(2302) - Log - Finished capture, Frame 4 RDOC 003064: [03:48:10] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 003064: [03:48:10] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003064: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62366 (0.49 %) RDOC 003064: [03:48:10] gl_driver.cpp(2451) - Log - Captured GL frame with 12.032593 MB capture section in 0.074661 seconds RDOC 003064: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 003064: [03:48:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 003064: [03:48:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004004: [03:48:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85053 bytes) (time 1716432490) 18309 byte thumbnail RDOC 004004: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004004: [03:48:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004004: [03:48:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004004: [03:48:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004004: [03:48:11] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004004: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004004: [03:48:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004004: [03:48:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004004: [03:48:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004004: [03:48:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004004: [03:48:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004004: [03:48:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004004: [03:48:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004004: [03:48:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 004004: [03:48:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004004: [03:48:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004004: [03:48:11] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004004: [03:48:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004004: [03:48:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004004: [03:48:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004004: [03:48:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004004: [03:48:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004004: [03:48:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004004: [03:48:11] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 93.808 ms RDOC 004004: [03:48:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 005596: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005596: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005596: [03:48:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005596: [03:48:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005596: [03:48:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8388 RDOC 008388: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008388: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008388: [03:48:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008388: [03:48:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008388: [03:48:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008388: [03:48:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008388: [03:48:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008388: [03:48:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008388: [03:48:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008388: [03:48:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008388: [03:48:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008388: [03:48:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008388: [03:48:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008388: [03:48:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008388: [03:48:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005596: [03:48:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8388] RDOC 008388: [03:48:12] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008388: [03:48:12] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019E7DB064B0 RDOC 008388: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008388: [03:48:12] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008388: [03:48:12] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008388: [03:48:12] gl_driver.cpp(1126) - Log - Deleting shader group 0000019E7DB064B0 RDOC 008388: [03:48:12] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008388: [03:48:12] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019E7DB06930 RDOC 008388: [03:48:12] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008388: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008388: [03:48:12] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008388: [03:48:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 008388: [03:48:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008388: [03:48:12] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000039033C RDOC 005596: [03:48:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005596: [03:48:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008388: [03:48:12] gl_driver.cpp(2231) - Log - Starting capture RDOC 008388: [03:48:12] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008388: [03:48:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008388: [03:48:12] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008388: [03:48:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008388: [03:48:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008388: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3171 (11.26 %) RDOC 008388: [03:48:12] gl_driver.cpp(2451) - Log - Captured GL frame with 0.026855 MB capture section in 0.048439 seconds RDOC 008388: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 008388: [03:48:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 008388: [03:48:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005596: [03:48:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12910 bytes) (time 1716432492) 5270 byte thumbnail RDOC 005596: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005596: [03:48:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005596: [03:48:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005596: [03:48:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005596: [03:48:13] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 005596: [03:48:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005596: [03:48:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005596: [03:48:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005596: [03:48:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005596: [03:48:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005596: [03:48:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005596: [03:48:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005596: [03:48:13] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005596: [03:48:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 005596: [03:48:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005596: [03:48:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005596: [03:48:13] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005596: [03:48:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005596: [03:48:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005596: [03:48:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005596: [03:48:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005596: [03:48:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005596: [03:48:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005596: [03:48:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 53.432 ms RDOC 005596: [03:48:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 006020: [03:48:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006020: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006020: [03:48:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006020: [03:48:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006020: [03:48:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10712 RDOC 010712: [03:48:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010712: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010712: [03:48:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010712: [03:48:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010712: [03:48:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010712: [03:48:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010712: [03:48:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010712: [03:48:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010712: [03:48:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010712: [03:48:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010712: [03:48:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010712: [03:48:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010712: [03:48:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010712: [03:48:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010712: [03:48:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006020: [03:48:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10712] RDOC 010712: [03:48:14] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010712: [03:48:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F0F8B96270 RDOC 010712: [03:48:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010712: [03:48:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010712: [03:48:14] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010712: [03:48:14] gl_driver.cpp(1126) - Log - Deleting shader group 000001F0F8B96270 RDOC 010712: [03:48:14] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010712: [03:48:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F0F8B959F0 RDOC 010712: [03:48:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010712: [03:48:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010712: [03:48:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010712: [03:48:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010712: [03:48:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006020: [03:48:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010712: [03:48:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000730310 RDOC 010712: [03:48:14] gl_driver.cpp(2231) - Log - Starting capture RDOC 010712: [03:48:14] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 006020: [03:48:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010712: [03:48:14] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 010712: [03:48:14] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010712: [03:48:14] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 010712: [03:48:15] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010712: [03:48:15] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010712: [03:48:15] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 010712: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663801 (0.42 %) RDOC 010712: [03:48:15] gl_driver.cpp(2451) - Log - Captured GL frame with 150.532654 MB capture section in 0.504843 seconds RDOC 010712: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010712: [03:48:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010712: [03:48:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006020: [03:48:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670456 bytes) (time 1716432495) 2526 byte thumbnail RDOC 006020: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006020: [03:48:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006020: [03:48:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006020: [03:48:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006020: [03:48:16] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006020: [03:48:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006020: [03:48:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006020: [03:48:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006020: [03:48:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006020: [03:48:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006020: [03:48:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006020: [03:48:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006020: [03:48:16] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006020: [03:48:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 006020: [03:48:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006020: [03:48:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006020: [03:48:16] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006020: [03:48:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006020: [03:48:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006020: [03:48:16] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006020: [03:48:16] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006020: [03:48:17] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 669.918 ms RDOC 006020: [03:48:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010420: [03:48:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010420: [03:48:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010420: [03:48:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010420: [03:48:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010420: [03:48:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6640 RDOC 006640: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006640: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006640: [03:48:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006640: [03:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006640: [03:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006640: [03:48:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006640: [03:48:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006640: [03:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006640: [03:48:19] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006640: [03:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006640: [03:48:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006640: [03:48:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006640: [03:48:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006640: [03:48:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006640: [03:48:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010420: [03:48:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6640] RDOC 006640: [03:48:19] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006640: [03:48:19] gl_driver.cpp(1227) - Log - Created new sharegroup 00000130516A5980 RDOC 006640: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006640: [03:48:19] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006640: [03:48:19] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006640: [03:48:19] gl_driver.cpp(1126) - Log - Deleting shader group 00000130516A5980 RDOC 006640: [03:48:19] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006640: [03:48:19] gl_driver.cpp(1227) - Log - Created new sharegroup 00000130516A5880 RDOC 006640: [03:48:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006640: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006640: [03:48:19] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006640: [03:48:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 006640: [03:48:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006640: [03:48:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003D033C RDOC 010420: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010420: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006640: [03:48:19] gl_driver.cpp(2231) - Log - Starting capture RDOC 006640: [03:48:19] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 006640: [03:48:19] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006640: [03:48:19] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006640: [03:48:19] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 006640: [03:48:19] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 006640: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51448 (2.09 %) RDOC 006640: [03:48:19] gl_driver.cpp(2451) - Log - Captured GL frame with 2.353210 MB capture section in 0.076833 seconds RDOC 006640: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 006640: [03:48:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 006640: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010420: [03:48:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (66673 bytes) (time 1716432499) 9593 byte thumbnail RDOC 010420: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010420: [03:48:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010420: [03:48:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010420: [03:48:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010420: [03:48:20] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010420: [03:48:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010420: [03:48:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010420: [03:48:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010420: [03:48:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010420: [03:48:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010420: [03:48:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010420: [03:48:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010420: [03:48:20] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010420: [03:48:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010420: [03:48:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010420: [03:48:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010420: [03:48:20] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010420: [03:48:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010420: [03:48:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010420: [03:48:20] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 98.849 ms RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010420: [03:48:21] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010420: [03:48:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001788: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001788: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001788: [03:48:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001788: [03:48:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001788: [03:48:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3684 RDOC 003684: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003684: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003684: [03:48:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003684: [03:48:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003684: [03:48:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003684: [03:48:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003684: [03:48:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003684: [03:48:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003684: [03:48:21] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003684: [03:48:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003684: [03:48:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003684: [03:48:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003684: [03:48:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003684: [03:48:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003684: [03:48:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001788: [03:48:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3684] RDOC 003684: [03:48:21] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003684: [03:48:21] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C0509D6D20 RDOC 003684: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003684: [03:48:21] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003684: [03:48:21] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003684: [03:48:21] gl_driver.cpp(1126) - Log - Deleting shader group 000001C0509D6D20 RDOC 003684: [03:48:21] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003684: [03:48:21] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C0509D6BE0 RDOC 003684: [03:48:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003684: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003684: [03:48:21] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003684: [03:48:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 003684: [03:48:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003684: [03:48:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0338 RDOC 001788: [03:48:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003684: [03:48:21] gl_driver.cpp(2231) - Log - Starting capture RDOC 003684: [03:48:21] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003684: [03:48:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003684: [03:48:21] gl_driver.cpp(2302) - Log - Finished capture, Frame 4294967295 RDOC 001788: [03:48:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003684: [03:48:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 003684: [03:48:21] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003684: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 003684: [03:48:21] gl_driver.cpp(2451) - Log - Captured GL frame with 0.023376 MB capture section in 0.037837 seconds RDOC 003684: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003684: [03:48:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003684: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 001788: [03:48:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1716432501) 2527 byte thumbnail RDOC 001788: [03:48:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 001788: [03:48:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001788: [03:48:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001788: [03:48:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001788: [03:48:22] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001788: [03:48:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001788: [03:48:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001788: [03:48:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001788: [03:48:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001788: [03:48:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001788: [03:48:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001788: [03:48:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001788: [03:48:22] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001788: [03:48:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001788: [03:48:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001788: [03:48:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001788: [03:48:23] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001788: [03:48:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001788: [03:48:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001788: [03:48:23] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.940 ms RDOC 001788: [03:48:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 007812: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007812: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007812: [03:48:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007812: [03:48:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007812: [03:48:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7056 RDOC 007056: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007056: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007056: [03:48:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007056: [03:48:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007056: [03:48:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007056: [03:48:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007056: [03:48:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007056: [03:48:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007056: [03:48:23] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007056: [03:48:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007056: [03:48:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007056: [03:48:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007056: [03:48:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007056: [03:48:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007056: [03:48:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007812: [03:48:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7056] RDOC 007056: [03:48:23] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007056: [03:48:23] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FABF7B74D0 RDOC 007056: [03:48:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007056: [03:48:23] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007056: [03:48:23] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007056: [03:48:23] gl_driver.cpp(1126) - Log - Deleting shader group 000001FABF7B74D0 RDOC 007056: [03:48:23] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007056: [03:48:23] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FABF7B7110 RDOC 007056: [03:48:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007056: [03:48:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007056: [03:48:23] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007056: [03:48:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 007056: [03:48:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007056: [03:48:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000026033E RDOC 007812: [03:48:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007056: [03:48:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 007056: [03:48:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007056: [03:48:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007812: [03:48:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007056: [03:48:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007056: [03:48:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 007056: [03:48:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007056: [03:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2985 (10.39 %) RDOC 007056: [03:48:24] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.036985 seconds RDOC 007056: [03:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 007056: [03:48:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007056: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007812: [03:48:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12700 bytes) (time 1716432504) 5223 byte thumbnail RDOC 007812: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007812: [03:48:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007812: [03:48:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007812: [03:48:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007812: [03:48:25] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007812: [03:48:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007812: [03:48:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007812: [03:48:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007812: [03:48:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007812: [03:48:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007812: [03:48:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007812: [03:48:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007812: [03:48:25] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007812: [03:48:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 007812: [03:48:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007812: [03:48:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007812: [03:48:25] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007812: [03:48:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007812: [03:48:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007812: [03:48:25] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 79.713 ms RDOC 007812: [03:48:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 007164: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007164: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007164: [03:48:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007164: [03:48:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007164: [03:48:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8008 RDOC 008008: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008008: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008008: [03:48:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008008: [03:48:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008008: [03:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008008: [03:48:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008008: [03:48:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008008: [03:48:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008008: [03:48:26] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008008: [03:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008008: [03:48:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008008: [03:48:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008008: [03:48:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008008: [03:48:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008008: [03:48:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007164: [03:48:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8008] RDOC 008008: [03:48:26] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008008: [03:48:26] gl_driver.cpp(1227) - Log - Created new sharegroup 0000024137D37260 RDOC 008008: [03:48:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008008: [03:48:26] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008008: [03:48:26] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008008: [03:48:26] gl_driver.cpp(1126) - Log - Deleting shader group 0000024137D37260 RDOC 008008: [03:48:26] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008008: [03:48:26] gl_driver.cpp(1227) - Log - Created new sharegroup 0000024137D36F60 RDOC 008008: [03:48:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008008: [03:48:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008008: [03:48:26] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008008: [03:48:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 008008: [03:48:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008008: [03:48:26] gl_driver.cpp(2231) - Log - Starting capture RDOC 008008: [03:48:26] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008008: [03:48:26] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008008: [03:48:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000302C8 RDOC 007164: [03:48:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008008: [03:48:26] gl_driver.cpp(2302) - Log - Finished capture, Frame 0 RDOC 008008: [03:48:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 008008: [03:48:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007164: [03:48:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008008: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3627 (11.91 %) RDOC 008008: [03:48:26] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029053 MB capture section in 0.140284 seconds RDOC 008008: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008008: [03:48:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008008: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007164: [03:48:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13377 bytes) (time 1716432506) 5116 byte thumbnail RDOC 007164: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007164: [03:48:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007164: [03:48:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007164: [03:48:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007164: [03:48:27] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 007164: [03:48:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007164: [03:48:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007164: [03:48:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007164: [03:48:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007164: [03:48:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007164: [03:48:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007164: [03:48:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007164: [03:48:27] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007164: [03:48:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 007164: [03:48:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007164: [03:48:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007164: [03:48:27] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007164: [03:48:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007164: [03:48:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007164: [03:48:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007164: [03:48:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007164: [03:48:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007164: [03:48:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007164: [03:48:27] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 52.973 ms RDOC 007164: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007164: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1585 (5.20 %) RDOC 007164: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007164: [03:48:27] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.737 ms RDOC 007164: [03:48:27] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 007164: [03:48:27] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 007164: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1585 (5.20 %) RDOC 007164: [03:48:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000045 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000045 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000054 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000056 RDOC 007164: [03:48:28] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 007164: [03:48:28] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 007164: [03:48:28] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000068 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 007164: [03:48:28] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000070 RDOC 007164: [03:48:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001036: [03:48:28] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001036: [03:48:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001036: [03:48:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001036: [03:48:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001036: [03:48:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4456 RDOC 004456: [03:48:28] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 004456: [03:48:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004456: [03:48:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004456: [03:48:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004456: [03:48:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004456: [03:48:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004456: [03:48:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004456: [03:48:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004456: [03:48:28] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004456: [03:48:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004456: [03:48:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004456: [03:48:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004456: [03:48:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004456: [03:48:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004456: [03:48:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001036: [03:48:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4456] RDOC 004456: [03:48:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004456: [03:48:28] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FDE6FF6130 RDOC 004456: [03:48:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004456: [03:48:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004456: [03:48:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004456: [03:48:28] gl_driver.cpp(1126) - Log - Deleting shader group 000001FDE6FF6130 RDOC 004456: [03:48:28] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004456: [03:48:28] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FDE6FF68F0 RDOC 004456: [03:48:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004456: [03:48:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004456: [03:48:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004456: [03:48:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 004456: [03:48:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004456: [03:48:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000502D2 RDOC 001036: [03:48:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001036: [03:48:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004456: [03:48:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 004456: [03:48:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004456: [03:48:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004456: [03:48:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 004456: [03:48:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 004456: [03:48:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004456: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783743 (0.39 %) RDOC 004456: [03:48:32] gl_driver.cpp(2451) - Log - Captured GL frame with 2128.027893 MB capture section in 0.305781 seconds RDOC 004456: [03:48:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004456: [03:48:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 004456: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001036: [03:48:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793493 bytes) (time 1716432512) 5116 byte thumbnail RDOC 001036: [03:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001036: [03:48:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001036: [03:48:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001036: [03:48:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001036: [03:48:33] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001036: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001036: [03:48:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001036: [03:48:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001036: [03:48:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001036: [03:48:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001036: [03:48:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001036: [03:48:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001036: [03:48:33] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001036: [03:48:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001036: [03:48:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001036: [03:48:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001036: [03:48:33] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001036: [03:48:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001036: [03:48:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001036: [03:48:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001036: [03:48:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001036: [03:48:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001036: [03:48:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001036: [03:48:35] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2305.050 ms RDOC 001036: [03:48:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 003484: [03:48:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003484: [03:48:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003484: [03:48:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003484: [03:48:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003484: [03:48:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9012 RDOC 009012: [03:48:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009012: [03:48:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009012: [03:48:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009012: [03:48:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009012: [03:48:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009012: [03:48:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009012: [03:48:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009012: [03:48:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009012: [03:48:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009012: [03:48:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009012: [03:48:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009012: [03:48:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009012: [03:48:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009012: [03:48:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009012: [03:48:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003484: [03:48:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9012] RDOC 009012: [03:48:38] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009012: [03:48:38] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F462F989D0 RDOC 009012: [03:48:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009012: [03:48:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009012: [03:48:38] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009012: [03:48:38] gl_driver.cpp(1126) - Log - Deleting shader group 000001F462F989D0 RDOC 009012: [03:48:38] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009012: [03:48:38] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F462F99890 RDOC 009012: [03:48:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009012: [03:48:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009012: [03:48:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009012: [03:48:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 009012: [03:48:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009012: [03:48:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000902B0 RDOC 003484: [03:48:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003484: [03:48:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50000 RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3118 (10.90 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.050815 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50001 RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12868 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3226 (10.84 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.047527 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50002 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (12976 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3259 (10.95 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062338 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50003 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13009 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3239 (10.88 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046706 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50004 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (12989 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3239 (10.88 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062695 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50005 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (12989 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3255 (10.94 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062226 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50006 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13005 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3270 (10.99 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062364 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50007 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13020 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3256 (10.94 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062643 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50008 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13006 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3271 (10.99 %) RDOC 009012: [03:48:46] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.077574 seconds RDOC 009012: [03:48:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 009012: [03:48:46] gl_driver.cpp(2231) - Log - Starting capture RDOC 009012: [03:48:46] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 009012: [03:48:46] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:48:46] gl_driver.cpp(2302) - Log - Finished capture, Frame 50009 RDOC 009012: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 009012: [03:48:46] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009012: [03:48:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003484: [03:48:46] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13021 bytes) (time 1716432526) 5116 byte thumbnail RDOC 009012: [03:48:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3239 (10.88 %) RDOC 009012: [03:48:47] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062192 seconds RDOC 009012: [03:48:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009012: [03:48:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 009012: [03:48:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 003484: [03:48:47] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (12989 bytes) (time 1716432527) 5116 byte thumbnail RDOC 003484: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003484: [03:48:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003484: [03:48:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003484: [03:48:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003484: [03:48:48] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003484: [03:48:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003484: [03:48:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003484: [03:48:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003484: [03:48:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003484: [03:48:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003484: [03:48:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003484: [03:48:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003484: [03:48:48] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003484: [03:48:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 003484: [03:48:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003484: [03:48:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003484: [03:48:48] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003484: [03:48:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003484: [03:48:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003484: [03:48:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003484: [03:48:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003484: [03:48:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003484: [03:48:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003484: [03:48:48] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 50.894 ms RDOC 003484: [03:48:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001628: [03:48:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001628: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001628: [03:48:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001628: [03:48:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001628: [03:48:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2616 RDOC 002616: [03:48:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002616: [03:48:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002616: [03:48:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002616: [03:48:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002616: [03:48:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002616: [03:48:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002616: [03:48:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002616: [03:48:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002616: [03:48:49] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002616: [03:48:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002616: [03:48:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002616: [03:48:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002616: [03:48:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002616: [03:48:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002616: [03:48:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001628: [03:48:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2616] RDOC 002616: [03:48:49] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002616: [03:48:49] gl_driver.cpp(1227) - Log - Created new sharegroup 0000018A329B5600 RDOC 002616: [03:48:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002616: [03:48:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002616: [03:48:49] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002616: [03:48:49] gl_driver.cpp(1126) - Log - Deleting shader group 0000018A329B5600 RDOC 002616: [03:48:49] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002616: [03:48:49] gl_driver.cpp(1227) - Log - Created new sharegroup 0000018A329B5DC0 RDOC 002616: [03:48:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002616: [03:48:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002616: [03:48:49] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002616: [03:48:49] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002616: [03:48:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002616: [03:48:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A02D2 RDOC 001628: [03:48:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002616: [03:48:49] gl_driver.cpp(2231) - Log - Starting capture RDOC 002616: [03:48:49] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002616: [03:48:49] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001628: [03:48:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002616: [03:48:49] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002616: [03:48:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002616: [03:48:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002616: [03:48:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3601 (12.07 %) RDOC 002616: [03:48:49] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028442 MB capture section in 0.033634 seconds RDOC 002616: [03:48:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002616: [03:48:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 002616: [03:48:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 001628: [03:48:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13351 bytes) (time 1716432529) 5116 byte thumbnail RDOC 001628: [03:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 001628: [03:48:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001628: [03:48:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001628: [03:48:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001628: [03:48:50] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001628: [03:48:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001628: [03:48:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001628: [03:48:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001628: [03:48:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001628: [03:48:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001628: [03:48:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001628: [03:48:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001628: [03:48:50] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001628: [03:48:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001628: [03:48:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001628: [03:48:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001628: [03:48:50] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001628: [03:48:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001628: [03:48:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001628: [03:48:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001628: [03:48:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001628: [03:48:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001628: [03:48:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001628: [03:48:50] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 56.556 ms RDOC 001628: [03:48:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76
RDOC 011020: [03:48:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 011020: [03:48:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011020: [03:48:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011020: [03:48:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011020: [03:48:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8276 RDOC 008276: [03:48:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008276: [03:48:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008276: [03:48:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008276: [03:48:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008276: [03:48:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008276: [03:48:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008276: [03:48:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008276: [03:48:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008276: [03:48:51] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008276: [03:48:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008276: [03:48:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008276: [03:48:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008276: [03:48:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008276: [03:48:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008276: [03:48:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011020: [03:48:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8276] RDOC 008276: [03:48:51] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008276: [03:48:51] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EB3FE456D0 RDOC 008276: [03:48:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008276: [03:48:51] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008276: [03:48:51] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008276: [03:48:51] gl_driver.cpp(1126) - Log - Deleting shader group 000001EB3FE456D0 RDOC 008276: [03:48:51] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008276: [03:48:51] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EB3FE45250 RDOC 008276: [03:48:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008276: [03:48:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008276: [03:48:51] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008276: [03:48:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008276: [03:48:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008276: [03:48:51] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D02D0 RDOC 011020: [03:48:51] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008276: [03:48:51] gl_driver.cpp(2231) - Log - Starting capture RDOC 008276: [03:48:51] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 008276: [03:48:51] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011020: [03:48:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008276: [03:48:51] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008276: [03:48:51] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 008276: [03:48:51] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 008276: [03:48:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22876 (2.29 %) RDOC 008276: [03:48:51] gl_driver.cpp(2451) - Log - Captured GL frame with 0.952759 MB capture section in 0.068939 seconds RDOC 008276: [03:48:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 008276: [03:48:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008276: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011020: [03:48:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (39017 bytes) (time 1716432531) 11057 byte thumbnail RDOC 011020: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011020: [03:48:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011020: [03:48:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011020: [03:48:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011020: [03:48:52] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011020: [03:48:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011020: [03:48:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011020: [03:48:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011020: [03:48:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011020: [03:48:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011020: [03:48:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011020: [03:48:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011020: [03:48:52] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011020: [03:48:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 011020: [03:48:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011020: [03:48:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011020: [03:48:52] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011020: [03:48:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011020: [03:48:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011020: [03:48:53] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 257.068 ms RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 011020: [03:48:53] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 011020: [03:48:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 003936: [03:48:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003936: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003936: [03:48:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003936: [03:48:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003936: [03:48:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11136 RDOC 011136: [03:48:53] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 011136: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011136: [03:48:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011136: [03:48:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011136: [03:48:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011136: [03:48:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011136: [03:48:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011136: [03:48:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011136: [03:48:53] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011136: [03:48:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011136: [03:48:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011136: [03:48:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011136: [03:48:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011136: [03:48:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011136: [03:48:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003936: [03:48:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11136] RDOC 011136: [03:48:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011136: [03:48:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A818170900 RDOC 011136: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011136: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011136: [03:48:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011136: [03:48:53] gl_driver.cpp(1126) - Log - Deleting shader group 000001A818170900 RDOC 011136: [03:48:53] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011136: [03:48:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A818171200 RDOC 011136: [03:48:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011136: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011136: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011136: [03:48:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 011136: [03:48:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011136: [03:48:53] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000003E01085F - possibly stale. Using new DC FFFFFFFFE0010903 to ensure context is rebound properly RDOC 011136: [03:48:53] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011136: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001A818171200 RDOC 011136: [03:48:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011136: [03:48:53] gl_driver.cpp(1215) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 011136: [03:48:53] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001A818171200 RDOC 011136: [03:48:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 011136: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011136: [03:48:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 011136: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011136: [03:48:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003936: [03:48:54] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011136: [03:48:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001002B0 RDOC 003936: [03:48:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011136: [03:48:54] gl_driver.cpp(2231) - Log - Starting capture RDOC 011136: [03:48:54] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011136: [03:48:54] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011136: [03:48:55] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011136: [03:48:55] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 011136: [03:48:55] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 011136: [03:48:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7019712 bytes to 341419 (4.86 %) RDOC 011136: [03:48:55] gl_driver.cpp(2451) - Log - Captured GL frame with 6.694519 MB capture section in 1.214579 seconds RDOC 011136: [03:48:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 011136: [03:48:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011136: [03:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 003936: [03:48:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (418970 bytes) (time 1716432535) 69960 byte thumbnail RDOC 003936: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 003936: [03:48:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003936: [03:48:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003936: [03:48:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003936: [03:48:56] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003936: [03:48:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003936: [03:48:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003936: [03:48:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003936: [03:48:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003936: [03:48:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003936: [03:48:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003936: [03:48:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003936: [03:48:56] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003936: [03:48:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 003936: [03:48:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003936: [03:48:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003936: [03:48:56] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003936: [03:48:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003936: [03:48:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003936: [03:48:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003936: [03:48:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003936: [03:48:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003936: [03:48:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003936: [03:48:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003936: [03:48:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003936: [03:48:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003936: [03:48:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003936: [03:48:57] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 827.284 ms RDOC 003936: [03:48:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 003804: [03:48:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003804: [03:48:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003804: [03:48:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003804: [03:48:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003804: [03:48:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:48:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008612: [03:48:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:48:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:48:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:48:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:48:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:48:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:48:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:48:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008612: [03:48:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:48:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:48:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:48:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:48:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008612: [03:48:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003804: [03:48:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:48:58] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008612: [03:48:58] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B72A595970 RDOC 008612: [03:48:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008612: [03:48:58] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008612: [03:48:58] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008612: [03:48:58] gl_driver.cpp(1126) - Log - Deleting shader group 000001B72A595970 RDOC 008612: [03:48:58] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008612: [03:48:58] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B72A594AF0 RDOC 008612: [03:48:58] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008612: [03:48:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008612: [03:48:58] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008612: [03:48:58] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 008612: [03:48:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008612: [03:48:58] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A02CA RDOC 003804: [03:48:58] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008612: [03:48:58] gl_driver.cpp(2231) - Log - Starting capture RDOC 008612: [03:48:58] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003804: [03:48:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008612: [03:48:58] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 008612: [03:48:59] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008612: [03:48:59] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 008612: [03:48:59] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 008612: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498402 (1.75 %) RDOC 008612: [03:48:59] gl_driver.cpp(2451) - Log - Captured GL frame with 27.147461 MB capture section in 0.319096 seconds RDOC 008612: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 008612: [03:48:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008612: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003804: [03:48:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515756 bytes) (time 1716432539) 10463 byte thumbnail RDOC 003804: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003804: [03:49:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003804: [03:49:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003804: [03:49:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003804: [03:49:00] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003804: [03:49:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003804: [03:49:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003804: [03:49:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003804: [03:49:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003804: [03:49:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003804: [03:49:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003804: [03:49:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003804: [03:49:00] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003804: [03:49:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 003804: [03:49:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003804: [03:49:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003804: [03:49:00] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003804: [03:49:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003804: [03:49:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003804: [03:49:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003804: [03:49:00] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 257.624 ms RDOC 003804: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 14.472 ms RDOC 003804: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.503 ms RDOC 003804: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 6.815 ms RDOC 003804: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.483 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 112.281 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.975 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.139 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.376 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.390 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.606 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.599 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.979 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.467 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.666 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.403 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.312 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.345 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 98.455 ms RDOC 003804: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.768 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.457 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.335 ms RDOC 003804: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.411 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.046 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.524 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.210 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.425 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.243 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.425 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.218 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.507 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 12.576 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.215 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.698 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.351 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.404 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.535 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.029 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.375 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.337 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.837 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.337 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.457 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.398 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 8.495 ms RDOC 003804: [03:49:02] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.333 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.145 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.173 ms RDOC 003804: [03:49:02] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.169 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.787 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.408 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.019 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.205 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.859 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.503 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.138 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.190 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.352 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.637 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.230 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.195 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.196 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.942 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.242 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.046 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.179 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.047 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.040 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.233 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.159 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.162 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.440 ms RDOC 003804: [03:49:03] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.044 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.171 ms RDOC 003804: [03:49:03] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.203 ms RDOC 003804: [03:49:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76
RDOC 007624: [03:49:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007624: [03:49:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007624: [03:49:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007624: [03:49:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007624: [03:49:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9904 RDOC 009904: [03:49:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009904: [03:49:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009904: [03:49:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009904: [03:49:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009904: [03:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009904: [03:49:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009904: [03:49:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009904: [03:49:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009904: [03:49:04] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009904: [03:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009904: [03:49:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009904: [03:49:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009904: [03:49:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009904: [03:49:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009904: [03:49:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007624: [03:49:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9904] RDOC 009904: [03:49:04] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009904: [03:49:04] gl_driver.cpp(1227) - Log - Created new sharegroup 0000017071C86C10 RDOC 009904: [03:49:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009904: [03:49:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009904: [03:49:04] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009904: [03:49:04] gl_driver.cpp(1126) - Log - Deleting shader group 0000017071C86C10 RDOC 009904: [03:49:04] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009904: [03:49:04] gl_driver.cpp(1227) - Log - Created new sharegroup 0000017071C86750 RDOC 009904: [03:49:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009904: [03:49:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009904: [03:49:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009904: [03:49:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001502B0 RDOC 007624: [03:49:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009904: [03:49:04] gl_driver.cpp(2231) - Log - Starting capture RDOC 009904: [03:49:04] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009904: [03:49:04] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009904: [03:49:04] gl_driver.cpp(2302) - Log - Finished capture, Frame 6 RDOC 007624: [03:49:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009904: [03:49:04] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 009904: [03:49:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009904: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3532 (10.35 %) RDOC 009904: [03:49:04] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032532 MB capture section in 0.044615 seconds RDOC 009904: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 009904: [03:49:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009904: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 007624: [03:49:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14274 bytes) (time 1716432544) 6102 byte thumbnail RDOC 007624: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 007624: [03:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007624: [03:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007624: [03:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007624: [03:49:05] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007624: [03:49:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007624: [03:49:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007624: [03:49:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007624: [03:49:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007624: [03:49:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007624: [03:49:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007624: [03:49:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007624: [03:49:05] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007624: [03:49:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 007624: [03:49:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007624: [03:49:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007624: [03:49:05] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007624: [03:49:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007624: [03:49:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007624: [03:49:05] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 129.725 ms RDOC 007624: [03:49:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 009856: [03:49:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009856: [03:49:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009856: [03:49:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009856: [03:49:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009856: [03:49:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2772 RDOC 002772: [03:49:06] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002772: [03:49:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002772: [03:49:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002772: [03:49:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002772: [03:49:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002772: [03:49:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002772: [03:49:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002772: [03:49:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002772: [03:49:06] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002772: [03:49:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002772: [03:49:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002772: [03:49:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002772: [03:49:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002772: [03:49:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002772: [03:49:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009856: [03:49:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2772] RDOC 002772: [03:49:06] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002772: [03:49:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000001BB5D643750 RDOC 002772: [03:49:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002772: [03:49:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002772: [03:49:06] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002772: [03:49:06] gl_driver.cpp(1126) - Log - Deleting shader group 000001BB5D643750 RDOC 002772: [03:49:06] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002772: [03:49:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000001BB5D643790 RDOC 002772: [03:49:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002772: [03:49:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002772: [03:49:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002772: [03:49:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002772: [03:49:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009856: [03:49:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002772: [03:49:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001702B0 RDOC 002772: [03:49:06] gl_driver.cpp(2231) - Log - Starting capture RDOC 002772: [03:49:06] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002772: [03:49:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009856: [03:49:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002772: [03:49:06] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002772: [03:49:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 002772: [03:49:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002772: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3669 (12.41 %) RDOC 002772: [03:49:06] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028198 MB capture section in 0.033569 seconds RDOC 002772: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002772: [03:49:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002772: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009856: [03:49:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14132 bytes) (time 1716432546) 5829 byte thumbnail RDOC 009856: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009856: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009856: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009856: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009856: [03:49:07] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009856: [03:49:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009856: [03:49:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009856: [03:49:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009856: [03:49:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009856: [03:49:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009856: [03:49:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009856: [03:49:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009856: [03:49:07] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009856: [03:49:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 009856: [03:49:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009856: [03:49:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009856: [03:49:08] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009856: [03:49:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009856: [03:49:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009856: [03:49:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009856: [03:49:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009856: [03:49:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009856: [03:49:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009856: [03:49:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 73.108 ms RDOC 009856: [03:49:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001648: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001648: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001648: [03:49:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001648: [03:49:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001648: [03:49:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6680 RDOC 006680: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006680: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006680: [03:49:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006680: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006680: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006680: [03:49:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006680: [03:49:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006680: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006680: [03:49:08] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006680: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006680: [03:49:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006680: [03:49:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006680: [03:49:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006680: [03:49:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006680: [03:49:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001648: [03:49:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6680] RDOC 006680: [03:49:08] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006680: [03:49:08] gl_driver.cpp(1227) - Log - Created new sharegroup 0000018C2BF16890 RDOC 006680: [03:49:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006680: [03:49:08] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 006680: [03:49:08] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006680: [03:49:08] gl_driver.cpp(1126) - Log - Deleting shader group 0000018C2BF16890 RDOC 006680: [03:49:08] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006680: [03:49:08] gl_driver.cpp(1227) - Log - Created new sharegroup 0000018C2BF16D90 RDOC 006680: [03:49:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006680: [03:49:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006680: [03:49:08] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 006680: [03:49:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 006680: [03:49:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006680: [03:49:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001902B0 RDOC 001648: [03:49:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006680: [03:49:08] gl_driver.cpp(2231) - Log - Starting capture RDOC 006680: [03:49:08] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006680: [03:49:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:49:08] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 001648: [03:49:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006680: [03:49:08] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 006680: [03:49:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006680: [03:49:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3681 (11.41 %) RDOC 006680: [03:49:08] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030762 MB capture section in 0.057857 seconds RDOC 006680: [03:49:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:49:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 006680: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001648: [03:49:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13431 bytes) (time 1716432548) 5116 byte thumbnail RDOC 001648: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001648: [03:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001648: [03:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001648: [03:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001648: [03:49:09] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001648: [03:49:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001648: [03:49:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001648: [03:49:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001648: [03:49:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001648: [03:49:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001648: [03:49:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001648: [03:49:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001648: [03:49:10] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001648: [03:49:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001648: [03:49:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001648: [03:49:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001648: [03:49:10] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001648: [03:49:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001648: [03:49:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001648: [03:49:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001648: [03:49:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001648: [03:49:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001648: [03:49:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001648: [03:49:10] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 63.249 ms RDOC 001648: [03:49:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 004400: [03:49:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 004400: [03:49:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004400: [03:49:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004400: [03:49:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004400: [03:49:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2212 RDOC 002212: [03:49:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002212: [03:49:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002212: [03:49:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002212: [03:49:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002212: [03:49:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002212: [03:49:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002212: [03:49:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002212: [03:49:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002212: [03:49:10] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002212: [03:49:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002212: [03:49:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002212: [03:49:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002212: [03:49:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002212: [03:49:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004400: [03:49:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2212] RDOC 002212: [03:49:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002212: [03:49:11] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002212: [03:49:11] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F6F0892C70 RDOC 002212: [03:49:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002212: [03:49:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002212: [03:49:11] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002212: [03:49:11] gl_driver.cpp(1126) - Log - Deleting shader group 000001F6F0892C70 RDOC 002212: [03:49:11] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002212: [03:49:11] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F6F08926F0 RDOC 002212: [03:49:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002212: [03:49:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002212: [03:49:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002212: [03:49:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002212: [03:49:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002212: [03:49:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001002D8 RDOC 004400: [03:49:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002212: [03:49:11] gl_driver.cpp(2231) - Log - Starting capture RDOC 002212: [03:49:11] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002212: [03:49:11] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004400: [03:49:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002212: [03:49:11] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002212: [03:49:11] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002212: [03:49:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002212: [03:49:11] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 002212: [03:49:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4402 (12.93 %) RDOC 002212: [03:49:11] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032471 MB capture section in 0.084070 seconds RDOC 002212: [03:49:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 002212: [03:49:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 002212: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 004400: [03:49:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28364 bytes) (time 1716432551) 9804 byte thumbnail RDOC 004400: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 004400: [03:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004400: [03:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004400: [03:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004400: [03:49:12] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004400: [03:49:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004400: [03:49:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004400: [03:49:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004400: [03:49:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004400: [03:49:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004400: [03:49:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004400: [03:49:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004400: [03:49:12] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004400: [03:49:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 004400: [03:49:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004400: [03:49:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004400: [03:49:12] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004400: [03:49:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004400: [03:49:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004400: [03:49:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004400: [03:49:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004400: [03:49:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 004400: [03:49:12] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 004400: [03:49:12] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 71.359 ms RDOC 004400: [03:49:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 009164: [03:49:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009164: [03:49:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009164: [03:49:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009164: [03:49:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009164: [03:49:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2584 RDOC 002584: [03:49:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002584: [03:49:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002584: [03:49:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002584: [03:49:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002584: [03:49:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002584: [03:49:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002584: [03:49:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002584: [03:49:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002584: [03:49:13] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002584: [03:49:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002584: [03:49:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002584: [03:49:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002584: [03:49:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002584: [03:49:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002584: [03:49:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009164: [03:49:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2584] RDOC 002584: [03:49:13] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002584: [03:49:13] gl_driver.cpp(1227) - Log - Created new sharegroup 00000280023220E0 RDOC 002584: [03:49:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002584: [03:49:13] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002584: [03:49:13] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002584: [03:49:13] gl_driver.cpp(1126) - Log - Deleting shader group 00000280023220E0 RDOC 002584: [03:49:13] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002584: [03:49:13] gl_driver.cpp(1227) - Log - Created new sharegroup 00000280023215E0 RDOC 002584: [03:49:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002584: [03:49:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002584: [03:49:13] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002584: [03:49:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002584: [03:49:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009164: [03:49:13] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002584: [03:49:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001202D8 RDOC 009164: [03:49:13] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002584: [03:49:13] gl_driver.cpp(2231) - Log - Starting capture RDOC 002584: [03:49:13] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 002584: [03:49:13] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002584: [03:49:13] gl_driver.cpp(2302) - Log - Finished capture, Frame 200 RDOC 002584: [03:49:13] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 002584: [03:49:13] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 002584: [03:49:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13346 (10.68 %) RDOC 002584: [03:49:14] gl_driver.cpp(2451) - Log - Captured GL frame with 0.119202 MB capture section in 0.054296 seconds RDOC 002584: [03:49:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002584: [03:49:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 002584: [03:49:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009164: [03:49:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26761 bytes) (time 1716432554) 7788 byte thumbnail RDOC 009164: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009164: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009164: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009164: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009164: [03:49:15] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 009164: [03:49:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009164: [03:49:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009164: [03:49:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009164: [03:49:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009164: [03:49:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009164: [03:49:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009164: [03:49:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009164: [03:49:15] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009164: [03:49:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 009164: [03:49:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009164: [03:49:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009164: [03:49:15] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009164: [03:49:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009164: [03:49:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009164: [03:49:15] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 137.403 ms RDOC 009164: [03:49:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010788: [03:49:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010788: [03:49:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010788: [03:49:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010788: [03:49:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010788: [03:49:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4704 RDOC 004704: [03:49:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 004704: [03:49:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004704: [03:49:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004704: [03:49:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004704: [03:49:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004704: [03:49:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004704: [03:49:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004704: [03:49:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004704: [03:49:16] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004704: [03:49:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004704: [03:49:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004704: [03:49:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004704: [03:49:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004704: [03:49:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004704: [03:49:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010788: [03:49:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4704] RDOC 004704: [03:49:16] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004704: [03:49:16] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F08AE6D150 RDOC 004704: [03:49:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004704: [03:49:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004704: [03:49:16] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004704: [03:49:16] gl_driver.cpp(1126) - Log - Deleting shader group 000001F08AE6D150 RDOC 004704: [03:49:16] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004704: [03:49:16] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F08AE6C850 RDOC 004704: [03:49:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004704: [03:49:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004704: [03:49:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 004704: [03:49:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 004704: [03:49:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004704: [03:49:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002202CE RDOC 010788: [03:49:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004704: [03:49:16] gl_driver.cpp(2231) - Log - Starting capture RDOC 004704: [03:49:16] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004704: [03:49:16] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010788: [03:49:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004704: [03:49:16] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 004704: [03:49:16] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 004704: [03:49:16] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004704: [03:49:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3684 (12.82 %) RDOC 004704: [03:49:16] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.033489 seconds RDOC 004704: [03:49:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 004704: [03:49:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 004704: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010788: [03:49:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17927 bytes) (time 1716432556) 8936 byte thumbnail RDOC 010788: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010788: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010788: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010788: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010788: [03:49:17] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010788: [03:49:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010788: [03:49:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010788: [03:49:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010788: [03:49:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010788: [03:49:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010788: [03:49:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010788: [03:49:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010788: [03:49:17] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010788: [03:49:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010788: [03:49:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010788: [03:49:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010788: [03:49:17] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010788: [03:49:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010788: [03:49:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010788: [03:49:17] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 77.887 ms RDOC 010788: [03:49:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 005880: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005880: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005880: [03:49:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005880: [03:49:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005880: [03:49:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10400 RDOC 010400: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010400: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010400: [03:49:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010400: [03:49:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010400: [03:49:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010400: [03:49:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010400: [03:49:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010400: [03:49:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010400: [03:49:18] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010400: [03:49:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010400: [03:49:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010400: [03:49:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010400: [03:49:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010400: [03:49:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010400: [03:49:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005880: [03:49:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10400] RDOC 010400: [03:49:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010400: [03:49:18] gl_driver.cpp(1227) - Log - Created new sharegroup 00000237D5C06A00 RDOC 010400: [03:49:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010400: [03:49:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010400: [03:49:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010400: [03:49:18] gl_driver.cpp(1126) - Log - Deleting shader group 00000237D5C06A00 RDOC 010400: [03:49:18] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010400: [03:49:18] gl_driver.cpp(1227) - Log - Created new sharegroup 00000237D5C075C0 RDOC 010400: [03:49:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010400: [03:49:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010400: [03:49:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010400: [03:49:18] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010400: [03:49:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010400: [03:49:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B02CA RDOC 005880: [03:49:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010400: [03:49:18] gl_driver.cpp(2231) - Log - Starting capture RDOC 010400: [03:49:18] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 010400: [03:49:18] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 005880: [03:49:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010400: [03:49:18] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010400: [03:49:18] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 010400: [03:49:18] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 010400: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16223 (0.83 %) RDOC 010400: [03:49:18] gl_driver.cpp(2451) - Log - Captured GL frame with 1.863708 MB capture section in 0.064978 seconds RDOC 010400: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 010400: [03:49:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010400: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005880: [03:49:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28648 bytes) (time 1716432558) 7478 byte thumbnail RDOC 005880: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005880: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005880: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005880: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005880: [03:49:19] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 005880: [03:49:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005880: [03:49:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005880: [03:49:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005880: [03:49:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005880: [03:49:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005880: [03:49:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005880: [03:49:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005880: [03:49:19] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005880: [03:49:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 005880: [03:49:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005880: [03:49:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005880: [03:49:20] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005880: [03:49:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005880: [03:49:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005880: [03:49:20] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 66.850 ms RDOC 005880: [03:49:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010876: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010876: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [03:49:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010876: [03:49:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [03:49:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10100 RDOC 010100: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010100: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010100: [03:49:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010100: [03:49:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010100: [03:49:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010100: [03:49:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010100: [03:49:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010100: [03:49:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010100: [03:49:20] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010100: [03:49:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010100: [03:49:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010100: [03:49:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010100: [03:49:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010100: [03:49:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010100: [03:49:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010876: [03:49:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10100] RDOC 010100: [03:49:20] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010100: [03:49:20] gl_driver.cpp(1227) - Log - Created new sharegroup 000002759D1A6970 RDOC 010100: [03:49:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010100: [03:49:20] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010100: [03:49:20] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010100: [03:49:20] gl_driver.cpp(1126) - Log - Deleting shader group 000002759D1A6970 RDOC 010100: [03:49:20] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010100: [03:49:20] gl_driver.cpp(1227) - Log - Created new sharegroup 000002759D1A5DB0 RDOC 010100: [03:49:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010100: [03:49:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010100: [03:49:20] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010100: [03:49:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010100: [03:49:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010100: [03:49:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D02CA RDOC 010876: [03:49:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010100: [03:49:20] gl_driver.cpp(2231) - Log - Starting capture RDOC 010100: [03:49:20] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010100: [03:49:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010100: [03:49:20] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010876: [03:49:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010100: [03:49:21] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 010100: [03:49:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010100: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3141 (10.98 %) RDOC 010100: [03:49:21] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.037676 seconds RDOC 010100: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010100: [03:49:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010100: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010876: [03:49:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12891 bytes) (time 1716432561) 5116 byte thumbnail RDOC 010876: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010876: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010876: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010876: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010876: [03:49:22] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010876: [03:49:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010876: [03:49:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010876: [03:49:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010876: [03:49:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010876: [03:49:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010876: [03:49:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010876: [03:49:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010876: [03:49:22] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010876: [03:49:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010876: [03:49:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010876: [03:49:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010876: [03:49:22] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010876: [03:49:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010876: [03:49:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010876: [03:49:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010876: [03:49:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010876: [03:49:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010876: [03:49:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010876: [03:49:22] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 62.093 ms RDOC 010876: [03:49:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 008624: [03:49:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008624: [03:49:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008624: [03:49:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008624: [03:49:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008624: [03:49:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10832 RDOC 010832: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010832: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010832: [03:49:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010832: [03:49:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010832: [03:49:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010832: [03:49:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010832: [03:49:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010832: [03:49:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010832: [03:49:23] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010832: [03:49:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010832: [03:49:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010832: [03:49:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010832: [03:49:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010832: [03:49:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010832: [03:49:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008624: [03:49:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10832] RDOC 010832: [03:49:23] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010832: [03:49:23] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F921B158E0 RDOC 010832: [03:49:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010832: [03:49:23] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010832: [03:49:23] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010832: [03:49:23] gl_driver.cpp(1126) - Log - Deleting shader group 000001F921B158E0 RDOC 010832: [03:49:23] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010832: [03:49:23] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F921B16620 RDOC 010832: [03:49:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010832: [03:49:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010832: [03:49:23] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010832: [03:49:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010832: [03:49:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010832: [03:49:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001C02D8 RDOC 008624: [03:49:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010832: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 010832: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010832: [03:49:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008624: [03:49:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010832: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010832: [03:49:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010832: [03:49:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010832: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3329 (10.90 %) RDOC 010832: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.032752 seconds RDOC 010832: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010832: [03:49:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010832: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008624: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13079 bytes) (time 1716432563) 5116 byte thumbnail RDOC 008624: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008624: [03:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008624: [03:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008624: [03:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008624: [03:49:24] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008624: [03:49:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008624: [03:49:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008624: [03:49:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008624: [03:49:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008624: [03:49:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008624: [03:49:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008624: [03:49:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008624: [03:49:24] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008624: [03:49:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 008624: [03:49:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008624: [03:49:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008624: [03:49:24] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008624: [03:49:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008624: [03:49:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008624: [03:49:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008624: [03:49:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008624: [03:49:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008624: [03:49:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008624: [03:49:24] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 54.053 ms RDOC 008624: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008624: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1466 (4.80 %) RDOC 008624: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008624: [03:49:24] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.831 ms RDOC 008624: [03:49:24] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 008624: [03:49:24] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 008624: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1466 (4.80 %) RDOC 008624: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000008 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000043 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000043! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000052 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000052 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000052! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 008624: [03:49:25] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 008624: [03:49:25] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008624: [03:49:25] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 008624: [03:49:25] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000066 RDOC 008624: [03:49:25] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000066 requested RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008624: [03:49:25] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000066! RDOC 008624: [03:49:25] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 008624: [03:49:25] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 008624: [03:49:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008624: [03:49:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001584: [03:49:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001584: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001584: [03:49:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001584: [03:49:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001584: [03:49:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3932 RDOC 003932: [03:49:25] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003932: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003932: [03:49:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003932: [03:49:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003932: [03:49:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003932: [03:49:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003932: [03:49:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003932: [03:49:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003932: [03:49:25] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003932: [03:49:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003932: [03:49:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003932: [03:49:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003932: [03:49:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003932: [03:49:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003932: [03:49:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001584: [03:49:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3932] RDOC 003932: [03:49:25] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003932: [03:49:25] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FAC25059D0 RDOC 003932: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003932: [03:49:25] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003932: [03:49:25] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003932: [03:49:25] gl_driver.cpp(1126) - Log - Deleting shader group 000001FAC25059D0 RDOC 003932: [03:49:25] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003932: [03:49:25] gl_driver.cpp(1227) - Log - Created new sharegroup 000001FAC2505A10 RDOC 003932: [03:49:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003932: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003932: [03:49:25] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003932: [03:49:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 003932: [03:49:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003932: [03:49:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E02D8 RDOC 001584: [03:49:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003932: [03:49:25] gl_driver.cpp(2231) - Log - Starting capture RDOC 003932: [03:49:25] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 001584: [03:49:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003932: [03:49:25] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003932: [03:49:25] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003932: [03:49:25] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 003932: [03:49:25] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 003932: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65260 (0.44 %) RDOC 003932: [03:49:25] gl_driver.cpp(2451) - Log - Captured GL frame with 14.152588 MB capture section in 0.071774 seconds RDOC 003932: [03:49:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003932: [03:49:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003932: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 001584: [03:49:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74789 bytes) (time 1716432565) 4886 byte thumbnail RDOC 001584: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 001584: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001584: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001584: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001584: [03:49:26] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001584: [03:49:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001584: [03:49:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001584: [03:49:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001584: [03:49:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001584: [03:49:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001584: [03:49:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001584: [03:49:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001584: [03:49:26] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001584: [03:49:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001584: [03:49:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001584: [03:49:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001584: [03:49:27] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001584: [03:49:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001584: [03:49:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001584: [03:49:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001584: [03:49:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001584: [03:49:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001584: [03:49:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001584: [03:49:27] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 114.158 ms RDOC 001584: [03:49:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 005980: [03:49:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005980: [03:49:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005980: [03:49:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005980: [03:49:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005980: [03:49:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2908 RDOC 002908: [03:49:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002908: [03:49:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002908: [03:49:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002908: [03:49:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002908: [03:49:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002908: [03:49:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002908: [03:49:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002908: [03:49:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002908: [03:49:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002908: [03:49:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002908: [03:49:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002908: [03:49:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002908: [03:49:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002908: [03:49:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002908: [03:49:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005980: [03:49:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2908] RDOC 002908: [03:49:27] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002908: [03:49:27] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029C05FB18C0 RDOC 002908: [03:49:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002908: [03:49:27] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002908: [03:49:27] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002908: [03:49:27] gl_driver.cpp(1126) - Log - Deleting shader group 0000029C05FB18C0 RDOC 002908: [03:49:27] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002908: [03:49:27] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029C05FB1B80 RDOC 002908: [03:49:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002908: [03:49:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002908: [03:49:27] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002908: [03:49:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 002908: [03:49:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002908: [03:49:27] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 002908: [03:49:27] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029C065444A0 RDOC 002908: [03:49:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002908: [03:49:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002908: [03:49:27] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 005980: [03:49:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002908: [03:49:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002002D8 RDOC 005980: [03:49:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002908: [03:49:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 002908: [03:49:31] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002908: [03:49:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 002908: [03:49:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002908: [03:49:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 002908: [03:49:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 002908: [03:49:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5626 (0.98 %) RDOC 002908: [03:49:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.550049 MB capture section in 0.061067 seconds RDOC 002908: [03:49:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 002908: [03:49:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002908: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005980: [03:49:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12284 bytes) (time 1716432571) 2530 byte thumbnail RDOC 005980: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005980: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005980: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005980: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005980: [03:49:32] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 005980: [03:49:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005980: [03:49:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005980: [03:49:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005980: [03:49:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005980: [03:49:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005980: [03:49:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005980: [03:49:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005980: [03:49:32] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005980: [03:49:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 005980: [03:49:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005980: [03:49:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005980: [03:49:32] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005980: [03:49:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005980: [03:49:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005980: [03:49:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005980: [03:49:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005980: [03:49:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005980: [03:49:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005980: [03:49:32] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 74.873 ms RDOC 005980: [03:49:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76
RDOC 004464: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 004464: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004464: [03:49:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004464: [03:49:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004464: [03:49:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5784 RDOC 005784: [03:49:33] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005784: [03:49:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005784: [03:49:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005784: [03:49:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005784: [03:49:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005784: [03:49:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005784: [03:49:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005784: [03:49:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005784: [03:49:33] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005784: [03:49:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005784: [03:49:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005784: [03:49:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005784: [03:49:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005784: [03:49:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005784: [03:49:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004464: [03:49:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5784] RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005784: [03:49:33] gl_driver.cpp(1227) - Log - Created new sharegroup 0000024AA0335660 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 005784: [03:49:33] gl_driver.cpp(1126) - Log - Deleting shader group 0000024AA0335660 RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005784: [03:49:33] gl_driver.cpp(1227) - Log - Created new sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000010002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000020002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000030002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000040002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000050002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000060002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000070002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000080002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000090002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000000A0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000000B0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000000C0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000000D0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000000E0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000000F0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000100002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000110002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000120002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000130002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000140002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000150002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000160002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000170002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000180002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000190002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000001A0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000001B0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000001C0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000001D0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000001E0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000001F0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000200002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000210002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000220002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000230002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000240002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000250002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000260002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000270002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000280002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000290002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000002A0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000002B0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000002C0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000002D0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000002E0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000002F0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000300002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000310002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000320002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000330002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000340002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000350002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000360002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000370002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000380002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000390002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000003A0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000003B0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000003C0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000003D0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000003E0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000003F0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000400002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000410002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000420002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000430002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000440002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000450002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000460002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000470002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000480002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000490002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 005784: [03:49:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:33] gl_driver.cpp(1215) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:33] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 005784: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:33] gl_driver.cpp(1102) - Log - Deleting context 00000000004A0002 RDOC 005784: [03:49:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000004B0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000004C0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000004D0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000004E0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000004F0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000500002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8D010864 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000510002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000520002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000530002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000540002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000550002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000560002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000570002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000580002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000590002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000005A0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000005B0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000005C0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000005D0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000005E0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 00000000005F0002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000600002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFFC9010840 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000610002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007B010847 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000620002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC 000000007B010847 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000630002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 005784: [03:49:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFC9010840 - possibly stale. Using new DC FFFFFFFF8D010864 to ensure context is rebound properly RDOC 005784: [03:49:34] gl_driver.cpp(1215) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 005784: [03:49:34] gl_driver.cpp(1233) - Log - Reusing old sharegroup 0000024AA0335820 RDOC 005784: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 005784: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:49:34] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 005784: [03:49:34] gl_driver.cpp(1102) - Log - Deleting context 0000000000640002 RDOC 005784: [03:49:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 005784: [03:49:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003102CE RDOC 004464: [03:49:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005784: [03:49:34] gl_driver.cpp(2231) - Log - Starting capture RDOC 005784: [03:49:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005784: [03:49:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004464: [03:49:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005784: [03:49:34] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 005784: [03:49:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 005784: [03:49:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005784: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 4856 (12.67 %) RDOC 005784: [03:49:34] gl_driver.cpp(2451) - Log - Captured GL frame with 0.036560 MB capture section in 0.057159 seconds RDOC 005784: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 005784: [03:49:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 005784: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 004464: [03:49:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21743 bytes) (time 1716432574) 12052 byte thumbnail RDOC 004464: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 004464: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004464: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004464: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004464: [03:49:35] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004464: [03:49:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004464: [03:49:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004464: [03:49:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004464: [03:49:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004464: [03:49:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004464: [03:49:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004464: [03:49:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004464: [03:49:35] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004464: [03:49:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 004464: [03:49:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004464: [03:49:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004464: [03:49:35] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004464: [03:49:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004464: [03:49:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004464: [03:49:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004464: [03:49:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004464: [03:49:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004464: [03:49:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004464: [03:49:35] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 78.948 ms RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 004464: [03:49:36] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 004464: [03:49:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 001752: [03:49:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001752: [03:49:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001752: [03:49:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001752: [03:49:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001752: [03:49:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10456 RDOC 010456: [03:49:36] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010456: [03:49:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010456: [03:49:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010456: [03:49:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010456: [03:49:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010456: [03:49:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010456: [03:49:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010456: [03:49:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010456: [03:49:36] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010456: [03:49:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010456: [03:49:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010456: [03:49:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010456: [03:49:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010456: [03:49:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010456: [03:49:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001752: [03:49:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10456] RDOC 010456: [03:49:36] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010456: [03:49:36] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F9EE5852F0 RDOC 010456: [03:49:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010456: [03:49:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010456: [03:49:36] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010456: [03:49:36] gl_driver.cpp(1126) - Log - Deleting shader group 000001F9EE5852F0 RDOC 010456: [03:49:36] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010456: [03:49:36] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F9EE584D70 RDOC 010456: [03:49:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010456: [03:49:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010456: [03:49:36] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010456: [03:49:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 010456: [03:49:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010456: [03:49:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003502B0 RDOC 001752: [03:49:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010456: [03:49:36] gl_driver.cpp(2231) - Log - Starting capture RDOC 010456: [03:49:36] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010456: [03:49:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010456: [03:49:36] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 001752: [03:49:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010456: [03:49:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010456: [03:49:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010456: [03:49:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5187 (16.41 %) RDOC 010456: [03:49:36] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030151 MB capture section in 0.037049 seconds RDOC 010456: [03:49:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010456: [03:49:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010456: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001752: [03:49:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14398 bytes) (time 1716432576) 4687 byte thumbnail RDOC 001752: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001752: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001752: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001752: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001752: [03:49:37] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 001752: [03:49:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001752: [03:49:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001752: [03:49:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001752: [03:49:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001752: [03:49:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001752: [03:49:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001752: [03:49:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001752: [03:49:37] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001752: [03:49:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 001752: [03:49:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001752: [03:49:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001752: [03:49:38] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001752: [03:49:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001752: [03:49:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001752: [03:49:38] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 151.285 ms RDOC 001752: [03:49:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008484: [03:49:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008484: [03:49:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008484: [03:49:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008484: [03:49:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008484: [03:49:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1380 RDOC 001380: [03:49:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001380: [03:49:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001380: [03:49:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001380: [03:49:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001380: [03:49:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001380: [03:49:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001380: [03:49:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001380: [03:49:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001380: [03:49:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001380: [03:49:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001380: [03:49:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001380: [03:49:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001380: [03:49:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001380: [03:49:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008484: [03:49:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1380] RDOC 001380: [03:49:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027CDB419300 RDOC 001380: [03:49:39] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001380: [03:49:39] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001380: [03:49:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001380: [03:49:39] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001380: [03:49:39] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001380: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001380: [03:49:39] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 001380: [03:49:39] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003702B0 RDOC 001380: [03:49:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027CDB419300 / 0x00000000003702B0 RDOC 001380: [03:49:40] vk_core.cpp(2132) - Log - Starting capture RDOC 001380: [03:49:40] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001380: [03:49:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001380: [03:49:40] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008484: [03:49:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001380: [03:49:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 001380: [03:49:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001380: [03:49:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25246 (0.72 %) RDOC 001380: [03:49:40] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.055976 seconds RDOC 001380: [03:49:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001380: [03:49:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 001380: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008484: [03:49:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (34996 bytes) (time 1716432580) 5116 byte thumbnail RDOC 008484: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008484: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008484: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008484: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008484: [03:49:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008484: [03:49:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008484: [03:49:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008484: [03:49:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008484: [03:49:41] vk_replay.cpp(5182) - Log - Created device. RDOC 008484: [03:49:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008484: [03:49:41] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008484: [03:49:41] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008484: [03:49:41] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008484: [03:49:41] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008484: [03:49:41] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008484: [03:49:41] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008484: [03:49:41] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008484: [03:49:41] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008484: [03:49:41] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008484: [03:49:41] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008484: [03:49:41] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008484: [03:49:41] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008484: [03:49:41] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008484: [03:49:41] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008484: [03:49:41] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008484: [03:49:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008484: [03:49:41] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008484: [03:49:41] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008484: [03:49:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008484: [03:49:41] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008484: [03:49:41] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008484: [03:49:41] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008484: [03:49:41] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008484: [03:49:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008484: [03:49:41] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008484: [03:49:41] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008484: [03:49:41] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008484: [03:49:41] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008484: [03:49:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008484: [03:49:41] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008484: [03:49:41] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008484: [03:49:41] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008484: [03:49:41] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008484: [03:49:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008484: [03:49:41] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008484: [03:49:41] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 008484: [03:49:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008484: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008484: [03:49:41] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 008484: [03:49:42] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008484: [03:49:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008484: [03:49:42] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008484: [03:49:42] vk_core.cpp(2946) - Log - Timer chunk initialisation - 795.823 ms RDOC 008484: [03:49:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011240: [03:49:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 011240: [03:49:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011240: [03:49:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011240: [03:49:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011240: [03:49:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7720 RDOC 007720: [03:49:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007720: [03:49:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007720: [03:49:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007720: [03:49:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007720: [03:49:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007720: [03:49:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007720: [03:49:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007720: [03:49:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007720: [03:49:42] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007720: [03:49:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007720: [03:49:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007720: [03:49:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007720: [03:49:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007720: [03:49:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011240: [03:49:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7720] RDOC 007720: [03:49:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023413176050 RDOC 007720: [03:49:43] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007720: [03:49:43] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007720: [03:49:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007720: [03:49:43] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007720: [03:49:43] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007720: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007720: [03:49:43] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003A02C8 RDOC 007720: [03:49:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023413176050 / 0x00000000003A02C8 RDOC 011240: [03:49:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007720: [03:49:43] vk_core.cpp(2132) - Log - Starting capture RDOC 007720: [03:49:43] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007720: [03:49:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007720: [03:49:43] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007720: [03:49:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007720: [03:49:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007720: [03:49:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31426 (0.58 %) RDOC 007720: [03:49:43] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.134343 seconds RDOC 007720: [03:49:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 007720: [03:49:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 007720: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011240: [03:49:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42322 bytes) (time 1716432584) 6397 byte thumbnail RDOC 011240: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011240: [03:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011240: [03:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011240: [03:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011240: [03:49:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011240: [03:49:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011240: [03:49:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011240: [03:49:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011240: [03:49:45] vk_replay.cpp(5182) - Log - Created device. RDOC 011240: [03:49:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011240: [03:49:45] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011240: [03:49:45] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011240: [03:49:45] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 011240: [03:49:45] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011240: [03:49:45] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011240: [03:49:45] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 011240: [03:49:45] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011240: [03:49:45] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011240: [03:49:45] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011240: [03:49:45] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011240: [03:49:45] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011240: [03:49:45] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011240: [03:49:45] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011240: [03:49:45] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011240: [03:49:45] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011240: [03:49:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011240: [03:49:45] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011240: [03:49:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011240: [03:49:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011240: [03:49:45] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011240: [03:49:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011240: [03:49:45] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011240: [03:49:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011240: [03:49:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011240: [03:49:45] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011240: [03:49:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011240: [03:49:45] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011240: [03:49:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011240: [03:49:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011240: [03:49:45] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011240: [03:49:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011240: [03:49:45] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011240: [03:49:45] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011240: [03:49:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011240: [03:49:45] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011240: [03:49:45] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 011240: [03:49:45] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011240: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011240: [03:49:45] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011240: [03:49:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011240: [03:49:45] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011240: [03:49:45] vk_core.cpp(2946) - Log - Timer chunk initialisation - 86.368 ms RDOC 011240: [03:49:45] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 178.910 ms RDOC 011240: [03:49:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010864: [03:49:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010864: [03:49:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010864: [03:49:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010864: [03:49:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010864: [03:49:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1240 RDOC 001240: [03:49:46] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001240: [03:49:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001240: [03:49:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001240: [03:49:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001240: [03:49:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001240: [03:49:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001240: [03:49:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001240: [03:49:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001240: [03:49:46] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001240: [03:49:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001240: [03:49:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001240: [03:49:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001240: [03:49:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001240: [03:49:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010864: [03:49:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1240] RDOC 001240: [03:49:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A9C505B610 RDOC 001240: [03:49:46] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001240: [03:49:46] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001240: [03:49:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001240: [03:49:46] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001240: [03:49:46] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001240: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001240: [03:49:46] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000002802C4 RDOC 001240: [03:49:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A9C505B610 / 0x00000000002802C4 RDOC 001240: [03:49:47] vk_core.cpp(2132) - Log - Starting capture RDOC 001240: [03:49:47] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010864: [03:49:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001240: [03:49:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001240: [03:49:47] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 001240: [03:49:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 001240: [03:49:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001240: [03:49:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20635 (0.59 %) RDOC 001240: [03:49:47] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.048567 seconds RDOC 001240: [03:49:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 001240: [03:49:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 001240: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010864: [03:49:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30134 bytes) (time 1716432587) 4844 byte thumbnail RDOC 010864: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010864: [03:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010864: [03:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010864: [03:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010864: [03:49:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010864: [03:49:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010864: [03:49:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010864: [03:49:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010864: [03:49:48] vk_replay.cpp(5182) - Log - Created device. RDOC 010864: [03:49:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010864: [03:49:48] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010864: [03:49:48] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010864: [03:49:48] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010864: [03:49:48] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010864: [03:49:48] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010864: [03:49:48] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010864: [03:49:48] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010864: [03:49:48] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010864: [03:49:48] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010864: [03:49:48] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010864: [03:49:48] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010864: [03:49:48] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010864: [03:49:48] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010864: [03:49:48] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010864: [03:49:48] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010864: [03:49:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010864: [03:49:48] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010864: [03:49:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010864: [03:49:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010864: [03:49:48] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010864: [03:49:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010864: [03:49:48] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010864: [03:49:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010864: [03:49:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010864: [03:49:48] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010864: [03:49:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010864: [03:49:48] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010864: [03:49:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010864: [03:49:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010864: [03:49:48] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010864: [03:49:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010864: [03:49:48] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010864: [03:49:48] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010864: [03:49:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010864: [03:49:48] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010864: [03:49:48] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010864: [03:49:48] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010864: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010864: [03:49:48] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010864: [03:49:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010864: [03:49:48] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010864: [03:49:48] vk_core.cpp(2946) - Log - Timer chunk initialisation - 82.464 ms RDOC 010864: [03:49:48] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010864: [03:49:48] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010864: [03:49:48] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 010864: [03:49:48] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010864: [03:49:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010864: [03:49:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005908: [03:49:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005908: [03:49:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005908: [03:49:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005908: [03:49:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005908: [03:49:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9940 RDOC 009940: [03:49:49] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009940: [03:49:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009940: [03:49:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009940: [03:49:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009940: [03:49:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009940: [03:49:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009940: [03:49:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009940: [03:49:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009940: [03:49:49] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009940: [03:49:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009940: [03:49:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009940: [03:49:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009940: [03:49:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009940: [03:49:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005908: [03:49:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9940] RDOC 009940: [03:49:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025B5160E4D0 RDOC 009940: [03:49:49] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009940: [03:49:49] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009940: [03:49:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009940: [03:49:49] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009940: [03:49:49] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009940: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009940: [03:49:49] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003D02C8 RDOC 009940: [03:49:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025B5160E4D0 / 0x00000000003D02C8 RDOC 009940: [03:49:50] vk_core.cpp(2132) - Log - Starting capture RDOC 009940: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005908: [03:49:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009940: [03:49:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009940: [03:49:50] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 009940: [03:49:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 009940: [03:49:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009940: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 57880 (1.06 %) RDOC 009940: [03:49:50] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.079349 seconds RDOC 009940: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009940: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009940: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 005908: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67498 bytes) (time 1716432590) 4975 byte thumbnail RDOC 005908: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 005908: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005908: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005908: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005908: [03:49:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005908: [03:49:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005908: [03:49:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005908: [03:49:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005908: [03:49:51] vk_replay.cpp(5182) - Log - Created device. RDOC 005908: [03:49:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005908: [03:49:51] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005908: [03:49:51] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005908: [03:49:51] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005908: [03:49:51] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005908: [03:49:51] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005908: [03:49:51] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005908: [03:49:51] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005908: [03:49:51] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005908: [03:49:51] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005908: [03:49:51] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005908: [03:49:51] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005908: [03:49:51] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005908: [03:49:51] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005908: [03:49:51] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005908: [03:49:51] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005908: [03:49:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005908: [03:49:51] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005908: [03:49:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005908: [03:49:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005908: [03:49:51] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005908: [03:49:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005908: [03:49:51] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005908: [03:49:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005908: [03:49:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005908: [03:49:51] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005908: [03:49:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005908: [03:49:51] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005908: [03:49:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005908: [03:49:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005908: [03:49:51] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005908: [03:49:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005908: [03:49:51] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005908: [03:49:51] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005908: [03:49:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005908: [03:49:51] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005908: [03:49:51] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005908: [03:49:51] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005908: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005908: [03:49:51] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005908: [03:49:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005908: [03:49:51] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005908: [03:49:51] vk_core.cpp(2946) - Log - Timer chunk initialisation - 97.731 ms RDOC 005908: [03:49:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001300: [03:49:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001300: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [03:49:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001300: [03:49:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [03:49:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5728 RDOC 005728: [03:49:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005728: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005728: [03:49:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005728: [03:49:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005728: [03:49:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005728: [03:49:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005728: [03:49:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005728: [03:49:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005728: [03:49:52] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005728: [03:49:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005728: [03:49:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005728: [03:49:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005728: [03:49:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005728: [03:49:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001300: [03:49:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5728] RDOC 005728: [03:49:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029617A2FE00 RDOC 005728: [03:49:52] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005728: [03:49:52] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005728: [03:49:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005728: [03:49:52] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005728: [03:49:52] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005728: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005728: [03:49:53] vk_core.cpp(2132) - Log - Starting capture RDOC 001300: [03:49:53] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005728: [03:49:53] vk_core.cpp(2136) - Log - Creating desired queue as none was obtained by the application RDOC 005728: [03:49:53] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005728: [03:49:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005728: [03:49:53] vk_core.cpp(2275) - Log - Finished capture, Frame 4294967295 RDOC 005728: [03:49:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 005728: [03:49:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005728: [03:49:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19517 (0.55 %) RDOC 005728: [03:49:53] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.047346 seconds RDOC 005728: [03:49:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005728: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 001300: [03:49:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19665 bytes) (time 1716432593) 0 byte thumbnail RDOC 001300: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 001300: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001300: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001300: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001300: [03:49:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001300: [03:49:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001300: [03:49:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001300: [03:49:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001300: [03:49:54] vk_replay.cpp(5182) - Log - Created device. RDOC 001300: [03:49:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001300: [03:49:54] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001300: [03:49:54] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001300: [03:49:54] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001300: [03:49:54] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001300: [03:49:54] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001300: [03:49:54] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001300: [03:49:54] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001300: [03:49:54] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001300: [03:49:54] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001300: [03:49:54] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001300: [03:49:54] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001300: [03:49:54] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001300: [03:49:54] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001300: [03:49:54] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001300: [03:49:54] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001300: [03:49:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001300: [03:49:54] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:49:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001300: [03:49:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001300: [03:49:54] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:49:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001300: [03:49:54] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:49:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001300: [03:49:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001300: [03:49:54] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:49:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001300: [03:49:54] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:49:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001300: [03:49:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001300: [03:49:54] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001300: [03:49:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001300: [03:49:54] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001300: [03:49:54] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001300: [03:49:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001300: [03:49:54] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001300: [03:49:54] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001300: [03:49:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001300: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001300: [03:49:54] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001300: [03:49:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001300: [03:49:54] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001300: [03:49:54] vk_core.cpp(2946) - Log - Timer chunk initialisation - 87.479 ms RDOC 001300: [03:49:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006556: [03:49:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006556: [03:49:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006556: [03:49:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006556: [03:49:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006556: [03:49:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2536 RDOC 002536: [03:49:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002536: [03:49:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002536: [03:49:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002536: [03:49:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002536: [03:49:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002536: [03:49:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002536: [03:49:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002536: [03:49:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002536: [03:49:54] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002536: [03:49:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002536: [03:49:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002536: [03:49:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002536: [03:49:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002536: [03:49:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006556: [03:49:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2536] RDOC 002536: [03:49:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021EEC4DDF90 RDOC 002536: [03:49:55] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002536: [03:49:55] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002536: [03:49:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002536: [03:49:55] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 002536: [03:49:55] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002536: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002536: [03:49:55] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000002B02C4 RDOC 002536: [03:49:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021EEC4DDF90 / 0x00000000002B02C4 RDOC 002536: [03:49:55] vk_core.cpp(2132) - Log - Starting capture RDOC 002536: [03:49:55] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006556: [03:49:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002536: [03:49:55] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002536: [03:49:55] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002536: [03:49:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 002536: [03:49:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002536: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21034 (0.60 %) RDOC 002536: [03:49:55] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.066126 seconds RDOC 002536: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002536: [03:49:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002536: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 006556: [03:49:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30784 bytes) (time 1716432595) 5116 byte thumbnail RDOC 006556: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 006556: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006556: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006556: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006556: [03:49:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006556: [03:49:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006556: [03:49:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006556: [03:49:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006556: [03:49:57] vk_replay.cpp(5182) - Log - Created device. RDOC 006556: [03:49:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006556: [03:49:57] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006556: [03:49:57] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006556: [03:49:57] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006556: [03:49:57] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006556: [03:49:57] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006556: [03:49:57] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006556: [03:49:57] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006556: [03:49:57] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006556: [03:49:57] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006556: [03:49:57] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006556: [03:49:57] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006556: [03:49:57] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006556: [03:49:57] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006556: [03:49:57] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006556: [03:49:57] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006556: [03:49:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006556: [03:49:57] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:49:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006556: [03:49:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006556: [03:49:57] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:49:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006556: [03:49:57] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:49:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006556: [03:49:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006556: [03:49:57] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:49:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006556: [03:49:57] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:49:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006556: [03:49:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006556: [03:49:57] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:49:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006556: [03:49:57] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006556: [03:49:57] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006556: [03:49:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006556: [03:49:57] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006556: [03:49:57] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006556: [03:49:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006556: [03:49:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006556: [03:49:57] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006556: [03:49:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006556: [03:49:57] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006556: [03:49:57] vk_core.cpp(2946) - Log - Timer chunk initialisation - 81.277 ms RDOC 006556: [03:49:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001692: [03:49:57] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001692: [03:49:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001692: [03:49:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001692: [03:49:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001692: [03:49:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5064 RDOC 005064: [03:49:57] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005064: [03:49:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005064: [03:49:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005064: [03:49:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005064: [03:49:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005064: [03:49:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005064: [03:49:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005064: [03:49:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005064: [03:49:57] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005064: [03:49:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005064: [03:49:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005064: [03:49:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005064: [03:49:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005064: [03:49:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001692: [03:49:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5064] RDOC 005064: [03:49:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027994F26AD0 RDOC 005064: [03:49:58] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005064: [03:49:58] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005064: [03:49:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005064: [03:49:58] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005064: [03:49:58] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005064: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005064: [03:49:58] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004002C8 RDOC 005064: [03:49:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027994F26AD0 / 0x00000000004002C8 RDOC 005064: [03:49:58] vk_core.cpp(2132) - Log - Starting capture RDOC 005064: [03:49:58] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001692: [03:49:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005064: [03:49:58] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005064: [03:49:58] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005064: [03:49:58] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 005064: [03:49:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005064: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9098 (37.91 %) RDOC 005064: [03:49:58] vk_core.cpp(2690) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.032808 seconds RDOC 005064: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 005064: [03:49:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005064: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001692: [03:49:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27423 bytes) (time 1716432598) 11541 byte thumbnail RDOC 001692: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001692: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001692: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001692: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001692: [03:50:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001692: [03:50:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001692: [03:50:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001692: [03:50:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001692: [03:50:00] vk_replay.cpp(5182) - Log - Created device. RDOC 001692: [03:50:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001692: [03:50:00] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001692: [03:50:00] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001692: [03:50:00] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001692: [03:50:00] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001692: [03:50:00] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001692: [03:50:00] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001692: [03:50:00] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001692: [03:50:00] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001692: [03:50:00] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001692: [03:50:00] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001692: [03:50:00] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001692: [03:50:00] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001692: [03:50:00] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001692: [03:50:00] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001692: [03:50:00] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001692: [03:50:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001692: [03:50:00] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001692: [03:50:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001692: [03:50:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001692: [03:50:00] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001692: [03:50:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001692: [03:50:00] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001692: [03:50:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001692: [03:50:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001692: [03:50:00] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001692: [03:50:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001692: [03:50:00] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001692: [03:50:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001692: [03:50:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001692: [03:50:00] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001692: [03:50:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001692: [03:50:00] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001692: [03:50:00] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001692: [03:50:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001692: [03:50:00] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001692: [03:50:00] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001692: [03:50:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001692: [03:50:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001692: [03:50:00] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001692: [03:50:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001692: [03:50:00] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001692: [03:50:00] vk_core.cpp(2946) - Log - Timer chunk initialisation - 76.082 ms RDOC 001692: [03:50:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003320: [03:50:00] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003320: [03:50:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003320: [03:50:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003320: [03:50:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003320: [03:50:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4572 RDOC 004572: [03:50:00] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 004572: [03:50:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004572: [03:50:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004572: [03:50:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004572: [03:50:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004572: [03:50:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004572: [03:50:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004572: [03:50:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004572: [03:50:00] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004572: [03:50:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004572: [03:50:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004572: [03:50:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004572: [03:50:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004572: [03:50:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003320: [03:50:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4572] RDOC 004572: [03:50:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018E15968E60 RDOC 004572: [03:50:01] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004572: [03:50:01] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004572: [03:50:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004572: [03:50:01] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 004572: [03:50:01] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004572: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004572: [03:50:01] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004202B0 RDOC 004572: [03:50:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018E15968E60 / 0x00000000004202B0 RDOC 004572: [03:50:02] vk_core.cpp(2132) - Log - Starting capture RDOC 004572: [03:50:02] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 003320: [03:50:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004572: [03:50:02] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 004572: [03:50:02] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004572: [03:50:02] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 34 referenced resources RDOC 004572: [03:50:02] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 004572: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37238976 bytes to 167056 (0.45 %) RDOC 004572: [03:50:02] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.513855 MB capture section in 0.069334 seconds RDOC 004572: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21967 bytes to 21967 (100.00 %) RDOC 004572: [03:50:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 004572: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003320: [03:50:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (195422 bytes) (time 1716432602) 6184 byte thumbnail RDOC 003320: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003320: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003320: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003320: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003320: [03:50:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003320: [03:50:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003320: [03:50:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003320: [03:50:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003320: [03:50:03] vk_replay.cpp(5182) - Log - Created device. RDOC 003320: [03:50:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003320: [03:50:03] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003320: [03:50:03] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003320: [03:50:03] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003320: [03:50:03] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003320: [03:50:03] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003320: [03:50:03] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003320: [03:50:03] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003320: [03:50:03] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003320: [03:50:03] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003320: [03:50:03] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003320: [03:50:03] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003320: [03:50:03] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003320: [03:50:03] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003320: [03:50:03] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003320: [03:50:03] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003320: [03:50:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003320: [03:50:03] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:50:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003320: [03:50:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003320: [03:50:03] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:50:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003320: [03:50:03] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:50:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003320: [03:50:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003320: [03:50:03] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:50:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003320: [03:50:03] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:50:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003320: [03:50:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003320: [03:50:03] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:50:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003320: [03:50:03] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003320: [03:50:03] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003320: [03:50:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003320: [03:50:03] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003320: [03:50:03] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 003320: [03:50:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003320: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003320: [03:50:03] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003320: [03:50:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003320: [03:50:03] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003320: [03:50:03] vk_core.cpp(2946) - Log - Timer chunk initialisation - 355.163 ms RDOC 003320: [03:50:03] vk_replay.cpp(1252) - Warning - Couldn't find offset for spec ID 2 RDOC 003320: [03:50:04] vk_replay.cpp(1252) - Warning - Couldn't find offset for spec ID 2 RDOC 003320: [03:50:04] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 003320: [03:50:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006464: [03:50:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006464: [03:50:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006464: [03:50:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006464: [03:50:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006464: [03:50:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8820 RDOC 008820: [03:50:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008820: [03:50:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008820: [03:50:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008820: [03:50:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008820: [03:50:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008820: [03:50:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008820: [03:50:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008820: [03:50:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008820: [03:50:04] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008820: [03:50:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008820: [03:50:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008820: [03:50:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008820: [03:50:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008820: [03:50:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006464: [03:50:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8820] RDOC 008820: [03:50:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AD802B4A00 RDOC 008820: [03:50:04] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008820: [03:50:04] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008820: [03:50:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008820: [03:50:05] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008820: [03:50:05] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008820: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008820: [03:50:05] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003002D8 RDOC 008820: [03:50:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AD802B4A00 / 0x00000000003002D8 RDOC 006464: [03:50:05] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006464: [03:50:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008820: [03:50:05] vk_core.cpp(2132) - Log - Starting capture RDOC 008820: [03:50:05] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 008820: [03:50:05] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 008820: [03:50:06] vk_core.cpp(2275) - Log - Finished capture, Frame 100 RDOC 008820: [03:50:06] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 008820: [03:50:06] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 008820: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247488 bytes to 1600825 (3.79 %) RDOC 008820: [03:50:06] vk_core.cpp(2690) - Log - Captured Vulkan frame with 40.290344 MB capture section in 0.302572 seconds RDOC 008820: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008820: [03:50:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008820: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006464: [03:50:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1607480 bytes) (time 1716432606) 2526 byte thumbnail RDOC 006464: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006464: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006464: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006464: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006464: [03:50:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006464: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006464: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006464: [03:50:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006464: [03:50:07] vk_replay.cpp(5182) - Log - Created device. RDOC 006464: [03:50:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006464: [03:50:07] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006464: [03:50:07] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006464: [03:50:07] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006464: [03:50:07] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006464: [03:50:07] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006464: [03:50:07] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006464: [03:50:07] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006464: [03:50:07] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006464: [03:50:07] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006464: [03:50:07] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006464: [03:50:07] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006464: [03:50:07] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006464: [03:50:07] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006464: [03:50:07] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006464: [03:50:07] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006464: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006464: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006464: [03:50:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006464: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006464: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006464: [03:50:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006464: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006464: [03:50:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006464: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006464: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006464: [03:50:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006464: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006464: [03:50:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006464: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006464: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006464: [03:50:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006464: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006464: [03:50:07] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006464: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006464: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006464: [03:50:07] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006464: [03:50:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006464: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006464: [03:50:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006464: [03:50:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006464: [03:50:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006464: [03:50:07] vk_core.cpp(2946) - Log - Timer chunk initialisation - 388.203 ms RDOC 006464: [03:50:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005528: [03:50:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005528: [03:50:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005528: [03:50:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005528: [03:50:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005528: [03:50:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3064 RDOC 003064: [03:50:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003064: [03:50:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003064: [03:50:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003064: [03:50:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003064: [03:50:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003064: [03:50:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003064: [03:50:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003064: [03:50:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003064: [03:50:08] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003064: [03:50:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003064: [03:50:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003064: [03:50:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003064: [03:50:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003064: [03:50:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005528: [03:50:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3064] RDOC 003064: [03:50:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019EF9E97990 RDOC 003064: [03:50:09] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003064: [03:50:09] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003064: [03:50:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003064: [03:50:09] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003064: [03:50:09] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003064: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003064: [03:50:09] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004402C8 RDOC 003064: [03:50:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019EF9E97990 / 0x00000000004402C8 RDOC 005528: [03:50:09] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005528: [03:50:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003064: [03:50:09] vk_core.cpp(2132) - Log - Starting capture RDOC 003064: [03:50:09] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 003064: [03:50:09] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 003064: [03:50:09] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003064: [03:50:09] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 003064: [03:50:09] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 003064: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 607786 (5.26 %) RDOC 003064: [03:50:09] vk_core.cpp(2690) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.179320 seconds RDOC 003064: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003064: [03:50:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 003064: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005528: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (617536 bytes) (time 1716432610) 5116 byte thumbnail RDOC 005528: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005528: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005528: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005528: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005528: [03:50:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005528: [03:50:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005528: [03:50:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005528: [03:50:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005528: [03:50:11] vk_replay.cpp(5182) - Log - Created device. RDOC 005528: [03:50:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005528: [03:50:11] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005528: [03:50:11] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005528: [03:50:11] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005528: [03:50:11] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005528: [03:50:11] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005528: [03:50:11] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005528: [03:50:11] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005528: [03:50:11] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005528: [03:50:11] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005528: [03:50:11] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005528: [03:50:11] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005528: [03:50:11] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005528: [03:50:11] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005528: [03:50:11] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005528: [03:50:11] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005528: [03:50:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005528: [03:50:11] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [03:50:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005528: [03:50:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005528: [03:50:11] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [03:50:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005528: [03:50:11] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [03:50:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005528: [03:50:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005528: [03:50:11] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [03:50:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005528: [03:50:11] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [03:50:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005528: [03:50:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005528: [03:50:11] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [03:50:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005528: [03:50:11] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005528: [03:50:11] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005528: [03:50:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005528: [03:50:11] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005528: [03:50:11] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005528: [03:50:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005528: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005528: [03:50:11] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005528: [03:50:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005528: [03:50:11] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005528: [03:50:11] vk_core.cpp(2946) - Log - Timer chunk initialisation - 332.358 ms RDOC 005528: [03:50:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006260: [03:50:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006260: [03:50:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006260: [03:50:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006260: [03:50:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006260: [03:50:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7340 RDOC 007340: [03:50:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007340: [03:50:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007340: [03:50:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007340: [03:50:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007340: [03:50:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007340: [03:50:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007340: [03:50:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007340: [03:50:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007340: [03:50:11] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007340: [03:50:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007340: [03:50:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007340: [03:50:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007340: [03:50:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007340: [03:50:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006260: [03:50:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7340] RDOC 007340: [03:50:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018CB9E526F0 RDOC 007340: [03:50:12] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007340: [03:50:12] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007340: [03:50:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007340: [03:50:12] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007340: [03:50:12] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007340: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007340: [03:50:12] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003302D8 RDOC 007340: [03:50:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018CB9E526F0 / 0x00000000003302D8 RDOC 006260: [03:50:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007340: [03:50:13] vk_core.cpp(2132) - Log - Starting capture RDOC 007340: [03:50:13] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 007340: [03:50:14] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 007340: [03:50:14] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007340: [03:50:14] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 007340: [03:50:14] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 007340: [03:50:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751900 (0.40 %) RDOC 007340: [03:50:14] vk_core.cpp(2690) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.273563 seconds RDOC 007340: [03:50:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007340: [03:50:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007340: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006260: [03:50:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758555 bytes) (time 1716432614) 2526 byte thumbnail RDOC 006260: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006260: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006260: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006260: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006260: [03:50:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006260: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006260: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006260: [03:50:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006260: [03:50:15] vk_replay.cpp(5182) - Log - Created device. RDOC 006260: [03:50:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006260: [03:50:15] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006260: [03:50:15] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006260: [03:50:15] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006260: [03:50:15] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006260: [03:50:15] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006260: [03:50:15] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006260: [03:50:15] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006260: [03:50:15] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006260: [03:50:15] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006260: [03:50:15] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006260: [03:50:15] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006260: [03:50:15] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006260: [03:50:15] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006260: [03:50:15] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006260: [03:50:15] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006260: [03:50:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006260: [03:50:15] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:50:15] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:50:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006260: [03:50:15] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:50:15] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006260: [03:50:15] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:50:15] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:50:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006260: [03:50:15] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:50:15] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006260: [03:50:15] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:50:15] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:50:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006260: [03:50:15] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006260: [03:50:15] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006260: [03:50:15] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006260: [03:50:15] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006260: [03:50:15] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006260: [03:50:15] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006260: [03:50:15] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006260: [03:50:15] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006260: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006260: [03:50:15] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006260: [03:50:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006260: [03:50:15] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006260: [03:50:16] vk_core.cpp(2946) - Log - Timer chunk initialisation - 654.344 ms RDOC 006260: [03:50:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005648: [03:50:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005648: [03:50:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005648: [03:50:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005648: [03:50:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005648: [03:50:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1776 RDOC 001776: [03:50:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001776: [03:50:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001776: [03:50:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001776: [03:50:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001776: [03:50:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001776: [03:50:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001776: [03:50:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001776: [03:50:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001776: [03:50:22] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001776: [03:50:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001776: [03:50:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001776: [03:50:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001776: [03:50:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001776: [03:50:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005648: [03:50:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1776] RDOC 001776: [03:50:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000013DD5E8C090 RDOC 001776: [03:50:23] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001776: [03:50:23] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001776: [03:50:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001776: [03:50:23] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001776: [03:50:23] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001776: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001776: [03:50:23] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004902B0 RDOC 001776: [03:50:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000013DD5E8C090 / 0x00000000004902B0 RDOC 001776: [03:50:24] vk_core.cpp(2132) - Log - Starting capture RDOC 001776: [03:50:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001776: [03:50:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001776: [03:50:24] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 001776: [03:50:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 001776: [03:50:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005648: [03:50:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001776: [03:50:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67429 (1.24 %) RDOC 001776: [03:50:24] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.059708 seconds RDOC 001776: [03:50:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 001776: [03:50:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001776: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005648: [03:50:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82741 bytes) (time 1716432624) 9645 byte thumbnail RDOC 005648: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005648: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005648: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005648: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005648: [03:50:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005648: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005648: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005648: [03:50:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005648: [03:50:25] vk_replay.cpp(5182) - Log - Created device. RDOC 005648: [03:50:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005648: [03:50:25] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005648: [03:50:25] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005648: [03:50:25] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005648: [03:50:25] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005648: [03:50:25] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005648: [03:50:25] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005648: [03:50:25] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005648: [03:50:25] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005648: [03:50:25] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005648: [03:50:25] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005648: [03:50:25] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005648: [03:50:25] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005648: [03:50:25] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005648: [03:50:25] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005648: [03:50:25] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005648: [03:50:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005648: [03:50:25] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005648: [03:50:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005648: [03:50:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005648: [03:50:25] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005648: [03:50:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005648: [03:50:25] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005648: [03:50:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005648: [03:50:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005648: [03:50:25] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005648: [03:50:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005648: [03:50:25] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005648: [03:50:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005648: [03:50:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005648: [03:50:25] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005648: [03:50:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005648: [03:50:25] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005648: [03:50:25] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005648: [03:50:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005648: [03:50:25] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005648: [03:50:25] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005648: [03:50:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005648: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005648: [03:50:25] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005648: [03:50:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005648: [03:50:25] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005648: [03:50:25] vk_core.cpp(2946) - Log - Timer chunk initialisation - 83.950 ms RDOC 005648: [03:50:26] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005648: [03:50:26] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005648: [03:50:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003428: [03:50:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003428: [03:50:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003428: [03:50:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003428: [03:50:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003428: [03:50:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8000 RDOC 008000: [03:50:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008000: [03:50:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008000: [03:50:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008000: [03:50:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008000: [03:50:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008000: [03:50:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008000: [03:50:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008000: [03:50:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008000: [03:50:26] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008000: [03:50:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008000: [03:50:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008000: [03:50:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008000: [03:50:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008000: [03:50:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003428: [03:50:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8000] RDOC 008000: [03:50:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002466DCD4D50 RDOC 008000: [03:50:27] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008000: [03:50:27] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008000: [03:50:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008000: [03:50:27] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008000: [03:50:27] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008000: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008000: [03:50:27] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004402CE RDOC 008000: [03:50:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002466DCD4D50 / 0x00000000004402CE RDOC 008000: [03:50:27] vk_core.cpp(2132) - Log - Starting capture RDOC 003428: [03:50:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008000: [03:50:27] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008000: [03:50:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008000: [03:50:27] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008000: [03:50:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008000: [03:50:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008000: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24575 (0.70 %) RDOC 008000: [03:50:27] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.046777 seconds RDOC 008000: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008000: [03:50:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008000: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 003428: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35531 bytes) (time 1716432627) 6118 byte thumbnail RDOC 003428: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 003428: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003428: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003428: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003428: [03:50:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003428: [03:50:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003428: [03:50:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003428: [03:50:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003428: [03:50:29] vk_replay.cpp(5182) - Log - Created device. RDOC 003428: [03:50:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003428: [03:50:29] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003428: [03:50:29] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003428: [03:50:29] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003428: [03:50:29] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003428: [03:50:29] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003428: [03:50:29] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003428: [03:50:29] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003428: [03:50:29] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003428: [03:50:29] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003428: [03:50:29] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003428: [03:50:29] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003428: [03:50:29] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003428: [03:50:29] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003428: [03:50:29] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003428: [03:50:29] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003428: [03:50:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003428: [03:50:29] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:50:29] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:50:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003428: [03:50:29] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:50:29] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003428: [03:50:29] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:50:29] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:50:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003428: [03:50:29] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:50:29] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003428: [03:50:29] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:50:29] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:50:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003428: [03:50:29] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003428: [03:50:29] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003428: [03:50:29] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003428: [03:50:29] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003428: [03:50:29] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003428: [03:50:29] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003428: [03:50:29] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 003428: [03:50:29] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003428: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003428: [03:50:29] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003428: [03:50:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003428: [03:50:29] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003428: [03:50:29] vk_core.cpp(2946) - Log - Timer chunk initialisation - 92.154 ms RDOC 003428: [03:50:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006324: [03:50:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006324: [03:50:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006324: [03:50:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006324: [03:50:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006324: [03:50:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6304 RDOC 006304: [03:50:29] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006304: [03:50:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006304: [03:50:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006304: [03:50:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006304: [03:50:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006304: [03:50:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006304: [03:50:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006304: [03:50:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006304: [03:50:29] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006304: [03:50:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006304: [03:50:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006304: [03:50:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006304: [03:50:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006304: [03:50:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006324: [03:50:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6304] RDOC 006304: [03:50:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015930AC1B30 RDOC 006304: [03:50:30] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006304: [03:50:30] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006304: [03:50:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006304: [03:50:30] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006304: [03:50:30] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006304: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006304: [03:50:30] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003602C4 RDOC 006304: [03:50:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015930AC1B30 / 0x00000000003602C4 RDOC 006304: [03:50:30] vk_core.cpp(2132) - Log - Starting capture RDOC 006304: [03:50:30] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006304: [03:50:30] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006304: [03:50:30] vk_core.cpp(2275) - Log - Finished capture, Frame 4294967295 RDOC 006324: [03:50:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006304: [03:50:30] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 006304: [03:50:30] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 006304: [03:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1790 (42.38 %) RDOC 006304: [03:50:30] vk_core.cpp(2690) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.042611 seconds RDOC 006304: [03:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 006304: [03:50:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 006304: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 006324: [03:50:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24114 bytes) (time 1716432630) 8206 byte thumbnail RDOC 006324: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 006324: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006324: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006324: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006324: [03:50:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006324: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006324: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006324: [03:50:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006324: [03:50:31] vk_replay.cpp(5182) - Log - Created device. RDOC 006324: [03:50:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006324: [03:50:31] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006324: [03:50:31] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006324: [03:50:31] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006324: [03:50:31] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006324: [03:50:31] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006324: [03:50:31] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006324: [03:50:31] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006324: [03:50:31] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006324: [03:50:31] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006324: [03:50:31] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006324: [03:50:31] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006324: [03:50:31] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006324: [03:50:31] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006324: [03:50:31] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006324: [03:50:31] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006324: [03:50:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006324: [03:50:31] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [03:50:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006324: [03:50:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006324: [03:50:31] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [03:50:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006324: [03:50:31] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [03:50:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006324: [03:50:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006324: [03:50:31] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [03:50:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006324: [03:50:31] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [03:50:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006324: [03:50:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006324: [03:50:31] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [03:50:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006324: [03:50:31] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006324: [03:50:31] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006324: [03:50:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006324: [03:50:31] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006324: [03:50:31] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006324: [03:50:31] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006324: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006324: [03:50:31] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006324: [03:50:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006324: [03:50:31] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006324: [03:50:31] vk_core.cpp(2946) - Log - Timer chunk initialisation - 61.937 ms RDOC 006324: [03:50:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003348: [03:50:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003348: [03:50:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003348: [03:50:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003348: [03:50:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003348: [03:50:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8500 RDOC 008500: [03:50:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008500: [03:50:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008500: [03:50:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008500: [03:50:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008500: [03:50:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008500: [03:50:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008500: [03:50:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008500: [03:50:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008500: [03:50:32] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008500: [03:50:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008500: [03:50:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008500: [03:50:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008500: [03:50:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008500: [03:50:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003348: [03:50:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8500] RDOC 008500: [03:50:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021C2C86C2D0 RDOC 008500: [03:50:33] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008500: [03:50:33] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008500: [03:50:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008500: [03:50:33] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008500: [03:50:33] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008500: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008500: [03:50:33] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003702C4 RDOC 008500: [03:50:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021C2C86C2D0 / 0x00000000003702C4 RDOC 008500: [03:50:33] vk_core.cpp(2132) - Log - Starting capture RDOC 008500: [03:50:33] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008500: [03:50:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008500: [03:50:33] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003348: [03:50:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008500: [03:50:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 008500: [03:50:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008500: [03:50:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28091 (0.68 %) RDOC 008500: [03:50:33] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.059315 seconds RDOC 008500: [03:50:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 008500: [03:50:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 008500: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003348: [03:50:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (40915 bytes) (time 1716432633) 7918 byte thumbnail RDOC 003348: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003348: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003348: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003348: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003348: [03:50:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003348: [03:50:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003348: [03:50:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003348: [03:50:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003348: [03:50:34] vk_replay.cpp(5182) - Log - Created device. RDOC 003348: [03:50:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003348: [03:50:34] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003348: [03:50:34] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003348: [03:50:34] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003348: [03:50:34] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003348: [03:50:34] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003348: [03:50:34] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003348: [03:50:34] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003348: [03:50:34] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003348: [03:50:34] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003348: [03:50:34] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003348: [03:50:34] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003348: [03:50:34] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003348: [03:50:34] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003348: [03:50:34] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003348: [03:50:34] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003348: [03:50:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003348: [03:50:34] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003348: [03:50:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003348: [03:50:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003348: [03:50:34] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003348: [03:50:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003348: [03:50:34] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003348: [03:50:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003348: [03:50:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003348: [03:50:34] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003348: [03:50:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003348: [03:50:34] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003348: [03:50:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003348: [03:50:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003348: [03:50:34] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003348: [03:50:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003348: [03:50:34] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003348: [03:50:34] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003348: [03:50:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003348: [03:50:34] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003348: [03:50:34] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 003348: [03:50:34] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003348: [03:50:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003348: [03:50:34] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003348: [03:50:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003348: [03:50:34] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003348: [03:50:34] vk_core.cpp(2946) - Log - Timer chunk initialisation - 68.124 ms RDOC 003348: [03:50:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010280: [03:50:35] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010280: [03:50:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010280: [03:50:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010280: [03:50:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010280: [03:50:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8188 RDOC 008188: [03:50:35] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008188: [03:50:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008188: [03:50:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008188: [03:50:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008188: [03:50:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008188: [03:50:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008188: [03:50:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008188: [03:50:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008188: [03:50:35] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008188: [03:50:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008188: [03:50:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008188: [03:50:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008188: [03:50:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008188: [03:50:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010280: [03:50:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8188] RDOC 008188: [03:50:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CAB737F0B0 RDOC 008188: [03:50:36] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008188: [03:50:36] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008188: [03:50:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008188: [03:50:36] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008188: [03:50:36] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008188: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008188: [03:50:36] vk_core.cpp(2132) - Log - Starting capture RDOC 008188: [03:50:36] vk_core.cpp(2136) - Log - Creating desired queue as none was obtained by the application RDOC 008188: [03:50:36] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 008188: [03:50:36] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 008188: [03:50:36] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005002B0 RDOC 008188: [03:50:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CAB737F0B0 / 0x00000000005002B0 RDOC 008188: [03:50:36] vk_core.cpp(2275) - Log - Finished capture, Frame 0 RDOC 010280: [03:50:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008188: [03:50:36] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 008188: [03:50:36] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 008188: [03:50:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35023 (0.50 %) RDOC 008188: [03:50:36] vk_core.cpp(2690) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.686375 seconds RDOC 008188: [03:50:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008188: [03:50:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 008188: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010280: [03:50:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44773 bytes) (time 1716432636) 5116 byte thumbnail RDOC 010280: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010280: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010280: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010280: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010280: [03:50:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010280: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010280: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010280: [03:50:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010280: [03:50:37] vk_replay.cpp(5182) - Log - Created device. RDOC 010280: [03:50:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010280: [03:50:37] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010280: [03:50:37] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010280: [03:50:37] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010280: [03:50:37] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010280: [03:50:37] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010280: [03:50:37] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010280: [03:50:37] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010280: [03:50:37] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010280: [03:50:37] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010280: [03:50:37] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010280: [03:50:37] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010280: [03:50:37] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010280: [03:50:37] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010280: [03:50:37] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010280: [03:50:37] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010280: [03:50:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010280: [03:50:37] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010280: [03:50:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010280: [03:50:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010280: [03:50:37] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010280: [03:50:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010280: [03:50:37] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010280: [03:50:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010280: [03:50:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010280: [03:50:37] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010280: [03:50:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010280: [03:50:37] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010280: [03:50:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010280: [03:50:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010280: [03:50:37] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010280: [03:50:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010280: [03:50:37] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010280: [03:50:37] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010280: [03:50:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010280: [03:50:37] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010280: [03:50:37] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010280: [03:50:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010280: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010280: [03:50:38] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010280: [03:50:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010280: [03:50:38] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010280: [03:50:38] vk_core.cpp(2946) - Log - Timer chunk initialisation - 82.161 ms RDOC 010280: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010280: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4545 (0.06 %) RDOC 010280: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:50:38] vk_core.cpp(2946) - Log - Timer chunk initialisation - 19.350 ms RDOC 010280: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4545 (0.06 %) RDOC 010280: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 010280: [03:50:38] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::137 getting buffer data RDOC 010280: [03:50:38] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::137 getting texture data RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 010280: [03:50:38] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::179! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::179! RDOC 010280: [03:50:38] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 010280: [03:50:38] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000674! RDOC 010280: [03:50:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010280: [03:50:38] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010776: [03:50:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010776: [03:50:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [03:50:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010776: [03:50:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [03:50:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10880 RDOC 010880: [03:50:38] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010880: [03:50:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010880: [03:50:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010880: [03:50:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010880: [03:50:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010880: [03:50:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010880: [03:50:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010880: [03:50:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010880: [03:50:38] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010880: [03:50:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010880: [03:50:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010880: [03:50:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010880: [03:50:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010880: [03:50:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010776: [03:50:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10880] RDOC 010880: [03:50:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002843893A8E0 RDOC 010880: [03:50:39] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010880: [03:50:39] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010880: [03:50:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010880: [03:50:39] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010880: [03:50:39] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010880: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010880: [03:50:39] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004A02CE RDOC 010880: [03:50:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002843893A8E0 / 0x00000000004A02CE RDOC 010776: [03:50:40] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010880: [03:50:40] vk_core.cpp(2132) - Log - Starting capture RDOC 010880: [03:50:40] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 010880: [03:50:40] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 010880: [03:50:40] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010776: [03:50:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010880: [03:50:40] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 010880: [03:50:40] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010880: [03:50:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 38400 (0.63 %) RDOC 010880: [03:50:40] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.776855 MB capture section in 0.058134 seconds RDOC 010880: [03:50:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010880: [03:50:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010880: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010776: [03:50:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48370 bytes) (time 1716432640) 5333 byte thumbnail RDOC 010776: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010776: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010776: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010776: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010776: [03:50:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010776: [03:50:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010776: [03:50:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010776: [03:50:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010776: [03:50:41] vk_replay.cpp(5182) - Log - Created device. RDOC 010776: [03:50:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010776: [03:50:41] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010776: [03:50:41] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010776: [03:50:41] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010776: [03:50:41] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010776: [03:50:41] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010776: [03:50:41] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010776: [03:50:41] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010776: [03:50:41] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010776: [03:50:41] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010776: [03:50:41] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010776: [03:50:41] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010776: [03:50:41] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010776: [03:50:41] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010776: [03:50:41] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010776: [03:50:41] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010776: [03:50:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010776: [03:50:41] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010776: [03:50:41] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010776: [03:50:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010776: [03:50:41] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010776: [03:50:41] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010776: [03:50:41] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010776: [03:50:41] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010776: [03:50:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010776: [03:50:41] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010776: [03:50:41] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010776: [03:50:41] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010776: [03:50:41] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010776: [03:50:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010776: [03:50:41] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010776: [03:50:41] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010776: [03:50:41] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010776: [03:50:41] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010776: [03:50:41] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010776: [03:50:41] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010776: [03:50:41] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010776: [03:50:41] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010776: [03:50:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010776: [03:50:41] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010776: [03:50:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010776: [03:50:41] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010776: [03:50:41] vk_core.cpp(2946) - Log - Timer chunk initialisation - 90.072 ms RDOC 010776: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 010776: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8390 (0.14 %) RDOC 010776: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010776: [03:50:41] vk_core.cpp(2946) - Log - Timer chunk initialisation - 16.237 ms RDOC 010776: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8390 (0.14 %) RDOC 010776: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 010776: [03:50:41] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 32.628 ms RDOC 010776: [03:50:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010776: [03:50:41] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 010776: [03:50:41] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 19.199 ms RDOC 010776: [03:50:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009812: [03:50:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009812: [03:50:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009812: [03:50:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009812: [03:50:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009812: [03:50:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7248 RDOC 007248: [03:50:42] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007248: [03:50:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007248: [03:50:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007248: [03:50:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007248: [03:50:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007248: [03:50:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007248: [03:50:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007248: [03:50:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007248: [03:50:42] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007248: [03:50:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007248: [03:50:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007248: [03:50:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007248: [03:50:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007248: [03:50:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009812: [03:50:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7248] RDOC 007248: [03:50:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001238E34CAE0 RDOC 007248: [03:50:42] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007248: [03:50:42] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007248: [03:50:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007248: [03:50:42] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007248: [03:50:42] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007248: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007248: [03:50:43] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000003C02C4 RDOC 007248: [03:50:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001238E34CAE0 / 0x00000000003C02C4 RDOC 007248: [03:50:43] vk_core.cpp(2132) - Log - Starting capture RDOC 007248: [03:50:43] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007248: [03:50:43] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007248: [03:50:43] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 009812: [03:50:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007248: [03:50:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 007248: [03:50:43] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007248: [03:50:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529344 bytes to 22260 (0.63 %) RDOC 007248: [03:50:43] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.365845 MB capture section in 0.057144 seconds RDOC 007248: [03:50:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007248: [03:50:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 007248: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009812: [03:50:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32010 bytes) (time 1716432643) 5116 byte thumbnail RDOC 009812: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009812: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009812: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009812: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009812: [03:50:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009812: [03:50:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009812: [03:50:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009812: [03:50:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009812: [03:50:44] vk_replay.cpp(5182) - Log - Created device. RDOC 009812: [03:50:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009812: [03:50:44] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009812: [03:50:44] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009812: [03:50:44] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009812: [03:50:44] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009812: [03:50:44] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009812: [03:50:44] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009812: [03:50:44] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009812: [03:50:44] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009812: [03:50:44] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009812: [03:50:44] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009812: [03:50:44] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009812: [03:50:44] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009812: [03:50:44] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009812: [03:50:44] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009812: [03:50:44] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009812: [03:50:44] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009812: [03:50:44] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009812: [03:50:44] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009812: [03:50:44] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009812: [03:50:44] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009812: [03:50:44] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009812: [03:50:44] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009812: [03:50:44] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009812: [03:50:44] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009812: [03:50:44] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009812: [03:50:44] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009812: [03:50:44] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009812: [03:50:44] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009812: [03:50:44] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009812: [03:50:44] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009812: [03:50:44] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009812: [03:50:44] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009812: [03:50:44] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009812: [03:50:44] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009812: [03:50:44] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009812: [03:50:44] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009812: [03:50:44] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009812: [03:50:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009812: [03:50:44] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009812: [03:50:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009812: [03:50:44] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009812: [03:50:44] vk_core.cpp(2946) - Log - Timer chunk initialisation - 72.193 ms RDOC 009812: [03:50:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000532: [03:50:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 000532: [03:50:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000532: [03:50:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000532: [03:50:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000532: [03:50:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5060 RDOC 005060: [03:50:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005060: [03:50:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005060: [03:50:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005060: [03:50:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005060: [03:50:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005060: [03:50:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005060: [03:50:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005060: [03:50:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005060: [03:50:45] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005060: [03:50:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005060: [03:50:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005060: [03:50:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005060: [03:50:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005060: [03:50:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000532: [03:50:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5060] RDOC 005060: [03:50:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015B8C29A180 RDOC 005060: [03:50:45] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005060: [03:50:45] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005060: [03:50:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005060: [03:50:45] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005060: [03:50:45] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005060: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005060: [03:50:45] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004D02CE RDOC 005060: [03:50:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015B8C29A180 / 0x00000000004D02CE RDOC 005060: [03:50:46] vk_core.cpp(2132) - Log - Starting capture RDOC 005060: [03:50:46] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005060: [03:50:46] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000532: [03:50:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005060: [03:50:46] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005060: [03:50:46] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005060: [03:50:46] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005060: [03:50:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 20977 (0.60 %) RDOC 005060: [03:50:46] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.072092 seconds RDOC 005060: [03:50:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 005060: [03:50:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 005060: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 000532: [03:50:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31933 bytes) (time 1716432646) 6118 byte thumbnail RDOC 000532: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 000532: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000532: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000532: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000532: [03:50:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000532: [03:50:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000532: [03:50:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000532: [03:50:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000532: [03:50:47] vk_replay.cpp(5182) - Log - Created device. RDOC 000532: [03:50:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000532: [03:50:47] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000532: [03:50:47] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000532: [03:50:47] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000532: [03:50:47] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000532: [03:50:47] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000532: [03:50:47] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000532: [03:50:47] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000532: [03:50:47] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000532: [03:50:47] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000532: [03:50:47] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000532: [03:50:47] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000532: [03:50:47] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000532: [03:50:47] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000532: [03:50:47] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000532: [03:50:47] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000532: [03:50:47] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000532: [03:50:47] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000532: [03:50:47] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000532: [03:50:47] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000532: [03:50:47] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000532: [03:50:47] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000532: [03:50:47] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000532: [03:50:47] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000532: [03:50:47] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000532: [03:50:47] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000532: [03:50:47] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000532: [03:50:47] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000532: [03:50:47] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000532: [03:50:47] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000532: [03:50:47] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000532: [03:50:47] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000532: [03:50:47] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000532: [03:50:47] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000532: [03:50:47] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000532: [03:50:47] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000532: [03:50:47] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 000532: [03:50:47] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000532: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000532: [03:50:47] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000532: [03:50:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000532: [03:50:47] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000532: [03:50:47] vk_core.cpp(2946) - Log - Timer chunk initialisation - 73.172 ms RDOC 000532: [03:50:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004212: [03:50:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 004212: [03:50:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004212: [03:50:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004212: [03:50:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004212: [03:50:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5764 RDOC 005764: [03:50:48] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005764: [03:50:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005764: [03:50:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005764: [03:50:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005764: [03:50:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005764: [03:50:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005764: [03:50:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005764: [03:50:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005764: [03:50:48] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005764: [03:50:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005764: [03:50:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005764: [03:50:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005764: [03:50:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005764: [03:50:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004212: [03:50:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5764] RDOC 005764: [03:50:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EE187270F0 RDOC 005764: [03:50:48] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005764: [03:50:48] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005764: [03:50:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005764: [03:50:49] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005764: [03:50:49] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005764: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005764: [03:50:49] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005702B0 RDOC 005764: [03:50:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EE187270F0 / 0x00000000005702B0 RDOC 005764: [03:50:49] vk_core.cpp(2132) - Log - Starting capture RDOC 005764: [03:50:49] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004212: [03:50:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005764: [03:50:49] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005764: [03:50:49] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005764: [03:50:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 005764: [03:50:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005764: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097920 bytes to 162354 (0.44 %) RDOC 005764: [03:50:49] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.379333 MB capture section in 0.087213 seconds RDOC 005764: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 005764: [03:50:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005764: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 004212: [03:50:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177361 bytes) (time 1716432649) 9596 byte thumbnail RDOC 004212: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 004212: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004212: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004212: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004212: [03:50:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004212: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004212: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004212: [03:50:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004212: [03:50:50] vk_replay.cpp(5182) - Log - Created device. RDOC 004212: [03:50:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004212: [03:50:50] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 004212: [03:50:50] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004212: [03:50:50] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004212: [03:50:50] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 004212: [03:50:50] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004212: [03:50:50] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 004212: [03:50:50] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 004212: [03:50:50] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 004212: [03:50:50] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004212: [03:50:50] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 004212: [03:50:50] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004212: [03:50:50] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004212: [03:50:50] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004212: [03:50:50] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004212: [03:50:50] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 004212: [03:50:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 004212: [03:50:50] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:50:50] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004212: [03:50:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 004212: [03:50:50] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:50:50] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 004212: [03:50:50] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:50:50] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004212: [03:50:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 004212: [03:50:50] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:50:50] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 004212: [03:50:50] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:50:50] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004212: [03:50:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 004212: [03:50:50] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004212: [03:50:50] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 004212: [03:50:50] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004212: [03:50:50] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004212: [03:50:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 004212: [03:50:50] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004212: [03:50:50] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 004212: [03:50:50] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004212: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004212: [03:50:50] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004212: [03:50:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004212: [03:50:50] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004212: [03:50:50] vk_core.cpp(2946) - Log - Timer chunk initialisation - 107.591 ms RDOC 004212: [03:50:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005084: [03:50:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 005084: [03:50:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005084: [03:50:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005084: [03:50:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005084: [03:50:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6460 RDOC 006460: [03:50:51] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006460: [03:50:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006460: [03:50:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006460: [03:50:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006460: [03:50:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006460: [03:50:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006460: [03:50:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006460: [03:50:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006460: [03:50:51] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006460: [03:50:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006460: [03:50:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006460: [03:50:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006460: [03:50:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006460: [03:50:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005084: [03:50:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6460] RDOC 006460: [03:50:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D65E5B1550 RDOC 006460: [03:50:52] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006460: [03:50:52] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006460: [03:50:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006460: [03:50:52] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006460: [03:50:52] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006460: [03:50:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006460: [03:50:52] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005102C8 RDOC 006460: [03:50:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D65E5B1550 / 0x00000000005102C8 RDOC 006460: [03:50:52] vk_core.cpp(2132) - Log - Starting capture RDOC 006460: [03:50:52] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005084: [03:50:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006460: [03:50:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006460: [03:50:52] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006460: [03:50:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006460: [03:50:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006460: [03:50:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21030 (0.60 %) RDOC 006460: [03:50:52] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.070496 seconds RDOC 006460: [03:50:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 006460: [03:50:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 006460: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005084: [03:50:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30940 bytes) (time 1716432652) 5744 byte thumbnail RDOC 005084: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005084: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005084: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005084: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005084: [03:50:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005084: [03:50:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005084: [03:50:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005084: [03:50:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005084: [03:50:54] vk_replay.cpp(5182) - Log - Created device. RDOC 005084: [03:50:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005084: [03:50:54] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005084: [03:50:54] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005084: [03:50:54] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005084: [03:50:54] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005084: [03:50:54] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005084: [03:50:54] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 005084: [03:50:54] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005084: [03:50:54] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005084: [03:50:54] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005084: [03:50:54] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005084: [03:50:54] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005084: [03:50:54] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005084: [03:50:54] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005084: [03:50:54] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005084: [03:50:54] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005084: [03:50:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005084: [03:50:54] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:50:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005084: [03:50:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005084: [03:50:54] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:50:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005084: [03:50:54] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:50:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005084: [03:50:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005084: [03:50:54] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:50:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005084: [03:50:54] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:50:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005084: [03:50:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005084: [03:50:54] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005084: [03:50:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005084: [03:50:54] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005084: [03:50:54] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005084: [03:50:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005084: [03:50:54] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005084: [03:50:54] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 005084: [03:50:54] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005084: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005084: [03:50:54] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005084: [03:50:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005084: [03:50:54] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005084: [03:50:54] vk_core.cpp(2946) - Log - Timer chunk initialisation - 66.449 ms RDOC 005084: [03:50:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009752: [03:50:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009752: [03:50:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009752: [03:50:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009752: [03:50:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009752: [03:50:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 860 RDOC 000860: [03:50:54] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 000860: [03:50:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000860: [03:50:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000860: [03:50:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000860: [03:50:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000860: [03:50:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000860: [03:50:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000860: [03:50:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000860: [03:50:54] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000860: [03:50:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000860: [03:50:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000860: [03:50:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000860: [03:50:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000860: [03:50:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009752: [03:50:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [860] RDOC 000860: [03:50:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000160370A08C0 RDOC 000860: [03:50:55] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 000860: [03:50:55] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000860: [03:50:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000860: [03:50:55] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 000860: [03:50:55] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000860: [03:50:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000860: [03:50:55] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004B02C6 RDOC 000860: [03:50:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000160370A08C0 / 0x00000000004B02C6 RDOC 009752: [03:50:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000860: [03:50:55] vk_core.cpp(2132) - Log - Starting capture RDOC 000860: [03:50:55] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000860: [03:50:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000860: [03:50:55] vk_debug.cpp(2588) - Log - Allocating readback window of 1048576 bytes RDOC 000860: [03:50:55] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::168 (0 -> 1048576) RDOC 000860: [03:50:55] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 000860: [03:50:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 000860: [03:50:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 000860: [03:50:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4213376 bytes to 26991 (0.64 %) RDOC 000860: [03:50:56] vk_core.cpp(2690) - Log - Captured Vulkan frame with 4.018188 MB capture section in 0.061466 seconds RDOC 000860: [03:50:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13629 bytes to 13629 (100.00 %) RDOC 000860: [03:50:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 000860: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 009752: [03:50:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46789 bytes) (time 1716432656) 5954 byte thumbnail RDOC 009752: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 009752: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009752: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009752: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009752: [03:50:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009752: [03:50:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009752: [03:50:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009752: [03:50:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009752: [03:50:57] vk_replay.cpp(5182) - Log - Created device. RDOC 009752: [03:50:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009752: [03:50:57] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009752: [03:50:57] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009752: [03:50:57] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009752: [03:50:57] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009752: [03:50:57] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009752: [03:50:57] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009752: [03:50:57] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009752: [03:50:57] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009752: [03:50:57] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009752: [03:50:57] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009752: [03:50:57] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009752: [03:50:57] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009752: [03:50:57] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009752: [03:50:57] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009752: [03:50:57] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009752: [03:50:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009752: [03:50:57] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009752: [03:50:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009752: [03:50:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009752: [03:50:57] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009752: [03:50:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009752: [03:50:57] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009752: [03:50:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009752: [03:50:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009752: [03:50:57] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009752: [03:50:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009752: [03:50:57] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009752: [03:50:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009752: [03:50:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009752: [03:50:57] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009752: [03:50:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009752: [03:50:57] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009752: [03:50:57] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009752: [03:50:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009752: [03:50:57] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009752: [03:50:57] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009752: [03:50:57] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009752: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009752: [03:50:57] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009752: [03:50:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009752: [03:50:57] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009752: [03:50:57] vk_core.cpp(2946) - Log - Timer chunk initialisation - 78.285 ms RDOC 009752: [03:50:57] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 2200 total instances RDOC 009752: [03:50:57] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 3700 total instances RDOC 009752: [03:50:57] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 3700 total instances RDOC 009752: [03:50:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008180: [03:50:57] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008180: [03:50:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008180: [03:50:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008180: [03:50:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008180: [03:50:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8332 RDOC 008332: [03:50:57] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008332: [03:50:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008332: [03:50:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008332: [03:50:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008332: [03:50:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008332: [03:50:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008332: [03:50:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008332: [03:50:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008332: [03:50:57] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008332: [03:50:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008332: [03:50:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008332: [03:50:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008332: [03:50:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008332: [03:50:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008180: [03:50:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8332] RDOC 008332: [03:50:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D1D9A7FA80 RDOC 008332: [03:50:58] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008332: [03:50:58] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008332: [03:50:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008332: [03:50:58] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008332: [03:50:58] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008332: [03:50:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008332: [03:50:58] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005402C8 RDOC 008332: [03:50:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D1D9A7FA80 / 0x00000000005402C8 RDOC 008180: [03:50:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008332: [03:50:59] vk_core.cpp(2132) - Log - Starting capture RDOC 008332: [03:50:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008332: [03:50:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008332: [03:50:59] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008332: [03:50:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 008332: [03:50:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008332: [03:50:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549201 (0.40 %) RDOC 008332: [03:50:59] vk_core.cpp(2690) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.156289 seconds RDOC 008332: [03:50:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008332: [03:50:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008332: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008180: [03:50:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (558951 bytes) (time 1716432659) 5116 byte thumbnail RDOC 008180: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008180: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008180: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008180: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008180: [03:51:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008180: [03:51:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008180: [03:51:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008180: [03:51:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008180: [03:51:00] vk_replay.cpp(5182) - Log - Created device. RDOC 008180: [03:51:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008180: [03:51:00] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008180: [03:51:00] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008180: [03:51:00] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008180: [03:51:00] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008180: [03:51:00] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008180: [03:51:00] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008180: [03:51:00] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008180: [03:51:00] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008180: [03:51:00] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008180: [03:51:00] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008180: [03:51:00] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008180: [03:51:00] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008180: [03:51:00] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008180: [03:51:00] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008180: [03:51:00] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008180: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008180: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [03:51:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008180: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008180: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [03:51:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008180: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [03:51:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008180: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008180: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [03:51:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008180: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [03:51:00] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008180: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008180: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [03:51:00] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008180: [03:51:00] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008180: [03:51:00] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008180: [03:51:00] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008180: [03:51:00] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008180: [03:51:00] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 008180: [03:51:00] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008180: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008180: [03:51:00] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008180: [03:51:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008180: [03:51:00] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008180: [03:51:00] vk_core.cpp(2946) - Log - Timer chunk initialisation - 205.308 ms RDOC 008180: [03:51:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006756: [03:51:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006756: [03:51:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006756: [03:51:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006756: [03:51:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006756: [03:51:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3956 RDOC 003956: [03:51:01] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003956: [03:51:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003956: [03:51:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003956: [03:51:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003956: [03:51:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003956: [03:51:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003956: [03:51:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003956: [03:51:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003956: [03:51:01] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003956: [03:51:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003956: [03:51:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003956: [03:51:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003956: [03:51:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003956: [03:51:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006756: [03:51:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3956] RDOC 003956: [03:51:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002275033F010 RDOC 003956: [03:51:01] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003956: [03:51:01] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003956: [03:51:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003956: [03:51:02] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003956: [03:51:02] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003956: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003956: [03:51:02] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005E02B0 RDOC 003956: [03:51:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002275033F010 / 0x00000000005E02B0 RDOC 006756: [03:51:02] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003956: [03:51:02] vk_core.cpp(2132) - Log - Starting capture RDOC 003956: [03:51:02] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 006756: [03:51:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003956: [03:51:02] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003956: [03:51:02] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003956: [03:51:02] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 003956: [03:51:02] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 003956: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654126 (0.40 %) RDOC 003956: [03:51:02] vk_core.cpp(2690) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.181583 seconds RDOC 003956: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 003956: [03:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 003956: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006756: [03:51:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670076 bytes) (time 1716432662) 9775 byte thumbnail RDOC 006756: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006756: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006756: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006756: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006756: [03:51:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006756: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006756: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006756: [03:51:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006756: [03:51:03] vk_replay.cpp(5182) - Log - Created device. RDOC 006756: [03:51:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006756: [03:51:03] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006756: [03:51:03] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006756: [03:51:03] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006756: [03:51:03] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006756: [03:51:03] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006756: [03:51:03] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006756: [03:51:03] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006756: [03:51:03] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006756: [03:51:03] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006756: [03:51:03] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006756: [03:51:03] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006756: [03:51:03] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006756: [03:51:03] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006756: [03:51:03] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006756: [03:51:03] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006756: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006756: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:51:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006756: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:51:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006756: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:51:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006756: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:51:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006756: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:51:03] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006756: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006756: [03:51:03] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006756: [03:51:03] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006756: [03:51:03] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006756: [03:51:03] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006756: [03:51:03] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006756: [03:51:03] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006756: [03:51:03] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006756: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006756: [03:51:03] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006756: [03:51:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006756: [03:51:03] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006756: [03:51:04] vk_core.cpp(5300) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 006756: [03:51:04] vk_core.cpp(2946) - Log - Timer chunk initialisation - 315.646 ms RDOC 006756: [03:51:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009004: [03:51:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009004: [03:51:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009004: [03:51:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009004: [03:51:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009004: [03:51:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10392 RDOC 010392: [03:51:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010392: [03:51:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010392: [03:51:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010392: [03:51:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010392: [03:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010392: [03:51:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010392: [03:51:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010392: [03:51:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010392: [03:51:04] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010392: [03:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010392: [03:51:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010392: [03:51:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010392: [03:51:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010392: [03:51:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009004: [03:51:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10392] RDOC 010392: [03:51:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020DA2E2B9B0 RDOC 010392: [03:51:05] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010392: [03:51:05] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010392: [03:51:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010392: [03:51:05] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010392: [03:51:05] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010392: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010392: [03:51:05] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004502C4 RDOC 010392: [03:51:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020DA2E2B9B0 / 0x00000000004502C4 RDOC 009004: [03:51:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010392: [03:51:11] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:11] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010392: [03:51:11] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:11] vk_core.cpp(2275) - Log - Finished capture, Frame 50000 RDOC 010392: [03:51:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010392: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21183 (0.60 %) RDOC 010392: [03:51:11] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.046552 seconds RDOC 010392: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010392: [03:51:11] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010392: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010392: [03:51:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:11] vk_core.cpp(2275) - Log - Finished capture, Frame 50001 RDOC 009004: [03:51:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30933 bytes) (time 1716432671) 5116 byte thumbnail RDOC 010392: [03:51:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153267 (0.41 %) RDOC 010392: [03:51:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093751 seconds RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 010392: [03:51:12] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:12] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009004: [03:51:12] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163017 bytes) (time 1716432672) 5116 byte thumbnail RDOC 010392: [03:51:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:12] vk_core.cpp(2275) - Log - Finished capture, Frame 50002 RDOC 010392: [03:51:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153254 (0.41 %) RDOC 010392: [03:51:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093090 seconds RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 010392: [03:51:12] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:12] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009004: [03:51:12] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163004 bytes) (time 1716432672) 5116 byte thumbnail RDOC 010392: [03:51:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:12] vk_core.cpp(2275) - Log - Finished capture, Frame 50003 RDOC 010392: [03:51:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153243 (0.41 %) RDOC 010392: [03:51:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109118 seconds RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 010392: [03:51:12] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:12] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009004: [03:51:12] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (162993 bytes) (time 1716432672) 5116 byte thumbnail RDOC 010392: [03:51:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:12] vk_core.cpp(2275) - Log - Finished capture, Frame 50004 RDOC 010392: [03:51:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153237 (0.41 %) RDOC 010392: [03:51:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109463 seconds RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 010392: [03:51:12] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:12] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009004: [03:51:12] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (162987 bytes) (time 1716432672) 5116 byte thumbnail RDOC 010392: [03:51:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:12] vk_core.cpp(2275) - Log - Finished capture, Frame 50005 RDOC 010392: [03:51:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153240 (0.41 %) RDOC 010392: [03:51:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125078 seconds RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 010392: [03:51:12] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:12] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009004: [03:51:12] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (162990 bytes) (time 1716432672) 5116 byte thumbnail RDOC 010392: [03:51:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:12] vk_core.cpp(2275) - Log - Finished capture, Frame 50006 RDOC 010392: [03:51:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153222 (0.41 %) RDOC 010392: [03:51:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124351 seconds RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 010392: [03:51:12] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:12] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009004: [03:51:12] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (162972 bytes) (time 1716432672) 5116 byte thumbnail RDOC 010392: [03:51:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:12] vk_core.cpp(2275) - Log - Finished capture, Frame 50007 RDOC 010392: [03:51:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153271 (0.41 %) RDOC 010392: [03:51:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123786 seconds RDOC 010392: [03:51:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 010392: [03:51:12] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:12] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009004: [03:51:13] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163021 bytes) (time 1716432672) 5116 byte thumbnail RDOC 010392: [03:51:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:13] vk_core.cpp(2275) - Log - Finished capture, Frame 50008 RDOC 010392: [03:51:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153239 (0.41 %) RDOC 010392: [03:51:13] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124825 seconds RDOC 010392: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 010392: [03:51:13] vk_core.cpp(2132) - Log - Starting capture RDOC 010392: [03:51:13] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010392: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009004: [03:51:13] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (162989 bytes) (time 1716432673) 5116 byte thumbnail RDOC 010392: [03:51:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010392: [03:51:13] vk_core.cpp(2275) - Log - Finished capture, Frame 50009 RDOC 010392: [03:51:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010392: [03:51:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010392: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153238 (0.41 %) RDOC 010392: [03:51:13] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123776 seconds RDOC 010392: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010392: [03:51:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 010392: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009004: [03:51:13] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (162988 bytes) (time 1716432673) 5116 byte thumbnail RDOC 009004: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009004: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009004: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009004: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009004: [03:51:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009004: [03:51:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009004: [03:51:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009004: [03:51:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009004: [03:51:14] vk_replay.cpp(5182) - Log - Created device. RDOC 009004: [03:51:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009004: [03:51:14] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009004: [03:51:14] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009004: [03:51:14] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009004: [03:51:14] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009004: [03:51:14] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009004: [03:51:14] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009004: [03:51:14] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009004: [03:51:14] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009004: [03:51:14] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009004: [03:51:14] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009004: [03:51:14] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009004: [03:51:14] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009004: [03:51:14] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009004: [03:51:14] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009004: [03:51:14] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009004: [03:51:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009004: [03:51:14] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009004: [03:51:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009004: [03:51:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009004: [03:51:14] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009004: [03:51:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009004: [03:51:14] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009004: [03:51:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009004: [03:51:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009004: [03:51:14] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009004: [03:51:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009004: [03:51:14] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009004: [03:51:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009004: [03:51:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009004: [03:51:14] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009004: [03:51:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009004: [03:51:14] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009004: [03:51:14] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009004: [03:51:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009004: [03:51:14] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009004: [03:51:14] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009004: [03:51:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009004: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009004: [03:51:14] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009004: [03:51:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009004: [03:51:14] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009004: [03:51:14] vk_core.cpp(2946) - Log - Timer chunk initialisation - 81.479 ms RDOC 009004: [03:51:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003412: [03:51:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 003412: [03:51:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003412: [03:51:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003412: [03:51:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003412: [03:51:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6124 RDOC 006124: [03:51:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006124: [03:51:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006124: [03:51:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006124: [03:51:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006124: [03:51:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006124: [03:51:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006124: [03:51:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006124: [03:51:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006124: [03:51:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006124: [03:51:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006124: [03:51:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006124: [03:51:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006124: [03:51:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006124: [03:51:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003412: [03:51:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6124] RDOC 006124: [03:51:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000238E3218520 RDOC 006124: [03:51:15] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006124: [03:51:15] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006124: [03:51:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006124: [03:51:15] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006124: [03:51:15] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006124: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006124: [03:51:15] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006102B0 RDOC 006124: [03:51:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000238E3218520 / 0x00000000006102B0 RDOC 006124: [03:51:16] vk_core.cpp(2132) - Log - Starting capture RDOC 006124: [03:51:16] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006124: [03:51:16] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006124: [03:51:16] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003412: [03:51:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006124: [03:51:16] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 006124: [03:51:16] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006124: [03:51:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20131 (0.57 %) RDOC 006124: [03:51:16] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.056762 seconds RDOC 006124: [03:51:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 006124: [03:51:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006124: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 003412: [03:51:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36721 bytes) (time 1716432676) 10965 byte thumbnail RDOC 003412: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 003412: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003412: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003412: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003412: [03:51:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003412: [03:51:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003412: [03:51:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003412: [03:51:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003412: [03:51:17] vk_replay.cpp(5182) - Log - Created device. RDOC 003412: [03:51:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003412: [03:51:17] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003412: [03:51:17] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003412: [03:51:17] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003412: [03:51:17] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003412: [03:51:17] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003412: [03:51:17] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 003412: [03:51:17] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003412: [03:51:17] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003412: [03:51:17] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003412: [03:51:17] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003412: [03:51:17] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003412: [03:51:17] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003412: [03:51:17] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003412: [03:51:17] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003412: [03:51:17] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003412: [03:51:17] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003412: [03:51:17] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003412: [03:51:17] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003412: [03:51:17] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003412: [03:51:17] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003412: [03:51:17] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003412: [03:51:17] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003412: [03:51:17] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003412: [03:51:17] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003412: [03:51:17] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003412: [03:51:17] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003412: [03:51:17] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003412: [03:51:17] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003412: [03:51:17] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003412: [03:51:17] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003412: [03:51:17] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003412: [03:51:17] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003412: [03:51:17] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003412: [03:51:17] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003412: [03:51:17] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003412: [03:51:17] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 003412: [03:51:17] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003412: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003412: [03:51:17] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003412: [03:51:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003412: [03:51:17] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003412: [03:51:17] vk_core.cpp(2946) - Log - Timer chunk initialisation - 72.357 ms RDOC 003412: [03:51:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007460: [03:51:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007460: [03:51:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007460: [03:51:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007460: [03:51:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007460: [03:51:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9996 RDOC 009996: [03:51:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009996: [03:51:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009996: [03:51:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009996: [03:51:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009996: [03:51:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009996: [03:51:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009996: [03:51:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009996: [03:51:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009996: [03:51:17] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009996: [03:51:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009996: [03:51:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009996: [03:51:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009996: [03:51:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009996: [03:51:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007460: [03:51:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9996] RDOC 009996: [03:51:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026DB008E450 RDOC 009996: [03:51:18] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009996: [03:51:18] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009996: [03:51:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009996: [03:51:18] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009996: [03:51:18] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009996: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009996: [03:51:18] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006202B0 RDOC 009996: [03:51:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026DB008E450 / 0x00000000006202B0 RDOC 007460: [03:51:19] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009996: [03:51:19] vk_core.cpp(2132) - Log - Starting capture RDOC 009996: [03:51:19] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009996: [03:51:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009996: [03:51:19] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007460: [03:51:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009996: [03:51:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 009996: [03:51:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009996: [03:51:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 39050 (0.53 %) RDOC 009996: [03:51:19] vk_core.cpp(2690) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.058217 seconds RDOC 009996: [03:51:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 009996: [03:51:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 009996: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 007460: [03:51:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46639 bytes) (time 1716432679) 3444 byte thumbnail RDOC 007460: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 007460: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007460: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007460: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007460: [03:51:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007460: [03:51:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007460: [03:51:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007460: [03:51:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007460: [03:51:20] vk_replay.cpp(5182) - Log - Created device. RDOC 007460: [03:51:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007460: [03:51:20] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007460: [03:51:20] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007460: [03:51:20] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007460: [03:51:20] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007460: [03:51:20] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007460: [03:51:20] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007460: [03:51:20] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007460: [03:51:20] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007460: [03:51:20] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007460: [03:51:20] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007460: [03:51:20] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007460: [03:51:20] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007460: [03:51:20] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007460: [03:51:20] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007460: [03:51:20] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007460: [03:51:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007460: [03:51:20] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007460: [03:51:20] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007460: [03:51:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007460: [03:51:20] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007460: [03:51:20] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007460: [03:51:20] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007460: [03:51:20] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007460: [03:51:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007460: [03:51:20] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007460: [03:51:20] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007460: [03:51:20] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007460: [03:51:20] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007460: [03:51:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007460: [03:51:20] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007460: [03:51:20] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007460: [03:51:20] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007460: [03:51:20] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007460: [03:51:20] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007460: [03:51:20] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007460: [03:51:20] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007460: [03:51:20] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007460: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007460: [03:51:20] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007460: [03:51:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007460: [03:51:20] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007460: [03:51:20] vk_core.cpp(2946) - Log - Timer chunk initialisation - 86.952 ms RDOC 007460: [03:51:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008360: [03:51:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008360: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008360: [03:51:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008360: [03:51:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008360: [03:51:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9712 RDOC 009712: [03:51:20] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009712: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009712: [03:51:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009712: [03:51:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009712: [03:51:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009712: [03:51:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009712: [03:51:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009712: [03:51:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009712: [03:51:20] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009712: [03:51:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009712: [03:51:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009712: [03:51:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009712: [03:51:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009712: [03:51:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008360: [03:51:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9712] RDOC 009712: [03:51:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028C0B130930 RDOC 009712: [03:51:21] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009712: [03:51:21] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009712: [03:51:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009712: [03:51:21] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009712: [03:51:21] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009712: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009712: [03:51:21] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006302B0 RDOC 009712: [03:51:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028C0B130930 / 0x00000000006302B0 RDOC 009712: [03:51:22] vk_core.cpp(2132) - Log - Starting capture RDOC 009712: [03:51:22] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009712: [03:51:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009712: [03:51:22] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008360: [03:51:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009712: [03:51:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 009712: [03:51:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009712: [03:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164774 (0.44 %) RDOC 009712: [03:51:22] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.087378 seconds RDOC 009712: [03:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 009712: [03:51:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009712: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008360: [03:51:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177781 bytes) (time 1716432682) 8518 byte thumbnail RDOC 008360: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008360: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008360: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008360: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008360: [03:51:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008360: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008360: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008360: [03:51:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008360: [03:51:23] vk_replay.cpp(5182) - Log - Created device. RDOC 008360: [03:51:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008360: [03:51:23] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008360: [03:51:23] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008360: [03:51:23] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008360: [03:51:23] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008360: [03:51:23] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008360: [03:51:23] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008360: [03:51:23] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008360: [03:51:23] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008360: [03:51:23] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008360: [03:51:23] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008360: [03:51:23] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008360: [03:51:23] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008360: [03:51:23] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008360: [03:51:23] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008360: [03:51:23] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008360: [03:51:23] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008360: [03:51:23] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008360: [03:51:23] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008360: [03:51:23] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008360: [03:51:23] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008360: [03:51:23] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008360: [03:51:23] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008360: [03:51:23] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008360: [03:51:23] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008360: [03:51:23] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008360: [03:51:23] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008360: [03:51:23] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008360: [03:51:23] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008360: [03:51:23] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008360: [03:51:23] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008360: [03:51:23] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008360: [03:51:23] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008360: [03:51:23] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008360: [03:51:23] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008360: [03:51:23] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008360: [03:51:23] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 008360: [03:51:23] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008360: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008360: [03:51:23] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008360: [03:51:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008360: [03:51:23] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008360: [03:51:23] vk_core.cpp(2946) - Log - Timer chunk initialisation - 104.559 ms RDOC 008360: [03:51:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008504: [03:51:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008504: [03:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008504: [03:51:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008504: [03:51:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008504: [03:51:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10776 RDOC 010776: [03:51:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010776: [03:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [03:51:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [03:51:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010776: [03:51:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010776: [03:51:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010776: [03:51:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010776: [03:51:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010776: [03:51:24] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010776: [03:51:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010776: [03:51:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010776: [03:51:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010776: [03:51:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010776: [03:51:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008504: [03:51:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10776] RDOC 010776: [03:51:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000272DC608740 RDOC 010776: [03:51:25] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010776: [03:51:25] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010776: [03:51:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010776: [03:51:25] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010776: [03:51:25] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010776: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010776: [03:51:25] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005D02C8 RDOC 010776: [03:51:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000272DC608740 / 0x00000000005D02C8 RDOC 008504: [03:51:25] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010776: [03:51:25] vk_core.cpp(2132) - Log - Starting capture RDOC 010776: [03:51:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008504: [03:51:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010776: [03:51:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010776: [03:51:25] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 010776: [03:51:25] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (0 -> 28) RDOC 010776: [03:51:25] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 010776: [03:51:25] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 010776: [03:51:25] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010776: [03:51:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 010776: [03:51:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010776: [03:51:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21440 (0.61 %) RDOC 010776: [03:51:26] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.067390 seconds RDOC 010776: [03:51:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 010776: [03:51:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010776: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008504: [03:51:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32414 bytes) (time 1716432686) 6206 byte thumbnail RDOC 008504: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008504: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008504: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008504: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008504: [03:51:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008504: [03:51:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008504: [03:51:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008504: [03:51:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008504: [03:51:27] vk_replay.cpp(5182) - Log - Created device. RDOC 008504: [03:51:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008504: [03:51:27] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008504: [03:51:27] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008504: [03:51:27] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008504: [03:51:27] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008504: [03:51:27] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008504: [03:51:27] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008504: [03:51:27] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008504: [03:51:27] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008504: [03:51:27] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008504: [03:51:27] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008504: [03:51:27] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008504: [03:51:27] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008504: [03:51:27] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008504: [03:51:27] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008504: [03:51:27] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008504: [03:51:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008504: [03:51:27] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:51:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008504: [03:51:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008504: [03:51:27] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:51:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008504: [03:51:27] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:51:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008504: [03:51:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008504: [03:51:27] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:51:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008504: [03:51:27] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:51:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008504: [03:51:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008504: [03:51:27] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:51:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008504: [03:51:27] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008504: [03:51:27] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008504: [03:51:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008504: [03:51:27] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008504: [03:51:27] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 008504: [03:51:27] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008504: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008504: [03:51:27] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008504: [03:51:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008504: [03:51:27] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008504: [03:51:27] vk_core.cpp(2946) - Log - Timer chunk initialisation - 64.614 ms RDOC 008504: [03:51:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002648: [03:51:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002648: [03:51:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002648: [03:51:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002648: [03:51:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002648: [03:51:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5160 RDOC 005160: [03:51:27] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 005160: [03:51:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005160: [03:51:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005160: [03:51:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005160: [03:51:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005160: [03:51:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005160: [03:51:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005160: [03:51:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005160: [03:51:27] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 005160: [03:51:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005160: [03:51:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005160: [03:51:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005160: [03:51:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005160: [03:51:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002648: [03:51:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5160] RDOC 005160: [03:51:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E8AF342EF0 RDOC 005160: [03:51:28] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005160: [03:51:28] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 005160: [03:51:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005160: [03:51:28] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 005160: [03:51:28] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005160: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005160: [03:51:28] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004B02C4 RDOC 005160: [03:51:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E8AF342EF0 / 0x00000000004B02C4 RDOC 005160: [03:51:28] vk_core.cpp(2132) - Log - Starting capture RDOC 005160: [03:51:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002648: [03:51:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005160: [03:51:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005160: [03:51:28] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 005160: [03:51:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 005160: [03:51:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005160: [03:51:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20247 (0.57 %) RDOC 005160: [03:51:28] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.063723 seconds RDOC 005160: [03:51:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005160: [03:51:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005160: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 002648: [03:51:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29997 bytes) (time 1716432688) 5116 byte thumbnail RDOC 002648: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 002648: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002648: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002648: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002648: [03:51:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002648: [03:51:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002648: [03:51:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002648: [03:51:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002648: [03:51:30] vk_replay.cpp(5182) - Log - Created device. RDOC 002648: [03:51:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002648: [03:51:30] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002648: [03:51:30] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002648: [03:51:30] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002648: [03:51:30] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002648: [03:51:30] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002648: [03:51:30] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002648: [03:51:30] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002648: [03:51:30] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002648: [03:51:30] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002648: [03:51:30] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002648: [03:51:30] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002648: [03:51:30] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002648: [03:51:30] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002648: [03:51:30] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002648: [03:51:30] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002648: [03:51:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002648: [03:51:30] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:51:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002648: [03:51:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002648: [03:51:30] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:51:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002648: [03:51:30] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:51:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002648: [03:51:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002648: [03:51:30] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:51:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002648: [03:51:30] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:51:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002648: [03:51:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002648: [03:51:30] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:51:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002648: [03:51:30] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002648: [03:51:30] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002648: [03:51:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002648: [03:51:30] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002648: [03:51:30] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 002648: [03:51:30] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002648: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002648: [03:51:30] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002648: [03:51:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002648: [03:51:30] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002648: [03:51:30] vk_core.cpp(2946) - Log - Timer chunk initialisation - 85.170 ms RDOC 002648: [03:51:30] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 21.804 ms RDOC 002648: [03:51:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 15000 total instances RDOC 002648: [03:51:30] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 002648: [03:51:30] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 1.481 ms RDOC 002648: [03:51:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002600: [03:51:30] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002600: [03:51:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002600: [03:51:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002600: [03:51:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002600: [03:51:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9988 RDOC 009988: [03:51:30] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009988: [03:51:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009988: [03:51:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009988: [03:51:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009988: [03:51:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009988: [03:51:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009988: [03:51:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009988: [03:51:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009988: [03:51:30] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009988: [03:51:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009988: [03:51:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009988: [03:51:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009988: [03:51:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009988: [03:51:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002600: [03:51:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9988] RDOC 009988: [03:51:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026F5BB34D00 RDOC 009988: [03:51:31] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009988: [03:51:31] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009988: [03:51:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009988: [03:51:31] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009988: [03:51:31] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009988: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009988: [03:51:31] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006002C8 RDOC 009988: [03:51:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026F5BB34D00 / 0x00000000006002C8 RDOC 009988: [03:51:32] vk_core.cpp(2132) - Log - Starting capture RDOC 009988: [03:51:32] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009988: [03:51:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009988: [03:51:32] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002600: [03:51:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009988: [03:51:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 009988: [03:51:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009988: [03:51:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5460608 bytes to 37641 (0.69 %) RDOC 009988: [03:51:32] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.207642 MB capture section in 0.058806 seconds RDOC 009988: [03:51:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009988: [03:51:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 009988: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 002600: [03:51:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44296 bytes) (time 1716432692) 2526 byte thumbnail RDOC 002600: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 002600: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002600: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002600: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002600: [03:51:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002600: [03:51:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002600: [03:51:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002600: [03:51:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002600: [03:51:33] vk_replay.cpp(5182) - Log - Created device. RDOC 002600: [03:51:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002600: [03:51:33] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002600: [03:51:33] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002600: [03:51:33] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002600: [03:51:33] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002600: [03:51:33] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002600: [03:51:33] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002600: [03:51:33] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002600: [03:51:33] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002600: [03:51:33] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002600: [03:51:33] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002600: [03:51:33] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002600: [03:51:33] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002600: [03:51:33] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002600: [03:51:33] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002600: [03:51:33] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002600: [03:51:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002600: [03:51:33] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002600: [03:51:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002600: [03:51:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002600: [03:51:33] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002600: [03:51:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002600: [03:51:33] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002600: [03:51:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002600: [03:51:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002600: [03:51:33] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002600: [03:51:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002600: [03:51:33] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002600: [03:51:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002600: [03:51:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002600: [03:51:33] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002600: [03:51:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002600: [03:51:33] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002600: [03:51:33] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002600: [03:51:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002600: [03:51:33] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002600: [03:51:33] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 002600: [03:51:33] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002600: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002600: [03:51:33] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002600: [03:51:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002600: [03:51:33] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002600: [03:51:34] vk_core.cpp(2946) - Log - Timer chunk initialisation - 99.539 ms RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] vk_shaderdebug.cpp(4703) - Log - Got 2 hit candidates out of 30000 total instances RDOC 002600: [03:51:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010804: [03:51:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010804: [03:51:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010804: [03:51:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010804: [03:51:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010804: [03:51:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6948 RDOC 006948: [03:51:34] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006948: [03:51:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006948: [03:51:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006948: [03:51:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006948: [03:51:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006948: [03:51:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006948: [03:51:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006948: [03:51:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006948: [03:51:34] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006948: [03:51:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006948: [03:51:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006948: [03:51:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006948: [03:51:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006948: [03:51:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010804: [03:51:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6948] RDOC 006948: [03:51:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020F250D8CC0 RDOC 006948: [03:51:35] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006948: [03:51:35] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006948: [03:51:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006948: [03:51:35] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006948: [03:51:35] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006948: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006948: [03:51:35] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000004E02C4 RDOC 006948: [03:51:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020F250D8CC0 / 0x00000000004E02C4 RDOC 006948: [03:51:36] vk_core.cpp(2132) - Log - Starting capture RDOC 006948: [03:51:36] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010804: [03:51:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006948: [03:51:36] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 006948: [03:51:36] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006948: [03:51:36] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 006948: [03:51:36] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 006948: [03:51:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377344 bytes to 436749 (1.49 %) RDOC 006948: [03:51:36] vk_core.cpp(2690) - Log - Captured Vulkan frame with 28.016418 MB capture section in 0.144146 seconds RDOC 006948: [03:51:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 006948: [03:51:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 006948: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010804: [03:51:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (453177 bytes) (time 1716432696) 9847 byte thumbnail RDOC 010804: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010804: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010804: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010804: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010804: [03:51:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010804: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010804: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010804: [03:51:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010804: [03:51:37] vk_replay.cpp(5182) - Log - Created device. RDOC 010804: [03:51:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010804: [03:51:37] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010804: [03:51:37] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010804: [03:51:37] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010804: [03:51:37] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010804: [03:51:37] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010804: [03:51:37] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010804: [03:51:37] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010804: [03:51:37] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010804: [03:51:37] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010804: [03:51:37] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010804: [03:51:37] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010804: [03:51:37] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010804: [03:51:37] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010804: [03:51:37] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010804: [03:51:37] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010804: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010804: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010804: [03:51:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010804: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010804: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010804: [03:51:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010804: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010804: [03:51:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010804: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010804: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010804: [03:51:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010804: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010804: [03:51:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010804: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010804: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010804: [03:51:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010804: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010804: [03:51:37] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010804: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010804: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010804: [03:51:37] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010804: [03:51:37] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010804: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010804: [03:51:37] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010804: [03:51:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010804: [03:51:37] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010804: [03:51:37] vk_core.cpp(2946) - Log - Timer chunk initialisation - 184.702 ms RDOC 010804: [03:51:37] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:37] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:38] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:39] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 124.432 ms RDOC 010804: [03:51:39] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 110.309 ms RDOC 010804: [03:51:39] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 64.836 ms RDOC 010804: [03:51:39] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 52.102 ms RDOC 010804: [03:51:39] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:39] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:40] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.515 ms RDOC 010804: [03:51:40] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.577 ms RDOC 010804: [03:51:40] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.456 ms RDOC 010804: [03:51:41] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.759 ms RDOC 010804: [03:51:41] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 48.744 ms RDOC 010804: [03:51:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:41] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:42] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.764 ms RDOC 010804: [03:51:42] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.138 ms RDOC 010804: [03:51:42] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.806 ms RDOC 010804: [03:51:42] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 52.244 ms RDOC 010804: [03:51:42] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:42] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:43] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:43] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:43] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:43] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:44] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 109.079 ms RDOC 010804: [03:51:44] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 109.136 ms RDOC 010804: [03:51:44] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.589 ms RDOC 010804: [03:51:44] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.243 ms RDOC 010804: [03:51:45] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:45] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:45] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.415 ms RDOC 010804: [03:51:45] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 108.391 ms RDOC 010804: [03:51:46] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.405 ms RDOC 010804: [03:51:46] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.563 ms RDOC 010804: [03:51:46] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 52.161 ms RDOC 010804: [03:51:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:46] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:47] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 109.391 ms RDOC 010804: [03:51:47] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 108.771 ms RDOC 010804: [03:51:47] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.702 ms RDOC 010804: [03:51:48] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.218 ms RDOC 010804: [03:51:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:48] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:49] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.475 ms RDOC 010804: [03:51:49] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 109.970 ms RDOC 010804: [03:51:49] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.578 ms RDOC 010804: [03:51:50] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.203 ms RDOC 010804: [03:51:50] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:50] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:50] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.991 ms RDOC 010804: [03:51:50] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 109.211 ms RDOC 010804: [03:51:51] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.712 ms RDOC 010804: [03:51:51] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.497 ms RDOC 010804: [03:51:51] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.257 ms RDOC 010804: [03:51:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:51] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:52] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 114.543 ms RDOC 010804: [03:51:52] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 108.836 ms RDOC 010804: [03:51:52] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 51.303 ms RDOC 010804: [03:51:53] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.650 ms RDOC 010804: [03:51:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:53] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:54] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.896 ms RDOC 010804: [03:51:54] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 108.874 ms RDOC 010804: [03:51:55] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 57.043 ms RDOC 010804: [03:51:55] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.001 ms RDOC 010804: [03:51:55] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:55] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:55] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 115.251 ms RDOC 010804: [03:51:56] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.325 ms RDOC 010804: [03:51:56] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.823 ms RDOC 010804: [03:51:56] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.799 ms RDOC 010804: [03:51:56] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 52.425 ms RDOC 010804: [03:51:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:56] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:57] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 117.602 ms RDOC 010804: [03:51:57] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 110.189 ms RDOC 010804: [03:51:58] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 57.553 ms RDOC 010804: [03:51:58] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.497 ms RDOC 010804: [03:51:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:58] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:59] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:51:59] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:51:59] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 113.192 ms RDOC 010804: [03:51:59] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 110.830 ms RDOC 010804: [03:52:00] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 61.398 ms RDOC 010804: [03:52:00] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.119 ms RDOC 010804: [03:52:00] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:00] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:52:01] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 115.280 ms RDOC 010804: [03:52:01] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.149 ms RDOC 010804: [03:52:01] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.830 ms RDOC 010804: [03:52:01] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.578 ms RDOC 010804: [03:52:01] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.636 ms RDOC 010804: [03:52:01] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:01] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:52:02] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:02] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:52:02] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 114.163 ms RDOC 010804: [03:52:02] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 110.787 ms RDOC 010804: [03:52:03] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 57.730 ms RDOC 010804: [03:52:03] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 54.941 ms RDOC 010804: [03:52:03] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:03] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:52:03] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:03] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:52:04] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:04] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:52:04] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.991 ms RDOC 010804: [03:52:05] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.842 ms RDOC 010804: [03:52:05] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 56.457 ms RDOC 010804: [03:52:05] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.648 ms RDOC 010804: [03:52:05] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 53.307 ms RDOC 010804: [03:52:05] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:05] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 1 RDOC 010804: [03:52:06] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 111.391 ms RDOC 010804: [03:52:06] vk_overlay.cpp(2481) - Log - Timer Quad Overdraw - 112.330 ms RDOC 010804: [03:52:06] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.635 ms RDOC 010804: [03:52:06] vk_overlay.cpp(2742) - Log - Timer Triangle Size - 55.403 ms RDOC 010804: [03:52:07] vk_replay.cpp(1383) - Warning - Couldn't find offset for spec ID 2 RDOC 010804: [03:52:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 010840: [03:52:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010840: [03:52:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010840: [03:52:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010840: [03:52:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010840: [03:52:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8384 RDOC 008384: [03:52:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008384: [03:52:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008384: [03:52:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008384: [03:52:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008384: [03:52:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008384: [03:52:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008384: [03:52:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008384: [03:52:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008384: [03:52:08] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008384: [03:52:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008384: [03:52:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008384: [03:52:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008384: [03:52:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008384: [03:52:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010840: [03:52:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8384] RDOC 008384: [03:52:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D62C1E7D20 RDOC 008384: [03:52:08] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008384: [03:52:08] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008384: [03:52:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008384: [03:52:08] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008384: [03:52:08] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008384: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008384: [03:52:08] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000080264 RDOC 008384: [03:52:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D62C1E7D20 / 0x0000000000080264 RDOC 010840: [03:52:10] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010840: [03:52:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008384: [03:52:10] vk_core.cpp(2132) - Log - Starting capture RDOC 008384: [03:52:10] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 008384: [03:52:10] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 1, skipped 0 RDOC 008384: [03:52:10] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008384: [03:52:10] resource_manager.h(1538) - Log - Checking 25 resources with initial contents against 120 referenced resources RDOC 008384: [03:52:10] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 0 unreferenced RDOC 008384: [03:52:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059776 bytes to 175481 (0.45 %) RDOC 008384: [03:52:10] vk_core.cpp(2690) - Log - Captured Vulkan frame with 37.250305 MB capture section in 0.072166 seconds RDOC 008384: [03:52:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008384: [03:52:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 008384: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010840: [03:52:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185231 bytes) (time 1716432730) 5116 byte thumbnail RDOC 010840: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010840: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010840: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010840: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010840: [03:52:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010840: [03:52:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010840: [03:52:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010840: [03:52:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010840: [03:52:11] vk_replay.cpp(5182) - Log - Created device. RDOC 010840: [03:52:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010840: [03:52:11] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010840: [03:52:11] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010840: [03:52:11] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010840: [03:52:11] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010840: [03:52:11] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010840: [03:52:11] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010840: [03:52:11] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010840: [03:52:11] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010840: [03:52:11] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010840: [03:52:11] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010840: [03:52:11] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010840: [03:52:11] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010840: [03:52:11] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010840: [03:52:11] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010840: [03:52:11] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010840: [03:52:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010840: [03:52:11] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010840: [03:52:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010840: [03:52:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010840: [03:52:11] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010840: [03:52:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010840: [03:52:11] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010840: [03:52:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010840: [03:52:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010840: [03:52:11] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010840: [03:52:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010840: [03:52:11] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010840: [03:52:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010840: [03:52:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010840: [03:52:11] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010840: [03:52:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010840: [03:52:11] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010840: [03:52:11] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010840: [03:52:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010840: [03:52:11] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010840: [03:52:11] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010840: [03:52:11] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010840: [03:52:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010840: [03:52:11] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010840: [03:52:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010840: [03:52:11] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010840: [03:52:11] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 010840: [03:52:11] vk_core.cpp(2946) - Log - Timer chunk initialisation - 128.237 ms RDOC 010840: [03:52:12] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 010840: [03:52:12] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 010840: [03:52:12] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 010840: [03:52:12] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 010840: [03:52:12] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 010840: [03:52:12] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 010840: [03:52:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010968: [03:52:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010968: [03:52:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010968: [03:52:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010968: [03:52:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010968: [03:52:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1528 RDOC 001528: [03:52:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001528: [03:52:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001528: [03:52:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001528: [03:52:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001528: [03:52:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001528: [03:52:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001528: [03:52:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001528: [03:52:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001528: [03:52:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001528: [03:52:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001528: [03:52:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001528: [03:52:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001528: [03:52:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001528: [03:52:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010968: [03:52:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1528] RDOC 001528: [03:52:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000211F1468A50 RDOC 001528: [03:52:13] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001528: [03:52:13] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001528: [03:52:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001528: [03:52:13] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001528: [03:52:13] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001528: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001528: [03:52:13] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006E02B0 RDOC 001528: [03:52:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000211F1468A50 / 0x00000000006E02B0 RDOC 001528: [03:52:13] vk_core.cpp(2132) - Log - Starting capture RDOC 001528: [03:52:13] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010968: [03:52:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001528: [03:52:13] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 001528: [03:52:13] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 001528: [03:52:13] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 001528: [03:52:13] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 001528: [03:52:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22690048 bytes to 128784 (0.57 %) RDOC 001528: [03:52:13] vk_core.cpp(2690) - Log - Captured Vulkan frame with 21.638916 MB capture section in 0.070603 seconds RDOC 001528: [03:52:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 001528: [03:52:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 001528: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 010968: [03:52:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151420 bytes) (time 1716432733) 15389 byte thumbnail RDOC 010968: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 010968: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010968: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010968: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010968: [03:52:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010968: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010968: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010968: [03:52:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010968: [03:52:14] vk_replay.cpp(5182) - Log - Created device. RDOC 010968: [03:52:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010968: [03:52:14] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010968: [03:52:14] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010968: [03:52:14] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010968: [03:52:14] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010968: [03:52:14] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010968: [03:52:14] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010968: [03:52:14] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010968: [03:52:14] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010968: [03:52:14] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010968: [03:52:14] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010968: [03:52:14] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010968: [03:52:14] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010968: [03:52:14] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010968: [03:52:14] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010968: [03:52:14] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010968: [03:52:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010968: [03:52:14] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [03:52:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010968: [03:52:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010968: [03:52:14] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [03:52:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010968: [03:52:14] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [03:52:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010968: [03:52:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010968: [03:52:14] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [03:52:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010968: [03:52:14] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [03:52:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010968: [03:52:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010968: [03:52:14] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [03:52:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010968: [03:52:14] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010968: [03:52:14] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010968: [03:52:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010968: [03:52:14] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010968: [03:52:14] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010968: [03:52:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010968: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010968: [03:52:14] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010968: [03:52:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010968: [03:52:14] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010968: [03:52:15] vk_core.cpp(2946) - Log - Timer chunk initialisation - 179.889 ms RDOC 010968: [03:52:15] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 370.129 ms RDOC 010968: [03:52:16] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 336.250 ms RDOC 010968: [03:52:16] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 314.196 ms RDOC 010968: [03:52:16] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 330.613 ms RDOC 010968: [03:52:17] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 398.376 ms RDOC 010968: [03:52:17] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 308.382 ms RDOC 010968: [03:52:18] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 232.940 ms RDOC 010968: [03:52:18] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 325.707 ms RDOC 010968: [03:52:18] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 330.955 ms RDOC 010968: [03:52:19] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 327.450 ms RDOC 010968: [03:52:19] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 333.347 ms RDOC 010968: [03:52:20] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 330.544 ms RDOC 010968: [03:52:20] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 366.463 ms RDOC 010968: [03:52:21] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 345.377 ms RDOC 010968: [03:52:21] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 250.653 ms RDOC 010968: [03:52:21] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 256.748 ms RDOC 010968: [03:52:22] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 255.191 ms RDOC 010968: [03:52:22] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 334.111 ms RDOC 010968: [03:52:23] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 347.283 ms RDOC 010968: [03:52:23] vk_pixelhistory.cpp(3933) - Log - Timer VkDebugManager::PixelHistory - 333.087 ms RDOC 010968: [03:52:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007300: [03:52:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007300: [03:52:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007300: [03:52:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007300: [03:52:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007300: [03:52:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2520 RDOC 002520: [03:52:24] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002520: [03:52:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002520: [03:52:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002520: [03:52:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002520: [03:52:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002520: [03:52:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002520: [03:52:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002520: [03:52:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002520: [03:52:24] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002520: [03:52:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002520: [03:52:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002520: [03:52:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002520: [03:52:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002520: [03:52:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007300: [03:52:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2520] RDOC 002520: [03:52:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015F8ECAE7A0 RDOC 002520: [03:52:24] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002520: [03:52:24] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002520: [03:52:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002520: [03:52:24] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 002520: [03:52:24] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002520: [03:52:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002520: [03:52:24] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006602C8 RDOC 002520: [03:52:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015F8ECAE7A0 / 0x00000000006602C8 RDOC 007300: [03:52:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002520: [03:52:30] vk_core.cpp(2132) - Log - Starting capture RDOC 002520: [03:52:30] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002520: [03:52:30] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 002520: [03:52:30] resource_manager.h(1145) - Log - Preparing resource ResourceId::201 after it has been postponed. RDOC 002520: [03:52:30] resource_manager.h(1145) - Log - Preparing resource ResourceId::203 after it has been postponed. RDOC 002520: [03:52:30] resource_manager.h(1145) - Log - Preparing resource ResourceId::205 after it has been postponed. RDOC 002520: [03:52:30] vk_core.cpp(2275) - Log - Finished capture, Frame 505 RDOC 002520: [03:52:30] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 002520: [03:52:30] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 002520: [03:52:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8540 (37.59 %) RDOC 002520: [03:52:30] vk_core.cpp(2690) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.051006 seconds RDOC 002520: [03:52:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 002520: [03:52:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 002520: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 007300: [03:52:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20615 bytes) (time 1716432751) 7241 byte thumbnail RDOC 007300: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 007300: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007300: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007300: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007300: [03:52:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007300: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007300: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007300: [03:52:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007300: [03:52:32] vk_replay.cpp(5182) - Log - Created device. RDOC 007300: [03:52:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007300: [03:52:32] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007300: [03:52:32] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007300: [03:52:32] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007300: [03:52:32] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007300: [03:52:32] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007300: [03:52:32] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007300: [03:52:32] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007300: [03:52:32] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007300: [03:52:32] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007300: [03:52:32] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007300: [03:52:32] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007300: [03:52:32] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007300: [03:52:32] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007300: [03:52:32] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007300: [03:52:32] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007300: [03:52:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007300: [03:52:32] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:52:32] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007300: [03:52:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007300: [03:52:32] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:52:32] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007300: [03:52:32] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:52:32] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007300: [03:52:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007300: [03:52:32] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:52:32] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007300: [03:52:32] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:52:32] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007300: [03:52:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007300: [03:52:32] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:52:32] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007300: [03:52:32] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007300: [03:52:32] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007300: [03:52:32] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007300: [03:52:32] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007300: [03:52:32] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007300: [03:52:32] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007300: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007300: [03:52:32] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007300: [03:52:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007300: [03:52:32] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007300: [03:52:32] vk_core.cpp(2946) - Log - Timer chunk initialisation - 69.769 ms RDOC 007300: [03:52:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001928: [03:52:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001928: [03:52:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001928: [03:52:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001928: [03:52:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001928: [03:52:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8540 RDOC 008540: [03:52:32] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008540: [03:52:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [03:52:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [03:52:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008540: [03:52:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008540: [03:52:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008540: [03:52:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008540: [03:52:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008540: [03:52:32] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008540: [03:52:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008540: [03:52:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008540: [03:52:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008540: [03:52:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008540: [03:52:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001928: [03:52:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8540] RDOC 008540: [03:52:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A1D4E9FF20 RDOC 008540: [03:52:33] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008540: [03:52:33] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008540: [03:52:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008540: [03:52:33] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008540: [03:52:33] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008540: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008540: [03:52:33] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000007102B0 RDOC 008540: [03:52:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A1D4E9FF20 / 0x00000000007102B0 RDOC 001928: [03:52:33] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008540: [03:52:33] vk_core.cpp(2132) - Log - Starting capture RDOC 008540: [03:52:33] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008540: [03:52:33] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008540: [03:52:33] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008540: [03:52:33] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 008540: [03:52:33] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001928: [03:52:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008540: [03:52:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20935 (0.59 %) RDOC 008540: [03:52:33] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.046211 seconds RDOC 008540: [03:52:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008540: [03:52:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 008540: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001928: [03:52:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30685 bytes) (time 1716432754) 5116 byte thumbnail RDOC 001928: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001928: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001928: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001928: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001928: [03:52:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001928: [03:52:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001928: [03:52:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001928: [03:52:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001928: [03:52:35] vk_replay.cpp(5182) - Log - Created device. RDOC 001928: [03:52:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001928: [03:52:35] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001928: [03:52:35] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001928: [03:52:35] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001928: [03:52:35] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001928: [03:52:35] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001928: [03:52:35] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001928: [03:52:35] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001928: [03:52:35] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001928: [03:52:35] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001928: [03:52:35] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001928: [03:52:35] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001928: [03:52:35] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001928: [03:52:35] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001928: [03:52:35] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001928: [03:52:35] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001928: [03:52:35] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001928: [03:52:35] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:52:35] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001928: [03:52:35] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001928: [03:52:35] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:52:35] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001928: [03:52:35] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:52:35] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001928: [03:52:35] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001928: [03:52:35] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:52:35] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001928: [03:52:35] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:52:35] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001928: [03:52:35] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001928: [03:52:35] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001928: [03:52:35] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001928: [03:52:35] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001928: [03:52:35] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001928: [03:52:35] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001928: [03:52:35] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001928: [03:52:35] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001928: [03:52:35] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001928: [03:52:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001928: [03:52:35] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001928: [03:52:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001928: [03:52:35] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001928: [03:52:52] vk_core.cpp(2946) - Log - Timer chunk initialisation - 17328.196 ms RDOC 001928: [03:52:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007796: [03:52:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007796: [03:52:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007796: [03:52:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007796: [03:52:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007796: [03:52:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8500 RDOC 008500: [03:52:52] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008500: [03:52:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008500: [03:52:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008500: [03:52:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008500: [03:52:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008500: [03:52:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008500: [03:52:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008500: [03:52:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008500: [03:52:52] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008500: [03:52:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008500: [03:52:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008500: [03:52:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008500: [03:52:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008500: [03:52:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007796: [03:52:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8500] RDOC 008500: [03:52:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002EBCFBDF850 RDOC 008500: [03:52:53] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008500: [03:52:53] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008500: [03:52:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008500: [03:52:53] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008500: [03:52:53] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008500: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008500: [03:52:53] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000000F0264 RDOC 008500: [03:52:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002EBCFBDF850 / 0x00000000000F0264 RDOC 008500: [03:52:53] vk_core.cpp(2132) - Log - Starting capture RDOC 008500: [03:52:53] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007796: [03:52:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008500: [03:52:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008500: [03:52:53] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008500: [03:52:54] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 008500: [03:52:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008500: [03:52:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21178 (0.60 %) RDOC 008500: [03:52:54] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.066170 seconds RDOC 008500: [03:52:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008500: [03:52:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 008500: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 007796: [03:52:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30928 bytes) (time 1716432774) 5116 byte thumbnail RDOC 007796: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 007796: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007796: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007796: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007796: [03:52:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007796: [03:52:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007796: [03:52:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007796: [03:52:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007796: [03:52:55] vk_replay.cpp(5182) - Log - Created device. RDOC 007796: [03:52:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007796: [03:52:55] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007796: [03:52:55] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007796: [03:52:55] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007796: [03:52:55] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007796: [03:52:55] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007796: [03:52:55] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007796: [03:52:55] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007796: [03:52:55] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007796: [03:52:55] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007796: [03:52:55] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007796: [03:52:55] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007796: [03:52:55] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007796: [03:52:55] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007796: [03:52:55] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007796: [03:52:55] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007796: [03:52:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007796: [03:52:55] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007796: [03:52:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007796: [03:52:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007796: [03:52:55] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007796: [03:52:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007796: [03:52:55] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007796: [03:52:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007796: [03:52:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007796: [03:52:55] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007796: [03:52:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007796: [03:52:55] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007796: [03:52:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007796: [03:52:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007796: [03:52:55] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007796: [03:52:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007796: [03:52:55] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007796: [03:52:55] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007796: [03:52:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007796: [03:52:55] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007796: [03:52:55] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007796: [03:52:55] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007796: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007796: [03:52:55] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007796: [03:52:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007796: [03:52:55] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007796: [03:52:55] vk_core.cpp(2946) - Log - Timer chunk initialisation - 69.867 ms RDOC 007796: [03:52:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011084: [03:52:55] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 011084: [03:52:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011084: [03:52:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011084: [03:52:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011084: [03:52:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9100 RDOC 009100: [03:52:55] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009100: [03:52:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009100: [03:52:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009100: [03:52:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009100: [03:52:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009100: [03:52:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009100: [03:52:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009100: [03:52:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009100: [03:52:55] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009100: [03:52:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009100: [03:52:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009100: [03:52:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009100: [03:52:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009100: [03:52:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011084: [03:52:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9100] RDOC 009100: [03:52:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020F7BC211A0 RDOC 009100: [03:52:56] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009100: [03:52:56] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009100: [03:52:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009100: [03:52:56] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009100: [03:52:56] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009100: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009100: [03:52:56] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005302D8 RDOC 009100: [03:52:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020F7BC211A0 / 0x00000000005302D8 RDOC 011084: [03:52:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009100: [03:52:57] vk_core.cpp(2132) - Log - Starting capture RDOC 009100: [03:52:57] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 009100: [03:52:57] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 009100: [03:52:57] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 009100: [03:52:57] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 009100: [03:52:57] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 009100: [03:52:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33586048 bytes to 146838 (0.44 %) RDOC 009100: [03:52:57] vk_core.cpp(2690) - Log - Captured Vulkan frame with 32.030151 MB capture section in 0.076111 seconds RDOC 009100: [03:52:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 009100: [03:52:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 009100: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011084: [03:52:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157104 bytes) (time 1716432777) 5798 byte thumbnail RDOC 011084: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011084: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011084: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011084: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011084: [03:52:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011084: [03:52:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011084: [03:52:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011084: [03:52:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011084: [03:52:58] vk_replay.cpp(5182) - Log - Created device. RDOC 011084: [03:52:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011084: [03:52:58] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011084: [03:52:58] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011084: [03:52:58] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 011084: [03:52:58] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011084: [03:52:58] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011084: [03:52:58] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 011084: [03:52:58] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011084: [03:52:58] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011084: [03:52:58] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011084: [03:52:58] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011084: [03:52:58] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011084: [03:52:58] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011084: [03:52:58] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011084: [03:52:58] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011084: [03:52:58] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011084: [03:52:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011084: [03:52:58] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:52:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011084: [03:52:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011084: [03:52:58] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:52:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011084: [03:52:58] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:52:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011084: [03:52:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011084: [03:52:58] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:52:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011084: [03:52:58] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:52:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011084: [03:52:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011084: [03:52:58] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011084: [03:52:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011084: [03:52:58] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011084: [03:52:58] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011084: [03:52:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011084: [03:52:58] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011084: [03:52:58] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 011084: [03:52:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011084: [03:52:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011084: [03:52:58] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011084: [03:52:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011084: [03:52:58] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011084: [03:52:58] vk_core.cpp(2946) - Log - Timer chunk initialisation - 95.649 ms RDOC 011084: [03:52:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007568: [03:52:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007568: [03:52:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007568: [03:52:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007568: [03:52:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007568: [03:52:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11056 RDOC 011056: [03:52:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 011056: [03:52:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011056: [03:52:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011056: [03:52:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011056: [03:52:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011056: [03:52:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011056: [03:52:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011056: [03:52:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011056: [03:52:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 011056: [03:52:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011056: [03:52:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011056: [03:52:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011056: [03:52:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011056: [03:52:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007568: [03:52:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11056] RDOC 011056: [03:52:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EF3992FB20 RDOC 011056: [03:52:59] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011056: [03:52:59] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 011056: [03:52:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011056: [03:52:59] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 011056: [03:52:59] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011056: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011056: [03:52:59] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000007502B0 RDOC 011056: [03:52:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EF3992FB20 / 0x00000000007502B0 RDOC 007568: [03:53:00] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007568: [03:53:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011056: [03:53:00] vk_core.cpp(2132) - Log - Starting capture RDOC 011056: [03:53:00] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 011056: [03:53:00] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 011056: [03:53:00] vk_core.cpp(2275) - Log - Finished capture, Frame 200 RDOC 011056: [03:53:00] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 011056: [03:53:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 011056: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10604032 bytes to 59752 (0.56 %) RDOC 011056: [03:53:00] vk_core.cpp(2690) - Log - Captured Vulkan frame with 10.112793 MB capture section in 0.220682 seconds RDOC 011056: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011056: [03:53:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011056: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007568: [03:53:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73167 bytes) (time 1716432780) 7788 byte thumbnail RDOC 007568: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007568: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007568: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007568: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007568: [03:53:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007568: [03:53:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007568: [03:53:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007568: [03:53:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007568: [03:53:01] vk_replay.cpp(5182) - Log - Created device. RDOC 007568: [03:53:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007568: [03:53:01] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007568: [03:53:01] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007568: [03:53:01] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007568: [03:53:01] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007568: [03:53:01] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007568: [03:53:01] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007568: [03:53:01] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007568: [03:53:01] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007568: [03:53:01] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007568: [03:53:01] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007568: [03:53:01] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007568: [03:53:01] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007568: [03:53:01] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007568: [03:53:01] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007568: [03:53:01] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007568: [03:53:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007568: [03:53:01] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007568: [03:53:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007568: [03:53:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007568: [03:53:01] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007568: [03:53:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007568: [03:53:01] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007568: [03:53:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007568: [03:53:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007568: [03:53:01] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007568: [03:53:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007568: [03:53:01] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007568: [03:53:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007568: [03:53:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007568: [03:53:01] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007568: [03:53:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007568: [03:53:01] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007568: [03:53:01] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007568: [03:53:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007568: [03:53:01] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007568: [03:53:01] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007568: [03:53:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007568: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007568: [03:53:01] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007568: [03:53:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007568: [03:53:01] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007568: [03:53:01] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5412 RDOC 007568: [03:53:01] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5428 RDOC 007568: [03:53:01] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5441 RDOC 007568: [03:53:01] vk_core.cpp(2946) - Log - Timer chunk initialisation - 88.843 ms RDOC 007568: [03:53:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001824: [03:53:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001824: [03:53:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001824: [03:53:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001824: [03:53:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001824: [03:53:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2568 RDOC 002568: [03:53:02] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002568: [03:53:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002568: [03:53:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002568: [03:53:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002568: [03:53:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002568: [03:53:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002568: [03:53:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002568: [03:53:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002568: [03:53:02] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002568: [03:53:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002568: [03:53:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002568: [03:53:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002568: [03:53:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002568: [03:53:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001824: [03:53:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2568] RDOC 002568: [03:53:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000194D52D7460 RDOC 002568: [03:53:03] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002568: [03:53:03] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002568: [03:53:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002568: [03:53:03] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 002568: [03:53:03] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002568: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002568: [03:53:03] vk_core.cpp(4189) - Log - RegisterSurface() window 0000000000140264 RDOC 002568: [03:53:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000194D52D7460 / 0x0000000000140264 RDOC 001824: [03:53:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002568: [03:53:03] vk_core.cpp(2132) - Log - Starting capture RDOC 002568: [03:53:03] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002568: [03:53:03] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002568: [03:53:03] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002568: [03:53:03] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 002568: [03:53:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 002568: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 157171 (0.42 %) RDOC 002568: [03:53:03] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.078779 seconds RDOC 002568: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002568: [03:53:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 002568: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 001824: [03:53:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166921 bytes) (time 1716432783) 5116 byte thumbnail RDOC 001824: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 001824: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001824: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001824: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001824: [03:53:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001824: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001824: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001824: [03:53:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001824: [03:53:04] vk_replay.cpp(5182) - Log - Created device. RDOC 001824: [03:53:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001824: [03:53:04] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001824: [03:53:04] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001824: [03:53:04] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001824: [03:53:04] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001824: [03:53:04] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001824: [03:53:04] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001824: [03:53:04] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001824: [03:53:04] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001824: [03:53:04] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001824: [03:53:04] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001824: [03:53:04] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001824: [03:53:04] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001824: [03:53:04] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001824: [03:53:04] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001824: [03:53:04] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001824: [03:53:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001824: [03:53:04] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001824: [03:53:04] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001824: [03:53:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001824: [03:53:04] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001824: [03:53:04] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001824: [03:53:04] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001824: [03:53:04] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001824: [03:53:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001824: [03:53:04] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001824: [03:53:04] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001824: [03:53:04] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001824: [03:53:04] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001824: [03:53:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001824: [03:53:04] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001824: [03:53:04] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001824: [03:53:04] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001824: [03:53:04] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001824: [03:53:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001824: [03:53:04] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001824: [03:53:04] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001824: [03:53:04] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001824: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001824: [03:53:04] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001824: [03:53:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001824: [03:53:04] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001824: [03:53:04] vk_core.cpp(2946) - Log - Timer chunk initialisation - 90.607 ms RDOC 001824: [03:53:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007560: [03:53:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007560: [03:53:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007560: [03:53:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007560: [03:53:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007560: [03:53:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10788 RDOC 010788: [03:53:05] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010788: [03:53:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010788: [03:53:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010788: [03:53:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010788: [03:53:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010788: [03:53:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010788: [03:53:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010788: [03:53:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010788: [03:53:05] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010788: [03:53:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010788: [03:53:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010788: [03:53:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010788: [03:53:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010788: [03:53:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007560: [03:53:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10788] RDOC 010788: [03:53:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029EC3058430 RDOC 010788: [03:53:06] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010788: [03:53:06] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010788: [03:53:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010788: [03:53:06] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010788: [03:53:06] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010788: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010788: [03:53:06] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006502CE RDOC 010788: [03:53:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029EC3058430 / 0x00000000006502CE RDOC 010788: [03:53:06] vk_core.cpp(2132) - Log - Starting capture RDOC 010788: [03:53:06] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010788: [03:53:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010788: [03:53:06] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007560: [03:53:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010788: [03:53:06] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 010788: [03:53:06] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010788: [03:53:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19575 (0.56 %) RDOC 010788: [03:53:06] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.052311 seconds RDOC 010788: [03:53:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010788: [03:53:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010788: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007560: [03:53:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29325 bytes) (time 1716432786) 5116 byte thumbnail RDOC 007560: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007560: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007560: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007560: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007560: [03:53:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007560: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007560: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007560: [03:53:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007560: [03:53:07] vk_replay.cpp(5182) - Log - Created device. RDOC 007560: [03:53:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007560: [03:53:07] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007560: [03:53:07] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007560: [03:53:07] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007560: [03:53:07] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007560: [03:53:07] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007560: [03:53:07] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007560: [03:53:07] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007560: [03:53:07] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007560: [03:53:07] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007560: [03:53:07] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007560: [03:53:07] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007560: [03:53:07] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007560: [03:53:07] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007560: [03:53:07] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007560: [03:53:07] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007560: [03:53:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007560: [03:53:07] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [03:53:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007560: [03:53:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007560: [03:53:07] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [03:53:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007560: [03:53:07] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [03:53:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007560: [03:53:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007560: [03:53:07] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [03:53:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007560: [03:53:07] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [03:53:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007560: [03:53:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007560: [03:53:07] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [03:53:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007560: [03:53:07] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007560: [03:53:07] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007560: [03:53:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007560: [03:53:07] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007560: [03:53:07] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007560: [03:53:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007560: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007560: [03:53:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007560: [03:53:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007560: [03:53:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007560: [03:53:07] vk_core.cpp(2946) - Log - Timer chunk initialisation - 73.864 ms RDOC 007560: [03:53:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001652: [03:53:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001652: [03:53:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001652: [03:53:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001652: [03:53:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001652: [03:53:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10624 RDOC 010624: [03:53:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010624: [03:53:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010624: [03:53:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010624: [03:53:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010624: [03:53:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010624: [03:53:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010624: [03:53:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010624: [03:53:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010624: [03:53:08] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010624: [03:53:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010624: [03:53:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010624: [03:53:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010624: [03:53:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010624: [03:53:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001652: [03:53:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10624] RDOC 010624: [03:53:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C5A093D3F0 RDOC 010624: [03:53:09] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010624: [03:53:09] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010624: [03:53:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010624: [03:53:09] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010624: [03:53:09] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010624: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010624: [03:53:09] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000007902B0 RDOC 010624: [03:53:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C5A093D3F0 / 0x00000000007902B0 RDOC 010624: [03:53:09] vk_core.cpp(2132) - Log - Starting capture RDOC 010624: [03:53:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001652: [03:53:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010624: [03:53:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010624: [03:53:09] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010624: [03:53:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010624: [03:53:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010624: [03:53:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35627 (0.65 %) RDOC 010624: [03:53:09] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.066311 seconds RDOC 010624: [03:53:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 010624: [03:53:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010624: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 001652: [03:53:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48605 bytes) (time 1716432789) 7826 byte thumbnail RDOC 001652: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 001652: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001652: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001652: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001652: [03:53:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001652: [03:53:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001652: [03:53:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001652: [03:53:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001652: [03:53:10] vk_replay.cpp(5182) - Log - Created device. RDOC 001652: [03:53:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001652: [03:53:10] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001652: [03:53:10] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001652: [03:53:10] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001652: [03:53:10] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001652: [03:53:10] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001652: [03:53:10] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001652: [03:53:10] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001652: [03:53:10] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001652: [03:53:10] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001652: [03:53:10] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001652: [03:53:10] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001652: [03:53:10] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001652: [03:53:10] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001652: [03:53:10] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001652: [03:53:10] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001652: [03:53:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001652: [03:53:10] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001652: [03:53:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001652: [03:53:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001652: [03:53:10] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001652: [03:53:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001652: [03:53:10] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001652: [03:53:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001652: [03:53:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001652: [03:53:10] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001652: [03:53:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001652: [03:53:10] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001652: [03:53:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001652: [03:53:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001652: [03:53:10] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001652: [03:53:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001652: [03:53:10] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001652: [03:53:10] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001652: [03:53:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001652: [03:53:10] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001652: [03:53:10] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001652: [03:53:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001652: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001652: [03:53:10] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001652: [03:53:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001652: [03:53:10] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001652: [03:53:10] vk_core.cpp(2946) - Log - Timer chunk initialisation - 67.084 ms RDOC 001652: [03:53:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010292: [03:53:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010292: [03:53:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010292: [03:53:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010292: [03:53:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010292: [03:53:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9864 RDOC 009864: [03:53:12] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 009864: [03:53:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009864: [03:53:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009864: [03:53:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009864: [03:53:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009864: [03:53:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009864: [03:53:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009864: [03:53:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009864: [03:53:12] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 009864: [03:53:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009864: [03:53:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009864: [03:53:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009864: [03:53:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009864: [03:53:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010292: [03:53:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9864] RDOC 009864: [03:53:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002897B4F19A0 RDOC 009864: [03:53:12] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009864: [03:53:12] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009864: [03:53:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009864: [03:53:12] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 009864: [03:53:12] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009864: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009864: [03:53:12] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006802CE RDOC 009864: [03:53:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002897B4F19A0 / 0x00000000006802CE RDOC 009864: [03:53:13] vk_core.cpp(2132) - Log - Starting capture RDOC 009864: [03:53:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009864: [03:53:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009864: [03:53:13] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010292: [03:53:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009864: [03:53:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 009864: [03:53:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009864: [03:53:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26374 (0.66 %) RDOC 009864: [03:53:13] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.060139 seconds RDOC 009864: [03:53:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009864: [03:53:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009864: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010292: [03:53:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37515 bytes) (time 1716432793) 6656 byte thumbnail RDOC 010292: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 010292: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010292: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010292: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010292: [03:53:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010292: [03:53:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010292: [03:53:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010292: [03:53:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010292: [03:53:14] vk_replay.cpp(5182) - Log - Created device. RDOC 010292: [03:53:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010292: [03:53:14] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010292: [03:53:14] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010292: [03:53:14] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010292: [03:53:14] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010292: [03:53:14] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010292: [03:53:14] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010292: [03:53:14] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010292: [03:53:14] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010292: [03:53:14] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010292: [03:53:14] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010292: [03:53:14] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010292: [03:53:14] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010292: [03:53:14] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010292: [03:53:14] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010292: [03:53:14] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010292: [03:53:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010292: [03:53:14] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010292: [03:53:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010292: [03:53:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010292: [03:53:14] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010292: [03:53:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010292: [03:53:14] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010292: [03:53:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010292: [03:53:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010292: [03:53:14] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010292: [03:53:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010292: [03:53:14] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010292: [03:53:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010292: [03:53:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010292: [03:53:14] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010292: [03:53:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010292: [03:53:14] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010292: [03:53:14] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010292: [03:53:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010292: [03:53:14] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010292: [03:53:14] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010292: [03:53:14] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010292: [03:53:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010292: [03:53:14] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010292: [03:53:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010292: [03:53:14] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010292: [03:53:14] vk_core.cpp(2946) - Log - Timer chunk initialisation - 69.966 ms RDOC 010292: [03:53:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 009908: [03:53:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009908: [03:53:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009908: [03:53:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009908: [03:53:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009908: [03:53:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10796 RDOC 010796: [03:53:15] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010796: [03:53:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010796: [03:53:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010796: [03:53:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010796: [03:53:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010796: [03:53:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010796: [03:53:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010796: [03:53:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010796: [03:53:15] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010796: [03:53:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010796: [03:53:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010796: [03:53:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010796: [03:53:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010796: [03:53:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009908: [03:53:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10796] RDOC 010796: [03:53:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E65B2A90A0 RDOC 010796: [03:53:15] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010796: [03:53:15] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010796: [03:53:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010796: [03:53:15] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010796: [03:53:15] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010796: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010796: [03:53:15] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000001B0264 RDOC 010796: [03:53:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E65B2A90A0 / 0x00000000001B0264 RDOC 010796: [03:53:17] vk_core.cpp(2132) - Log - Starting capture RDOC 010796: [03:53:17] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 009908: [03:53:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010796: [03:53:17] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010796: [03:53:17] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 010796: [03:53:17] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::223 (0 -> 32) RDOC 010796: [03:53:17] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010796: [03:53:17] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 010796: [03:53:17] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 010796: [03:53:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43945024 bytes to 352499 (0.80 %) RDOC 010796: [03:53:17] vk_core.cpp(2690) - Log - Captured Vulkan frame with 41.909241 MB capture section in 0.067505 seconds RDOC 010796: [03:53:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010796: [03:53:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010796: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009908: [03:53:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (359154 bytes) (time 1716432797) 2526 byte thumbnail RDOC 009908: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009908: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009908: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009908: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009908: [03:53:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009908: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009908: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009908: [03:53:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009908: [03:53:18] vk_replay.cpp(5182) - Log - Created device. RDOC 009908: [03:53:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009908: [03:53:18] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009908: [03:53:18] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009908: [03:53:18] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009908: [03:53:18] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009908: [03:53:18] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009908: [03:53:18] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009908: [03:53:18] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009908: [03:53:18] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009908: [03:53:18] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009908: [03:53:18] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009908: [03:53:18] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009908: [03:53:18] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009908: [03:53:18] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009908: [03:53:18] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009908: [03:53:18] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009908: [03:53:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009908: [03:53:18] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:53:18] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009908: [03:53:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009908: [03:53:18] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:53:18] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009908: [03:53:18] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:53:18] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009908: [03:53:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009908: [03:53:18] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:53:18] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009908: [03:53:18] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:53:18] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009908: [03:53:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009908: [03:53:18] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009908: [03:53:18] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009908: [03:53:18] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009908: [03:53:18] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009908: [03:53:18] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009908: [03:53:18] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009908: [03:53:18] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009908: [03:53:18] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009908: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009908: [03:53:18] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009908: [03:53:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009908: [03:53:18] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009908: [03:53:18] vk_core.cpp(2946) - Log - Timer chunk initialisation - 403.363 ms RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:19] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:20] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:21] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:22] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:23] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:24] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:25] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:26] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:27] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:28] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:29] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:30] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 009908: [03:53:30] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:31] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:32] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:32] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:33] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(1843) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:34] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:35] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:36] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1062 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:37] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 120 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:38] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:39] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:40] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:41] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:42] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:43] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:44] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:45] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:46] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:47] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:48] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:49] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:50] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:51] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:52] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:53] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:54] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] vk_shaderdebug.cpp(4703) - Log - Got 1 hit candidates out of 960 total instances RDOC 009908: [03:53:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009384: [03:53:55] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 009384: [03:53:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009384: [03:53:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009384: [03:53:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009384: [03:53:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3400 RDOC 003400: [03:53:56] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003400: [03:53:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003400: [03:53:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003400: [03:53:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003400: [03:53:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003400: [03:53:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003400: [03:53:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003400: [03:53:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003400: [03:53:56] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003400: [03:53:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003400: [03:53:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003400: [03:53:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003400: [03:53:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003400: [03:53:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009384: [03:53:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3400] RDOC 003400: [03:53:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028DBF8EBA40 RDOC 003400: [03:53:56] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003400: [03:53:56] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 003400: [03:53:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003400: [03:53:56] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 003400: [03:53:56] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003400: [03:53:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003400: [03:53:56] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005A02C6 RDOC 003400: [03:53:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028DBF8EBA40 / 0x00000000005A02C6 RDOC 003400: [03:53:57] vk_core.cpp(2132) - Log - Starting capture RDOC 003400: [03:53:57] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009384: [03:53:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003400: [03:53:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003400: [03:53:57] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 003400: [03:53:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 003400: [03:53:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003400: [03:53:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32305 (0.59 %) RDOC 003400: [03:53:57] vk_core.cpp(2690) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.053872 seconds RDOC 003400: [03:53:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 003400: [03:53:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 003400: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009384: [03:53:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43223 bytes) (time 1716432837) 6438 byte thumbnail RDOC 009384: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009384: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009384: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009384: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009384: [03:53:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009384: [03:53:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009384: [03:53:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009384: [03:53:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009384: [03:53:58] vk_replay.cpp(5182) - Log - Created device. RDOC 009384: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009384: [03:53:58] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009384: [03:53:58] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009384: [03:53:58] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009384: [03:53:58] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009384: [03:53:58] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 009384: [03:53:58] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 009384: [03:53:58] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009384: [03:53:58] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009384: [03:53:58] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009384: [03:53:58] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009384: [03:53:58] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009384: [03:53:58] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009384: [03:53:58] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009384: [03:53:58] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009384: [03:53:58] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009384: [03:53:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009384: [03:53:58] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:53:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009384: [03:53:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009384: [03:53:58] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:53:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009384: [03:53:58] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:53:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009384: [03:53:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009384: [03:53:58] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:53:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009384: [03:53:58] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:53:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009384: [03:53:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009384: [03:53:58] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009384: [03:53:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009384: [03:53:58] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009384: [03:53:58] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009384: [03:53:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009384: [03:53:58] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009384: [03:53:58] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 009384: [03:53:58] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009384: [03:53:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009384: [03:53:58] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009384: [03:53:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009384: [03:53:58] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009384: [03:53:58] vk_core.cpp(2946) - Log - Timer chunk initialisation - 92.032 ms RDOC 009384: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002512: [03:53:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002512: [03:53:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002512: [03:53:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002512: [03:53:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002512: [03:53:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10968 RDOC 010968: [03:53:59] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 010968: [03:53:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010968: [03:53:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010968: [03:53:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010968: [03:53:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010968: [03:53:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010968: [03:53:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010968: [03:53:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010968: [03:53:59] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 010968: [03:53:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010968: [03:53:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010968: [03:53:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010968: [03:53:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010968: [03:53:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002512: [03:53:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10968] RDOC 010968: [03:54:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B7144FA020 RDOC 010968: [03:54:00] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010968: [03:54:00] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010968: [03:54:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010968: [03:54:00] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 010968: [03:54:00] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010968: [03:54:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010968: [03:54:00] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005E02C4 RDOC 010968: [03:54:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B7144FA020 / 0x00000000005E02C4 RDOC 010968: [03:54:00] vk_core.cpp(2132) - Log - Starting capture RDOC 010968: [03:54:00] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010968: [03:54:00] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010968: [03:54:00] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010968: [03:54:00] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 002512: [03:54:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010968: [03:54:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010968: [03:54:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 20985 (0.60 %) RDOC 010968: [03:54:00] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.059570 seconds RDOC 010968: [03:54:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010968: [03:54:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010968: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002512: [03:54:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30735 bytes) (time 1716432840) 5116 byte thumbnail RDOC 002512: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002512: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002512: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002512: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002512: [03:54:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002512: [03:54:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002512: [03:54:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002512: [03:54:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002512: [03:54:01] vk_replay.cpp(5182) - Log - Created device. RDOC 002512: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002512: [03:54:01] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002512: [03:54:01] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002512: [03:54:01] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002512: [03:54:01] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002512: [03:54:01] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002512: [03:54:01] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 002512: [03:54:01] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002512: [03:54:01] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002512: [03:54:01] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002512: [03:54:01] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002512: [03:54:01] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002512: [03:54:01] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002512: [03:54:01] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002512: [03:54:01] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002512: [03:54:01] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002512: [03:54:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002512: [03:54:01] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002512: [03:54:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002512: [03:54:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002512: [03:54:01] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002512: [03:54:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002512: [03:54:01] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002512: [03:54:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002512: [03:54:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002512: [03:54:01] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002512: [03:54:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002512: [03:54:01] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002512: [03:54:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002512: [03:54:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002512: [03:54:01] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002512: [03:54:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002512: [03:54:01] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002512: [03:54:01] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002512: [03:54:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002512: [03:54:01] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002512: [03:54:01] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 002512: [03:54:01] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002512: [03:54:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002512: [03:54:01] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002512: [03:54:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002512: [03:54:01] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002512: [03:54:01] vk_core.cpp(2946) - Log - Timer chunk initialisation - 72.952 ms RDOC 002512: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008488: [03:54:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008488: [03:54:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008488: [03:54:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008488: [03:54:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008488: [03:54:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8772 RDOC 008772: [03:54:04] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008772: [03:54:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008772: [03:54:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008772: [03:54:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008772: [03:54:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008772: [03:54:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008772: [03:54:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008772: [03:54:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008772: [03:54:04] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008772: [03:54:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008772: [03:54:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008772: [03:54:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008772: [03:54:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008772: [03:54:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008488: [03:54:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8772] RDOC 008772: [03:54:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023D36F00CA0 RDOC 008772: [03:54:05] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008772: [03:54:05] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008772: [03:54:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008772: [03:54:05] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 008772: [03:54:05] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008772: [03:54:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008772: [03:54:05] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000007602C8 RDOC 008772: [03:54:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023D36F00CA0 / 0x00000000007602C8 RDOC 008772: [03:54:06] vk_core.cpp(2132) - Log - Starting capture RDOC 008772: [03:54:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008488: [03:54:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008772: [03:54:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008772: [03:54:06] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 008772: [03:54:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 008772: [03:54:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008772: [03:54:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37079040 bytes to 156008 (0.42 %) RDOC 008772: [03:54:06] vk_core.cpp(2690) - Log - Captured Vulkan frame with 35.361328 MB capture section in 0.084191 seconds RDOC 008772: [03:54:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008772: [03:54:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 008772: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 008488: [03:54:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (165758 bytes) (time 1716432846) 5116 byte thumbnail RDOC 008488: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 008488: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008488: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008488: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008488: [03:54:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008488: [03:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008488: [03:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008488: [03:54:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008488: [03:54:07] vk_replay.cpp(5182) - Log - Created device. RDOC 008488: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008488: [03:54:07] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008488: [03:54:07] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008488: [03:54:07] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008488: [03:54:07] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008488: [03:54:07] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 008488: [03:54:07] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 008488: [03:54:07] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008488: [03:54:07] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008488: [03:54:07] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008488: [03:54:07] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008488: [03:54:07] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008488: [03:54:07] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008488: [03:54:07] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008488: [03:54:07] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008488: [03:54:07] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008488: [03:54:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008488: [03:54:07] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008488: [03:54:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008488: [03:54:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008488: [03:54:07] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008488: [03:54:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008488: [03:54:07] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008488: [03:54:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008488: [03:54:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008488: [03:54:07] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008488: [03:54:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008488: [03:54:07] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008488: [03:54:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008488: [03:54:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008488: [03:54:07] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008488: [03:54:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008488: [03:54:07] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008488: [03:54:07] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008488: [03:54:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008488: [03:54:07] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008488: [03:54:07] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 008488: [03:54:07] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008488: [03:54:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008488: [03:54:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008488: [03:54:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008488: [03:54:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008488: [03:54:07] vk_core.cpp(2946) - Log - Timer chunk initialisation - 93.192 ms RDOC 008488: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001964: [03:54:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 001964: [03:54:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001964: [03:54:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001964: [03:54:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001964: [03:54:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 896 RDOC 000896: [03:54:07] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 000896: [03:54:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000896: [03:54:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000896: [03:54:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000896: [03:54:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000896: [03:54:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000896: [03:54:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000896: [03:54:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000896: [03:54:07] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 000896: [03:54:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000896: [03:54:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000896: [03:54:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000896: [03:54:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000896: [03:54:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001964: [03:54:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [896] RDOC 000896: [03:54:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001738962DFE0 RDOC 000896: [03:54:08] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 000896: [03:54:08] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000896: [03:54:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000896: [03:54:08] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 000896: [03:54:08] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000896: [03:54:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000896: [03:54:08] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000005E02C6 RDOC 000896: [03:54:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001738962DFE0 / 0x00000000005E02C6 RDOC 000896: [03:54:09] vk_core.cpp(2132) - Log - Starting capture RDOC 000896: [03:54:09] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001964: [03:54:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000896: [03:54:09] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000896: [03:54:09] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 000896: [03:54:09] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 000896: [03:54:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000896: [03:54:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21265 (0.60 %) RDOC 000896: [03:54:09] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.047954 seconds RDOC 000896: [03:54:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000896: [03:54:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 000896: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001964: [03:54:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31015 bytes) (time 1716432849) 5116 byte thumbnail RDOC 001964: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001964: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001964: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001964: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001964: [03:54:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001964: [03:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001964: [03:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001964: [03:54:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001964: [03:54:10] vk_replay.cpp(5182) - Log - Created device. RDOC 001964: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001964: [03:54:10] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001964: [03:54:10] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001964: [03:54:10] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001964: [03:54:10] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001964: [03:54:10] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001964: [03:54:10] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 001964: [03:54:10] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001964: [03:54:10] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001964: [03:54:10] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001964: [03:54:10] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001964: [03:54:10] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001964: [03:54:10] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001964: [03:54:10] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001964: [03:54:10] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001964: [03:54:10] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001964: [03:54:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001964: [03:54:10] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001964: [03:54:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001964: [03:54:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001964: [03:54:10] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001964: [03:54:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001964: [03:54:10] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001964: [03:54:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001964: [03:54:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001964: [03:54:10] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001964: [03:54:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001964: [03:54:10] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001964: [03:54:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001964: [03:54:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001964: [03:54:10] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001964: [03:54:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001964: [03:54:10] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001964: [03:54:10] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001964: [03:54:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001964: [03:54:10] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001964: [03:54:10] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 001964: [03:54:10] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001964: [03:54:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001964: [03:54:10] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001964: [03:54:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001964: [03:54:10] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001964: [03:54:10] vk_core.cpp(2946) - Log - Timer chunk initialisation - 67.361 ms RDOC 001964: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001964: [03:54:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3852 (0.11 %) RDOC 001964: [03:54:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001964: [03:54:10] vk_core.cpp(2946) - Log - Timer chunk initialisation - 13.852 ms RDOC 001964: [03:54:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3852 (0.11 %) RDOC 001964: [03:54:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::136 getting buffer data RDOC 001964: [03:54:10] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 001964: [03:54:10] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 001964: [03:54:10] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::258! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::258! RDOC 001964: [03:54:10] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::258) RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000545! RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000545! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] vk_replay.cpp(3695) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000745! RDOC 001964: [03:54:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001964: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 001964: [03:54:10] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000792: [03:54:10] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 000792: [03:54:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000792: [03:54:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000792: [03:54:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000792: [03:54:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6352 RDOC 006352: [03:54:11] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006352: [03:54:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006352: [03:54:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006352: [03:54:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006352: [03:54:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006352: [03:54:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006352: [03:54:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006352: [03:54:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006352: [03:54:11] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006352: [03:54:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006352: [03:54:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006352: [03:54:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006352: [03:54:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006352: [03:54:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000792: [03:54:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6352] RDOC 006352: [03:54:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A766AFB340 RDOC 006352: [03:54:11] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006352: [03:54:11] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006352: [03:54:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006352: [03:54:11] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 006352: [03:54:11] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006352: [03:54:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006352: [03:54:11] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006302C4 RDOC 006352: [03:54:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A766AFB340 / 0x00000000006302C4 RDOC 006352: [03:54:12] vk_core.cpp(2132) - Log - Starting capture RDOC 006352: [03:54:12] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006352: [03:54:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006352: [03:54:12] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 006352: [03:54:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 006352: [03:54:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000792: [03:54:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006352: [03:54:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523072 bytes to 21501 (0.61 %) RDOC 006352: [03:54:12] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.359863 MB capture section in 0.045635 seconds RDOC 006352: [03:54:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 006352: [03:54:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006352: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 000792: [03:54:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35253 bytes) (time 1716432852) 9075 byte thumbnail RDOC 000792: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 000792: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000792: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000792: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000792: [03:54:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000792: [03:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000792: [03:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000792: [03:54:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000792: [03:54:13] vk_replay.cpp(5182) - Log - Created device. RDOC 000792: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000792: [03:54:13] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000792: [03:54:13] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000792: [03:54:13] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000792: [03:54:13] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000792: [03:54:13] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 000792: [03:54:13] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 000792: [03:54:13] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000792: [03:54:13] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000792: [03:54:13] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000792: [03:54:13] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000792: [03:54:13] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000792: [03:54:13] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000792: [03:54:13] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000792: [03:54:13] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000792: [03:54:13] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000792: [03:54:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000792: [03:54:13] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000792: [03:54:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000792: [03:54:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000792: [03:54:13] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000792: [03:54:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000792: [03:54:13] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000792: [03:54:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000792: [03:54:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000792: [03:54:13] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000792: [03:54:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000792: [03:54:13] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000792: [03:54:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000792: [03:54:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000792: [03:54:13] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000792: [03:54:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000792: [03:54:13] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000792: [03:54:13] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000792: [03:54:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000792: [03:54:13] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000792: [03:54:13] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 000792: [03:54:13] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000792: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000792: [03:54:13] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000792: [03:54:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000792: [03:54:13] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000792: [03:54:13] vk_core.cpp(2946) - Log - Timer chunk initialisation - 80.576 ms RDOC 000792: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006484: [03:54:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006484: [03:54:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006484: [03:54:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006484: [03:54:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006484: [03:54:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7524 RDOC 007524: [03:54:14] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007524: [03:54:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007524: [03:54:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007524: [03:54:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007524: [03:54:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007524: [03:54:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007524: [03:54:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007524: [03:54:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007524: [03:54:14] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007524: [03:54:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007524: [03:54:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007524: [03:54:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007524: [03:54:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007524: [03:54:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006484: [03:54:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7524] RDOC 007524: [03:54:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019D62F58D60 RDOC 007524: [03:54:14] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007524: [03:54:14] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007524: [03:54:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007524: [03:54:14] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007524: [03:54:14] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007524: [03:54:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007524: [03:54:14] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000007002CE RDOC 007524: [03:54:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019D62F58D60 / 0x00000000007002CE RDOC 007524: [03:54:15] vk_core.cpp(2132) - Log - Starting capture RDOC 007524: [03:54:15] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006484: [03:54:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007524: [03:54:15] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007524: [03:54:15] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 007524: [03:54:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 007524: [03:54:15] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007524: [03:54:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530432 bytes to 22810 (0.65 %) RDOC 007524: [03:54:15] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.366882 MB capture section in 0.065112 seconds RDOC 007524: [03:54:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007524: [03:54:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007524: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006484: [03:54:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32560 bytes) (time 1716432855) 5116 byte thumbnail RDOC 006484: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006484: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006484: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006484: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006484: [03:54:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006484: [03:54:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006484: [03:54:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006484: [03:54:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006484: [03:54:16] vk_replay.cpp(5182) - Log - Created device. RDOC 006484: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006484: [03:54:16] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006484: [03:54:16] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006484: [03:54:16] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006484: [03:54:16] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006484: [03:54:16] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 006484: [03:54:16] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 006484: [03:54:16] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006484: [03:54:16] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006484: [03:54:16] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006484: [03:54:16] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006484: [03:54:16] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006484: [03:54:16] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006484: [03:54:16] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006484: [03:54:16] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006484: [03:54:16] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006484: [03:54:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006484: [03:54:16] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:54:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006484: [03:54:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006484: [03:54:16] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:54:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006484: [03:54:16] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:54:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006484: [03:54:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006484: [03:54:16] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:54:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006484: [03:54:16] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:54:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006484: [03:54:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006484: [03:54:16] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006484: [03:54:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006484: [03:54:16] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006484: [03:54:16] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006484: [03:54:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006484: [03:54:16] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006484: [03:54:16] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 006484: [03:54:16] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006484: [03:54:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006484: [03:54:16] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006484: [03:54:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006484: [03:54:16] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006484: [03:54:16] vk_core.cpp(2946) - Log - Timer chunk initialisation - 72.889 ms RDOC 006484: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010668: [03:54:16] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010668: [03:54:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010668: [03:54:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010668: [03:54:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010668: [03:54:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4704 RDOC 004704: [03:54:17] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 004704: [03:54:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004704: [03:54:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004704: [03:54:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004704: [03:54:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004704: [03:54:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004704: [03:54:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004704: [03:54:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004704: [03:54:17] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 004704: [03:54:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004704: [03:54:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004704: [03:54:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004704: [03:54:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004704: [03:54:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010668: [03:54:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4704] RDOC 004704: [03:54:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002135B372BB0 RDOC 004704: [03:54:17] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004704: [03:54:17] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 004704: [03:54:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004704: [03:54:17] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 004704: [03:54:17] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004704: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004704: [03:54:17] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006202C6 RDOC 004704: [03:54:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002135B372BB0 / 0x00000000006202C6 RDOC 004704: [03:54:18] vk_core.cpp(2132) - Log - Starting capture RDOC 004704: [03:54:18] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010668: [03:54:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004704: [03:54:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004704: [03:54:18] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 004704: [03:54:18] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 004704: [03:54:18] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 004704: [03:54:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25644 (0.73 %) RDOC 004704: [03:54:18] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.050998 seconds RDOC 004704: [03:54:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 004704: [03:54:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 004704: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010668: [03:54:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35354 bytes) (time 1716432858) 5074 byte thumbnail RDOC 010668: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010668: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010668: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010668: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010668: [03:54:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010668: [03:54:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010668: [03:54:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010668: [03:54:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010668: [03:54:19] vk_replay.cpp(5182) - Log - Created device. RDOC 010668: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010668: [03:54:19] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010668: [03:54:19] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010668: [03:54:19] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010668: [03:54:19] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010668: [03:54:19] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010668: [03:54:19] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010668: [03:54:19] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010668: [03:54:19] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010668: [03:54:19] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010668: [03:54:19] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010668: [03:54:19] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010668: [03:54:19] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010668: [03:54:19] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010668: [03:54:19] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010668: [03:54:19] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010668: [03:54:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010668: [03:54:19] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010668: [03:54:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010668: [03:54:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010668: [03:54:19] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010668: [03:54:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010668: [03:54:19] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010668: [03:54:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010668: [03:54:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010668: [03:54:19] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010668: [03:54:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010668: [03:54:19] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010668: [03:54:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010668: [03:54:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010668: [03:54:19] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010668: [03:54:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010668: [03:54:19] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010668: [03:54:19] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010668: [03:54:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010668: [03:54:19] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010668: [03:54:19] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010668: [03:54:19] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010668: [03:54:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010668: [03:54:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010668: [03:54:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010668: [03:54:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010668: [03:54:19] vk_core.cpp(2946) - Log - Timer chunk initialisation - 94.012 ms RDOC 010668: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010076: [03:54:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010076: [03:54:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010076: [03:54:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010076: [03:54:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010076: [03:54:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7652 RDOC 007652: [03:54:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 007652: [03:54:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007652: [03:54:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007652: [03:54:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007652: [03:54:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007652: [03:54:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007652: [03:54:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007652: [03:54:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007652: [03:54:19] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 007652: [03:54:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007652: [03:54:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007652: [03:54:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007652: [03:54:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007652: [03:54:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010076: [03:54:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7652] RDOC 007652: [03:54:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000299421F9530 RDOC 007652: [03:54:20] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007652: [03:54:20] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007652: [03:54:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007652: [03:54:20] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 007652: [03:54:20] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007652: [03:54:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007652: [03:54:20] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000007302CE RDOC 007652: [03:54:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000299421F9530 / 0x00000000007302CE RDOC 007652: [03:54:21] vk_core.cpp(2132) - Log - Starting capture RDOC 007652: [03:54:21] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007652: [03:54:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007652: [03:54:21] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 010076: [03:54:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007652: [03:54:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007652: [03:54:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007652: [03:54:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21167 (0.60 %) RDOC 007652: [03:54:21] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.057229 seconds RDOC 007652: [03:54:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007652: [03:54:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 007652: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010076: [03:54:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30917 bytes) (time 1716432861) 5116 byte thumbnail RDOC 010076: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010076: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010076: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010076: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010076: [03:54:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010076: [03:54:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010076: [03:54:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010076: [03:54:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010076: [03:54:22] vk_replay.cpp(5182) - Log - Created device. RDOC 010076: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010076: [03:54:22] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010076: [03:54:22] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010076: [03:54:22] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010076: [03:54:22] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010076: [03:54:22] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010076: [03:54:22] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010076: [03:54:22] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010076: [03:54:22] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010076: [03:54:22] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010076: [03:54:22] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010076: [03:54:22] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010076: [03:54:22] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010076: [03:54:22] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010076: [03:54:22] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010076: [03:54:22] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010076: [03:54:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010076: [03:54:22] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010076: [03:54:22] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010076: [03:54:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010076: [03:54:22] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010076: [03:54:22] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010076: [03:54:22] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010076: [03:54:22] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010076: [03:54:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010076: [03:54:22] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010076: [03:54:22] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010076: [03:54:22] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010076: [03:54:22] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010076: [03:54:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010076: [03:54:22] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010076: [03:54:22] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010076: [03:54:22] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010076: [03:54:22] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010076: [03:54:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010076: [03:54:22] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010076: [03:54:22] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010076: [03:54:22] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010076: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010076: [03:54:22] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010076: [03:54:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010076: [03:54:22] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010076: [03:54:22] vk_core.cpp(2946) - Log - Timer chunk initialisation - 73.942 ms RDOC 010076: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007728: [03:54:22] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 007728: [03:54:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007728: [03:54:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007728: [03:54:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007728: [03:54:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2768 RDOC 002768: [03:54:23] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 002768: [03:54:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002768: [03:54:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002768: [03:54:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002768: [03:54:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002768: [03:54:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002768: [03:54:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002768: [03:54:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002768: [03:54:23] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 002768: [03:54:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002768: [03:54:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002768: [03:54:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002768: [03:54:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002768: [03:54:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007728: [03:54:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2768] RDOC 002768: [03:54:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000178092CE060 RDOC 002768: [03:54:23] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002768: [03:54:23] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 002768: [03:54:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002768: [03:54:23] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 002768: [03:54:23] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002768: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002768: [03:54:23] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000006502C6 RDOC 002768: [03:54:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000178092CE060 / 0x00000000006502C6 RDOC 002768: [03:54:24] vk_core.cpp(2132) - Log - Starting capture RDOC 002768: [03:54:24] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002768: [03:54:24] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002768: [03:54:24] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 002768: [03:54:24] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002768: [03:54:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007728: [03:54:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002768: [03:54:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542656 bytes to 35039 (0.99 %) RDOC 002768: [03:54:24] vk_core.cpp(2690) - Log - Captured Vulkan frame with 3.378540 MB capture section in 0.048919 seconds RDOC 002768: [03:54:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002768: [03:54:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002768: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007728: [03:54:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44250 bytes) (time 1716432864) 4687 byte thumbnail RDOC 007728: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007728: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007728: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007728: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007728: [03:54:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007728: [03:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007728: [03:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007728: [03:54:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007728: [03:54:25] vk_replay.cpp(5182) - Log - Created device. RDOC 007728: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007728: [03:54:25] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007728: [03:54:25] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007728: [03:54:25] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007728: [03:54:25] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007728: [03:54:25] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 007728: [03:54:25] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 007728: [03:54:25] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007728: [03:54:25] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007728: [03:54:25] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007728: [03:54:25] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007728: [03:54:25] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007728: [03:54:25] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007728: [03:54:25] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007728: [03:54:25] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007728: [03:54:25] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007728: [03:54:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007728: [03:54:25] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007728: [03:54:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007728: [03:54:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007728: [03:54:25] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007728: [03:54:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007728: [03:54:25] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007728: [03:54:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007728: [03:54:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007728: [03:54:25] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007728: [03:54:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007728: [03:54:25] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007728: [03:54:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007728: [03:54:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007728: [03:54:25] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007728: [03:54:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007728: [03:54:25] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007728: [03:54:25] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007728: [03:54:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007728: [03:54:25] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007728: [03:54:25] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 007728: [03:54:25] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007728: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007728: [03:54:25] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007728: [03:54:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007728: [03:54:25] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007728: [03:54:25] vk_core.cpp(2946) - Log - Timer chunk initialisation - 106.282 ms RDOC 007728: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008592: [03:54:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 008592: [03:54:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008592: [03:54:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008592: [03:54:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008592: [03:54:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3396 RDOC 003396: [03:54:26] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003396: [03:54:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003396: [03:54:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003396: [03:54:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003396: [03:54:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003396: [03:54:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003396: [03:54:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003396: [03:54:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003396: [03:54:26] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003396: [03:54:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003396: [03:54:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003396: [03:54:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003396: [03:54:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003396: [03:54:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003396: [03:54:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008592: [03:54:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3396] RDOC 003396: [03:54:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000207C1BCC258 RDOC 003396: [03:54:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003396: [03:54:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003396: [03:54:26] core.cpp(2028) - Log - Removing device frame capturer for 0x00000207C1BCC258 RDOC 003396: [03:54:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000207C1BCC258 RDOC 003396: [03:54:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 003396: [03:54:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000207C1BCC258 / 0x00000000007602CE RDOC 003396: [03:54:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003396: [03:54:26] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008592: [03:54:26] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 008592: [03:54:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003396: [03:54:26] d3d11_device.cpp(1954) - Log - Starting capture RDOC 003396: [03:54:26] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 003396: [03:54:26] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 003396: [03:54:26] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 003396: [03:54:26] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 003396: [03:54:26] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 003396: [03:54:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 194751 (1.19 %) RDOC 003396: [03:54:26] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.078287 seconds RDOC 003396: [03:54:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003396: [03:54:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 003396: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008592: [03:54:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (201405 bytes) (time 1716432866) 2526 byte thumbnail RDOC 008592: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 008592: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008592: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008592: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008592: [03:54:27] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008592: [03:54:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008592: [03:54:28] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008592: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008592: [03:54:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008592: [03:54:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008592: [03:54:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008592: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008592: [03:54:28] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 79.830 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.425 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.767 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.979 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.248 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.570 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.469 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.296 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.355 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.170 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.172 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.429 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.339 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.470 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.794 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.398 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.487 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.101 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.177 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.546 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.809 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.542 ms RDOC 008592: [03:54:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.039 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.661 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.978 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.489 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.248 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.642 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.742 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.111 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.559 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.732 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.865 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.591 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.634 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.725 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.872 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.246 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.216 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.832 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.573 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.437 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.386 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.806 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.952 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.691 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.291 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.610 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.544 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.918 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.719 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.828 ms RDOC 008592: [03:54:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.038 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.125 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.966 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.423 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.313 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.637 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.323 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.510 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.793 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.129 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.222 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.811 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.517 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.695 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.305 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.953 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.836 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.062 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.668 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.105 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.364 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.541 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.537 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.230 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.277 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.409 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.493 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.014 ms RDOC 008592: [03:54:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.823 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.118 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.858 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.692 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.109 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.897 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.960 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.675 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.147 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.598 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.472 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.874 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.101 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.323 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.471 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.787 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.723 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.214 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.198 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.792 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.579 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.707 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.848 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.099 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.548 ms RDOC 008592: [03:54:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.966 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.240 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.520 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.160 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.310 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.112 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.380 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.290 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.849 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.287 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.500 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.076 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.430 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.486 ms RDOC 008592: [03:54:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.895 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.601 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.097 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.514 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.587 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.591 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.632 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.473 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.341 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.154 ms RDOC 008592: [03:54:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 105.678 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.003 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.855 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.016 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.844 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.775 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.653 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.956 ms RDOC 008592: [03:54:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.464 ms RDOC 008592: [03:54:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.618 ms RDOC 008592: [03:54:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.963 ms RDOC 008592: [03:54:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.732 ms RDOC 008592: [03:54:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.601 ms RDOC 008592: [03:54:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.342 ms RDOC 008592: [03:54:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.323 ms RDOC 008592: [03:54:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.570 ms RDOC 008592: [03:54:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.052 ms RDOC 008592: [03:54:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.821 ms RDOC 008592: [03:54:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.884 ms RDOC 008592: [03:54:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.485 ms RDOC 008592: [03:54:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 174.140 ms RDOC 008592: [03:54:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.286 ms RDOC 008592: [03:54:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.333 ms RDOC 008592: [03:54:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.063 ms RDOC 008592: [03:54:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.479 ms RDOC 008592: [03:54:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.716 ms RDOC 008592: [03:54:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.765 ms RDOC 008592: [03:54:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.257 ms RDOC 008592: [03:54:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.910 ms RDOC 008592: [03:54:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.248 ms RDOC 008592: [03:54:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.373 ms RDOC 008592: [03:54:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.512 ms RDOC 008592: [03:54:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.984 ms RDOC 008592: [03:54:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.279 ms RDOC 008592: [03:54:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.918 ms RDOC 008592: [03:54:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 195.444 ms RDOC 008592: [03:54:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.002 ms RDOC 008592: [03:54:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.841 ms RDOC 008592: [03:54:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.835 ms RDOC 008592: [03:54:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.863 ms RDOC 008592: [03:54:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.210 ms RDOC 008592: [03:54:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.840 ms RDOC 008592: [03:54:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.369 ms RDOC 008592: [03:54:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.334 ms RDOC 008592: [03:54:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.177 ms RDOC 008592: [03:54:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.077 ms RDOC 008592: [03:54:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.217 ms RDOC 008592: [03:54:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.835 ms RDOC 008592: [03:54:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.968 ms RDOC 008592: [03:54:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.475 ms RDOC 008592: [03:54:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.954 ms RDOC 008592: [03:54:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.450 ms RDOC 008592: [03:54:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.457 ms RDOC 008592: [03:54:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 250.553 ms RDOC 008592: [03:54:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.400 ms RDOC 008592: [03:54:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.331 ms RDOC 008592: [03:54:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.566 ms RDOC 008592: [03:54:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.647 ms RDOC 008592: [03:54:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.444 ms RDOC 008592: [03:54:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.800 ms RDOC 008592: [03:54:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.026 ms RDOC 008592: [03:54:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.543 ms RDOC 008592: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.620 ms RDOC 008592: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.905 ms RDOC 008592: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.903 ms RDOC 008592: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.154 ms RDOC 008592: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.328 ms RDOC 008592: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.846 ms RDOC 008592: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 280.066 ms RDOC 008592: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.316 ms RDOC 008592: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.896 ms RDOC 008592: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.259 ms RDOC 008592: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.018 ms RDOC 008592: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.197 ms RDOC 008592: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.247 ms RDOC 008592: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.144 ms RDOC 008592: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.487 ms RDOC 008592: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.179 ms RDOC 008592: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.047 ms RDOC 008592: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.003 ms RDOC 008592: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.525 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 304.460 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.999 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.212 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.434 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.632 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.090 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.406 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.269 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.992 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.493 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.917 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.804 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.810 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.511 ms RDOC 008592: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.908 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.709 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.531 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.734 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.853 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.152 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.883 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.584 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.342 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.655 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.788 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.807 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.934 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.205 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.926 ms RDOC 008592: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.099 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.848 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.186 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.125 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.139 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.200 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.433 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.741 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.557 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.014 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.677 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.413 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.478 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.161 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.273 ms RDOC 008592: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.119 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.448 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.238 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.120 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.390 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.480 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.107 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.180 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.026 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.574 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.210 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.725 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.569 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.206 ms RDOC 008592: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.886 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.324 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.947 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.924 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.746 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.347 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.405 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.654 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.802 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.394 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.580 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.312 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.111 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.151 ms RDOC 008592: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.766 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.392 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.328 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.198 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.261 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.855 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.522 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.189 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.099 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.045 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.739 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.364 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.849 ms RDOC 008592: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.211 ms RDOC 008592: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.783 ms RDOC 008592: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.602 ms RDOC 008592: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.322 ms RDOC 008592: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.991 ms RDOC 008592: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004828: [03:54:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 004828: [03:54:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004828: [03:54:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004828: [03:54:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004828: [03:54:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8176 RDOC 008176: [03:54:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008176: [03:54:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008176: [03:54:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008176: [03:54:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008176: [03:54:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008176: [03:54:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008176: [03:54:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008176: [03:54:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008176: [03:54:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008176: [03:54:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008176: [03:54:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008176: [03:54:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008176: [03:54:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008176: [03:54:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008176: [03:54:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004828: [03:54:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8176] RDOC 008176: [03:54:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001869858B648 RDOC 008176: [03:54:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008176: [03:54:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008176: [03:54:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001869858B648 RDOC 008176: [03:54:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001869858B648 RDOC 008176: [03:54:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 008176: [03:54:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001869858B648 / 0x00000000007E02B0 RDOC 008176: [03:54:58] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008176: [03:54:58] d3d11_context.cpp(1538) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004828: [03:54:58] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 004828: [03:54:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008176: [03:54:59] d3d11_device.cpp(1954) - Log - Starting capture RDOC 008176: [03:54:59] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 008176: [03:54:59] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 008176: [03:54:59] d3d11_device.cpp(2036) - Log - Finished capture, Frame 5 RDOC 008176: [03:54:59] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 008176: [03:54:59] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 008176: [03:54:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 518937 (3.11 %) RDOC 008176: [03:54:59] d3d11_device.cpp(2277) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.139649 seconds RDOC 008176: [03:54:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 008176: [03:54:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 008176: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 004828: [03:54:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (566802 bytes) (time 1716432899) 43031 byte thumbnail RDOC 004828: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 004828: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:00] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004828: [03:55:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004828: [03:55:00] d3d11_replay.cpp(4442) - Log - Created device. RDOC 004828: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004828: [03:55:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004828: [03:55:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004828: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:00] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 278.619 ms RDOC 004828: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:07] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 004828: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:07] remote_server.cpp(1668) - Log - Capture open complete RDOC 004828: [03:55:07] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 004828: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:07] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 004828: [03:55:07] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 004828: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:16] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 004828: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:16] remote_server.cpp(1668) - Log - Capture open complete RDOC 004828: [03:55:16] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 004828: [03:55:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004828: [03:55:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004828: [03:55:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004828: [03:55:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004828: [03:55:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004828: [03:55:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004828: [03:55:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004828: [03:55:17] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004828: [03:55:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 004828: [03:55:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004828: [03:55:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004828: [03:55:17] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 004828: [03:55:17] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 004828: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 004828: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 004828: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 004828: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 004828: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 004828: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 004828: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 004828: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 004828: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 004828: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 004828: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 004828: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 004828: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 004828: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 004828: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 004828: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 004828: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 004828: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 004828: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 004828: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 004828: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 004828: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 004828: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 004828: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 004828: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 004828: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 004828: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 004828: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 004828: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 004828: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 004828: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 004828: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 004828: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 004828: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 004828: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 004828: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 004828: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 004828: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 004828: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 004828: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 004828: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 004828: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 004828: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 004828: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 004828: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 004828: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 004828: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 004828: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 004828: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 004828: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004828: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004828: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 004828: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 004828: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004828: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004828: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004828: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004828: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004828: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004828: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 004828: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 004828: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 004828: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 004828: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 004828: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 004828: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 004828: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 004828: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 004828: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 004828: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 004828: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 004828: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 004828: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 004828: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 004828: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 004828: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 004828: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 004828: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 004828: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 004828: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004828: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004828: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004828: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004828: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 004828: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 004828: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 004828: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 004828: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 004828: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 004828: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 004828: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 004828: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 004828: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 004828: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 004828: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 004828: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 004828: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 004828: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 004828: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 004828: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 004828: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 004828: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 004828: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 004828: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 004828: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 004828: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 004828: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 004828: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 004828: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 004828: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 004828: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 004828: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 004828: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 004828: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 004828: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 004828: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 004828: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 004828: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 004828: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 004828: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 004828: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 004828: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 004828: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 004828: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 004828: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 004828: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 004828: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 004828: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 004828: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 004828: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 004828: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 004828: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 004828: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 004828: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 004828: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 004828: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 004828: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 004828: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 004828: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 004828: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 004828: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 004828: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 004828: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 004828: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 004828: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 004828: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 004828: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 004828: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 004828: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 004828: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 004828: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 004828: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 004828: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 004828: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 004828: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 004828: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 004828: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 004828: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 004828: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 004828: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 004828: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 004828: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 004828: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 004828: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 004828: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 004828: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 004828: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 004828: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 004828: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 004828: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 004828: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 004828: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 004828: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 004828: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 004828: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 004828: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 004828: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 004828: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 004828: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 004828: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 004828: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 004828: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 004828: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 004828: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 004828: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 004828: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 004828: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 004828: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 004828: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 004828: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 004828: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 004828: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 004828: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 004828: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 004828: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 004828: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 004828: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 004828: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 004828: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 004828: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 004828: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 004828: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 004828: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 004828: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 004828: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 004828: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 004828: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 004828: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 004828: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 004828: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 004828: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 004828: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 004828: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 004828: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 004828: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 004828: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 004828: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 004828: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 004828: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 004828: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 004828: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 004828: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 004828: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 004828: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 004828: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 004828: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 004828: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 004828: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 004828: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 004828: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 004828: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 004828: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 004828: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 004828: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 004828: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 004828: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 004828: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 004828: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 004828: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 004828: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 004828: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 004828: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 004828: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 004828: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 004828: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 004828: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 004828: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 004828: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 004828: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 004828: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 004828: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 004828: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 004828: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 004828: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 004828: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 004828: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 004828: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 004828: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 004828: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 004828: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 004828: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 004828: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 004828: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 004828: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 004828: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 004828: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 004828: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 004828: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 004828: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 004828: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 004828: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 004828: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 004828: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 004828: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 004828: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 004828: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 004828: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 004828: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 004828: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 004828: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 004828: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 004828: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 004828: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 004828: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 004828: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 004828: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 004828: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 004828: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 004828: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 004828: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 004828: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 004828: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 004828: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 004828: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 004828: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 004828: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 004828: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 004828: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 004828: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 004828: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 004828: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 004828: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 004828: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 004828: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 004828: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 004828: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 004828: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 004828: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 004828: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 004828: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 004828: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 004828: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 004828: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 004828: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 004828: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 004828: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 004828: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 004828: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 004828: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 004828: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 004828: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 004828: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 004828: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 004828: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 004828: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 004828: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 004828: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 004828: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 004828: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 004828: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 004828: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 004828: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 004828: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 004828: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 004828: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 004828: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 004828: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 004828: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 004828: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 004828: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 004828: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 004828: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 004828: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 004828: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 004828: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 004828: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 004828: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 004828: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 004828: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 004828: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 004828: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 004828: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 004828: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 004828: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 004828: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 004828: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 004828: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 004828: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 004828: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 004828: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 004828: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 004828: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 004828: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 004828: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 004828: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 004828: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 004828: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 004828: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 004828: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 004828: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 004828: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 004828: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 004828: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 004828: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 004828: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 004828: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 004828: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 004828: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 004828: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 004828: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 004828: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 004828: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 004828: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 004828: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 004828: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 004828: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 004828: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 004828: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 004828: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 004828: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 004828: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 004828: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 004828: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 004828: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 004828: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 004828: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 004828: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 004828: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 004828: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 004828: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 004828: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 004828: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 004828: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 004828: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 004828: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 004828: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 004828: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 004828: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 004828: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 004828: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 004828: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 004828: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 004828: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 004828: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 004828: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 004828: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 004828: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 004828: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 004828: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 004828: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 004828: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 004828: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 004828: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 004828: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 004828: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 004828: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 004828: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 004828: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 004828: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 004828: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 004828: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 004828: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 004828: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 004828: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 004828: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 004828: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 004828: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 004828: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 004828: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 004828: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 004828: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 004828: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 004828: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 004828: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 004828: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 004828: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 004828: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 004828: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 004828: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 004828: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 004828: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 004828: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 004828: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 004828: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 004828: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 004828: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 004828: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 004828: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 004828: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 004828: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 004828: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 004828: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 004828: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 004828: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 004828: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 004828: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 004828: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 004828: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 004828: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 004828: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 004828: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 004828: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 004828: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 004828: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 004828: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 004828: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 004828: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 004828: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 004828: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 004828: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 004828: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 004828: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 004828: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 004828: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 004828: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 004828: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 004828: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 004828: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 004828: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 004828: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 004828: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 004828: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 004828: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 004828: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 004828: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 004828: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 004828: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 004828: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 004828: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 004828: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 004828: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 004828: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 004828: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 004828: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 004828: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 004828: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 004828: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 004828: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 004828: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 004828: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 004828: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 004828: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 004828: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 004828: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 004828: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 004828: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 004828: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 004828: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 004828: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 004828: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 004828: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 004828: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 004828: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 004828: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 004828: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 004828: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 004828: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 004828: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 004828: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 004828: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 004828: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 004828: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 004828: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 004828: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 004828: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 004828: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 004828: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 004828: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 004828: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 004828: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 004828: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 004828: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 004828: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 004828: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 004828: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 004828: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 004828: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 004828: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 004828: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 004828: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 004828: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 004828: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 004828: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 004828: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 004828: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 004828: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 004828: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 004828: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 004828: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 004828: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 004828: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 004828: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 004828: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 004828: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 004828: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 004828: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 004828: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 004828: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 004828: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 004828: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 004828: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 004828: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 004828: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 004828: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 004828: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 004828: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 004828: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 004828: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 004828: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 004828: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 004828: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 004828: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 004828: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 004828: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 004828: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 004828: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 004828: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 004828: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 004828: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 004828: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 004828: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 004828: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 004828: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 004828: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 004828: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 004828: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 004828: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 004828: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 004828: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 004828: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 004828: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 004828: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 004828: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 004828: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 004828: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 004828: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 004828: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 004828: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 004828: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 004828: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 004828: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 004828: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 004828: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 004828: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 004828: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 004828: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 004828: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 004828: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 004828: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 004828: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 004828: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 004828: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 004828: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 004828: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 004828: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 004828: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 004828: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 004828: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 004828: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 004828: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 004828: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 004828: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 004828: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 004828: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 004828: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 004828: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 004828: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 004828: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 004828: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 004828: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 004828: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 004828: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 004828: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 004828: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 004828: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 004828: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 004828: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 004828: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 004828: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 004828: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 004828: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 004828: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 004828: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 004828: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 004828: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 004828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 004828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 004828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 004828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 004828: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 004828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 004828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 004828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 004828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 004828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 004828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 004828: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 004828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 004828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 004828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 004828: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 004828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 004828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 004828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 004828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 004828: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 004828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 004828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 004828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 004828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 004828: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 004828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 004828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 004828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 004828: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 004828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 004828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 004828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 004828: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 004828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 004828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 004828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 004828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 004828: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 004828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 004828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 004828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 004828: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 004828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 004828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 004828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 004828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 004828: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 004828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 004828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 004828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 004828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 004828: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 004828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 004828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 004828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 004828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 004828: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 004828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 004828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 004828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 004828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 004828: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 004828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 004828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 004828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 004828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 004828: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 004828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 004828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 004828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 004828: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 004828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 004828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 004828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 004828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 004828: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 004828: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004828: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004828: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004828: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 004828: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004828: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010440: [03:58:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010440: [03:58:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010440: [03:58:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010440: [03:58:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010440: [03:58:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6772 RDOC 006772: [03:58:19] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 006772: [03:58:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006772: [03:58:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006772: [03:58:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006772: [03:58:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006772: [03:58:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006772: [03:58:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006772: [03:58:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006772: [03:58:19] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 006772: [03:58:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006772: [03:58:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006772: [03:58:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006772: [03:58:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006772: [03:58:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010440: [03:58:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6772] RDOC 006772: [03:58:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006772: [03:58:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027283ABE128 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 0 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 8 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 18 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 21 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 23 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 27 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2366) - Log - Forcing no raytracing tier support RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 30 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 32 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2381) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 7 RDOC 006772: [03:58:19] d3d12_device_wrap.cpp(2331) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006772: [03:58:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027283ABE128 RDOC 006772: [03:58:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006772: [03:58:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006772: [03:58:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027283ABE128 RDOC 006772: [03:58:19] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010440: [03:58:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006772: [03:58:20] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006772: [03:58:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027283ABE128 / 0x00000000006A02D8 RDOC 006772: [03:58:20] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 3 RDOC 010440: [03:58:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006772: [03:58:20] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006772: [03:58:20] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 006772: [03:58:20] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 006772: [03:58:21] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 006772: [03:58:21] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006772: [03:58:21] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 006772: [03:58:21] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 006772: [03:58:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 477973 (2.59 %) RDOC 006772: [03:58:21] d3d12_device.cpp(2985) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.320848 seconds RDOC 006772: [03:58:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700922 (37.78 %) RDOC 006772: [03:58:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1855489 (38.44 %) RDOC 006772: [03:58:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 006772: [03:58:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 006772: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010440: [03:58:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3082392 bytes) (time 1716433101) 43031 byte thumbnail RDOC 010440: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010440: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:58:22] d3d12_replay.cpp(4539) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010440: [03:58:22] d3d12_replay.cpp(4552) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700922) RDOC 010440: [03:58:22] d3d12_replay.cpp(4569) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1855489) RDOC 010440: [03:58:22] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010440: [03:58:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010440: [03:58:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010440: [03:58:22] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010440: [03:58:22] d3d12_replay.cpp(4747) - Log - Created device. RDOC 010440: [03:58:22] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:58:22] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 010440: [03:58:22] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 010440: [03:58:23] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010440: [03:58:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010440: [03:58:23] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010440: [03:58:23] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 010440: [03:58:24] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 1690.739 ms RDOC 010440: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:58:38] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010440: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:58:40] remote_server.cpp(1668) - Log - Capture open complete RDOC 010440: [03:58:40] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010440: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:58:40] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010440: [03:58:40] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010440: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:58:55] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010440: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:58:58] remote_server.cpp(1668) - Log - Capture open complete RDOC 010440: [03:58:58] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010440: [03:58:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010440: [03:58:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010440: [03:58:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010440: [03:58:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010440: [03:58:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010440: [03:58:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010440: [03:58:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010440: [03:58:58] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010440: [03:58:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010440: [03:58:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010440: [03:58:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010440: [03:58:58] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010440: [03:58:58] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010440: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 010440: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 010440: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 010440: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 010440: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 010440: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 010440: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 010440: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 010440: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 010440: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 010440: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 010440: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 010440: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 010440: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 010440: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 010440: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 010440: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 010440: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 010440: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 010440: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 010440: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 010440: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 010440: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 010440: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 010440: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 010440: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 010440: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 010440: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 010440: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 010440: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 010440: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 010440: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 010440: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 010440: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 010440: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 010440: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 010440: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 010440: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 010440: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 010440: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 010440: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 010440: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 010440: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 010440: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 010440: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 010440: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010440: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010440: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010440: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010440: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010440: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010440: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010440: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010440: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010440: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010440: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010440: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010440: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010440: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010440: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 010440: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 010440: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010440: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010440: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010440: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010440: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010440: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010440: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 010440: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 010440: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 010440: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 010440: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 010440: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 010440: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 010440: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 010440: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 010440: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 010440: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 010440: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 010440: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 010440: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 010440: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 010440: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 010440: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 010440: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 010440: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 010440: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 010440: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 010440: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 010440: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010440: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010440: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010440: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010440: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 010440: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 010440: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 010440: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 010440: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 010440: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 010440: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 010440: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 010440: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 010440: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 010440: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 010440: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 010440: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 010440: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 010440: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 010440: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 010440: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 010440: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 010440: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 010440: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 010440: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 010440: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 010440: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 010440: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 010440: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 010440: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 010440: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 010440: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 010440: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 010440: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 010440: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 010440: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 010440: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 010440: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 010440: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 010440: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 010440: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 010440: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 010440: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 010440: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 010440: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 010440: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 010440: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 010440: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 010440: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 010440: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 010440: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 010440: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 010440: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 010440: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 010440: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 010440: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 010440: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 010440: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 010440: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 010440: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 010440: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 010440: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 010440: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 010440: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 010440: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 010440: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 010440: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 010440: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 010440: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 010440: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 010440: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 010440: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 010440: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 010440: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 010440: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 010440: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 010440: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 010440: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 010440: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 010440: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 010440: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 010440: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 010440: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 010440: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 010440: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 010440: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 010440: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 010440: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 010440: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 010440: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 010440: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 010440: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 010440: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 010440: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 010440: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 010440: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 010440: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 010440: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 010440: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 010440: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 010440: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 010440: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 010440: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 010440: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 010440: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 010440: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 010440: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 010440: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 010440: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 010440: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 010440: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 010440: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 010440: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 010440: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 010440: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 010440: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 010440: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 010440: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 010440: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 010440: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 010440: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 010440: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 010440: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 010440: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 010440: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 010440: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 010440: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 010440: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 010440: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 010440: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 010440: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 010440: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 010440: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 010440: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 010440: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 010440: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 010440: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 010440: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 010440: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 010440: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 010440: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010440: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010440: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010440: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010440: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010440: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010440: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010440: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010440: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010440: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010440: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010440: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010440: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010440: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010440: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010440: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010440: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010440: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010440: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010440: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010440: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010440: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010440: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010440: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010440: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010440: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010440: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010440: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010440: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010440: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010440: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010440: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010440: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010440: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010440: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010440: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010440: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010440: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010440: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010440: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010440: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010440: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010440: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010440: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010440: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010440: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010440: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010440: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010440: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010440: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010440: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 010440: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 010440: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 010440: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 010440: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 010440: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 010440: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 010440: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 010440: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 010440: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 010440: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 010440: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 010440: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 010440: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010440: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010440: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010440: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010440: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010440: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010440: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010440: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010440: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010440: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010440: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010440: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010440: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010440: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010440: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010440: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010440: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010440: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010440: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010440: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010440: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010440: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010440: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010440: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010440: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010440: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010440: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010440: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010440: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010440: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010440: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010440: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010440: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010440: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010440: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010440: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010440: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010440: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010440: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010440: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010440: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010440: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010440: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010440: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010440: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010440: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010440: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010440: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010440: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010440: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010440: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 010440: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 010440: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 010440: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 010440: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 010440: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 010440: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 010440: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 010440: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 010440: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 010440: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 010440: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 010440: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 010440: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010440: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010440: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010440: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010440: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010440: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010440: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010440: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010440: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010440: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010440: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010440: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010440: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010440: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010440: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010440: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010440: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010440: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010440: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010440: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010440: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010440: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010440: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010440: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010440: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010440: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010440: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010440: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010440: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010440: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010440: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010440: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010440: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010440: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010440: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010440: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010440: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010440: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010440: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010440: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010440: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010440: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010440: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010440: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010440: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010440: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010440: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010440: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010440: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010440: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010440: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 010440: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 010440: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 010440: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 010440: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 010440: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 010440: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 010440: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 010440: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 010440: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 010440: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 010440: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 010440: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 010440: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 010440: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 010440: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 010440: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 010440: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 010440: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 010440: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 010440: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 010440: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 010440: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 010440: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 010440: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 010440: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 010440: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 010440: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010440: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010440: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010440: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010440: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010440: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010440: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010440: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010440: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010440: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010440: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010440: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010440: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010440: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010440: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010440: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010440: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010440: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010440: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010440: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010440: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010440: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010440: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010440: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010440: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 010440: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 010440: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 010440: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 010440: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 010440: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 010440: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 010440: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 010440: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 010440: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 010440: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 010440: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 010440: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 010440: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 010440: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 010440: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 010440: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 010440: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 010440: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 010440: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 010440: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 010440: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 010440: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 010440: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 010440: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 010440: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 010440: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 010440: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 010440: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 010440: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 010440: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 010440: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 010440: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 010440: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 010440: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 010440: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 010440: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 010440: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 010440: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 010440: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 010440: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 010440: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 010440: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 010440: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010440: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010440: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010440: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010440: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010440: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010440: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010440: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010440: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010440: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010440: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010440: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010440: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010440: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010440: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010440: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010440: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010440: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010440: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010440: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010440: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010440: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010440: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010440: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010440: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 010440: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 010440: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 010440: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 010440: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 010440: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 010440: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 010440: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 010440: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 010440: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 010440: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 010440: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 010440: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 010440: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 010440: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 010440: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 010440: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 010440: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 010440: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 010440: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 010440: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 010440: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 010440: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 010440: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 010440: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 010440: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 010440: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 010440: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010440: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010440: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010440: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010440: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010440: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010440: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010440: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010440: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010440: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010440: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010440: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010440: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010440: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010440: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010440: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010440: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010440: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010440: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010440: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010440: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010440: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010440: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010440: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010440: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010440: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010440: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010440: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010440: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010440: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010440: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010440: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010440: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010440: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010440: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010440: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010440: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010440: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010440: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010440: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010440: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010440: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010440: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010440: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010440: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010440: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010440: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010440: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010440: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010440: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010440: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010440: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010440: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010440: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010440: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010440: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010440: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010440: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010440: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010440: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010440: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010440: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010440: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010440: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010440: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010440: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010440: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010440: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010440: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010440: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010440: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010440: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010440: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010440: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010440: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010440: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010440: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 010440: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 010440: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010440: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010440: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010440: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010440: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010440: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010440: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 010440: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 010440: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 010440: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 010440: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010440: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010440: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010440: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010440: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010440: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010440: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010440: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010440: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010440: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010440: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010440: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010440: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010440: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010440: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010440: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010440: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010440: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010440: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010440: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010440: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010440: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010440: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010440: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010440: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010440: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010440: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010440: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010440: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010440: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010440: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010440: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010440: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010440: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010440: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010440: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010440: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010440: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010440: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010440: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010440: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010440: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010440: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010440: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010440: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010440: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010440: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010440: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010440: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010440: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010440: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010440: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010440: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010440: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010440: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010440: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010440: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010440: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010440: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010440: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010440: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010440: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010440: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010440: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010440: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010440: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010440: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010440: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010440: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010440: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010440: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010440: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010440: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010440: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010440: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010440: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010440: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010440: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010440: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010440: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010440: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010440: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010440: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010440: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010440: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010440: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010440: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010440: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010440: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010440: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010440: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010440: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010440: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010440: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010440: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010440: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010440: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010440: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010440: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010440: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010440: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010440: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010440: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010440: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 010440: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 010440: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 010440: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 010440: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 010440: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 010440: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 010440: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 010440: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 010440: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010440: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 010440: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010440: [04:02:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010440: [04:02:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 002848: [04:02:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 002848: [04:02:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002848: [04:02:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002848: [04:02:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002848: [04:02:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8592 RDOC 008592: [04:02:03] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 008592: [04:02:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008592: [04:02:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008592: [04:02:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008592: [04:02:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008592: [04:02:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008592: [04:02:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008592: [04:02:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008592: [04:02:03] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 008592: [04:02:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008592: [04:02:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008592: [04:02:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008592: [04:02:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008592: [04:02:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008592: [04:02:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002848: [04:02:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8592] RDOC 008592: [04:02:03] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008592: [04:02:03] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027C1A043250 RDOC 008592: [04:02:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008592: [04:02:03] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 008592: [04:02:03] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008592: [04:02:03] gl_driver.cpp(1126) - Log - Deleting shader group 0000027C1A043250 RDOC 008592: [04:02:03] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008592: [04:02:03] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027C1A043B90 RDOC 008592: [04:02:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008592: [04:02:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008592: [04:02:03] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 008592: [04:02:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 008592: [04:02:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002848: [04:02:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008592: [04:02:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008102C8 RDOC 002848: [04:02:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008592: [04:02:03] gl_driver.cpp(2231) - Log - Starting capture RDOC 008592: [04:02:03] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 008592: [04:02:04] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 008592: [04:02:05] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 008592: [04:02:05] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 008592: [04:02:06] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 008592: [04:02:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 522467 (0.72 %) RDOC 008592: [04:02:06] gl_driver.cpp(2451) - Log - Captured GL frame with 69.033875 MB capture section in 2.187567 seconds RDOC 008592: [04:02:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 008592: [04:02:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 008592: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 002848: [04:02:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (546485 bytes) (time 1716433326) 9855 byte thumbnail RDOC 002848: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 002848: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002848: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002848: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002848: [04:02:07] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 002848: [04:02:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002848: [04:02:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002848: [04:02:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002848: [04:02:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002848: [04:02:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002848: [04:02:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002848: [04:02:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002848: [04:02:07] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002848: [04:02:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 002848: [04:02:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002848: [04:02:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002848: [04:02:07] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002848: [04:02:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002848: [04:02:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002848: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002848: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002848: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002848: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002848: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002848: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002848: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002848: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002848: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002848: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002848: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002848: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002848: [04:02:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 797.490 ms RDOC 002848: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76
RDOC 010524: [04:03:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010524: [04:03:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [04:03:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010524: [04:03:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [04:03:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3292 RDOC 003292: [04:03:58] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 003292: [04:03:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003292: [04:03:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003292: [04:03:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003292: [04:03:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003292: [04:03:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003292: [04:03:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003292: [04:03:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003292: [04:03:58] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 003292: [04:03:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003292: [04:03:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003292: [04:03:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003292: [04:03:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003292: [04:03:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003292: [04:03:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010524: [04:03:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3292] RDOC 003292: [04:03:58] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003292: [04:03:58] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F8369F44F0 RDOC 003292: [04:03:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003292: [04:03:58] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 003292: [04:03:58] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003292: [04:03:58] gl_driver.cpp(1126) - Log - Deleting shader group 000001F8369F44F0 RDOC 003292: [04:03:58] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003292: [04:03:58] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F8369F49F0 RDOC 003292: [04:03:58] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003292: [04:03:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003292: [04:03:58] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 003292: [04:03:58] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76) RDOC 003292: [04:03:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010524: [04:03:58] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003292: [04:03:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007E02CE RDOC 010524: [04:03:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003292: [04:03:59] gl_driver.cpp(2231) - Log - Starting capture RDOC 003292: [04:03:59] resource_manager.h(1469) - Log - Preparing up to 549 potentially dirty resources RDOC 003292: [04:03:59] resource_manager.h(1526) - Log - Prepared 549 dirty resources, postponed 0, skipped 0 RDOC 003292: [04:03:59] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003292: [04:03:59] resource_manager.h(1538) - Log - Checking 549 resources with initial contents against 548 referenced resources RDOC 003292: [04:04:00] resource_manager.h(1642) - Log - Serialised 543 resources, skipped 6 unreferenced RDOC 003292: [04:04:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13928832 bytes to 405774 (2.91 %) RDOC 003292: [04:04:00] gl_driver.cpp(2451) - Log - Captured GL frame with 13.283569 MB capture section in 0.842388 seconds RDOC 003292: [04:04:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4613 bytes to 4613 (100.00 %) RDOC 003292: [04:04:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003292: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010524: [04:04:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (444500 bytes) (time 1716433440) 33898 byte thumbnail RDOC 010524: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010524: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:01] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 551.76 RDOC 010524: [04:04:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010524: [04:04:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010524: [04:04:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010524: [04:04:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010524: [04:04:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010524: [04:04:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010524: [04:04:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010524: [04:04:01] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010524: [04:04:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010524: [04:04:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010524: [04:04:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010524: [04:04:01] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010524: [04:04:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010524: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:02] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1181.583 ms RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010524: [04:04:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010524: [04:04:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010524: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:11] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010524: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:14] remote_server.cpp(1668) - Log - Capture open complete RDOC 010524: [04:04:14] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010524: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:14] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010524: [04:04:14] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010524: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:25] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010524: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:25] remote_server.cpp(1668) - Log - Capture open complete RDOC 010524: [04:04:25] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010524: [04:04:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010524: [04:04:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010524: [04:04:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010524: [04:04:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010524: [04:04:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010524: [04:04:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010524: [04:04:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010524: [04:04:26] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010524: [04:04:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010524: [04:04:26] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010524: [04:04:26] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010524: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010524: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010524: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010524: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010524: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010524: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010524: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010524: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 010524: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 010524: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 010524: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 010524: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 010524: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010524: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010524: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010524: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010524: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010524: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010524: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010524: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010524: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010524: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010524: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010524: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010524: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010524: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010524: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010524: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 010524: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010524: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010524: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010524: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 010524: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010524: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010524: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010524: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010524: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010524: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010524: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010524: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010524: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010524: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010524: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010524: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 010524: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 010524: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 010524: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 010524: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 010524: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010524: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010524: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010524: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010524: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010524: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010524: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010524: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010524: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010524: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010524: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010524: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010524: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010524: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010524: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010524: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010524: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 010524: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 010524: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 010524: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 010524: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 010524: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 010524: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 010524: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 010524: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 010524: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 010524: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 010524: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 010524: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 010524: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 010524: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 010524: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 010524: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 010524: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 010524: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 010524: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 010524: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 010524: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 010524: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 010524: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 010524: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 010524: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 010524: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 010524: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 010524: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 010524: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 010524: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 010524: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 010524: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 010524: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 010524: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 010524: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 010524: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 010524: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 010524: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 010524: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 010524: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 010524: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 010524: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 010524: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 010524: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 010524: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 010524: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 010524: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 010524: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 010524: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 010524: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 010524: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 010524: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 010524: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 010524: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 010524: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 010524: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 010524: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 010524: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 010524: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 010524: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 010524: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 010524: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 010524: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 010524: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 010524: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 010524: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 010524: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 010524: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 010524: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 010524: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 010524: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 010524: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 010524: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 010524: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 010524: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 010524: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 010524: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 010524: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 010524: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 010524: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 010524: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 010524: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 010524: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 010524: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 010524: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 010524: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 010524: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 010524: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 010524: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 010524: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 010524: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 010524: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 010524: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 010524: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010524: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010524: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010524: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010524: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010524: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010524: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010524: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010524: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010524: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010524: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010524: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010524: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010524: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010524: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 010524: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 010524: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 010524: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 010524: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 010524: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 010524: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 010524: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 010524: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 010524: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 010524: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 010524: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 010524: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 010524: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 010524: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 010524: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 010524: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 010524: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 010524: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 010524: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 010524: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 010524: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 010524: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 010524: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 010524: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 010524: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 010524: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 010524: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 010524: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 010524: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 010524: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 010524: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 010524: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 010524: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 010524: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 010524: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 010524: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 010524: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 010524: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 010524: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 010524: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 010524: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 010524: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 010524: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 010524: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 010524: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 010524: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 010524: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 010524: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 010524: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 010524: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 010524: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 010524: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 010524: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 010524: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 010524: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 010524: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 010524: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 010524: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 010524: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 010524: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 010524: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 010524: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 010524: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 010524: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 010524: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 010524: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 010524: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 010524: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 010524: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 010524: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 010524: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 010524: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 010524: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 010524: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 010524: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 010524: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 010524: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 010524: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 010524: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 010524: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 010524: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 010524: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 010524: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 010524: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 010524: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 010524: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 010524: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 010524: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 010524: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 010524: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 010524: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 010524: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 010524: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 010524: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 010524: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 010524: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 010524: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 010524: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 010524: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 010524: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 010524: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 010524: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 010524: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 010524: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 010524: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 010524: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 010524: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 010524: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 010524: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 010524: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010524: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010524: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010524: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010524: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010524: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010524: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010524: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010524: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010524: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010524: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010524: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010524: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010524: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010524: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 010524: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 010524: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 010524: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 010524: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 010524: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 010524: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 010524: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 010524: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 010524: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 010524: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 010524: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 010524: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 010524: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 010524: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 010524: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 010524: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 010524: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 010524: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 010524: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 010524: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 010524: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 010524: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 010524: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 010524: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 010524: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 010524: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 010524: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 010524: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 010524: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 010524: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 010524: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 010524: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 010524: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 010524: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 010524: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 010524: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 010524: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 010524: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 010524: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 010524: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 010524: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 010524: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 010524: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 010524: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 010524: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 010524: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 010524: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 010524: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 010524: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 010524: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 010524: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 010524: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 010524: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 010524: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 010524: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 010524: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 010524: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 010524: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 010524: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 010524: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 010524: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 010524: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 010524: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 010524: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 010524: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 010524: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 010524: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 010524: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 010524: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 010524: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 010524: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 010524: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 010524: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 010524: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 010524: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 010524: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 010524: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 010524: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 010524: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 010524: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 010524: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 010524: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 010524: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 010524: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 010524: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 010524: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 010524: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 010524: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 010524: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 010524: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 010524: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 010524: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 010524: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 010524: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 010524: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 010524: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 010524: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 010524: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 010524: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 010524: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 010524: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 010524: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 010524: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 010524: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 010524: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 010524: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 010524: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 010524: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 010524: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 010524: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 010524: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 010524: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 010524: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 010524: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 010524: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 010524: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 010524: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 010524: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 010524: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 010524: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 010524: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 010524: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 010524: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 010524: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 010524: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 010524: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 010524: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 010524: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 010524: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 010524: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 010524: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 010524: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 010524: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 010524: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 010524: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 010524: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 010524: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 010524: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 010524: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 010524: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 010524: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 010524: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 010524: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 010524: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 010524: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 010524: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 010524: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 010524: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 010524: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 010524: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 010524: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 010524: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 010524: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 010524: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 010524: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 010524: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 010524: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 010524: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 010524: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 010524: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 010524: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 010524: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 010524: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 010524: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 010524: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 010524: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 010524: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 010524: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 010524: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 010524: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 010524: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 010524: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 010524: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 010524: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 010524: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 010524: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 010524: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 010524: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 010524: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 010524: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 010524: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 010524: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 010524: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 010524: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 010524: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 010524: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 010524: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 010524: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 010524: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 010524: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 010524: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 010524: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 010524: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 010524: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 010524: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 010524: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 010524: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 010524: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 010524: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 010524: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 010524: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 010524: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 010524: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 010524: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 010524: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 010524: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 010524: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 010524: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 010524: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 010524: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 010524: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 010524: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 010524: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 010524: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 010524: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 010524: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 010524: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 010524: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 010524: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 010524: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 010524: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 010524: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 010524: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 010524: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 010524: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 010524: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 010524: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 010524: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 010524: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 010524: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 010524: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 010524: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 010524: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 010524: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 010524: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 010524: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 010524: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 010524: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 010524: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 010524: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 010524: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 010524: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 010524: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 010524: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 010524: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 010524: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 010524: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 010524: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 010524: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 010524: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 010524: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 010524: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 010524: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 010524: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 010524: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 010524: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 010524: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 010524: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 010524: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 010524: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 010524: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 010524: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 010524: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 010524: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 010524: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 010524: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 010524: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 010524: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 010524: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 010524: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 010524: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 010524: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 010524: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 010524: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 010524: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 010524: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 010524: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 010524: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 010524: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 010524: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 010524: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 010524: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 010524: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 010524: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 010524: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 010524: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 010524: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 010524: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 010524: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 010524: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 010524: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 010524: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 010524: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 010524: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 010524: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 010524: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 010524: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 010524: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 010524: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 010524: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 010524: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 010524: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 010524: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 010524: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 010524: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 010524: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 010524: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 010524: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 010524: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 010524: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 010524: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 010524: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 010524: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 010524: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 010524: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 010524: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 010524: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 010524: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 010524: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 010524: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 010524: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 010524: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 010524: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 010524: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 010524: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 010524: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 010524: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 010524: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 010524: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 010524: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 010524: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 010524: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 010524: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 010524: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 010524: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 010524: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 010524: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 010524: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 010524: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 010524: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 010524: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 010524: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 010524: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 010524: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 010524: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 010524: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 010524: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 010524: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 010524: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 010524: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 010524: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 010524: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 010524: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 010524: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 010524: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 010524: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 010524: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 010524: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 010524: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 010524: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 010524: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 010524: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 010524: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 010524: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 010524: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 010524: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 010524: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 010524: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 010524: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 010524: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 010524: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 010524: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 010524: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 010524: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 010524: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 010524: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 010524: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 010524: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 010524: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 010524: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 010524: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 010524: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 010524: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 010524: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 010524: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 010524: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 010524: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 010524: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 010524: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 010524: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 010524: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 010524: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 010524: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 010524: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 010524: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 010524: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 010524: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 010524: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 010524: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 010524: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 010524: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 010524: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 010524: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 010524: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 010524: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 010524: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 010524: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 010524: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 010524: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 010524: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 010524: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 010524: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 010524: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 010524: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 010524: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 010524: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 010524: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 010524: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 010524: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 010524: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 010524: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 010524: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 010524: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 010524: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 010524: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 010524: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 010524: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 010524: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 010524: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 010524: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 010524: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 010524: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 010524: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 010524: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 010524: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 010524: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 010524: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 010524: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 010524: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 010524: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 010524: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 010524: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 010524: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 010524: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 010524: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 010524: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 010524: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 010524: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 010524: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 010524: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 010524: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 010524: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 010524: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 010524: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 010524: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 010524: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 010524: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 010524: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 010524: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 010524: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 010524: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 010524: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 010524: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 010524: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 010524: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 010524: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 010524: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 010524: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 010524: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 010524: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 010524: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 010524: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 010524: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 010524: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 010524: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 010524: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 010524: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 010524: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 010524: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 010524: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 010524: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 010524: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 010524: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 010524: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 010524: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 010524: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 010524: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 010524: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 010524: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 010524: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 010524: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 010524: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 010524: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 010524: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 010524: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 010524: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 010524: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 010524: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 010524: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 010524: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 010524: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 010524: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 010524: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 010524: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 010524: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 010524: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 010524: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 010524: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 010524: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 010524: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 010524: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 010524: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 010524: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 010524: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 010524: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 010524: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 010524: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 010524: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 010524: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 010524: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 010524: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 010524: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 010524: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 010524: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 010524: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 010524: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 010524: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 010524: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 010524: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 010524: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 010524: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 010524: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 010524: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 010524: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 010524: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 010524: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 010524: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 010524: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 010524: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 010524: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 010524: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 010524: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 010524: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 010524: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 010524: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 010524: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 010524: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 010524: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 010524: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 010524: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 010524: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 010524: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 010524: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 010524: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 010524: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 010524: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 010524: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 010524: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 010524: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 010524: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 010524: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 010524: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 010524: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 010524: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 010524: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 010524: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 010524: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 010524: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 010524: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 010524: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 010524: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 010524: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 010524: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 010524: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 010524: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 010524: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 010524: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 010524: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 010524: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 010524: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 010524: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 010524: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 010524: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 010524: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 010524: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 010524: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 010524: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 010524: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 010524: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 010524: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 010524: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 010524: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 010524: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 010524: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 010524: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 010524: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 010524: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 010524: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 010524: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 010524: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 010524: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 010524: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 010524: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 010524: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 010524: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 010524: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 010524: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 010524: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 010524: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 010524: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 010524: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010524: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 010524: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010524: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010524: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010524: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010524: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010524: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 011140: [04:07:45] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 011140: [04:07:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [04:07:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011140: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 011140: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011140: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011140: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011140: [04:07:45] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011140: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011140: [04:07:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011140: [04:07:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011140: [04:07:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011140: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011140: [04:07:45] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 352.929 ms RDOC 011140: [04:07:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 23.075 ms RDOC 011140: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 011140: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 011140: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011140: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011140: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011140: [04:07:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011140: [04:07:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011140: [04:07:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011140: [04:07:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011140: [04:07:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011140: [04:07:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011140: [04:07:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011140: [04:07:46] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011140: [04:07:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 011140: [04:07:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011140: [04:07:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011140: [04:07:46] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011140: [04:07:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011140: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011140: [04:07:46] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 69.721 ms RDOC 011140: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 011140: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 011140: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011140: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011140: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011140: [04:07:47] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011140: [04:07:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011140: [04:07:47] d3d12_replay.cpp(4656) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011140: [04:07:47] d3d12_replay.cpp(4747) - Log - Created device. RDOC 011140: [04:07:47] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 011140: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011140: [04:07:47] d3d12_device.cpp(3997) - Log - Resizing GPU readback window to 4194304 RDOC 011140: [04:07:47] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 4 RDOC 011140: [04:07:47] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011140: [04:07:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011140: [04:07:47] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011140: [04:07:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011140: [04:07:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011140: [04:07:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011140: [04:07:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011140: [04:07:48] d3d12_device_wrap.cpp(2314) - Log - Checking feature support for 5 RDOC 011140: [04:07:49] d3d12_device.cpp(4717) - Log - Timer chunk initialisation - 2599.577 ms RDOC 011140: [04:07:54] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 011140: [04:08:03] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 011140: [04:08:05] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 532.404 ms RDOC 011140: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
File "tests/Repeat_Load.py", line 45, in repeat_load raise rdtest.TestFailureException(msg) File "tests/Repeat_Load.py", line 55, in run self.repeat_load(file.path) File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 006236: [04:08:13] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 006236: [04:08:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006236: [04:08:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006236: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 318.695 ms RDOC 006236: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.314 ms RDOC 006236: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 153.936 ms RDOC 006236: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:15] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 139.030 ms RDOC 006236: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:15] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 146.522 ms RDOC 006236: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:15] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 146.226 ms RDOC 006236: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 133.691 ms RDOC 006236: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 153.463 ms RDOC 006236: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:17] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:17] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 137.428 ms RDOC 006236: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:17] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:17] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 166.166 ms RDOC 006236: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:17] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:17] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 156.653 ms RDOC 006236: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:18] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 146.814 ms RDOC 006236: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:18] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.535 ms RDOC 006236: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 147.375 ms RDOC 006236: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 146.242 ms RDOC 006236: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 152.295 ms RDOC 006236: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.164 ms RDOC 006236: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:20] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 146.481 ms RDOC 006236: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:20] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.735 ms RDOC 006236: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 006236: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006236: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [04:08:21] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006236: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 006236: [04:08:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006236: [04:08:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006236: [04:08:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006236: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006236: [04:08:21] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 143.661 ms RDOC 006236: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010676: [04:08:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010676: [04:08:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010676: [04:08:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010676: [04:08:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010676: [04:08:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1528 RDOC 001528: [04:08:21] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) capturing application RDOC 001528: [04:08:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001528: [04:08:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001528: [04:08:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001528: [04:08:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001528: [04:08:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001528: [04:08:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001528: [04:08:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001528: [04:08:21] d3d12_hooks.cpp( 491) - Log - Registering D3D12 hooks RDOC 001528: [04:08:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001528: [04:08:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001528: [04:08:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001528: [04:08:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001528: [04:08:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010676: [04:08:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1528] RDOC 001528: [04:08:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000203B09AE5A0 RDOC 001528: [04:08:22] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001528: [04:08:22] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 001528: [04:08:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001528: [04:08:22] vk_device_funcs.cpp(4389) - Log - Created capture device from physical device 0 RDOC 001528: [04:08:22] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001528: [04:08:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001528: [04:08:22] vk_core.cpp(4189) - Log - RegisterSurface() window 00000000007402D8 RDOC 001528: [04:08:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000203B09AE5A0 / 0x00000000007402D8 RDOC 010676: [04:08:22] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010676: [04:08:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001528: [04:08:27] vk_core.cpp(2132) - Log - Starting capture RDOC 001528: [04:08:27] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 001528: [04:08:27] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 001528: [04:08:27] vk_core.cpp(2275) - Log - Finished capture, Frame 5 RDOC 001528: [04:08:27] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2165 referenced resources RDOC 001528: [04:08:27] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 001528: [04:08:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 385025 (2.70 %) RDOC 001528: [04:08:27] vk_core.cpp(2690) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.077653 seconds RDOC 001528: [04:08:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 001528: [04:08:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001528: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 010676: [04:08:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (436370 bytes) (time 1716433707) 46251 byte thumbnail RDOC 010676: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 010676: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:08:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010676: [04:08:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010676: [04:08:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010676: [04:08:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010676: [04:08:28] vk_replay.cpp(5182) - Log - Created device. RDOC 010676: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:08:28] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010676: [04:08:28] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010676: [04:08:28] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010676: [04:08:28] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010676: [04:08:28] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 551.76 patch 0x0) - 10de:1d01 RDOC 010676: [04:08:28] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (551.76) - CTS 1.3.7.2 RDOC 010676: [04:08:28] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010676: [04:08:28] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010676: [04:08:28] vk_common.cpp(1091) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010676: [04:08:28] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010676: [04:08:28] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010676: [04:08:28] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010676: [04:08:28] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010676: [04:08:28] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010676: [04:08:28] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010676: [04:08:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010676: [04:08:28] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010676: [04:08:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010676: [04:08:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010676: [04:08:28] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010676: [04:08:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010676: [04:08:28] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010676: [04:08:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010676: [04:08:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010676: [04:08:28] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010676: [04:08:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010676: [04:08:28] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010676: [04:08:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010676: [04:08:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010676: [04:08:28] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010676: [04:08:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010676: [04:08:28] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010676: [04:08:28] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010676: [04:08:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010676: [04:08:28] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010676: [04:08:28] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 172: VK_NV_sample_mask_override_coverage (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 173: VK_NV_shader_sm_builtins (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 174: VK_NV_shader_subgroup_partitioned (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 175: VK_NV_viewport_array2 (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 176: VK_NV_viewport_swizzle (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 177: VK_NV_win32_keyed_mutex (2) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 178: VK_NVX_multiview_per_view_attributes (1) RDOC 010676: [04:08:28] vk_device_funcs.cpp(3480) - Log - Dev Ext 179: VK_AMD_buffer_marker (1) RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010676: [04:08:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010676: [04:08:28] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010676: [04:08:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010676: [04:08:28] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010676: [04:08:29] vk_core.cpp(2946) - Log - Timer chunk initialisation - 247.596 ms RDOC 010676: [04:08:42] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 010676: [04:08:42] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 010676: [04:08:42] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 010676: [04:08:42] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 010676: [04:08:42] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010676: [04:08:45] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010676: [04:08:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010676: [04:08:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010676: [04:08:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010676: [04:08:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010676: [04:08:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010676: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:08:49] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010676: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:08:49] remote_server.cpp(1668) - Log - Capture open complete RDOC 010676: [04:08:49] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010676: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:08:49] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010676: [04:08:49] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010676: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:15] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 010676: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:15] remote_server.cpp(1668) - Log - Capture open complete RDOC 010676: [04:09:15] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 010676: [04:09:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010676: [04:09:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010676: [04:09:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010676: [04:09:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010676: [04:09:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010676: [04:09:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010676: [04:09:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010676: [04:09:15] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010676: [04:09:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010676: [04:09:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010676: [04:09:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010676: [04:09:15] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 010676: [04:09:15] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 010676: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 010676: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 010676: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 010676: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 010676: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 010676: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 010676: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 010676: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 010676: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 010676: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 010676: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 010676: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 010676: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 010676: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 010676: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 010676: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 010676: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 010676: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 010676: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 010676: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 010676: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 010676: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 010676: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 010676: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 010676: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 010676: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 010676: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 010676: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 010676: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 010676: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 010676: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 010676: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 010676: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 010676: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 010676: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 010676: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 010676: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 010676: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 010676: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 010676: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 010676: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 010676: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 010676: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 010676: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 010676: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 010676: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 010676: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 010676: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 010676: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 010676: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 010676: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 010676: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 010676: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 010676: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 010676: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 010676: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 010676: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 010676: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 010676: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 010676: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 010676: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 010676: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 010676: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 010676: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 010676: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 010676: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 010676: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 010676: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 010676: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 010676: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 010676: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 010676: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 010676: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 010676: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 010676: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 010676: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 010676: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 010676: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 010676: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 010676: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 010676: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 010676: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 010676: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 010676: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 010676: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 010676: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 010676: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 010676: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 010676: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 010676: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 010676: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 010676: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 010676: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 010676: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 010676: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 010676: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 010676: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 010676: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 010676: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 010676: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 010676: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 010676: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 010676: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 010676: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 010676: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 010676: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 010676: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 010676: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 010676: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 010676: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 010676: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 010676: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 010676: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 010676: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 010676: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 010676: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 010676: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 010676: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 010676: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 010676: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 010676: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 010676: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 010676: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 010676: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 010676: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 010676: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 010676: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 010676: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 010676: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 010676: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 010676: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 010676: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 010676: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 010676: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 010676: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 010676: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 010676: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 010676: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 010676: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 010676: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 010676: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 010676: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 010676: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 010676: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 010676: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 010676: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 010676: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 010676: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 010676: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 010676: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 010676: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 010676: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 010676: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 010676: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 010676: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 010676: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 010676: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 010676: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 010676: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 010676: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 010676: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 010676: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 010676: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 010676: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 010676: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 010676: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 010676: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 010676: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 010676: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 010676: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 010676: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 010676: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 010676: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 010676: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 010676: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010676: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010676: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010676: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010676: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010676: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010676: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010676: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010676: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010676: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010676: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010676: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 010676: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 010676: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 010676: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 010676: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 010676: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 010676: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 010676: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 010676: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 010676: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 010676: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 010676: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 010676: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 010676: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 010676: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 010676: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 010676: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 010676: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 010676: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 010676: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 010676: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 010676: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 010676: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 010676: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 010676: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 010676: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 010676: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 010676: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 010676: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 010676: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 010676: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 010676: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 010676: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 010676: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 010676: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 010676: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 010676: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 010676: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 010676: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 010676: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 010676: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 010676: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 010676: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 010676: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 010676: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 010676: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 010676: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 010676: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 010676: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 010676: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 010676: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 010676: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010676: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 010676: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 010676: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 010676: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 010676: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 010676: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 010676: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 010676: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 010676: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 010676: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 010676: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 010676: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 010676: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 010676: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 010676: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 010676: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 010676: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 010676: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 010676: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 010676: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 010676: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 010676: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 010676: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 010676: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 010676: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 010676: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 010676: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 010676: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 010676: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 010676: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 010676: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 010676: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 010676: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 010676: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 010676: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 010676: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 010676: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 010676: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 010676: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 010676: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010676: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010676: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010676: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010676: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010676: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010676: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010676: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010676: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010676: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010676: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010676: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010676: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010676: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010676: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010676: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010676: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010676: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010676: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010676: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010676: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010676: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010676: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010676: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010676: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010676: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010676: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010676: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010676: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010676: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010676: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010676: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010676: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010676: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010676: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010676: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010676: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010676: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010676: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010676: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010676: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010676: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010676: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010676: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010676: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010676: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010676: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010676: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010676: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 010676: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 010676: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 010676: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 010676: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 010676: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 010676: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 010676: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 010676: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 010676: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 010676: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 010676: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 010676: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 010676: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010676: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010676: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010676: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010676: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010676: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010676: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010676: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010676: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010676: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010676: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010676: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010676: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010676: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010676: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010676: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010676: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010676: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010676: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010676: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010676: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010676: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010676: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010676: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010676: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010676: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010676: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010676: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010676: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010676: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010676: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010676: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010676: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010676: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010676: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010676: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010676: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010676: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010676: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010676: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010676: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010676: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010676: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010676: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010676: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010676: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010676: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010676: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010676: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 010676: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 010676: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 010676: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 010676: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 010676: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 010676: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 010676: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 010676: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 010676: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 010676: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 010676: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 010676: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 010676: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010676: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010676: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010676: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010676: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010676: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010676: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010676: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010676: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010676: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010676: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010676: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010676: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010676: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010676: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010676: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010676: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010676: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010676: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010676: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010676: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010676: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010676: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010676: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010676: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010676: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010676: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010676: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010676: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010676: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010676: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010676: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010676: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010676: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010676: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010676: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010676: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010676: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010676: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010676: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010676: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010676: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010676: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010676: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010676: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010676: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010676: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010676: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010676: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 010676: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 010676: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 010676: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 010676: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 010676: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 010676: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 010676: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 010676: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 010676: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 010676: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 010676: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 010676: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 010676: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010676: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010676: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010676: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010676: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010676: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010676: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010676: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010676: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010676: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010676: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010676: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010676: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010676: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010676: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010676: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010676: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010676: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010676: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010676: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010676: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010676: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010676: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010676: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010676: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 010676: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 010676: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 010676: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 010676: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 010676: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 010676: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 010676: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 010676: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 010676: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 010676: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 010676: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 010676: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 010676: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010676: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010676: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010676: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010676: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010676: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010676: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010676: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010676: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010676: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010676: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010676: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010676: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010676: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010676: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010676: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010676: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010676: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010676: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010676: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010676: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010676: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010676: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010676: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010676: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 010676: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 010676: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 010676: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 010676: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 010676: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 010676: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 010676: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 010676: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 010676: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 010676: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 010676: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 010676: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 010676: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010676: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010676: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010676: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010676: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010676: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010676: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010676: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010676: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010676: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010676: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010676: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010676: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010676: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010676: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010676: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010676: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010676: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010676: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010676: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010676: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010676: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010676: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010676: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010676: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 010676: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 010676: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 010676: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 010676: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 010676: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 010676: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 010676: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 010676: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 010676: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 010676: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 010676: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 010676: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 010676: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 010676: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 010676: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 010676: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 010676: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 010676: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 010676: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 010676: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 010676: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 010676: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 010676: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 010676: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 010676: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 010676: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 010676: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 010676: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 010676: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 010676: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 010676: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 010676: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 010676: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 010676: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 010676: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 010676: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 010676: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 010676: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 010676: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010676: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010676: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010676: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010676: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010676: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010676: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010676: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010676: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010676: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010676: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010676: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010676: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010676: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010676: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010676: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010676: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010676: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010676: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010676: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010676: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010676: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010676: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010676: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010676: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010676: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 010676: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 010676: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 010676: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 010676: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 010676: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 010676: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 010676: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 010676: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 010676: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 010676: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 010676: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 010676: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 010676: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 010676: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010676: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010676: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010676: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010676: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010676: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010676: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010676: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010676: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010676: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010676: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010676: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010676: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010676: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010676: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010676: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010676: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010676: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010676: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010676: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010676: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010676: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010676: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010676: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010676: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010676: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010676: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010676: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010676: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010676: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010676: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010676: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010676: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010676: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010676: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010676: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010676: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010676: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010676: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010676: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010676: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010676: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010676: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010676: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010676: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010676: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010676: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010676: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010676: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010676: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010676: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010676: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010676: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010676: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010676: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010676: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010676: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010676: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010676: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010676: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010676: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010676: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010676: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010676: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010676: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010676: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010676: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010676: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010676: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010676: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010676: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010676: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010676: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010676: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010676: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010676: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010676: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010676: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010676: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010676: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010676: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010676: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010676: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010676: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010676: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010676: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010676: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010676: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010676: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010676: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010676: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010676: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010676: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010676: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010676: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010676: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010676: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 010676: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 010676: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 010676: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 010676: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 010676: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 010676: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 010676: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 010676: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 010676: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 010676: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010676: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010676: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010676: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010676: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010676: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010676: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010676: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010676: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010676: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010676: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010676: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010676: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010676: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010676: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010676: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010676: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010676: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010676: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010676: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010676: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010676: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010676: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010676: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010676: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010676: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010676: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 010676: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 010676: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 010676: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 010676: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 010676: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 010676: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 010676: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:12:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 010676: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:12:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 010676: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:13:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 010676: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:13:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 010676: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:13:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010676: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:13:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 010676: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:13:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 010676: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:13:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010676: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 010676: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010676: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010676: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010676: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010676: [04:13:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010676: [04:13:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 010812: [03:39:08] core.cpp( 501) - Log - RenderDoc v1.33 Windows 64-bit Release (18256e19d632c341887b3852dc82f3d3344aa01d) loaded in replay application RDOC 010812: [03:39:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010812: [03:39:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010812: [03:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010812: [03:39:10] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010812: [03:39:10] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010812: [03:39:10] vk_replay.cpp(5182) - Log - Created device. RDOC 010812: [03:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010812: [03:39:11] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.5176 RDOC 010812: [03:39:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010812: [03:39:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010812: [03:39:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76 RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010812: [03:39:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010812: [03:39:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010812: [03:39:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010812: [03:39:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010812: [03:39:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010812: [03:39:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 551.76) RDOC 010812: [03:39:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010812: [03:39:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010812: [03:39:13] vk_replay.cpp(5182) - Log - Created device.